Blood on the Clocktower Roles - Statistics

General Stats
  • This quiz has been taken 96 times
  • The average score is 63 of 72
Answer Stats
S Answer Hint % Correct
TB Empath Each night learns how many of their neighbours are evil
99%
TB Imp Each night choose a player, they die, can kill yourself to pass the role to a minion
99%
TB Baron Adds 2 outsiders to the game
97%
BM Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
97%
TB Poisoner Each night choose a player, that player becomes poisoned until the next night
97%
TB Chef Starts knowing how many pairs of evil players there are
96%
TB Drunk You think you are a townsfolk role and will receive incorrect information.
96%
TB Fortune Teller Each night chooses 2 players and learn if either are the demon, this includes a red herring
96%
TB Monk Each night choose a player other than themselves who will be safe from the demon
96%
TB Scarlet Woman If the demon dies when there are 5+ characters in play, you become the demon
96%
TB Slayer Once a game, publicly chooses a player in the day, dies if selected player is a demon
96%
TB Washerwoman Starts knowing 1 of 2 players is a particular townsfolk
96%
TB Butler Each night choose a player, you can only vote if they vote
94%
TB Mayor If game goes to 3 players and no executions happen that round, townsfolk wins, if killed at night, another player might die instead
94%
TB Recluse You might register as evil in other characters readings, even if dead
94%
TB Soldier Safe from the demon
94%
TB Spy Each night see the grimoire, you might register as a townfolk or outsider
94%
TB Virgin If nominated by a townsfolk, they are executed, once per game
94%
TB Investigator Starts knowing 1 of 2 players is a minion
93%
TB Librarian Starts knowing 1 of 2 players is an outsider (or 0 if not in play)
93%
TB Saint If you are executed, your team loses
93%
SV Snake Charmer Each night choose an alive player, if they are the demon, you swap characters and alignments and they become poisoned
93%
TB Undertaker Each night learns the role of whoever was executed the day before if one occured
93%
SV Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live
91%
SV Juggler On the first day publicly guess 5 players roles, the next night learn how many you guessed correctly
91%
SV Mutant If you are 'Mad' about being an outsider you may be executed
91%
SV Savant Each day visit the storymaker, who tells you 2 statements - one true and one false
91%
SV Artist Once per game visit the storymaker and ask a yes or no question
90%
SV Philosopher Once per game at night, choose a role, you gain that role's abilities, if that role was in play the other character becomes drunk
90%
SV Clockmaker Starts knowing how many steps away the closest minion is to the demon
88%
BM Grandmother You start knowing a good player & their character. If the Demon kills them, you die too.
88%
BM Sailor Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
88%
SV Barber if you die, the demon may choose 2 players to swap characters
87%
TB Ravenkeeper If killed choose a player at night and learn their role
87%
BM Tea Lady If both your alive neighbors are good, they can't die.
87%
SV Vortox Each night, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins
87%
SV Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability
87%
SV Cerenovus Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed
86%
SV Dreamer Each night choose a player, learn 1 good and evil role one of which is true
86%
SV Fang Gu Each night, choose a player: they die. The 1st Outsider this kills becomes this demon & you die instead. [+1 Outsider]
86%
SV Flower Girl Each night learn if the demon voted in the previous round
86%
BM Fool The first time you die, you don't
86%
BM Gossip Each day, you may make a public statement. Tonight, if it was true, a player dies
86%
SV Klutz When you learn that you died, publicly choose 1 alive player if they are evil your team loses
86%
SV Mathematician Each night learn how many players abilities worked abnormally since dawn due to another character's ability
86%
SV No Dashii Each night, choose a player: they die. Your 2 Townsfolk neighbors are poisoned
86%
SV Pit-Hag Each night, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary
86%
BM Gambler Each night, choose a player & guess their character: if you guess wrong, you die.
84%
BM Innkeeper Each night, choose 2 players: they can't die tonight, but 1 is drunk until dusk
84%
BM Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night
84%
SV Seamstress Once per game at night, choose 2 players (not yourself) and learn if they are the same alignment
84%
SV Sweetheart When you die, one player is drunk from now on
84%
BM Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment
83%
SV Town Crier Each night learn if a minion nominated during the previous round
83%
BM Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead
83%
SV Oracle Each night learn how many dead players are evil
81%
SV Vigormortis Each night, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
81%
BM Exorcist Each night, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight
80%
BM Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
80%
BM Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
80%
BM Assassin Once per game, at night, choose a player: they die, even if for some reason they could not
78%
BM Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability
78%
BM Courtier Once per game, at night, choose a character: they are drunk for 3 nights & 3 days
78%
BM Professor Once per game, at night, choose a dead player: if they are a Townsfolk, they are resurrected
78%
SV Sage If killed by the demon you learn 2 players one of which is the demon
78%
BM Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated
78%
BM Tinker You might die at anytime
78%
BM Devils Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
77%
BM Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die
77%
BM Pacifist Executed good players might not die
77%
BM Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy
77%
BM Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow
75%
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