| S | Answer | Hint | % Correct |
|---|---|---|---|
| TB | Empath | Each night learns how many of their neighbours are evil | 99%
|
| TB | Imp | Each night choose a player, they die, can kill yourself to pass the role to a minion | 99%
|
| TB | Baron | Adds 2 outsiders to the game | 97%
|
| BM | Po | Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight. | 97%
|
| TB | Poisoner | Each night choose a player, that player becomes poisoned until the next night | 97%
|
| TB | Chef | Starts knowing how many pairs of evil players there are | 96%
|
| TB | Drunk | You think you are a townsfolk role and will receive incorrect information. | 96%
|
| TB | Fortune Teller | Each night chooses 2 players and learn if either are the demon, this includes a red herring | 96%
|
| TB | Monk | Each night choose a player other than themselves who will be safe from the demon | 96%
|
| TB | Scarlet Woman | If the demon dies when there are 5+ characters in play, you become the demon | 96%
|
| TB | Slayer | Once a game, publicly chooses a player in the day, dies if selected player is a demon | 96%
|
| TB | Washerwoman | Starts knowing 1 of 2 players is a particular townsfolk | 96%
|
| TB | Butler | Each night choose a player, you can only vote if they vote | 94%
|
| TB | Mayor | If game goes to 3 players and no executions happen that round, townsfolk wins, if killed at night, another player might die instead | 94%
|
| TB | Recluse | You might register as evil in other characters readings, even if dead | 94%
|
| TB | Soldier | Safe from the demon | 94%
|
| TB | Spy | Each night see the grimoire, you might register as a townfolk or outsider | 94%
|
| TB | Virgin | If nominated by a townsfolk, they are executed, once per game | 94%
|
| TB | Investigator | Starts knowing 1 of 2 players is a minion | 93%
|
| TB | Librarian | Starts knowing 1 of 2 players is an outsider (or 0 if not in play) | 93%
|
| TB | Saint | If you are executed, your team loses | 93%
|
| SV | Snake Charmer | Each night choose an alive player, if they are the demon, you swap characters and alignments and they become poisoned | 93%
|
| TB | Undertaker | Each night learns the role of whoever was executed the day before if one occured | 93%
|
| SV | Evil Twin | You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live | 91%
|
| SV | Juggler | On the first day publicly guess 5 players roles, the next night learn how many you guessed correctly | 91%
|
| SV | Mutant | If you are 'Mad' about being an outsider you may be executed | 91%
|
| SV | Savant | Each day visit the storymaker, who tells you 2 statements - one true and one false | 91%
|
| SV | Artist | Once per game visit the storymaker and ask a yes or no question | 90%
|
| SV | Philosopher | Once per game at night, choose a role, you gain that role's abilities, if that role was in play the other character becomes drunk | 90%
|
| SV | Clockmaker | Starts knowing how many steps away the closest minion is to the demon | 88%
|
| BM | Grandmother | You start knowing a good player & their character. If the Demon kills them, you die too. | 88%
|
| BM | Sailor | Each night, choose an alive player: either you or they are drunk until dusk. You can't die. | 88%
|
| SV | Barber | if you die, the demon may choose 2 players to swap characters | 87%
|
| TB | Ravenkeeper | If killed choose a player at night and learn their role | 87%
|
| BM | Tea Lady | If both your alive neighbors are good, they can't die. | 87%
|
| SV | Vortox | Each night, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins | 87%
|
| SV | Witch | Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability | 87%
|
| SV | Cerenovus | Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed | 86%
|
| SV | Dreamer | Each night choose a player, learn 1 good and evil role one of which is true | 86%
|
| SV | Fang Gu | Each night, choose a player: they die. The 1st Outsider this kills becomes this demon & you die instead. [+1 Outsider] | 86%
|
| SV | Flower Girl | Each night learn if the demon voted in the previous round | 86%
|
| BM | Fool | The first time you die, you don't | 86%
|
| BM | Gossip | Each day, you may make a public statement. Tonight, if it was true, a player dies | 86%
|
| SV | Klutz | When you learn that you died, publicly choose 1 alive player if they are evil your team loses | 86%
|
| SV | Mathematician | Each night learn how many players abilities worked abnormally since dawn due to another character's ability | 86%
|
| SV | No Dashii | Each night, choose a player: they die. Your 2 Townsfolk neighbors are poisoned | 86%
|
| SV | Pit-Hag | Each night, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary | 86%
|
| BM | Gambler | Each night, choose a player & guess their character: if you guess wrong, you die. | 84%
|
| BM | Innkeeper | Each night, choose 2 players: they can't die tonight, but 1 is drunk until dusk | 84%
|
| BM | Lunatic | You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night | 84%
|
| SV | Seamstress | Once per game at night, choose 2 players (not yourself) and learn if they are the same alignment | 84%
|
| SV | Sweetheart | When you die, one player is drunk from now on | 84%
|
| BM | Goon | Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment | 83%
|
| SV | Town Crier | Each night learn if a minion nominated during the previous round | 83%
|
| BM | Zombuul | Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead | 83%
|
| SV | Oracle | Each night learn how many dead players are evil | 81%
|
| SV | Vigormortis | Each night, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider] | 81%
|
| BM | Exorcist | Each night, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight | 80%
|
| BM | Godfather | You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider] | 80%
|
| BM | Mastermind | If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses. | 80%
|
| BM | Assassin | Once per game, at night, choose a player: they die, even if for some reason they could not | 78%
|
| BM | Chambermaid | Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability | 78%
|
| BM | Courtier | Once per game, at night, choose a character: they are drunk for 3 nights & 3 days | 78%
|
| BM | Professor | Once per game, at night, choose a dead player: if they are a Townsfolk, they are resurrected | 78%
|
| SV | Sage | If killed by the demon you learn 2 players one of which is the demon | 78%
|
| BM | Shabaloth | Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated | 78%
|
| BM | Tinker | You might die at anytime | 78%
|
| BM | Devils Advocate | Each night, choose a living player (different to last night): if executed tomorrow, they don't die. | 77%
|
| BM | Moonchild | When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die | 77%
|
| BM | Pacifist | Executed good players might not die | 77%
|
| BM | Pukka | Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy | 77%
|
| BM | Minstrel | When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow | 75%
|