| Type | Hint | Answer | % Correct |
|---|---|---|---|
| Class | These travelling troubadours master song, speech, and the magic within | Bard | 99%
|
| Class | Masters of the arcane, combining ancient spells with modern research | Wizard | 99%
|
| Class | The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage | Barbarian | 97%
|
| Class | Channel the elemental forces of nature and share a deep kinship with animals | Druid | 97%
|
| Playable Origin | The Wizard of Waterdeep | Gale | 97%
|
| Playable Race | The most common face in Faerûn | Human | 97%
|
| Playable Origin | The Githyanki Warrior | Lae'zel | 97%
|
| Class | With stealth, skill, and uncanny reflexes, their versatility lets them get the upper hand in almost any situation | Rogue | 97%
|
| Playable Origin | Daughter of Darkness | Shadowheart | 97%
|
| Class | Bound by a pact to an all-powerful patron | Warlock | 97%
|
| Playable Origin | The Pale Elf | Astarion | 96%
|
| Class | Representatives of the gods they worship, wielding potent divine magic for good or ill | Cleric | 96%
|
| Playable Origin | Fury of Avernus | Karlach | 96%
|
| Class | Natural spellcasters, drawing on inherent magic from a gift or bloodline | Sorcerer | 96%
|
| Playable Origin | The Blade of Avernus | Wyll | 96%
|
| Playable Race | Driven to the Underdark | Drow | 94%
|
| Playable Race | Long lived, and have an affinity for magic | Elf | 94%
|
| Playable Companion | Archdruid | Halsin | 94%
|
| Playable Companion | High Harper of Baldur's Gate | Jaheira | 94%
|
| Playable Companion | True Soul of the Absolute | Minthara | 94%
|
| Class | A promise made so deeply that it becomes divine in itself, burning bright enough to inspire allies and smite foes | Paladin | 93%
|
| Class | Mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin | Fighter | 92%
|
| Playable Race | Possess a ruthlessness borne from mind flayer enslavement | Githyanki | 92%
|
| Class | Some reach enlightenment by languid meditation - others do so in the heat of battle | Monk | 92%
|
| Playable Race | Small, clever, and energetic | Gnome | 90%
|
| Playable Race | Struggle without a community to call their own | Half-Elf | 90%
|
| Class | Unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey | Ranger | 90%
|
| Playable Origin | Walked a path paved with blood | The Dark Urge | 90%
|
| Playable Race | Descended from devils of the Nine Hells | Tiefling | 90%
|
| Playable Race | A proud race that values clan and skills above all else | Dragonborn | 89%
|
| Playable Companion | The Mad Rashemaar | Minsc | 88%
|
| Playable Race | As durable and unyielding as their homes of stone | Dwarf | 85%
|
| Playable Race | Small yet capable | Halfling | 85%
|
| Playable Race | Creatures of intense emotion | Half-Orc | 79%
|
| Playable Subrace | Heirs of the mystical Feywild | High Elf | 75%
|
| Playable Subrace | Spend their reclusive lives in Faerûn's forests | Wood Elf | 74%
|
| Act Three Bosses | A daughter of Bhaalspawns, chosen of Bhaal | Orin the Red | 67%
|
| Act One Bosses | Recently injured by the Cult of the Absolute | Owlbear | 63%
|
| Act Three Camp followers | Infernal patron of Wyll | Mizora | 60%
|
| Act Three Bosses | Master of the House of Hope | Raphael | 60%
|
| Camp Pets | The goodest boy in all the realms | Scratch | 60%
|
| Damage Types | Fire | 58%
| |
| Act Three Bosses | Archduke Nominee, chosen of Bane | Lord Enver Gortash | 58%
|
| Act Two Bosses | Absolute General, chosen of Myrkul | Ketheric Thorm | 57%
|
| Damage Types | Slashing | 56%
| |
| Act One Camp followers | Found interviewing a bear and is not very good at performing eye surgery | Volo | 56%
|
| Playable Subrace | Sapphire scales and charged, crackling breath | Blue Dragonborn | 54%
|
| Background | Saving innocents in imminent danger will make your legend grow | Folk Hero | 54%
|
| Damage Types | Piercing | 54%
| |
| Playable Subrace | Bright scarlet likeness and roiling, burning breath | Red Dragonborn | 54%
|
| Act One Bosses | A fussy trader of potions, lotions, quirks, and sundries | Auntie Ethel | 53%
|
| Damage Types | These three are collectively referred to as physical damage | Bludgeoning | 53%
|
| Playable Subrace | More guarded than their surface cousins | Deep Gnome | 51%
|
| Playable Subrace | Brilliant emerald aspect and stinking, putrid breath | Green Dragonborn | 51%
|
| Damage Types | Lightning | 51%
| |
| Camp Pets | An orphaned beast | Owlbear Cub | 51%
|
| Act One Bosses | High Priestess of the Absolute | Priestess Gut | 51%
|
| Difficulty Modes | The original hard mode | Tactician | 51%
|
| Damage Types | Acid | 50%
| |
| Playable Subrace | Charcoal colouration and fizzling, acrid breath | Black Dragonborn | 50%
|
| Playable Subrace | Once enslaved by the eldritch mind flayers | Duergar | 50%
|
| Act One Bosses | True Soul of the Absolute located in Grymforge | Nere | 50%
|
| Background | Accumulating renown, power, and loyalty will raise your status | Noble | 50%
|
| Playable Subrace | Snowy aspect and frosty breath | White Dragonborn | 50%
|
| Playable Subrace | Can channel searing flame to punish their enemies | Zariel Tiefling | 50%
|
| Background | Bending the truth and turning allies against each other will lead to greater success down the road | Charlatan | 49%
|
| Damage Types | All of the remaining damage types | Cold | 49%
|
| Act One Bosses | Eternal Protector of the Forge | Grym | 49%
|
| Difficulty Modes | The newer, improved hard mode | Honour | 49%
|
| Damage Types | Poison | 49%
| |
| Background | Show smart tactics and bravery on the battlefield to enhance your prowess | Soldier | 49%
|
| Damage Types | Thunder | 49%
| |
| Background | Serving the gods and discovering their sacred works will guide you to greatness | Acolyte | 47%
|
| Act Three Camp followers | The Nightsong | Dame Aylin | 47%
|
| Playable Subrace | Raised by Lolth's cult | Lolth-sworn Drow | 47%
|
| Act One Camp followers | A scribe, a seneschal - a keeper of records | Withers | 47%
|
| Act One Bosses | True Soul of the Absolute located in the Goblin Camp | Dror Ragzlin | 46%
|
| Playable Subrace | Resplendent shine and roiling, blazing breath | Gold Dragonborn | 46%
|
| Act One Bosses | Archdruid | Kagha | 46%
|
| Damage Types | Radiant | 46%
| |
| Playable Subrace | Descended from the archdevil Mephistopheles | Mephistopheles Tiefling | 44%
|
| Damage Types | Psychic | 44%
| |
| Background | Profiting from criminal enterprise will lead to greater opportunities in the future | Criminal | 43%
|
| Background | Learning about rare lore of the world will inspire you to put this knowledge to greater purpose | Sage | 43%
|
| Playable Subrace | Glinting shine and scorching cold breath | Silver Dragonborn | 43%
|
| Act Two Camp followers | Orphaned child, destined to follow the Weave | Arabella | 42%
|
| Damage Types | Force | 42%
| |
| Damage Types | Necrotic | 42%
| |
| Background | Surviving unusual hazards of the wild will enhance your prowess and understanding | Outlander | 42%
|
| Act One Camp followers | Gale's fluffy companion and assistant | Tara | 42%
|
| Background | Using your street smarts bolsters your spirit for the journey ahead | Urchin | 42%
|
| Playable Subrace | Shining sepia scales and sparking breath | Bronze Dragonborn | 40%
|
| Act Three Bosses | Vampire Lord | Cazador Szarr | 40%
|
| Act Three Locations | Raphael's home in the hells | House of Hope | 40%
|
| Act Three Camp followers | Cleric of Selûne who is helping a group of Harpers | Isobel Thorm | 40%
|
| Act One Bosses | Predator of the Dark, has a single huge eye and four eyestalks | Spectator | 40%
|
| Act Three Camp followers | Supreme Marshall of the Flaming Fist and the father of Wyll | Ulder Ravengard | 40%
|
| Act One Camp followers | Found stuck to a windmill | Barcus Wroot | 39%
|
| Difficulty Modes | The mode that let's you tweak various gameplay elements | Custom | 39%
|
| Act One Locations | A sacred grove and home to druids, and temporary refuge for a group of tiefling refugees | Emerald Grove | 39%
|
| Background | Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura | Entertainer | 39%
|
| Prologue Location | A flying illithid ship visited during the prologue, travelling through the Hells | Nautiloid | 39%
|
| Act Three Bosses | The Absolute | The Netherbrain | 39%
|
| Playable Subrace | Pink-gold colouration and corrosive breath | Copper Dragonborn | 38%
|
| Background | A wicked moment, person, or thing that cannot be slain by sword or spell haunts your mind and flickers in your peripheral vision | Haunted One | 38%
|
| Playable Subrace | A touch of the Feywild remains in their bloodline | High Half-Elf | 38%
|
| Playable Subrace | Known for their confidence and keen intuition | Gold Dwarf | 36%
|
| Act Two Bosses | Commander of the Reborn Dead | Balthazar | 35%
|
| Act Two Locations | A sanctuary within the Shadow-Cursed Lands | Last Light Inn | 35%
|
| Act Two Locations | The seat of the Absolute and base of their operations | Moonrise Towers | 35%
|
| Playable Subrace | Aim to settle their conflict with Lolth, and each other | Seldarine Drow | 35%
|
| Difficulty Modes | The default mode to which all others modes are compared | Balanced | 33%
|
| Act One Locations | An abandoned village, now occupied by goblins | Blighted Village | 33%
|
| Difficulty Modes | The easiest mode available | Explorer | 33%
|
| Background | Repairing and discovering rare crafts will bring new inspiration | Guild Artisan | 33%
|
| Act Three Bosses | Proprietor of Sorcerous Sundries | Lorroakan | 33%
|
| Act Two Camp followers | An unaging nature-spirit, appearing as a tiefling child | Thaniel | 33%
|
| Playable Subrace | Many break away from isolation in Faerûn's forests to explore the rest of the Realms | Wood Half-Elf | 33%
|
| Act Three Bosses | Heart of the Gate, The Waiting Storm | Ansur | 32%
|
| Act One Bosses | Predator of the Dark, an armoured monster that burrows through underground tunnels | Bulette | 32%
|
| Act Two Locations | Hospital staffed entirely by undead | House of Healing | 32%
|
| Act Two Bosses | Undead master surgeon, Shar's Scalpel | Malus Thorm | 32%
|
| Playable Subrace | Bound to Nessus, the deepest layer of the Hells | Asmodeus Tiefling | 31%
|
| Act One Locations | Home of the legendary adamantine forge, built by Sharran worshippers in times past | Grymforge | 31%
|
| Act Two Bosses | Accursed Keeper of Coins | Gerringothe Thorm | 29%
|
| Act One Locations | An old Selûnite temple in use as a base of operations for the Cult of the Absolute | Goblin Camp | 29%
|
| Act Two Bosses | Agent of the Absolute, a former member of the Flaming Fist | Marcus | 29%
|
| Act Three Locations | A house of pleasure | Sharess' Caress | 29%
|
| Legendary Weapons | Mace hidden below the Rosymorn Monastery | The Blood of Lathander | 29%
|
| Act One Locations | A long stretch of road that connects Elturel and Baldur's Gate, running parallel to the river Chionthar | The Risen Road | 29%
|
| Act Two Bosses | Wretched Distiller | Thisobald Thorm | 29%
|
| Act Two Bosses | An orthon who has been trapped in the Gauntlet of Shar for many years | Yurgir | 29%
|
| Act Two Bosses | Shadowed Spirit of the Land | Oliver | 28%
|
| Act Three Bosses | Mother Superior of Shar | Viconia DeVir | 28%
|
| Act Three Camp followers | Human child searching for her missing mother | Yenna | 28%
|
| Playable Subrace | They aren't usually raised in the Underdark | Drow Half-Elf | 26%
|
| Act Three Locations | A well-known tavern, popular with adventurers and independent operators | Elfsong Tavern | 26%
|
| Playable Subrace | Stealthy but social | Lightfoot Halfling | 26%
|
| Act Three Bosses | Guildmaster | Nine-Fingers Keene | 26%
|
| Act One Bosses | Guardian of the Enchanted Tower | Bernard | 25%
|
| Act Two Locations | Entrance to the above | Gauntlet of Shar | 25%
|
| Act Three Locations | The southern-most district of Baldur's Gate | Rivington | 25%
|
| Act Three Locations | An underwater prison | The Iron Throne | 25%
|
| Act Three Locations | A location within the Mysterious Artefact | Astral Plane | 24%
|
| Act One Locations | A trail at the edge of the wilderness, leading off to the Monastery | Mountain Pass | 24%
|
| Act Two Locations | A plane of shadows and domain of Shar | Shadowfell | 24%
|
| Act One Locations | An isolated wizard tower protected by Arcane Cannons | Arcane Tower | 22%
|
| Act Three Locations | A healing house run by Sharran cultists | House of Grief | 22%
|
| Act One Bosses | True Soul of the Absolute who can become a companion | Nightwarden Minthara | 22%
|
| Playable Subrace | Named as such for their hardiness and affinity for metal | Rock Gnome | 22%
|
| Act Three Locations | Palace of the Vampire Lord | Szarr Palace | 22%
|
| Act One Bosses | Cambion in the service of Zariel | Commander Zhalk | 21%
|
| Playable Subrace | They master magic and craftsmanship in their distant, idyllic groves | Forest Gnome | 21%
|
| Act Three Locations | A large magical marketplace | Sorcerous Sundries | 21%
|
| Act Three Locations | A crossing between the above and the Lower City of Baldur's Gate | Wyrm's Crossing | 21%
|
| Playable Subrace | Burnished ochre hue and flickering, fiery breath | Brass Dragonborn | 19%
|
| Act One Locations | Above monastery's living quarters, transformed into a githyanki base | Crèche Y'llek | 19%
|
| Act Three Bosses | Undead mummy lord | Mystic Carrion | 19%
|
| Act One Locations | A seculded monastery for monks of Lathander | Rosymorn Monastery | 19%
|
| Act One Locations | An inn on the above road, in flames after an assault from the Absolute | Waukeen's Rest | 19%
|
| Act Two Bosses | Light of the Absolute | Kar'niss | 18%
|
| Act One Locations | Picturesque wetlands that give way to a Putrid Bog when held under scrutiny | Sunlit Wetlands | 18%
|
| Act Two Bosses | Visage of the Dead God | Apostle of Myrkul | 17%
|
| Act Three Locations | A curio store run by Helsik | Devil's Fee | 17%
|
| Act One Bosses | Gnoll Warlord | Flind | 17%
|
| Camp Pets | Best friend to the Human child searching for her missing mother | Grub | 17%
|
| Playable Subrace | They will endure anything to restore their ancestral homelands | Shield Dwarf | 17%
|
| Act Three Locations | An extraplanar circus run by ringmaster Lucretious | Circus of the Last Days | 15%
|
| Act Three Locations | A banking and storage facility found along the southern coast of the Lower City | Counting House | 15%
|
| Act Two Bosses | Half-Orc high-ranking member of the Cult of the Absolute | Disciple Z'rell | 15%
|
| Act Three Locations | Unholy Assassins of Bhaal are elected here | Murder Tribunal | 15%
|
| Act Three Bosses | Justice of the Murder Tribunal | Sarevok Anchev | 15%
|
| Act Three Locations | Factory for Gortash's Steel Watch | Steel Watch Foundry | 15%
|
| Act Three Bosses | Gortash's Magnum Opus | Steel Watcher Titan | 14%
|
| Legendary Weapons | Greatsword once wielded by Balduran, the founder of Baldur's Gate | Balduran's Giantslayer | 13%
|
| Achievements | Earn a hundred gold from playing sweet, sweet music in a single playthrough | Busker | 13%
|
| Achievements | Multiclass into every class in one playthrough without asking Withers to change your character | Jack-of-all-Trades | 13%
|
| Act Two Locations | A now empty town, previously home to followers of Selûne and the Thorm family | Reithwin Town | 13%
|
| Act Three Locations | A large tavern with an old ship's bow protruding from the side | The Blushing Mermaid | 13%
|
| Achievements | Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for | You Have Two Hands for a Reason | 13%
|
| Act One Bosses | Inquisitor of Vlaakith | Ch'r'ai W'wargaz | 11%
|
| Act Three Locations | Battleground on which the Illithid Invasion takes place | High Hall | 11%
|
| Achievements | Go on a date with Karlach - now that's playing with fire | Hot Date | 11%
|
| Achievements | Romance the Emperor | Mind Blown | 11%
|
| Act Three Locations | Hidden below the above Fortress, four trials await you to prove your worth | The Wyrmway | 11%
|
| Achievements | Perform five attacks in one turn. Your enemies won't know what hit them (literally) | Action Surge | 10%
|
| Achievements | Read 100 different books in a single playthrough. Adventuring isn't just daring quests, you know | Bookworm | 10%
|
| Achievements | Complete the game in Honour mode | Foehammer | 10%
|
| Achievements | Let Astarion bite you at night - ouch | Just a Nibble | 10%
|
| Playable Subrace | Legend has it that dwarven blood gave them their hardiness | Strongheart Halfling | 10%
|
| Achievements | Long Rest using only alcohol - a time-honoured dwarven tradition | Bottoms Up | 8%
|
| Achievements | Make the ultimate sacrifice: become a mind flayer to defeat the Netherbrain | Ceremorphosis | 8%
|
| Achievements | In the Wyrmway, wait until the dragon is mid-flight, then knock it out of the sky - KAPOW | Crash Landing | 8%
|
| Achievements | Complete the game in Tactician mode | Critical Hit | 8%
|
| Legendary Weapons | Rapier gifted to Lora by her own mother, Lenore the Fleet | Duellist's Prerogative | 8%
|
| Act Three Camp followers | Human Selûnite and mother of God's favourite princess | Emmeline Hallowleaf | 8%
|
| Achievements | Defeat Gortash in Wyrm's Rock without activating any traps | Fancy Footwork | 8%
|
| Legendary Weapons | Longbow blasted from the corpse of the Steelwatcher Titan | Gontr Mael | 8%
|
| Legendary Armour | Helmet, once worn by Balduran the Brave | Helm of Balduran | 8%
|
| Achievements | Kill the Surgeon before he performs surgery on you in combat | Non-Invasive Procedure | 8%
|
| Achievements | Successfully use Detect Thoughts to pry into someone's thoughts | No Penny Required | 8%
|
| Act One Locations | A large ruin near to the grove, with the remnants of what was once a chapel | Overgrown Ruins | 8%
|
| Act One Bosses | Predator of the Ethereal Plane | Phase Spider Matriarch | 8%
|
| Achievements | Defeat twenty opponents while drunk - down them | Punch Drunk | 8%
|
| Legendary Weapons | Shield of immense caliber wielded by Viconia | Viconia's Walking Fortress | 8%
|
| Achievements | Finish the game (with a heartfelt 'thank you!' from Larian Studios) | All's Well That Ends Well | 7%
|
| Act Three Camp followers | High elven Selûnite and father of God's favourite princess | Arnell Hallowleaf | 7%
|
| Achievements | Take four full Long Rests in a single playthrough - adventuring's tiring work | Bedrolls and Breakfast | 7%
|
| Act Three Locations | The innermost sanctum of the Cultists of Bhaal | Bhaal Temple | 7%
|
| Achievements | Take control of the nautiloid and escape the Hells | Descent From Avernus | 7%
|
| Achievements | Break out of prison after being arrested - aren't you daring? | Escapologist | 7%
|
| Achievements | Kill Orin while her cultists are performing their ritual chant | First Blood | 7%
|
| Achievements | Kill a character with an Unarmed Strike | Fists of Fury | 7%
|
| Act Two Locations | The Thorm family mausoleum | Grand Mausoleum | 7%
|
| Legendary Armour | Heavy armour forged by Carixim, soul-stuffed forgemaster of hellish Avernus | Helldusk Armour | 7%
|
| Achievements | Create three unique alchemical solutions in a single playthrough - bottoms up! | Homebrewer | 7%
|
| Achievements | Use one enemy as an improvised weapon against another | Kill Two Birds With One Gnome | 7%
|
| Achievements | Coat the streets of Baldur's Gate in blood - become an Unholy Assassin of Bhaal | Murder in Baldur's Gate | 7%
|
| Achievements | Defeat the Apostle of Myrkul before it consumes any necromites | No Free Lunches | 7%
|
| Legendary Weapons | Thunderous trident designed for the champion of the wind goddess Akadi | Nyrulna | 7%
|
| Achievements | Defeat the Toll Collector without her using gold against you - excellent budgeting | Penny Pincher | 7%
|
| Act Three Locations | Home of the proprietor of the above | Ramazith's Tower | 7%
|
| Achievements | Complete ten background goals in a single playthrough - you are one with your character | Roleplayer | 7%
|
| Legendary Weapons | Spear gifted by Dame Aylin for sparing her life | Selûne's Spear of Night | 7%
|
| Achievements | Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough | She Cannot Be Caged! | 7%
|
| Legendary Weapons | Githyanki greatsword gifted by Kith'rak Voss for securing the Orphic Hammer | Silver Sword of the Astral Plane | 7%
|
| Achievements | Steal the Blood of Lathander from underneath Rosymorn Monastery | Taking Blood | 7%
|
| Achievements | Leave Act One - for somewhere altogether darker | The Plot Thickens | 7%
|
| Act Three Locations | An island-fortress which serves as one of the Flaming Fist's headquarters | Wyrm's Rock Fortress | 7%
|
| Achievements | Reign with terror: take control of the Netherbrain and bend the world to your will | Absolute Power Corrupts | 6%
|
| Achievements | Kill the Adamantine Golem without using the Forge Hammer | A Grym Fate | 6%
|
| Legendary Weapons | Dagger that grew from the first blood spilled by the Lord of Murder when he ascended | Bloodthirst | 6%
|
| Achievements | Defeat Commander Zhalk on the nautiloid | Devil's in the Details | 6%
|
| Achievements | Dig up five buried chests in a single playthrough - treasure! | Dig for Victory | 6%
|
| Achievements | Сonsume a parasite and unlock a new power - is it meant to wriggle the whole way down? | Expand Your Mind | 6%
|
| Achievements | Play fetch with Scratch - the best boy in the Realms | Fetch Quest | 6%
|
| Achievements | Craft an item in the Adamantine Forge | Forged in Blood and Fire | 6%
|
| Achievements | Save the realms: destroy the Absolute once and for all | Hero of the Forgotten Realms | 6%
|
| Achievements | Save every tiefling refugee you can throughout the game in a single playthrough | Leave No One Behind | 6%
|
| Legendary Weapons | Quarterstaff stored in Ramazith's Tower | Markoheshkir | 6%
|
| Achievements | Recruit a hireling. You can befriend them or use them as cannon-fodder - we won't judge | Outsourcing | 6%
|
| Achievements | Kill the Spider Matriarch before her eggs hatch - why do they have so many legs? | Pest Control | 6%
|
| Achievements | Stabilise Gale's Netherese orb | Repairing the Weave | 6%
|
| Act One Bosses | Githyanki Warrior, she and her comrades comb the Wilderness in search of a powerful weapon | Sarth Baretha | 6%
|
| Act Two Bosses | A rotting heap of animated vegetation, bloated with the remains of plants, animals, and sewage systems. | Shadow-Cursed Shambling Mound | 6%
|
| Achievements | Kill a creature with falling damage | Shove Off | 6%
|
| Achievements | Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world | Sins of the Father | 6%
|
| Achievements | Leave Act Two - Baldur's Gate is just over the horizon | The City Awaits | 6%
|
| Act Three Locations | The remains of an old city, located in a vast cavern beneath Baldur's Gate | Undercity Ruins | 6%
|
| Legendary Weapons | Shortsword that belonged by the Deathbringer of Bhaal, soaked in the blood of her victims | Crimson Mischief | 4%
|
| Act One Locations | Home of the myconids, lead by Sovereign Spaw | Ebonlake Grotto | 4%
|
| Achievements | Become Bhaal's ultimate weapon - become his Slayer | Embrace Your Urge | 4%
|
| Legendary Armour | Gloves rewarded for saving Hope | Gloves of Soul Catching | 4%
|
| Achievements | Kill the red dragon in the Upper City | Interfectorem Draconis | 4%
|
| Achievements | Break Wyll's pact with Mizora | Loophole | 4%
|
| Achievements | Find and summon the quasit Shovel. Or is her name... Fork? Maybe Basket? | Rude, Crude, and Full of Attitude | 4%
|
| Legendary Weapons | Spear gifted to Shadowheart for killing the Nightsong | Shar's Spear of Evening | 4%
|
| Achievements | Ally with Voss against the Githyanki God-Queen. Good luck | The Lich-Queen's Wrath | 4%
|
| Achievements | Gift Shadowheart a night orchid - her favourite flower. Always knew she was a softie | To Bloom in Darkest Night | 4%
|
| Achievements | Rescue all the prisoners from the depths of Moonrise Towers in one playthrough | Under Lock and Key | 4%
|
| Act Three Bosses | Was one of the three finest thieves in Baldur's Gate, found in the Lower City Sewers | Aelis Siryasius | 3%
|
| Act Two Bosses | Avatar of Vlaakith, waiting in ambush | Ch'r'ai Tska'an | 3%
|
| Legendary Weapons | Mace favoured by celestial devas, the vanguards of the divine ranks of paradise. | Devotee's Mace | 3%
|
| Act Three Bosses | Paladin of Vlaakith, sent to learn more about the mysterious Emperor | Ch'r'ai Har'rak | 1%
|
| Act One Locations | An abandoned village on a beach beside the Ebonlake | Decrepit Village | 1%
|
| Act Three Bosses | Githyanki Draconic Cohort that has been psychically enslaved | Dominated Red Dragon | 1%
|
| Act Three Locations | An outdoor temple to Bitch Queen Umberlee | Water Queen's House | 1%
|
| Act Three Locations | Long-forgotten cave deep under Baldur's Gate, the final resting place of the protector of Baldur's Gate | The Dragon's Sanctum | 0%
|