Baldur's Gate 3 Quiz - Statistics

General Stats
  • This quiz has been taken 102 times
  • The average score is 90 of 268
Answer Stats
Type Hint Answer % Correct
Class These travelling troubadours master song, speech, and the magic within Bard
99%
Class Masters of the arcane, combining ancient spells with modern research Wizard
99%
Class The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage Barbarian
97%
Class Channel the elemental forces of nature and share a deep kinship with animals Druid
97%
Playable Origin The Wizard of Waterdeep Gale
97%
Playable Race The most common face in Faerûn Human
97%
Playable Origin The Githyanki Warrior Lae'zel
97%
Class With stealth, skill, and uncanny reflexes, their versatility lets them get the upper hand in almost any situation Rogue
97%
Playable Origin Daughter of Darkness Shadowheart
97%
Class Bound by a pact to an all-powerful patron Warlock
97%
Playable Origin The Pale Elf Astarion
96%
Class Representatives of the gods they worship, wielding potent divine magic for good or ill Cleric
96%
Playable Origin Fury of Avernus Karlach
96%
Class Natural spellcasters, drawing on inherent magic from a gift or bloodline Sorcerer
96%
Playable Origin The Blade of Avernus Wyll
96%
Playable Race Driven to the Underdark Drow
94%
Playable Race Long lived, and have an affinity for magic Elf
94%
Playable Companion Archdruid Halsin
94%
Playable Companion High Harper of Baldur's Gate Jaheira
94%
Playable Companion True Soul of the Absolute Minthara
94%
Class A promise made so deeply that it becomes divine in itself, burning bright enough to inspire allies and smite foes Paladin
93%
Class Mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin Fighter
92%
Playable Race Possess a ruthlessness borne from mind flayer enslavement Githyanki
92%
Class Some reach enlightenment by languid meditation - others do so in the heat of battle Monk
92%
Playable Race Small, clever, and energetic Gnome
90%
Playable Race Struggle without a community to call their own Half-Elf
90%
Class Unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey Ranger
90%
Playable Origin Walked a path paved with blood The Dark Urge
90%
Playable Race Descended from devils of the Nine Hells Tiefling
90%
Playable Race A proud race that values clan and skills above all else Dragonborn
89%
Playable Companion The Mad Rashemaar Minsc
88%
Playable Race As durable and unyielding as their homes of stone Dwarf
85%
Playable Race Small yet capable Halfling
85%
Playable Race Creatures of intense emotion Half-Orc
79%
Playable Subrace Heirs of the mystical Feywild High Elf
75%
Playable Subrace Spend their reclusive lives in Faerûn's forests Wood Elf
74%
Act Three Bosses A daughter of Bhaalspawns, chosen of Bhaal Orin the Red
67%
Act One Bosses Recently injured by the Cult of the Absolute Owlbear
63%
Act Three Camp followers Infernal patron of Wyll Mizora
60%
Act Three Bosses Master of the House of Hope Raphael
60%
Camp Pets The goodest boy in all the realms Scratch
60%
Damage Types Fire
58%
Act Three Bosses Archduke Nominee, chosen of Bane Lord Enver Gortash
58%
Act Two Bosses Absolute General, chosen of Myrkul Ketheric Thorm
57%
Damage Types Slashing
56%
Act One Camp followers Found interviewing a bear and is not very good at performing eye surgery Volo
56%
Playable Subrace Sapphire scales and charged, crackling breath Blue Dragonborn
54%
Background Saving innocents in imminent danger will make your legend grow Folk Hero
54%
Damage Types Piercing
54%
Playable Subrace Bright scarlet likeness and roiling, burning breath Red Dragonborn
54%
Act One Bosses A fussy trader of potions, lotions, quirks, and sundries Auntie Ethel
53%
Damage Types These three are collectively referred to as physical damage Bludgeoning
53%
Playable Subrace More guarded than their surface cousins Deep Gnome
51%
Playable Subrace Brilliant emerald aspect and stinking, putrid breath Green Dragonborn
51%
Damage Types Lightning
51%
Camp Pets An orphaned beast Owlbear Cub
51%
Act One Bosses High Priestess of the Absolute Priestess Gut
51%
Difficulty Modes The original hard mode Tactician
51%
Damage Types Acid
50%
Playable Subrace Charcoal colouration and fizzling, acrid breath Black Dragonborn
50%
Playable Subrace Once enslaved by the eldritch mind flayers Duergar
50%
Act One Bosses True Soul of the Absolute located in Grymforge Nere
50%
Background Accumulating renown, power, and loyalty will raise your status Noble
50%
Playable Subrace Snowy aspect and frosty breath White Dragonborn
50%
Playable Subrace Can channel searing flame to punish their enemies Zariel Tiefling
50%
Background Bending the truth and turning allies against each other will lead to greater success down the road Charlatan
49%
Damage Types All of the remaining damage types Cold
49%
Act One Bosses Eternal Protector of the Forge Grym
49%
Difficulty Modes The newer, improved hard mode Honour
49%
Damage Types Poison
49%
Background Show smart tactics and bravery on the battlefield to enhance your prowess Soldier
49%
Damage Types Thunder
49%
Background Serving the gods and discovering their sacred works will guide you to greatness Acolyte
47%
Act Three Camp followers The Nightsong Dame Aylin
47%
Playable Subrace Raised by Lolth's cult Lolth-sworn Drow
47%
Act One Camp followers A scribe, a seneschal - a keeper of records Withers
47%
Act One Bosses True Soul of the Absolute located in the Goblin Camp Dror Ragzlin
46%
Playable Subrace Resplendent shine and roiling, blazing breath Gold Dragonborn
46%
Act One Bosses Archdruid Kagha
46%
Damage Types Radiant
46%
Playable Subrace Descended from the archdevil Mephistopheles Mephistopheles Tiefling
44%
Damage Types Psychic
44%
Background Profiting from criminal enterprise will lead to greater opportunities in the future Criminal
43%
Background Learning about rare lore of the world will inspire you to put this knowledge to greater purpose Sage
43%
Playable Subrace Glinting shine and scorching cold breath Silver Dragonborn
43%
Act Two Camp followers Orphaned child, destined to follow the Weave Arabella
42%
Damage Types Force
42%
Damage Types Necrotic
42%
Background Surviving unusual hazards of the wild will enhance your prowess and understanding Outlander
42%
Act One Camp followers Gale's fluffy companion and assistant Tara
42%
Background Using your street smarts bolsters your spirit for the journey ahead Urchin
42%
Playable Subrace Shining sepia scales and sparking breath Bronze Dragonborn
40%
Act Three Bosses Vampire Lord Cazador Szarr
40%
Act Three Locations Raphael's home in the hells House of Hope
40%
Act Three Camp followers Cleric of Selûne who is helping a group of Harpers Isobel Thorm
40%
Act One Bosses Predator of the Dark, has a single huge eye and four eyestalks Spectator
40%
Act Three Camp followers Supreme Marshall of the Flaming Fist and the father of Wyll Ulder Ravengard
40%
Act One Camp followers Found stuck to a windmill Barcus Wroot
39%
Difficulty Modes The mode that let's you tweak various gameplay elements Custom
39%
Act One Locations A sacred grove and home to druids, and temporary refuge for a group of tiefling refugees Emerald Grove
39%
Background Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura Entertainer
39%
Prologue Location A flying illithid ship visited during the prologue, travelling through the Hells Nautiloid
39%
Act Three Bosses The Absolute The Netherbrain
39%
Playable Subrace Pink-gold colouration and corrosive breath Copper Dragonborn
38%
Background A wicked moment, person, or thing that cannot be slain by sword or spell haunts your mind and flickers in your peripheral vision Haunted One
38%
Playable Subrace A touch of the Feywild remains in their bloodline High Half-Elf
38%
Playable Subrace Known for their confidence and keen intuition Gold Dwarf
36%
Act Two Bosses Commander of the Reborn Dead Balthazar
35%
Act Two Locations A sanctuary within the Shadow-Cursed Lands Last Light Inn
35%
Act Two Locations The seat of the Absolute and base of their operations Moonrise Towers
35%
Playable Subrace Aim to settle their conflict with Lolth, and each other Seldarine Drow
35%
Difficulty Modes The default mode to which all others modes are compared Balanced
33%
Act One Locations An abandoned village, now occupied by goblins Blighted Village
33%
Difficulty Modes The easiest mode available Explorer
33%
Background Repairing and discovering rare crafts will bring new inspiration Guild Artisan
33%
Act Three Bosses Proprietor of Sorcerous Sundries Lorroakan
33%
Act Two Camp followers An unaging nature-spirit, appearing as a tiefling child Thaniel
33%
Playable Subrace Many break away from isolation in Faerûn's forests to explore the rest of the Realms Wood Half-Elf
33%
Act Three Bosses Heart of the Gate, The Waiting Storm Ansur
32%
Act One Bosses Predator of the Dark, an armoured monster that burrows through underground tunnels Bulette
32%
Act Two Locations Hospital staffed entirely by undead House of Healing
32%
Act Two Bosses Undead master surgeon, Shar's Scalpel Malus Thorm
32%
Playable Subrace Bound to Nessus, the deepest layer of the Hells Asmodeus Tiefling
31%
Act One Locations Home of the legendary adamantine forge, built by Sharran worshippers in times past Grymforge
31%
Act Two Bosses Accursed Keeper of Coins Gerringothe Thorm
29%
Act One Locations An old Selûnite temple in use as a base of operations for the Cult of the Absolute Goblin Camp
29%
Act Two Bosses Agent of the Absolute, a former member of the Flaming Fist Marcus
29%
Act Three Locations A house of pleasure Sharess' Caress
29%
Legendary Weapons Mace hidden below the Rosymorn Monastery The Blood of Lathander
29%
Act One Locations A long stretch of road that connects Elturel and Baldur's Gate, running parallel to the river Chionthar The Risen Road
29%
Act Two Bosses Wretched Distiller Thisobald Thorm
29%
Act Two Bosses An orthon who has been trapped in the Gauntlet of Shar for many years Yurgir
29%
Act Two Bosses Shadowed Spirit of the Land Oliver
28%
Act Three Bosses Mother Superior of Shar Viconia DeVir
28%
Act Three Camp followers Human child searching for her missing mother Yenna
28%
Playable Subrace They aren't usually raised in the Underdark Drow Half-Elf
26%
Act Three Locations A well-known tavern, popular with adventurers and independent operators Elfsong Tavern
26%
Playable Subrace Stealthy but social Lightfoot Halfling
26%
Act Three Bosses Guildmaster Nine-Fingers Keene
26%
Act One Bosses Guardian of the Enchanted Tower Bernard
25%
Act Two Locations Entrance to the above Gauntlet of Shar
25%
Act Three Locations The southern-most district of Baldur's Gate Rivington
25%
Act Three Locations An underwater prison The Iron Throne
25%
Act Three Locations A location within the Mysterious Artefact Astral Plane
24%
Act One Locations A trail at the edge of the wilderness, leading off to the Monastery Mountain Pass
24%
Act Two Locations A plane of shadows and domain of Shar Shadowfell
24%
Act One Locations An isolated wizard tower protected by Arcane Cannons Arcane Tower
22%
Act Three Locations A healing house run by Sharran cultists House of Grief
22%
Act One Bosses True Soul of the Absolute who can become a companion Nightwarden Minthara
22%
Playable Subrace Named as such for their hardiness and affinity for metal Rock Gnome
22%
Act Three Locations Palace of the Vampire Lord Szarr Palace
22%
Act One Bosses Cambion in the service of Zariel Commander Zhalk
21%
Playable Subrace They master magic and craftsmanship in their distant, idyllic groves Forest Gnome
21%
Act Three Locations A large magical marketplace Sorcerous Sundries
21%
Act Three Locations A crossing between the above and the Lower City of Baldur's Gate Wyrm's Crossing
21%
Playable Subrace Burnished ochre hue and flickering, fiery breath Brass Dragonborn
19%
Act One Locations Above monastery's living quarters, transformed into a githyanki base Crèche Y'llek
19%
Act Three Bosses Undead mummy lord Mystic Carrion
19%
Act One Locations A seculded monastery for monks of Lathander Rosymorn Monastery
19%
Act One Locations An inn on the above road, in flames after an assault from the Absolute Waukeen's Rest
19%
Act Two Bosses Light of the Absolute Kar'niss
18%
Act One Locations Picturesque wetlands that give way to a Putrid Bog when held under scrutiny Sunlit Wetlands
18%
Act Two Bosses Visage of the Dead God Apostle of Myrkul
17%
Act Three Locations A curio store run by Helsik Devil's Fee
17%
Act One Bosses Gnoll Warlord Flind
17%
Camp Pets Best friend to the Human child searching for her missing mother Grub
17%
Playable Subrace They will endure anything to restore their ancestral homelands Shield Dwarf
17%
Act Three Locations An extraplanar circus run by ringmaster Lucretious Circus of the Last Days
15%
Act Three Locations A banking and storage facility found along the southern coast of the Lower City Counting House
15%
Act Two Bosses Half-Orc high-ranking member of the Cult of the Absolute Disciple Z'rell
15%
Act Three Locations Unholy Assassins of Bhaal are elected here Murder Tribunal
15%
Act Three Bosses Justice of the Murder Tribunal Sarevok Anchev
15%
Act Three Locations Factory for Gortash's Steel Watch Steel Watch Foundry
15%
Act Three Bosses Gortash's Magnum Opus Steel Watcher Titan
14%
Legendary Weapons Greatsword once wielded by Balduran, the founder of Baldur's Gate Balduran's Giantslayer
13%
Achievements Earn a hundred gold from playing sweet, sweet music in a single playthrough Busker
13%
Achievements Multiclass into every class in one playthrough without asking Withers to change your character Jack-of-all-Trades
13%
Act Two Locations A now empty town, previously home to followers of Selûne and the Thorm family Reithwin Town
13%
Act Three Locations A large tavern with an old ship's bow protruding from the side The Blushing Mermaid
13%
Achievements Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for You Have Two Hands for a Reason
13%
Act One Bosses Inquisitor of Vlaakith Ch'r'ai W'wargaz
11%
Act Three Locations Battleground on which the Illithid Invasion takes place High Hall
11%
Achievements Go on a date with Karlach - now that's playing with fire Hot Date
11%
Achievements Romance the Emperor Mind Blown
11%
Act Three Locations Hidden below the above Fortress, four trials await you to prove your worth The Wyrmway
11%
Achievements Perform five attacks in one turn. Your enemies won't know what hit them (literally) Action Surge
10%
Achievements Read 100 different books in a single playthrough. Adventuring isn't just daring quests, you know Bookworm
10%
Achievements Complete the game in Honour mode Foehammer
10%
Achievements Let Astarion bite you at night - ouch Just a Nibble
10%
Playable Subrace Legend has it that dwarven blood gave them their hardiness Strongheart Halfling
10%
Achievements Long Rest using only alcohol - a time-honoured dwarven tradition Bottoms Up
8%
Achievements Make the ultimate sacrifice: become a mind flayer to defeat the Netherbrain Ceremorphosis
8%
Achievements In the Wyrmway, wait until the dragon is mid-flight, then knock it out of the sky - KAPOW Crash Landing
8%
Achievements Complete the game in Tactician mode Critical Hit
8%
Legendary Weapons Rapier gifted to Lora by her own mother, Lenore the Fleet Duellist's Prerogative
8%
Act Three Camp followers Human Selûnite and mother of God's favourite princess Emmeline Hallowleaf
8%
Achievements Defeat Gortash in Wyrm's Rock without activating any traps Fancy Footwork
8%
Legendary Weapons Longbow blasted from the corpse of the Steelwatcher Titan Gontr Mael
8%
Legendary Armour Helmet, once worn by Balduran the Brave Helm of Balduran
8%
Achievements Kill the Surgeon before he performs surgery on you in combat Non-Invasive Procedure
8%
Achievements Successfully use Detect Thoughts to pry into someone's thoughts No Penny Required
8%
Act One Locations A large ruin near to the grove, with the remnants of what was once a chapel Overgrown Ruins
8%
Act One Bosses Predator of the Ethereal Plane Phase Spider Matriarch
8%
Achievements Defeat twenty opponents while drunk - down them Punch Drunk
8%
Legendary Weapons Shield of immense caliber wielded by Viconia Viconia's Walking Fortress
8%
Achievements Finish the game (with a heartfelt 'thank you!' from Larian Studios) All's Well That Ends Well
7%
Act Three Camp followers High elven Selûnite and father of God's favourite princess Arnell Hallowleaf
7%
Achievements Take four full Long Rests in a single playthrough - adventuring's tiring work Bedrolls and Breakfast
7%
Act Three Locations The innermost sanctum of the Cultists of Bhaal Bhaal Temple
7%
Achievements Take control of the nautiloid and escape the Hells Descent From Avernus
7%
Achievements Break out of prison after being arrested - aren't you daring? Escapologist
7%
Achievements Kill Orin while her cultists are performing their ritual chant First Blood
7%
Achievements Kill a character with an Unarmed Strike Fists of Fury
7%
Act Two Locations The Thorm family mausoleum Grand Mausoleum
7%
Legendary Armour Heavy armour forged by Carixim, soul-stuffed forgemaster of hellish Avernus Helldusk Armour
7%
Achievements Create three unique alchemical solutions in a single playthrough - bottoms up! Homebrewer
7%
Achievements Use one enemy as an improvised weapon against another Kill Two Birds With One Gnome
7%
Achievements Coat the streets of Baldur's Gate in blood - become an Unholy Assassin of Bhaal Murder in Baldur's Gate
7%
Achievements Defeat the Apostle of Myrkul before it consumes any necromites No Free Lunches
7%
Legendary Weapons Thunderous trident designed for the champion of the wind goddess Akadi Nyrulna
7%
Achievements Defeat the Toll Collector without her using gold against you - excellent budgeting Penny Pincher
7%
Act Three Locations Home of the proprietor of the above Ramazith's Tower
7%
Achievements Complete ten background goals in a single playthrough - you are one with your character Roleplayer
7%
Legendary Weapons Spear gifted by Dame Aylin for sparing her life Selûne's Spear of Night
7%
Achievements Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough She Cannot Be Caged!
7%
Legendary Weapons Githyanki greatsword gifted by Kith'rak Voss for securing the Orphic Hammer Silver Sword of the Astral Plane
7%
Achievements Steal the Blood of Lathander from underneath Rosymorn Monastery Taking Blood
7%
Achievements Leave Act One - for somewhere altogether darker The Plot Thickens
7%
Act Three Locations An island-fortress which serves as one of the Flaming Fist's headquarters Wyrm's Rock Fortress
7%
Achievements Reign with terror: take control of the Netherbrain and bend the world to your will Absolute Power Corrupts
6%
Achievements Kill the Adamantine Golem without using the Forge Hammer A Grym Fate
6%
Legendary Weapons Dagger that grew from the first blood spilled by the Lord of Murder when he ascended Bloodthirst
6%
Achievements Defeat Commander Zhalk on the nautiloid Devil's in the Details
6%
Achievements Dig up five buried chests in a single playthrough - treasure! Dig for Victory
6%
Achievements Сonsume a parasite and unlock a new power - is it meant to wriggle the whole way down? Expand Your Mind
6%
Achievements Play fetch with Scratch - the best boy in the Realms Fetch Quest
6%
Achievements Craft an item in the Adamantine Forge Forged in Blood and Fire
6%
Achievements Save the realms: destroy the Absolute once and for all Hero of the Forgotten Realms
6%
Achievements Save every tiefling refugee you can throughout the game in a single playthrough Leave No One Behind
6%
Legendary Weapons Quarterstaff stored in Ramazith's Tower Markoheshkir
6%
Achievements Recruit a hireling. You can befriend them or use them as cannon-fodder - we won't judge Outsourcing
6%
Achievements Kill the Spider Matriarch before her eggs hatch - why do they have so many legs? Pest Control
6%
Achievements Stabilise Gale's Netherese orb Repairing the Weave
6%
Act One Bosses Githyanki Warrior, she and her comrades comb the Wilderness in search of a powerful weapon Sarth Baretha
6%
Act Two Bosses A rotting heap of animated vegetation, bloated with the remains of plants, animals, and sewage systems. Shadow-Cursed Shambling Mound
6%
Achievements Kill a creature with falling damage Shove Off
6%
Achievements Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world Sins of the Father
6%
Achievements Leave Act Two - Baldur's Gate is just over the horizon The City Awaits
6%
Act Three Locations The remains of an old city, located in a vast cavern beneath Baldur's Gate Undercity Ruins
6%
Legendary Weapons Shortsword that belonged by the Deathbringer of Bhaal, soaked in the blood of her victims Crimson Mischief
4%
Act One Locations Home of the myconids, lead by Sovereign Spaw Ebonlake Grotto
4%
Achievements Become Bhaal's ultimate weapon - become his Slayer Embrace Your Urge
4%
Legendary Armour Gloves rewarded for saving Hope Gloves of Soul Catching
4%
Achievements Kill the red dragon in the Upper City Interfectorem Draconis
4%
Achievements Break Wyll's pact with Mizora Loophole
4%
Achievements Find and summon the quasit Shovel. Or is her name... Fork? Maybe Basket? Rude, Crude, and Full of Attitude
4%
Legendary Weapons Spear gifted to Shadowheart for killing the Nightsong Shar's Spear of Evening
4%
Achievements Ally with Voss against the Githyanki God-Queen. Good luck The Lich-Queen's Wrath
4%
Achievements Gift Shadowheart a night orchid - her favourite flower. Always knew she was a softie To Bloom in Darkest Night
4%
Achievements Rescue all the prisoners from the depths of Moonrise Towers in one playthrough Under Lock and Key
4%
Act Three Bosses Was one of the three finest thieves in Baldur's Gate, found in the Lower City Sewers Aelis Siryasius
3%
Act Two Bosses Avatar of Vlaakith, waiting in ambush Ch'r'ai Tska'an
3%
Legendary Weapons Mace favoured by celestial devas, the vanguards of the divine ranks of paradise. Devotee's Mace
3%
Act Three Bosses Paladin of Vlaakith, sent to learn more about the mysterious Emperor Ch'r'ai Har'rak
1%
Act One Locations An abandoned village on a beach beside the Ebonlake Decrepit Village
1%
Act Three Bosses Githyanki Draconic Cohort that has been psychically enslaved Dominated Red Dragon
1%
Act Three Locations An outdoor temple to Bitch Queen Umberlee Water Queen's House
1%
Act Three Locations Long-forgotten cave deep under Baldur's Gate, the final resting place of the protector of Baldur's Gate The Dragon's Sanctum
0%
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