All Normal type moves - Statistics

General Stats
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  • The average score is 123 of 189
Answer Stats
Description Answer % Correct
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Attract
100%
The user blocks the target's way with arms spread wide to prevent escape. Block
100%
The user drops onto the target with its full body weight. This may also leave the target with paralysis. Body Slam
100%
The target is hit with a flurry of punches that strike two to five times in a row. Comet Punch
100%
The target is cut with a scythe or claw. Cut
100%
The user curls up to conceal weak spots and raise its Defense stat. Defense Curl
100%
For four turns, this move prevents the target from using the move it last used. Disable
100%
The target is hit with rhythmically launched punches. This may also leave the target confused. Dizzy Punch
100%
A reckless, life-risking tackle. This also damages the user quite a lot. Double-Edge
100%
The target is slapped repeatedly, back and forth, two to five times in a row. Double Slap
100%
A large egg is hurled at the target with maximum force to inflict damage. Egg Bomb
100%
The user compels the target to keep using the move it encored for three turns. Encore
100%
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Endure
100%
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Explosion
100%
The user charges the target at blinding speed. This move always goes first. Extreme Speed
100%
The user draws attention to itself, making all targets take aim only at the user. Follow Me
100%
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Foresight
100%
The target is raked with sharp claws or scythes quickly two to five times in a row. Fury Swipes
100%
The user intimidates the target with the pattern on its belly to cause paralysis. Glare
100%
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. Growl
100%
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. Guillotine
100%
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Heal Bell
100%
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. Horn Drill
100%
The target is attacked with a powerful beam. The user can't move on the next turn. Hyper Beam
100%
The user concentrates intensely. The attack on the next turn always results in a critical hit. Laser Focus
100%
The user pins the target with a dark, arresting look. The target becomes unable to flee. Mean Look
100%
The target is slugged by a punch thrown with muscle-packed power. Mega Punch
100%
The user waggles a finger and stimulates its brain into randomly using nearly any move. Metronome
100%
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. Noble Roar
100%
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Quick Attack
100%
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Roar
100%
The user frightens the target with a scary face to harshly lower its Speed stat. Scary Face
100%
An earsplitting screech harshly lowers the target's Defense stat. Screech
100%
The target is slammed with a long tail, vines, or the like to inflict damage. Slam
100%
The target is attacked with a slash of claws or blades. Critical hits land more easily. Slash
100%
The user just flops and splashes around to no effect at all... Splash
100%
The target is stomped with a big foot. This may also make the target flinch. Stomp
100%
The user generates odd sound waves from its body that confuse the target. Supersonic
100%
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Swift
100%
A physical attack in which the user charges and slams into the target with its whole body. Tackle
100%
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. Tail Slap
100%
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. Tail Whip
100%
The user transforms into a copy of the target right down to having the same move set. Transform
100%
The user switches places with a party Pokémon in waiting and passes along any stat changes. Baton Pass
67%
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Bind
67%
The user attacks everything around it with the destructive power of a terrible, explosive sound. Boomburst
67%
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Breakneck Blitz
67%
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. Camouflage
67%
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Captivate
67%
The Pokémon congratulates you on your special day! Celebrate
67%
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Confide
67%
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. Constrict
67%
The user changes its type to become the same type as the move at the top of the list of moves it knows. Conversion
67%
The user changes its type to make itself resistant to the type of the attack the opponent used last. Conversion 2
67%
The user mimics the move used immediately before it. The move fails if no other move has been used yet. Copycat
67%
The user endearingly approaches the target, then steals the target's held item. Covet
67%
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. Crush Claw
67%
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. Double Hit
67%
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Double Team
67%
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Echoed Voice
67%
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. Extreme Evoboost
67%
This attack move doubles its power if the user is poisoned, burned, or paralyzed. Facade
67%
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. Fake Out
67%
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. False Swipe
67%
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. Feint
67%
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Flail
67%
The user flashes a bright light that cuts the target's accuracy. Flash
67%
The user takes a deep breath and focuses so that critical hits land more easily. Focus Energy
67%
This full-power attack grows more powerful the less the user likes its Trainer. Frustration
67%
The target is jabbed repeatedly with a horn or beak two to five times in a row. Fury Attack
67%
The user charges at the target using every bit of its power. The user can't move on the next turn. Giga Impact
67%
The user's body grows all at once, raising the Attack and Sp. Atk stats. Growth
67%
Using Happy Hour doubles the amount of prize money received after battle. Happy Hour
67%
The user stiffens all the muscles in its body to raise its Defense stat. Harden
67%
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Headbutt
67%
The user charges its head into its target, using its powerful guard hair. This also damages the user a little. Head Charge
67%
A unique attack that varies in type depending on the Pokémon using it. Hidden Power
67%
The user holds back when it attacks, and the target is left with at least 1 HP. Hold Back
67%
The user and an ally hold hands. This makes them very happy. Hold Hands
67%
The target is jabbed with a sharply pointed horn to inflict damage. Horn Attack
67%
The user howls loudly to raise its spirit, which raises its Attack stat. Howl
67%
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. Hyper Fang
67%
The user lets loose a horribly echoing shout with the power to inflict damage. Hyper Voice
67%
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. Judgment
67%
This move can be used only after the user has used all the other moves it knows in the battle. Last Resort
67%
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Leer
67%
The user takes sure aim at the target. This ensures the next attack does not miss the target. Lock-On
67%
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. Lovely Kiss
67%
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.(Dynamax) Max Guard
67%
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. Max Strike
67%
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. Me First
67%
The target is attacked by a kick launched with muscle-packed power. Mega Kick
67%
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Mimic
67%
The user senses the target's movements with its mind to ensure its next attack does not miss the target. Mind Reader
67%
The user restores its own HP. The amount of HP regained varies with the weather. Morning Sun
67%
This attack makes use of nature's power. Its effects vary depending on the user's environment. Nature Power
67%
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Payday
67%
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. Perish Song
67%
The target is physically pounded with a long tail, a foreleg, or the like. Pound
67%
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. Present
67%
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Protect
67%
The user hypnotizes itself into copying any stat change made by the target. Psych Up
67%
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. Pulverizing Pancake
67%
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. Razor Wind
67%
Restoring its own cells, the user restores its own HP by half of its max HP. Recover
67%
The user reflects the target's type, making it the same type as the target. Reflect Type
67%
The user rests to cure itself of poisoning, a burn, or paralysis. Refresh
67%
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. Relic Song
67%
This full-power attack grows more powerful the more the user likes its Trainer. Return
67%
The user attacks the target by dancing very hard. The user's type determines the type of this move. Revelation Dance
67%
The user creates a protective field that prevents status conditions for five turns. Safeguard
67%
Hard, pointed, sharp claws rake the target to inflict damage. Scratch
67%
The additional effects of this attack depend upon where it was used. Secret Power
67%
The user attacks everything around it by causing an explosion. The user faints upon using this move. Self-Destruct
67%
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. Sing
67%
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. Sketch
67%
The user slacks off, restoring its own HP by up to half of its max HP. Slack Off
67%
While it is asleep, the user randomly uses one of the moves it knows. Sleep Talk
67%
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. Smelling Salts
67%
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. Smokescreen
67%
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Snore
67%
The user restores its own HP by up to half of its max HP. Soft-Boiled
67%
The target is hit with a destructive shock wave that always inflicts 20 HP damage. Sonic Boom
67%
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. Spike Cannon
67%
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. Spit Up
67%
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Stockpile
67%
The target is slugged with a punch thrown at maximum power. Strength
67%
This attack is used in desperation only if the user has no PP. It also damages the user a little. Struggle
67%
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. Substitute
67%
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. Super Fang
67%
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Swallow
67%
A sweet scent that harshly lowers opposing Pokémon's evasiveness. Sweet Scent
67%
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Take Down
67%
The user performs a wobbly dance that confuses the Pokémon around it. Teeter Dance
67%
The user tickles the target into laughing, reducing its Attack and Defense stats. Tickle
67%
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. Tri Attack
67%
The fewer PP this move has, the greater its power. Trump Card
67%
The more Eevee loves its Trainer, the greater the move’s power. It never misses. VeeVee Volley
67%
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Whirlwind
67%
The user is roused, and its Attack and Sp. Atk stats increase. Work Up
67%
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. Wrap
67%
The user powerfully wrings the target. The more HP the target has, the greater the move's power. Wring Out
67%
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Yawn
67%
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. Acupressure
33%
The user helps the target and makes it use its move right after the user. After You
33%
The user hurriedly and randomly uses a move among those known by ally Pokémon. Assist
33%
Round objects are hurled at the target to strike two to five times in a row. Barrage
33%
The user maximizes its Attack stat in exchange for HP equal to half its max HP. Belly Drum
33%
The user passes its held item to the target when the target isn't holding an item. Bestow
33%
The user endures attacks for two turns, then strikes back to cause double the damage taken. Bide
33%
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. Chip Away
33%
With its mysterious power, the user swaps the effects on either side of the field. Court Change
33%
The target is crushed with great force. The more HP the target has left, the greater this move's power. Crush Grip
33%
This attack move cuts down the target's HP to equal the user's HP. Endeavor
33%
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. Entrainment
33%
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. G-Max Replenish
33%
The user assists an ally by boosting the power of that ally's attack. Helping Hand
33%
The user restores its own HP by up to half of its max HP. Milk Drink
33%
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. Minimize
33%
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. Multi-Attack
33%
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Odor Sleuth
33%
The user adds its HP to the target's HP, then equally shares the combined HP with the target. Pain Split
33%
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. Play Nice
33%
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Rage
33%
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. Rapid Spin
33%
The user recycles a held item that has been used in battle so it can be used again. Recycle
33%
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. Retaliate
33%
The user attacks the target by smashing into it with incredible force. This may also confuse the target. Rock Climb
33%
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. Round
33%
The user makes its edges more jagged, which raises its Attack stat. Sharpen
33%
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. Shell Smash
33%
The user's mysterious psychic wave changes the target's Ability to Simple. Simple Beam
33%
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Skull Bash
33%
The user shines a spotlight on the target so that only the target will be attacked during the turn. Spotlight
33%
The user eats its held Berry, then sharply raises its Defense stat. Stuff Cheeks
33%
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. Swagger
33%
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. Swords Dance
33%
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. Teatime
33%
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. Terrain Pulse
33%
The user rampages and attacks for two to three turns. The user then becomes confused. Thrash
33%
The target is gripped and squeezed from both sides to inflict damage. Vise Grip
33%
This attack move varies in power and type depending on the weather. Weather Ball
33%
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. Wish
33%
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. G-Max Cuddle
0%
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. G-Max Gold Rush
0%
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. Lucky Chant
0%
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Natural Gift
0%
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. Tearful Look
0%
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. Techno Blast
0%
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