| Description | Answer | % Correct |
|---|---|---|
| User loses Fire typing after attacking | Burn Up | 65%
|
| -2 Attack to target. Flying type move | Feather Dance | 59%
|
| Attacking Electric move which restores user's HP | Parabolic Charge | 59%
|
| If target faints from this move, +3 Attack to user | Fell Stinger | 51%
|
| Protects team from having stats lowered for 5 turns | Mist | 48%
|
| Signature move of Alolan Exeggutor | Dragon Hammer | 40%
|
| If user faints to an attack before making another move, that attack loses all remaining PP | Grudge | 40%
|
| Reverses target's stat changes | Topsy-Turvy | 40%
|
| Ground move with same effect as Recover | Shore Up | 39%
|
| Attacking move which requires the user to eat its held berry | Belch | 36%
|
| If the user goes before the target, the target's move for the turn becomes Electric type | Electrify | 36%
|
| Prior to Generation VII, it was the only Special move with positive priority | Vacuum Wave | 35%
|
| Attacking move that bypasses accuracy checks. Move has -1 priority | Vital Throw | 33%
|
| -1 Attack, Special Attack, and Speed to poisoned target(s) | Venom Drench | 32%
|
| Psychic attacking move which removes screens | Psychic Fangs | 31%
|
| Attacking move with 80 power and 75 accuracy | Slam | 29%
|
| User eats its held berry, gaining the berry's effect as well as +2 Defense | Stuff Cheeks | 29%
|
| Makes target weaker to Fire moves and drops target's speed one stage | Tar Shot | 29%
|
| Attacking move which becomes more powerful at lower PP | Trump Card | 28%
|
| Swaps the Defense and Special Defense stats of all Pokémon for 5 turns | Wonder Room | 28%
|
| All Pokémon eat their held berry | Teatime | 26%
|
| User's attack the next turn is guaranteed to result in a Critical Hit | Laser Focus | 25%
|
| Attacking move which burns opponent(s) whose stats increased the same turn | Burning Jealousy | 24%
|
| -1 Attack to target. Move has +1 priority | Baby-Doll Eyes | 23%
|
| -2 Special Attack to target(s). Only works on Pokémon of the opposite gender | Captivate | 23%
|
| If the target uses a Fire move this turn, the target is damaged instead of using the move. Move has +1 priority | Powder | 23%
|
| +1 Attack and Special Attack to all Grass Pokémon currently in battle | Rototiller | 21%
|
| After the initial attack, this Grass move traps the target and damages them for 4-5 turns | Snap Trap | 20%
|
| Non-signature Physical move which is guaranteed to result in a Critical Hit | Storm Throw | 19%
|
| Attacking move which prevents user and target from switching until one faints | Jaw Lock | 18%
|
| Physical Grass move which may cause flinching | Needle Arm | 18%
|
| Heals user and allies by 25% of their max HP | Life Dew | 17%
|
| Changes the target to a pure Psychic type | Magic Powder | 15%
|
| +1 Attack and Special Attack to allies with Plus or Minus | Gear Up | 14%
|
| +1 Defense and Special Defense to allies with Plus or Minus | Magnetic Flux | 14%
|
| Prevents all non-Ghost Pokémon from switching out or running away the next turn | Fairy Lock | 13%
|
| Heals target's status condition and, if successful, heals user by 50% of their max HP | Purify | 13%
|
| Fairy move, +1 Special Defense to an ally | Aromatic Mist | 12%
|
| Physical Grass move which also lowers target's Attack one stage | Trop Kick | 11%
|
| Heals target by 50% of max HP. Heals more in Grassy Terrain | Floral Healing | 10%
|
| +1 Defense to all Grass Pokémon currently in battle | Flower Shield | 9%
|
| Attacking move with 40% chance to lower Accuracy | Night Daze | 5%
|