| Effect | Answer | % Correct |
|---|---|---|
| +4 Mult | Joker | 98%
|
| Copies ability of Joker to the right | Blueprint | 76%
|
| Gains $3 sell value at end of round | Egg | 76%
|
| x3 Mult, 1 in 1000 chance this card is destroyed at end of round | Cavendish | 75%
|
| Go up to -$20 in debt | Credit Card | 75%
|
| +100 Chips, -5 Chips for every hand played | Ice Cream | 75%
|
| Played cards with Heart suit give +3 Mult when scored | Lusty Joker | 75%
|
| Played cards with even rank give +4 Mult when scored | Even Steven | 73%
|
| Earn $4 at the end of round | Golden Joker | 73%
|
| Retrigger first card used in scoring two additional times | Hanging Chad | 73%
|
| Retrigger all card held in hand abilities | Mime | 73%
|
| +0 to +23 Mult at random | Misprint | 73%
|
| Gains +25 Chips for each Stone Card in your full deck | Stone Joker | 73%
|
| Each King held in hand gives x1.5 Mult | Baron | 72%
|
| First played face card gives x2 Mult when scored | Photograph | 72%
|
| +20 Mult, -4 Mult per round played | Popcorn | 72%
|
| Retrigger each played 2, 3, 4, or 5 | Hack | 71%
|
| Played cards with odd rank give +31 Chips when scored | Odd Todd | 71%
|
| +15 Mult, 1 in 6 chance this card is destroyed at end of round | Gros Michel | 70%
|
| Gains x0.2 Mult for each Steel Card in your full deck | Steel Joker | 70%
|
| +2 Chips for each remaining card in deck | Blue Joker | 69%
|
| Copies ability of leftmost Joker | Brainstorm | 69%
|
| Gains x0.25 Mult each time a Lucky card successfully triggers | Lucky Cat | 69%
|
| Creates a Negative copy of 1 random consumable card in your posession at the end of the shop | Perkeo | 69%
|
| Played cards with Diamond suit give +3 Mult when scored | Greedy Joker | 68%
|
| Gains x0.1 Mult per Enhanced card scored, removed card Enhancement | Vampire | 68%
|
| +2 Chips for each dollar you have | Bull | 67%
|
| Earn $1 for each 9 in your full deck at end of round | Cloud 9 | 67%
|
| All Flushes and Straights can be made with 4 cards | Four Fingers | 67%
|
| Gains x0.75 Mult for every Glass Card that is destroyed | Glass Joker | 67%
|
| +1 Mult per hand played, -1 Mult per discard | Green Joker | 67%
|
| Every played card permanently gains +5 Chips when scored | Hiker | 67%
|
| Played Face cards give +30 Chips when scored | Scary Face | 67%
|
| Played face cards give +5 Mult when scored | Smiley Face | 67%
|
| 1 in 2 chance for played cards with Heart suit to give x1.5 Mult when scored | Bloodstone | 66%
|
| Gains +3 Mult when any Booster Pack is skipped | Red Card | 66%
|
| 1 in 4 chance to upgrade level of played poker hand | Space Joker | 66%
|
| If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand | DNA | 65%
|
| Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored | Fibonacci | 65%
|
| x1 Mult for each empty Joker slot, Joker Stencil included | Joker Stencil | 65%
|
| x2 Mult, loses x0.01 Mult per card discarded | Ramen | 65%
|
| Gains +4 Chips if played hand has exactly 4 cards | Square Joker | 65%
|
| Gains x0.25 Mult per playing card added to your deck | Hologram | 64%
|
| When Small Blind or Big Blind is selected, gain x0.5 Mult and destroy a random Joker | Madness | 64%
|
| Prevents Death if chips scored are at least 25% of required chips, self destructs | Mr. Bones | 64%
|
| Doubles all listed probabilities (e.g 1 in 3 becomes 2 in 3) | Oops! All 6s | 64%
|
| Earn $1 at end of round, permanently gains $2 when Boss Blind is defeated | Rocket | 64%
|
| Every played card counts in scoring | Splash | 64%
|
| x3 Mult if all cards held in hand are Spades or Clubs | Blackboard | 63%
|
| Gains +3 Chips per discarded (suit) card, suit changes every round | Castle | 63%
|
| Retrigger all played cards in final hand of round | Dusk | 63%
|
| Played Gold cards earn $4 when scored | Golden Ticket | 63%
|
| Each played 10 or 4 gives +10 Chips and +4 Mult | Walkie Talkie | 63%
|
| +3 Mult for each Joker card | Abstract Joker | 62%
|
| Played Aces each give +20 Chips and +4 Mult when scored | Scholar | 62%
|
| Adds the number of times poker hand has been played to Mult | Supernova | 62%
|
| Create a Planet card if played hand contains 2 or more 8s, must have room | 8-Ball | 61%
|
| Gains x1 Mult when a face card is destroyed | Canio | 61%
|
| +1 Mult per consecutive hand played without a scoring face card | Ride the Bus | 61%
|
| When Blind is selected, create 2 Common Jokers | Riff-Raff | 61%
|
| Allows Straights to be made with gaps of 1 rank (eg. J 9 8 6 5) | Shortcut | 61%
|
| If first discard of round has only 1 card, destroy it and earn $3 | Trading Card | 61%
|
| All Face cards become Gold cards when scored | Midas Mask | 60%
|
| Gains +15 Chips if played hand contains a Straight | Runner | 60%
|
| +13 Mult for each Queen held in hand | Shoot the Moon | 60%
|
| Joker, Tarot, Planet, and Spectral cards may appear multiple times | Showman | 60%
|
| Retrigger all played face cards | Sock and Buskin | 60%
|
| x3 Mult on final hand of round | Acrobat | 59%
|
| Disables effect of every Boss Blind | Chicot | 59%
|
| Add $1 of sell value to every Joker and Consumable card at end of round | Gift Card | 59%
|
| Sell this card to disable the current Boss Blind | Luchador | 59%
|
| Retrigger all cards played for the next 10 hands | Seltzer | 59%
|
| x4 Mult if played hand contains a Four of a Kind | The Family | 59%
|
| Gain $4 if poker hand is a [Hand Type], poker hand changes every round | To Do List | 59%
|
| Played Kings and Queens each give x2 Mult when scored | Triboulet | 59%
|
| Gains x1 Mult for every 23 cards discarded | Yorick | 59%
|
| Uncommon Jokers each give x1.5 Mult | Baseball Card | 58%
|
| x0.2 Mult per consecutive hand played without playing your most played Poker Hand | Obelisk | 58%
|
| Adds double the rank of lowest card held in hand to Mult | Raised Fist | 58%
|
| Create a Tarot card if hand is played with $4 or less | Vagabond | 58%
|
| When Blind is chosen, gain +3 Hands and lose all discards | Burglar | 57%
|
| Played face cards have a 1 in 2 chance to give $2 when scored | Business Card | 57%
|
| Gains x0.25 Mult for each card sold, resets when Boss Blind is defeated | Campfire | 57%
|
| Gains x0.1 Mult per Planet card used | Constellation | 57%
|
| Earn 5$ if 3 or more face cards are discarded at the same time | Faceless Joker | 57%
|
| After 2 rounds, sell this card to duplicate a random Joker | Invisible Joker | 57%
|
| +1 hand size | Juggler | 57%
|
| +250 Chips, -2 hand size | Stuntman | 57%
|
| x3 Mult if played hand contains a Three of a Kind | The Trio | 57%
|
| Gains +8 Chips when each played 2 is scored | Wee Joker | 57%
|
| Gains x0.5 Mult per discarded Jack this round | Hit the Road | 56%
|
| Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit. | Smeared Joker | 56%
|
| Create a Tarot card if poker hand contains an Ace and a Straight | Superposition | 56%
|
| Adds the sell value of all owned Jokers to Mult | Swashbuckler | 56%
|
| x2 Mult if the played hand contains a Pair | The Duo | 56%
|
| +30 Chips for each remaining Discard | Banner | 55%
|
| Gain $2 per discard if no discards are used by end of the round | Delayed Gratification | 55%
|
| +1 discard | Drunkard | 55%
|
| +20 Mult if played hand contains 3 or fewer cards | Half Joker | 55%
|
| Played cards with Spade suit give +3 Mult when scored | Wrathful Joker | 55%
|
| Upgrade the level of the first discarded poker hand each round | Burnt Joker | 54%
|
| x3 Mult if played poker hand has already been played this round | Card Sharp | 54%
|
| x2 Mult for each [Card] when scored, card changes every round | Idol | 54%
|
| Each an extra $1 of interest for every $5 you have at end of round | To the Moon | 54%
|
| When Blind is selected, destroy card to the right and permanently add double its sell value to this Mult | Ceremonial Dagger | 53%
|
| +4 Mult for each card below 52 in your full deck | Erosion | 53%
|
| x3 Mult if poker hand contains a Diamond card, Club card, Heart card, and Spade card | Flower Pot | 53%
|
| Played cards with Spade suit give +50 Chips when scored | Arrowhead | 52%
|
| 1 in 2 chance to create a Tarot card when any Booster Pack is opened | Hallucination | 52%
|
| Earn $5 for each discarded Ace, rank changes every round | Mail-In Rebate | 52%
|
| Earn $8 if played hand triggers the Boss Blind ability | Matador | 51%
|
| x0.25 Mult for each Blind skipped this run | Throwback | 51%
|
| x3 Mult if deck has at least 16 Enhanced cards | Driver's License | 50%
|
| Adds one Stone card to deck at the start of every round | Marble Joker | 50%
|
| All cards are considered Face cards | Pareidolia | 50%
|
| +5 hand size, reduces by 1 every round | Turtle Bean | 50%
|
| Each played card with suit Suit gives x1.5 Mult when scored | Ancient Joker | 49%
|
| +1 Mult per Tarot card used this run | Fortune Teller | 49%
|
| Played cards with Club suit give +3 Mult when scored | Gluttonous Joker | 49%
|
| If poker hand is a Straight Flush, create a random Spectral card | Séance | 49%
|
| In first hand of round is a single 6, destroy it and create a Spectral card | Sixth Sense | 49%
|
| +2 Mult for every $5 you have | Bootstraps | 48%
|
| x4 Mult every 6 hands played | Loyalty Card | 48%
|
| When round begins, add a random playing card with a random seal to your hand | Certificate | 47%
|
| 1 free Reroll per Shop | Chaos the Clown | 46%
|
| +15 Mult when 0 Discards remaining | Mystic Summit | 44%
|
| Each face card held in hand has a 1 in 2 chance to give $1 | Reserved Parking | 43%
|
| Earn $1 at the end of round per unique Planet card used this run | Satellite | 43%
|
| Sell this card to create a free Double Tag | Diet Cola | 42%
|
| +3 discards, -1 hand size | Merry Andy | 42%
|
| Gains +2 Mult if played hand contains a Two Pair | Spare Trousers | 42%
|
| x2 Mult if played hand contains a Flush | The Tribe | 42%
|
| All Planet cards and Celestial Packs in shop are free | Astronomer | 41%
|
| x3 Mult if played hand contains a Straight | The Order | 40%
|
| Played cards with Club suit give +7 Mult when scored | Onyx Agate | 39%
|
| Played cards with Diamond suit earn $1 when scored | Rough Gem | 39%
|
| +2 Mult per reroll in the shop | Flash Card | 38%
|
| x2 Mult if played hand has a scoring Club card and a scoring card of any other suit | Seeing Double | 38%
|
| Create a Tarot card when Blind is selected | Cartomancer | 37%
|
| +12 Mult if played hand contains a Straight | Crazy Joker | 37%
|
| +12 Mult if played hand contains a Three of a Kind | Zany Joker | 37%
|
| +8 Mult if played hand contains a Pair | Jolly Joker | 35%
|
| +2 hand size, -1 hands per round | Troubadour | 35%
|
| +10 Mult if played hand contains a Two Pair | Mad Joker | 33%
|
| +50 Chips if played hand contains a Pair | Sly Joker | 33%
|
| +10 Mult if played hand contains a Flush | Droll Joker | 30%
|
| +100 Chips if played hand contains a Three of a Kind | Wily Joker | 26%
|
| +80 Chips if played hand contains a Flush | Crafty Joker | 21%
|
| +100 Chips if played hand contains a Straight | Devious Joker | 17%
|
| +80 Chips if played hand contains a Two Pair | Clever Joker | 15%
|