Civilization V: Buildings - Statistics

General Stats
  • This quiz has been taken 72 times
    68 since last reset
  • The average score is 46 of 58
Answer Stats
Requirement Building Effect % Correct
Pottery Granary +2 Food, +1 Food for Wheat, Banana and Citrus
100%
Writing Library +1 Science for every 2 Citizens
100%
Philosophy Temple +2 Faith
100%
Horseback Riding Stable +15% Production of mounted units, +1 Production for every Horses, Sheep and Cattle
98%
Industrialization Factory +10% Production, +4 Production
96%
Education University +33% Science, +2 Science from jungle tiles
96%
Banking Bank +25% Gold, +2 Gold, +1 Gold per incoming trade route
94%
Masonry Walls +5 City Combat Strength, +50 City HP
94%
Optics Lighthouse +1 Food from sea tiles, +1 Food from Fish, +1 Production on sea resources
92%
Bronze Working Barracks +15 XP for all military units built in the city
90%
Chivalry Castle +7 City Combat Strength, +25 City HP
90%
Biology Hospital +5 Food
90%
Currency Market +25% Gold, +1 Gold, +1 Gold per incoming trade route
90%
Archeology Museum +1 Culture, 2 Great Work of Art slots
90%
Astronomy Observatory +50% Science
90%
Pottery Shrine +1 Faith
90%
Currency Mint +2 Gold for Gold and Silver
88%
Engineering Aqueduct +40% of the Food is carried over after a new Citizen is born
86%
200 Faith Mosque +1 Happiness,+2 Culture, +3 Faith
86%
200 Faith Cathedral +1 Happiness, +1 Culture, +1 Faith, 1 Great Work of Art slot
84%
Compass Harbor Forms a city connection with the capital, 50% increase in the range of naval trade routes, +2 Gold from naval trade routes
84%
n/a Monument +2 Culture
84%
Scientific Theory Public School +1 Science per 2 Population, +3 Science
84%
Refrigeration Stadium +2 Happiness
84%
Electricity Stock Exchange +3 Gold, +25% Gold
84%
Economics Windmill +2 Production, +10% Production for buildings
84%
Trapping Circus +2 Happiness
82%
Steel Armory +15 XP for all military units built in the city
80%
Nuclear Fission Nuclear Plant +15% Production, +5 Production, requires 1 Uranium
80%
Acoustics Opera House +1 Culture, 1 Great Work of Music slot
80%
200 Faith Pagoda +2 Happiness, +2 Culture, +2 Faith
80%
Electricity Police Station -25% enemy spy stealing rate
80%
Printing Press Zoo +2 Happiness
80%
Construction Colosseum +2 Happiness
78%
Mathematics Courthouse Reduces Unhappiness from occupied cities
78%
The Wheel Water Mill +2 Food, +1 Production
78%
Metal Casting Workshop +2 Production, +10% Production
78%
Theology Garden +25% Great People generation
76%
Military Science Military Academy +15 XP for all military units built in the city
76%
Metal Casting Forge +15% Production of land units,+1 Production for Iron
74%
150 Faith Monastery +2 Culture, +2 Faith, +1 Culture and +1 Faith for Wine and Incense
74%
Ecology Solar Plant +15% Production, +5 Production
74%
Calendar Stone Works +1 Happiness, +1 Production, +1 Production on Marble and Stone
74%
Navigation Seaport +15% Production for naval units, +1 Production and +1 Gold from sea resources
72%
Drama and Poetry Amphitheater +1 Culture, 1 Great Work of Writing slot
70%
Horseback Riding Caravansary 50% increase in the range of land trade routes, +2 Gold from trade routes to another civ
68%
Refrigeration Hotel 50% of Culture output of Wonders and tile improvements added to Tourism, +50% Tourism for Great Works
68%
Metallurgy Arsenal +9 City Combat Strength, +25 City HP
66%
Radio Broadcast Tower +2 Culture, +33% Culture, 1 Great Work of Music slot
66%
Plastics Research Lab +50% Science, +4 Science
64%
Radar Airport 50% Culture from Wonders and tile improvements added to Tourism, +50% Tourism from Great Works
60%
Banking Constabulary -25% enemy spy stealing rate
60%
Ecology Recycling Center 2 Aluminum
60%
Robotics Spaceship Factory +50% Production of Spaceship Parts, +3 Production
60%
Telecommunication Bomb Shelter -75% Population loss on nuclear attack
58%
Electricity Hydro Plant +1 Production in every tile without a mountain next to a river
58%
Penicillin Medical Lab +25% Food carried over after new Citizen is born
58%
Replaceable Parts Military Base +12 City Combat Strength, +25 City HP
48%
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