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Location Description
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Location
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After you play a card here, destroy it to get +2 energy next turn
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Altar Of Death
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After turn 4, whoever is winning here draws 2 cards
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Asgard
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After you play a 3 or 4-cost card, move it here
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Asteroid M
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If you only have one card here, it has +5 power
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Atlantis
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After turn 3, shuffle your hand into your deck. Draw 3 cards
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Attilan
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On turn 5, all cards must be played here
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Avengers Compound
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After you play a card here, fill this location with copies of it
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Bar Sinister
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Whoever has the least power here wins
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Bar With No Name
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Whoever is winning this location gets +3 power at the others
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Baxter Building
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Add a random 3-cost card to each player's hand
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Camp Lehigh
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Add a squirrel to each location
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Central Park
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After you play a card here, add a copy to your hand
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Cloning Vats
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Fill this location with Rocks. Skip a turn to destroy your Rocks
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Collapsed Mine
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Cards that cost 1,2, or 3 can't be played here
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Crimson Cosmos
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Get a copy of a card in your opponent's hand
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Daily Bugle
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Cards played here have a 25% chance to be destroyed
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Danger Room
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Cards here are not revealed until the game ends
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Dark Dimension
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After you play a card here, destroy it
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Death's Domain
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Replace both decks with 10 random cards
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District X
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On turn 5, cards cost 1 more
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Dream Dimension
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Ego takes over and plays your cards for you
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Ego
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Cards cost 1 less
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Elysium
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After turn 3, add a Rock to the losing player's side
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Eternity Range
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When a card moves here, destroy it
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Fisk Tower
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After turn 3, transform all cards here into the Hulk
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Gamma Lab
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After turn 5, put a card from each player's hand here
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Grand Central
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After turn 4, destroy all cards controlled by the player losing here
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Hala
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Draw a 1-cost card from your deck
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Hell's Kitchen
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Cards that cost 1 can't be played here
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Hellfire Club
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Ongoing effects are disabled here
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Isle of Silence
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After each turn, cards here lose 1 power
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Jotunheim
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When a card moves here, give it +2 power
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K'un-Lun
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On Reveal effects happen twice at this location
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Kamar-Taj
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After turn 4, merge your cards here into a Symbiote
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Klyntar
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On Reveal effects do not happen at this location
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Knowhere
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On turn 5, takes over and plays both players cards for them
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Krakoa
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You can't play cards here after turn 4
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Kyln
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Draw 3 cards. Destroy both decks
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Lamentis-1
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After you play a card here, shuffle 3 rocks into your deck
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Lechuguilla
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No cards are revealed this turn
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Lemuria
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There is a turn 7 this game
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Limbo
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After turn 3, ruin a random location
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Los Diablos Base
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After you play a card here, return it to your hand
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Luke's Bar
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After you play a card here, add a copy to the opponent's hand
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Machineworld
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At the start of turn 6, swap hands
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Mindscape
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On turn 3, 4, and 5, no cards can be added here
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Miniaturized Lab
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On turn 4, transform into one of the other locations
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Mirror Dimension
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Whoever has more cards here gets +100 power
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Mojoworld
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Add a 9-power Monster here for each player
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Monster Island
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The card(s) with the highest power here get +3 power
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Monster Metropolis
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You can't play your first card here each turn
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Morag
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After each turn, give cards here +1 power
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Muir Island
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After turn 3, destroy all cards here
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Murderworld
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Cards here have -2 power
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Necrosha
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Cards here have -3 power
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Negative Zone
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On turn 6, you can move cards to this location
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New York
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Cards here have +5 power
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Nidavellir
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Draw a card
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Nova Roma
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Draw 2 cards
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Olympia
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Ongoing effects here are doubled
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Onslaught's Citadel
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After you play a card here, add a Sentinel to your hand
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Orchis Forge
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After turn 3, all cards here swap sides
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Oscorp Tower
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Only cards that cost 6 can be played here
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Plunder Castle
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+5 energy this turn
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Project Pegasus
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After you play a card here, set its base power to 2
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Quantum Realm
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After you play a card here, swap it with a card in your deck
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Quantum Tunnel
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After each turn, if there is more than one card here, destroy them
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Rickety Bridge
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After this turn, put a card from each player's hand here
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Sakaar
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Cards can't be played here
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Sanctum Sanctorum
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Add two raptors on each side of this location
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Savage Land
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Cards here have -1 power
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Sewer System
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Add a ninja to each side with -2 power
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Shadowland
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After you play a card here, double its power
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Shuri's Lab
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After you play a card here, add a copy to another location
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Sinister London
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Discard a card from each player's hand
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Sokovia
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After turn 5, give all cards here +2 power
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Stark Tower
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After turn 4, swap the position of each location
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Starlight Citadel
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After turn 5, move all cards here to other random locations
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Strange Academy
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Shuffle 5 rocks into each deck
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Subterranea
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After turn 4, move all cards one location to the right
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The Bifrost
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Cards that cost 4,5,or 6 can't be played here
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The Big House
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Add a random card to each player's hand
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The Hub
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Give a card in each player's hand +1 cost
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The Ice Box
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Your power here is granted to other locations as well
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The Nexus
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Each card in your hand swaps its power and cost
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The Peak
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Whoever fill this location first draws a 6-cost card. It costs 0
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The Raft
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First to fill this gets a copy of their opening hand
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The Sacred Timeline
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Only one card can be here for each player
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The Space Throne
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If you have no cards here. +1 energy each turn
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The Superflow
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Fill each player's hand with random cards
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The Triskelion
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On turn 6, cards can't be played here
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The Vault
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Card(s) here with the highest power have their power doubled
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Throne Room
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+1 energy this turn
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Tinkerer's Workshop
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6-cost card cost 1 less
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Titan
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After turn 4, end the game
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TVA
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After you play here, shuffle 3 Vibranium into your deck
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Vibranium Mines
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The first card you play here is destroyed
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Vormir
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Cards here can't be destroyed
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Wakanda
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Give +2 power to cards in player's hands
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Wakandan Embassy
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After each turn, cards here FIGHT! Destroy the weakest one(s)
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Warrior Falls
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Cards here with no abilities have +3 power
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Washington D.C.
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Both players draw from their Opponent's decks
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Weirdworld
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Turns into a new location on turn 4
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Westview
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Destroy the other locations
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Worldship
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After turn 3, add a random card here for each player
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X-Mansion
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Cards here have +1 power
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Xandar
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Cards with abilities can't be played here
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The Sandbar
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This turn, all cards must be played here
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Pet Mansion
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