Factions of Thedas - A Dragon Age Quiz

Mages and Wardens and spies, oh my! They vie for power, influence, fame, and fortune! Brush off those codex pages and see if you can name these factions, movements, and, organizations in Thedas. (Contains spoilers for Dragon Age: Origins, Dragon Age II, Dragon Age: Inquisition, Dragon Age: The Veilguard, and other Dragon Age media projects.)
Generally excludes major national governments and their representatives (e.g. magisters and the Magisterium, deshyrs and the Orzammar Assembly, etc.) and national militaries (e.g. Ferelden army, etc.), though may include factions of note within these institutions.
Excludes single-unit or short-lived mercenary or paramilitary groups (e.g. Bull's Chargers, Rebel Mages, Freemen of the Dales, Flint Company, etc.)
Excludes deific and mythological groups such as the Evanuris, Forbidden Ones, and Old Gods.
You may omit leading articles (e.g. "The...")
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Last updated: September 26, 2025
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First submittedSeptember 26, 2025
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Church dedicated to the Maker and Andraste based in Val Royeaux, led by The Divine
Orlesian Chantry
Church formed from schism with above in 3:87 Towers, based in Minrathous led by an alternative Divine
Imperial Chantry
Obscure cult based in the Frostback Mountains who revere a high dragon as Andraste reborn
Disciples of Andraste
Knightly servants of the Divine tasked with protecting and policing mages
Templar Order
Order formed from rogue members of the above who operate using corrupted lyrium
Red Templars
Paramilitary and political faction focused on combating magical threats; first formed c. -100 Ancient to 1:20 Divine, reestablished in 9:41 Dragon
Inquisition
Order operating as secret police for the Orlesian Divine; formed from dissolution of original order above
Seekers of Truth
Apocalyptic cult claiming to be the true successors to the order above; seek to purify the world through its destruction
Order of Fiery Promise
Institution for mages and magical research mandated by Andrastian authorities
Circle of Magi
Fraternity of mages openly advocating for independence from external oversight
Libertarians
Fraternity of mages dedicated to total submission to religious authorities
Loyalists
Fraternity of mages focusing on ethics and a mission of public service, irrespective of religious authorities
Aequitarians
Fraternity of mages advocating for total seclusion from society and religious powers
Isolationists
Small fraternity of mages prioritizing the accumulation of economic and political power
Lucrosians
Clandestine organization of mainstream and apostate mages circumventing religious oversight (DA:O side quests)
Mages' Collective
Mages of Nevarra, specialize in unorthodox practices of death magic and dealing with spirits
Mortalitasi
Order which leads Nevarra's death mages and oversees the Grand Necropolis
Mourn Watch
Rivaini mages who specialize in communing with spirits
Seers
Institution dedicated to recording and preserving dwarven history, knowledge of the Stone, and civic records
Shaperate
Elite independent wing of dwarven army whose members pledge for life in exchange for public reverence and dissolved debts and convictions
Legion of the Dead
Order of all-female dwarven warriors who cut out their own tongues and master unarmed combat
Silent Sisters
Original Dwarven capital thought lost to the Blight, reemerged in 9:12 Dragon; rejects authority of Orzammar
Kal-Sharok
Mysterious hostile dwarves far beneath the Deep Roads; name means "Revered Defenders"
Sha-Brytol
Most prominent dwarven smuggling and extortion syndicate
Carta
Kirkwall-based guild for thievery and organized crime
Coterie
Minrathous-based crime organization, particularly strong in Dock Town
Threads
Semi-nomadic elven clans who reject living under human domination and preserve elven traditions
Dalish elves
Organization protecting and exploring Arlathan forest and its relics of ancient elven culture and history
Veil Jumpers
Group of surviving ancient elves who defend the Arbor Wilds and the Temple of Mythal
Sentinel elves
Mysterious group operating on behalf of powers "from across the sea"
Executors
Tevinter mage supremacists who employ illicit methods to restore the ancient Tevinter Imperium
Venatori
Pro-reform faction within Magisterium opposing slavery, mage supremacy, and class stratification
Lucerni
Tevinter resistance collective pursuing anti-slavery and equality for non-mages; formed when above was forced underground
Shadow Dragons
Military wing of the qunari, led by the Arishok
Antaam
Doctrinal enforcers and espionage agents of the qunari priest class
Ben-Hassrath
Group of anti-qunari and anti-Tevinter warriors in Seheron who use ambush tactics to fight for independence
Fog Warriors
Human tribal group inhabiting the Frostback Mountains
Avvar
Cult among the tribe above dedicated to the god of war and winter; active in Divine Age and Dragon Age
Jaws of Hakkon
Human tribal group inhabiting the Korcari Wilds
Chasind
Knightly order dedicated to fighting the Blight
Grey Wardens
Creatures of the Blight who seek out Old Gods in the Deep Roads to wage war against the peoples of Thedas
Darkspawn
Knights of Orlais, limited to members of the aristocratic class
Chevaliers
Major mercenary group operating across Ferelden (DA:O side quests)
Blackstone Irregulars
Order of warriors in Ferelden specializing in use of mabari war-hounds and berserker techniques
Ash Warriors
Storm Coast-based militia named for Archon of Tevinter who repented and showed mercy to Andraste
Blades of Hessarian
Famed treasure hunters and adventurers based in Rivain
Lords of Fortune
Loosely organized syndicate of commonfolk opposing aristocratic abuses
Friends of Red Jenny
Influential order of assassins intimately tied to the politics of Antiva
Antivan Crows
Orlesian assassin order known for strict adherence to contractual obligations
House of Repose
Association of independent ships and pirates who patrol the seas for plunder and power; (*two names, both accepted as answers)
Felicisima Armada/Raiders of the Waking Sea
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