|
Hint
|
|
Answer
|
|
Church dedicated to the Maker and Andraste based in Val Royeaux, led by The Divine
|
|
Orlesian Chantry
|
|
Church formed from schism with above in 3:87 Towers, based in Minrathous led by an alternative Divine
|
|
Imperial Chantry
|
|
Obscure cult based in the Frostback Mountains who revere a high dragon as Andraste reborn
|
|
Disciples of Andraste
|
|
Knightly servants of the Divine tasked with protecting and policing mages
|
|
Templar Order
|
|
Order formed from rogue members of the above who operate using corrupted lyrium
|
|
Red Templars
|
|
Paramilitary and political faction focused on combating magical threats; first formed c. -100 Ancient to 1:20 Divine, reestablished in 9:41 Dragon
|
|
Inquisition
|
|
Order operating as secret police for the Orlesian Divine; formed from dissolution of original order above
|
|
Seekers of Truth
|
|
Apocalyptic cult claiming to be the true successors to the order above; seek to purify the world through its destruction
|
|
Order of Fiery Promise
|
|
Institution for mages and magical research mandated by Andrastian authorities
|
|
Circle of Magi
|
|
Fraternity of mages openly advocating for independence from external oversight
|
|
Libertarians
|
|
Fraternity of mages dedicated to total submission to religious authorities
|
|
Loyalists
|
|
Fraternity of mages focusing on ethics and a mission of public service, irrespective of religious authorities
|
|
Aequitarians
|
|
Fraternity of mages advocating for total seclusion from society and religious powers
|
|
Isolationists
|
|
Small fraternity of mages prioritizing the accumulation of economic and political power
|
|
Lucrosians
|
|
Clandestine organization of mainstream and apostate mages circumventing religious oversight (DA:O side quests)
|
|
Mages' Collective
|
|
Mages of Nevarra, specialize in unorthodox practices of death magic and dealing with spirits
|
|
Mortalitasi
|
|
Order which leads Nevarra's death mages and oversees the Grand Necropolis
|
|
Mourn Watch
|
|
Rivaini mages who specialize in communing with spirits
|
|
Seers
|
|
Institution dedicated to recording and preserving dwarven history, knowledge of the Stone, and civic records
|
|
Shaperate
|
|
Elite independent wing of dwarven army whose members pledge for life in exchange for public reverence and dissolved debts and convictions
|
|
Legion of the Dead
|
|
Order of all-female dwarven warriors who cut out their own tongues and master unarmed combat
|
|
Silent Sisters
|
|
Original Dwarven capital thought lost to the Blight, reemerged in 9:12 Dragon; rejects authority of Orzammar
|
|
Kal-Sharok
|
|
Mysterious hostile dwarves far beneath the Deep Roads; name means "Revered Defenders"
|
|
Sha-Brytol
|
|
Most prominent dwarven smuggling and extortion syndicate
|
|
Carta
|
|
Kirkwall-based guild for thievery and organized crime
|
|
Coterie
|
|
Minrathous-based crime organization, particularly strong in Dock Town
|
|
Threads
|
|
Semi-nomadic elven clans who reject living under human domination and preserve elven traditions
|
|
Dalish elves
|
|
Organization protecting and exploring Arlathan forest and its relics of ancient elven culture and history
|
|
Veil Jumpers
|
|
Group of surviving ancient elves who defend the Arbor Wilds and the Temple of Mythal
|
|
Sentinel elves
|
|
Mysterious group operating on behalf of powers "from across the sea"
|
|
Executors
|
|
Tevinter mage supremacists who employ illicit methods to restore the ancient Tevinter Imperium
|
|
Venatori
|
|
Pro-reform faction within Magisterium opposing slavery, mage supremacy, and class stratification
|
|
Lucerni
|
|
Tevinter resistance collective pursuing anti-slavery and equality for non-mages; formed when above was forced underground
|
|
Shadow Dragons
|
|
Military wing of the qunari, led by the Arishok
|
|
Antaam
|
|
Doctrinal enforcers and espionage agents of the qunari priest class
|
|
Ben-Hassrath
|
|
Group of anti-qunari and anti-Tevinter warriors in Seheron who use ambush tactics to fight for independence
|
|
Fog Warriors
|
|
Human tribal group inhabiting the Frostback Mountains
|
|
Avvar
|
|
Cult among the tribe above dedicated to the god of war and winter; active in Divine Age and Dragon Age
|
|
Jaws of Hakkon
|
|
Human tribal group inhabiting the Korcari Wilds
|
|
Chasind
|
|
Knightly order dedicated to fighting the Blight
|
|
Grey Wardens
|
|
Creatures of the Blight who seek out Old Gods in the Deep Roads to wage war against the peoples of Thedas
|
|
Darkspawn
|
|
Knights of Orlais, limited to members of the aristocratic class
|
|
Chevaliers
|
|
Major mercenary group operating across Ferelden (DA:O side quests)
|
|
Blackstone Irregulars
|
|
Order of warriors in Ferelden specializing in use of mabari war-hounds and berserker techniques
|
|
Ash Warriors
|
|
Storm Coast-based militia named for Archon of Tevinter who repented and showed mercy to Andraste
|
|
Blades of Hessarian
|
|
Famed treasure hunters and adventurers based in Rivain
|
|
Lords of Fortune
|
|
Loosely organized syndicate of commonfolk opposing aristocratic abuses
|
|
Friends of Red Jenny
|
|
Influential order of assassins intimately tied to the politics of Antiva
|
|
Antivan Crows
|
|
Orlesian assassin order known for strict adherence to contractual obligations
|
|
House of Repose
|
|
Association of independent ships and pirates who patrol the seas for plunder and power; (*two names, both accepted as answers)
|
|
Felicisima Armada/Raiders of the Waking Sea
|