ALL Pokémon Items (Gens 1-8) - Statistics

General Stats
  • This quiz has been taken 6 times
    5 since last reset
  • The average score is 404 of 1628
Answer Stats
Generation Item Type Description Answer % Correct
II Item An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle. Amulet Coin
100%
II Item An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves. Black Belt
100%
III Item A small shard. It appears to be a fragment of some sort of implement made long ago. Blue Shard
100%
II Item A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught. Dragon Scale
100%
IV Item A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be. Dusk Stone
100%
I Item A long and durable rope. Use it to escape instantly from a cave or a dungeon. Escape Rope
100%
V Wonder Launcher It restores the PP of a Pokémon's selected move by a maximum of 10 points. Ether
100%
I Medicine This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon. Ether
100%
V Item A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time. Fire Gem
100%
I Item A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart. Fire Stone
100%
IV Item An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears Focus Sash
100%
III Item A small shard. It appears to be a fragment of some sort of implement made long ago. Green Shard
100%
I Item A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern. Leaf Stone
100%
II Item An item to be held by Farfetch'd. This very long and stiff stalk of leek boosts its critical-hit ratio. Leek
100%
V Wonder Launcher A spray-type medicine for wounds. It completely restores the HP of a single Pokémon. Max Potion
100%
I Medicine A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon. Max Potion
100%
I Item An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use. Max Repel
100%
V Wonder Launcher A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. Max Revive
100%
I Medicine A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon's max HP. Max Revive
100%
I Item A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky. Moon Stone
100%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle Oran Berry
100%
I Item A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon. Poké Doll
100%
I Candy A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one. Rare Candy
100%
III Item A small shard. It appears to be a fragment of some sort of implement made long ago. Red Shard
100%
I Item An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use. Repel
100%
V Wonder Launcher A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. Revive
100%
I Medicine A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon's max HP. Revive
100%
II Item A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun. Sun Stone
100%
I Item An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use. Super Repel
100%
I Item A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern. Thunder Stone
100%
VII TM The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM05 Rest
100%
VII TM The user burrows, then attacks on the next turn. TM10 Dig
100%
VIII TM The user burrows, then attacks on the next turn. TM15 Dig
100%
VIII TM The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM21 Rest
100%
I TM A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM25 Thunder
100%
I TM The user burrows, then attacks on the next turn. TM28 Dig
100%
VII TM A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM38 Thunder
100%
I TM The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM44 Rest
100%
VIII TR A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TR09 Thunder
100%
V Item A gem with an essence of water. When held, it strengthens the power of a Water-type move one time. Water Gem
100%
I Item A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water. Water Stone
100%
III Item A small shard. It appears to be a fragment of some sort of implement made long ago. Yellow Shard
100%
III Key Item This folding bike allows you to perform actions such as wheelies and bunny hops. Acro Bike
75%
V Item An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst. Air Balloon
75%
V Wonder Launcher A spray-type medicine. It lifts the effect of poison from one Pokémon. Antidote
75%
I Medicine A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon. Antidote
75%
V Wonder Launcher A spray-type medicine. It awakens a Pokémon from the clutches of sleep. Awakening
75%
I Medicine A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep. Awakening
75%
II Berry A self-restore item (10HP). Berry
75%
II Medicine A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon. Berry Juice
75%
I Key Item A folding Bike that enables a rider to get around much faster than with Running Shoes. Bicycle
75%
VII Medicine The Alola region's local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon. Big Malasada
75%
II Item An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves. Black Glasses
75%
III Item A shiny orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region. Blue Orb
75%
V Item A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time. Bug Gem
75%
V Wonder Launcher A spray-type medicine. It heals a single Pokémon that is suffering from a burn. Burn Heal
75%
I Medicine A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn. Burn Heal
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle. Charizardite X
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle. Charizardite Y
75%
III Treasure A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw. Claw Fossil
75%
V Treasure A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back. Cover Fossil
75%
V Item A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time. Dark Gem
75%
IV Item A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye. Dawn Stone
75%
V Key Item A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning. DNA Splicers
75%
II Item An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves. Dragon Fang
75%
V Item A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time. Dragon Gem
75%
I Medicine This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon. Elixir
75%
II Item An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving. Everstone
75%
II Item An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. Focus Band
75%
I Medicine Water with high mineral content. It can be used to restore 30 HP to a single Pokémon. Fresh Water
75%
V Wonder Launcher A spray-type medicine. It heals all the status problems of a single Pokémon. Full Heal
75%
I Medicine A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon. Full Heal
75%
V Wonder Launcher A medicine that fully restores the HP and heals any status problems of a single Pokémon. Full Restore
75%
I Medicine A spray-type medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has. Full Restore
75%
IV Key Item A flower sometimes bundled in bouquets to convey gratitude on special occasions, such as birthdays. Gracidea
75%
V Item A gem with an essence of nature. When held, it strengthens the power of an Grass-type move one time. Grass Gem
75%
I Ball A good, high-performance Ball that provides a higher success rate for catching Pokémon. Great Ball
75%
II Item An item to be held by a Pokémon. It's a durable stone that boosts the power of Rock-type moves. Hard Stone
75%
III Item A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one. Heart Scale
75%
I Treasure A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell. Helix Fossil
75%
I HM The target is cut with a scythe or claw. This can also be used to cut down thin trees. HM01 Cut
75%
I HM The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. HM02 Fly
75%
I HM The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. HM03 Surf
75%
I Medicine A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon. HP Up
75%
V Wonder Launcher A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points. Hyper Potion
75%
I Medicine A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon. Hyper Potion
75%
V Wonder Launcher A spray-type medicine. It defrosts a Pokémon that has been frozen solid. Ice Heal
75%
I Medicine A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid. Ice Heal
75%
VII Item A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern. Ice Stone
75%
II Item An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. King's Rock
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle. Latiasite
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle. Latiosite
75%
III Medicine Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokémon. Lava Cookie
75%
II Item An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle. Leftovers
75%
I Medicine A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon. Lemonade
75%
II Item An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats. Light Ball
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle. Lucarionite
75%
II Item An item to be held by a Pokémon. It's an egg filled with happiness that earns the holder extra Exp. Points in battle. Lucky Egg
75%
II Item An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio. Lucky Punch
75%
VII Item A glass bottle of perfume that makes rare Pokémon more likely to appear. Lure
75%
II Ball A Ball that is good for catching Pokémon that you reel in with a rod while out fishing. Lure Ball
75%
IV Item A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held. Lustrous Orb
75%
III Key Item This folding bike more than doubles your movement speed. Mach Bike
75%
I Medicine This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon. Max Ether
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle. Metagrossite
75%
II Item An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves. Metal Coat
75%
II Item An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of Grass-type moves. Miracle Seed
75%
II Medicine A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon. Moomoo Milk
75%
II Item An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves. Mystic Water
75%
V Item A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time. Normal Gem
75%
I Treasure A piece of amber that still contains the genetic material of an ancient Pokémon. It's clear with a tawny, reddish tint. Old Amber
75%
I Medicine A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed. Paralyze Heal
75%
V Wonder Launcher A spray-type medicine. It eliminates paralysis from a single Pokémon. Parlyz Heal
75%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle. Pecha Berry
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle. Pidgeotite
75%
V Treasure A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing. Plume Fossil
75%
IV Key Item A case for storing Poffins cooked from Berries. Poffin Case
75%
II Item An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves. Poison Barb
75%
I Ball A device for catching wild Pokémon. It's thrown like a ball at a Pokémon, comfortably encapsulating its target. Poké Ball
75%
I Key Item A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves woken up. Poké Flute
75%
V Wonder Launcher A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points. Potion
75%
I Medicine A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon. Potion
75%
II Medicine Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon. Rage Candy Bar
75%
IV Item An item to be held by a Pokémon. This sharply hooked claw increases the holder's critical-hit ratio. Razor Claw
75%
IV Item An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. Razor Fang
75%
VII Item A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon. Red Nectar
75%
III Item A shiny orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region. Red Orb
75%
III Treasure A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant's root. Root Fossil
75%
IV Item A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light. Shiny Stone
75%
I Key Item A scope that lets you see what cannot usually be seen. It is made by Silph Co. Silph Scope
75%
II Item An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail. Smoke Ball
75%
I Medicine A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon. Soda Pop
75%
III Item An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly. Soothe Bell
75%
II Treasure A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops. Star Piece
75%
V Item A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time. Steel Gem
75%
V Wonder Launcher A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points. Super Potion
75%
I Medicine A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon. Super Potion
75%
III Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points. Tamato Berry
75%
VIII TM The user soars and then strikes its target on the next turn. TM06 Fly
75%
VII TM The user soars and then strikes its target on the next turn. TM14 Fly
75%
I TM As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. TM20 Rage
75%
III TM The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM35 Flamethrower
75%
VII TM The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM37 Flamethrower
75%
VII TM The user attacks everything around it by swamping its surroundings with a giant wave. TM47 Surf
75%
VII TM The user soars and then strikes its target on the next turn. TM76 Fly
75%
VII TM The user attacks everything around it by swamping its surroundings with a giant wave. TM94 Surf
75%
I Key Item A very convenient map that can be viewed anytime. It even shows you your present location in the region. Town Map
75%
VIII TR The target is scorched with an intense blast of fire. This may also leave the target with a burn. TR02 Flamethrower
75%
VIII TR The user attacks everything around it by swamping its surroundings with a giant wave. TR04 Surf
75%
II Item An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves. Twisted Spoon
75%
I Ball An ultra-high-performance Ball that provides a higher success rate for catching Pokémon. Ultra Ball
75%
II Item A transparent device somehow filled with all sorts of data. It was produced by Silph Co. Upgrade
75%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle. Venusaurite
75%
V Wonder Launcher An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Attack
75%
I Battle Item An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. X Attack
75%
VII Item A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon. Yellow Nectar
75%
VI Medicine A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. Ability Capsule
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle. Abomasite
50%
VIII Key Item When used on Dialga, this large, glowing gem wells with power and allows the Pokémon to change form. Adamant Crystal
50%
VIII Key Item When used on Dialga, this large, glowing gem wells with power and allows the Pokémon to change form. Adamant Crystal
50%
IV Item A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held. Adamant Orb
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle. Alakazite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle. Altarianite
50%
VIII Apricorn A fruit whose shell can be used to form the capsules of all manner of Poké Balls when crafting them from scratch. Its proper name is actually “Brown Apricorn.” Apricorn
50%
IV Key Item A handy box where you can store up to 99 of each kind of Apricorn. Apricorn Box
50%
VI Key Item A suit made with the collective technological know-how of Team Aqua. It can withstand any impact. Aqua Suit
50%
IV Treasure A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar. Armor Fossil
50%
VI Item An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. Assault Vest
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle. Audinite
50%
VII Item The autograph you got from the Vermilion City Gym Leader, Lt. Surge. He wrote, "Good luck!" Autograph
50%
II Key Item A key that opens a door in the Goldenrod Tunnel. Basement Key
50%
VII Ball A special Ball designed to catch Ultra Beasts. It has a low success rate for catching others. Beast Ball
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle. Beedrillite
50%
II Item Boosts Attack but causes confusion. Berserk Gene
50%
IV Item An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves. Big Root
50%
II Item An Apricorn. It has a scent beyond one's experience. Black Apricorn
50%
III Item A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it. Black Flute
50%
IV Item An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type. Black Sludge
50%
VIII Plate A stone tablet imbued with the essence of normalcy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Normal type. Blank Plate
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle. Blastoisinite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle. Blazikenite
50%
II Item An Apricorn. It smells a bit like grass. Blue Apricorn
50%
VII Key Item A pressed flower petal you receive from Lana during Mina's trial. The goal is to collect seven different kinds of petals. Blue Petal
50%
III Berry Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is dry when eaten. Bluk Berry
50%
II Item An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy. Bright Powder
50%
V Item A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Fire type. Burn Drive
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle. Cameruptite
50%
I Key Item A card key that unlocks doors in Silph Co.'s head office in Saffron City. Card Key
50%
II Key Item A card key that opens a shutter in the Radio Tower. Card Key
50%
V Medicine Castelia City's specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon. Casteliacone
50%
II Item An item to be held by a Pokémon. It's a combustible fuel that boosts the power of Fire-type moves. Charcoal
50%
III Item An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move. Choice Band
50%
II Key Item A very old-fashioned bell that makes a gentle ringing sound. Clear Bell
50%
I Key Item A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins. Coin Case
50%
III Key Item A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front. Contest Pass
50%
V Key Item Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero. Dark Stone
50%
III Item An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat. Deep Sea Scale
50%
III Item An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat. Deep Sea Tooth
50%
III Key Item A case that contains mechanical parts of some sort made by the Devon Corporation. Devon Parts
50%
III Key Item A special device made by Devon Corporation that signals the presence of any unseen Pokémon. Devon Scope
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle. Diancite
50%
V Wonder Launcher It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn. Dire Hit
50%
I Battle Item An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn. Dire Hit
50%
I Treasure A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace. Dome Fossil
50%
IV Ball A somewhat different Ball that makes it easier to catch wild Pokémon while they're asleep. Dream Ball
50%
IV Item A transparent device overflowing with dubious data. Its producer is unknown. Dubious Disc
50%
IV Ball A somewhat different Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves. Dusk Ball
50%
IV Item A box packed with a tremendous amount of electric energy. It's loved by a certain Pokémon. Electirizer
50%
VI Key Item A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare's logo. Elevator Key
50%
II Medicine A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon. Energy Powder
50%
II Medicine An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon. Energy Root
50%
I Key Item An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. Exp. Share
50%
VIII Ball A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air. Feather Ball
50%
IV Item An item to be held by a Pokémon. It's a bizarre orb that will afflict the holder with a burn during battle. Flame Orb
50%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves. Flame Plate
50%
II Ball A strange Ball that will make the wild Pokémon caught with it more friendly toward you immediately. Friend Ball
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle. Galladite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle. Garchompite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle. Gardevoirite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle. Gengarite
50%
I Key Item A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Good Rod
50%
VII Item An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once. Grassy Seed
50%
II Item An Apricorn. It has a mysterious, aromatic scent. Green Apricorn
50%
VII Key Item A pressed flower petal you receive from Mallow during Mina's trial. The goal is to collect seven different kinds of petals. Green Petal
50%
IV Item A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held. Griseous Orb
50%
II Ball The mysterious Ball. GS Ball
50%
IV Ball A remedial Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions. Heal Ball
50%
II Medicine A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon. Heal Powder
50%
II Ball A Ball that is better than usual at catching very heavy Pokémon. Heavy Ball
50%
VIII Ball A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon. Heavy Ball
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle. Heracronite
50%
I HM The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. HM04 Strength
50%
IV HM Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. HM05 Defog
50%
I HM The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves. HM05 Flash
50%
V HM Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. HM06 Dive
50%
III HM The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. HM06 Rock Smash
50%
II HM Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. HM06 Whirlpool
50%
VI HM Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. HM07 Dive
50%
II HM The user charges at the target and may make it flinch. This can also be used to climb a waterfall. HM07 Waterfall
50%
III HM Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. HM08 Dive
50%
IV HM A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. HM08 Rock Climb
50%
V Item A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time. Ice Gem
50%
III Incense An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder. Lax Incense
50%
IV Item An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit. Life Orb
50%
V Key Item Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero. Light Stone
50%
II Ball A Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon. Love Ball
50%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle. Lum Berry
50%
VI Medicine A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon. Lumiose Galette
50%
IV Key Item A feather that glows like the moon. It's said to possess the power to dispel nightmares. Lunar Feather
50%
IV Item A box packed with a tremendous amount of magma energy. It's loved by a certain Pokémon. Magmarizer
50%
II Item An item to be held by a Pokémon. It's a powerful magnet that boosts the power of Electric-type moves. Magnet
50%
I Ball The best Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail. Master Ball
50%
I Medicine This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon. Max Elixir
50%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves. Meadow Plate
50%
II Item An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. Metal Powder
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle. Mewtwonite X
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle. Mewtwonite Y
50%
VII Item An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once. Misty Seed
50%
II Ball A Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone. Moon Ball
50%
V Medicine An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon. Muscle Wing
50%
III Berry Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten. Nanab Berry
50%
III Ball A somewhat different Ball that becomes more effective the lower the level of the wild Pokémon. Nest Ball
50%
III Ball A somewhat different Ball that is more effective when attempting to catch Water- or Bug-type Pokémon. Net Ball
50%
II Item An item to be held by a Pokémon. It's a heat-repelling piece of ice that boosts the power of Ice-type moves. Never-Melt Ice
50%
I Key Item A parcel to be delivered to Professor Oak from Viridian City's Poké Mart. Oak's Parcel
50%
IV Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves. Odd Incense
50%
IV Medicine The Old Chateau's hidden specialty. It can be used once to heal all the status conditions of a Pokémon. Old Gateau
50%
I Key Item An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Old Rod
50%
VII Key Item A pressed flower petal you receive from Ilima during Mina's trial. The goal is to collect seven different kinds of petals. Orange Petal
50%
VIII Ball A singular and irreplicable Ball that can be used to catch the frenzied Pokémon raging at the Temple of Sinnoh. Origin Ball
50%
IV Item A peculiar stone that can make certain species of Pokémon evolve. It's as round as a Pokémon Egg. Oval Stone
50%
IV Ball A special Ball for the Pal Park. Park Ball
50%
II Treasure A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops. Pearl
50%
V Treasure Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops. Pearl String
50%
II Item An Apricorn. It has a nice, sweet scent. Pink Apricorn
50%
II Item Powers up normal-type moves. Pink Bow
50%
VII Item The flower nectar obtained at the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon. Pink Nectar
50%
VII Key Item A pressed flower petal you receive from Mina during Mina's trial. The goal is to collect seven different kinds of petals. Pink Petal
50%
VI Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves. Pixie Plate
50%
V Item A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon. Poké Toy
50%
IV Item An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling. Power Band
50%
I Medicine A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon. PP Up
50%
IV Item A protective item of some sort. It is extremely stiff and heavy. It's loved by a certain Pokémon. Protector
50%
V Item A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time. Psychic Gem
50%
VII Item An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once. Psychic Seed
50%
VII Item A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon. Purple Nectar
50%
VII Key Item A pressed flower petal you receive from Nanu during Mina's trial. The goal is to collect seven different kinds of petals. Purple Petal
50%
II Item An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally. Quick Claw
50%
IV Treasure A bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops. Rare Bone
50%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle. Rawst Berry
50%
III Berry Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten. Razz Berry
50%
IV Item A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon. Reaper Cloth
50%
II Item An Apricorn. It assails your nostrils. Red Apricorn
50%
V Item An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle. Red Card
50%
VII Key Item A pressed flower petal you receive from Kiawe during Mina's trial. The goal is to collect seven different kinds of petals. Red Petal
50%
II Key Item A scale from a red Gyarados. It glows red like a flame. Red Scale
50%
II Medicine A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP. Revival Herb
50%
IV Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves. Rock Incense
50%
IV Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves. Rose Incense
50%
II Medicine This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP. Sacred Ash
50%
I Ball A special Ball that was used in the Safari Zone in the Kanto region and in the Great Marsh in the Sinnoh region. Safari Ball
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle. Salamencite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle. Sceptilite
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle. Scizorite
50%
II Item An item to be held by a Pokémon. It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio. Scope Lens
50%
VI Medicine Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon. Shalour Sable
50%
II Item An item to be held by a Pokémon. It's a long beak that boosts the power of Flying-type moves. Sharp Beak
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle. Sharpedonite
50%
III Item Salt that you found inside Shoal Cave. Shoal Salt
50%
III Item A seashell that you found inside Shoal Cave. Shoal Shell
50%
III Item An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves. Silk Scarf
50%
II Item An item to be held by a Pokémon. It's a shiny powder that will boost the power of Bug-type moves. Silver Powder
50%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle. Sitrus Berry
50%
IV Treasure A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it's part of a head. Skull Fossil
50%
II Item An item to be held by a Pokémon. It's a loose, silky sand that boosts the power of Ground-type moves. Soft Sand
50%
II Item An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves. Spell Tag
50%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves. Splash Plate
50%
II Ball A special Ball that was used during the Bug-Catching Contest in the Johto region. Sport Ball
50%
I Key Item The ticket required to board the S.S. Anne. It has a drawing of a ship on it. S.S. Ticket
50%
II Key Item A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front. S.S. Ticket
50%
III Key Item The ticket required for sailing on a ferry. S.S. Ticket
50%
I Key Item An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon. Super Rod
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle. Swampertite
50%
VIII Item A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally sweet. Sweet Apple
50%
VIII Item A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally tart. Tart Apple
50%
II Item An item to be held by Cubone or Marowak. It's a hard bone of some sort that boosts the Attack stat. Thick Club
50%
VIII TM The target is slugged by a punch thrown with muscle-packed power. TM00 Mega Punch
50%
VIII TM The target is attacked by a kick launched with muscle-packed power. TM01 Mega Kick
50%
I TM The target is slugged by a punch thrown with muscle-packed power. TM01 Mega Punch
50%
II TM A move that works differently for the Ghost type than for all other types. TM03 Curse
50%
VIII TM The target is punched with a fiery fist. This may also leave the target with a burn. TM03 Fire Punch
50%
I TM The target is attacked by a kick launched with muscle-packed power. TM05 Mega Kick
50%
II TM The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM05 Roar
50%
VIII TM The target is punched with an electrified fist. This may also leave the target with paralysis. TM05 Thunder Punch
50%
I TM A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM06 Toxic
50%
III TM The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. TM07 Hail
50%
VII TM This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. TM07 Protect
50%
VIII TM The target is attacked with a powerful beam. The user can't move on the next turn. TM08 Hyper Beam
50%
II TM The user attacks with a punch. This may also lower the target's Defense stat. TM08 Rock Smash
50%
VII TM The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM08 Substitute
50%
VIII TM The user charges at the target using every bit of its power. The user can’t move on the next turn. TM09 Giga Impact
50%
II TM The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM11 Sunny Day
50%
VIII TM The target becomes trapped within a fierce vortex of fire that rages for four to five turns. TM13 Fire Spin
50%
I TM The target is attacked with a powerful beam. The user can't move on the next turn. TM15 Hyper Beam
50%
II TM This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. TM17 Protect
50%
II TM The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM18 Rain Dance
50%
I TM This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. TM23 Dragon Rage
50%
VII TM The target is punched with an electrified fist. This may also leave the target with paralysis. TM23 Thunder Punch
50%
I TM A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM24 Thunderbolt
50%
VIII TM This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. TM25 Protect
50%
VII TM The user charges at the target and may make it flinch. TM25 Waterfall
50%
VII TM A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM27 Toxic
50%
VIII TM The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. TM29 Charm
50%
I TM The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM29 Psychic
50%
VII TM The target is punched with a fiery fist. This may also leave the target with a burn. TM31 Fire Punch
50%
VIII TM The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM33 Rain Dance
50%
VIII TM The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM34 Sunny Day
50%
VIII TM The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. TM35 Hail
50%
II TM While it is asleep, the user randomly uses one of the moves it knows. TM35 Sleep Talk
50%
VII TM A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM36 Thunderbolt
50%
VIII TM Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. TM36 Whirlpool
50%
I TM The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM38 Fire Blast
50%
VII TM The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM40 Psychic
50%
II TM The target is punched with an electrified fist. This may also leave the target with paralysis. TM41 Thunder Punch
50%
VIII TM Diving on the first turn, the user floats up and attacks on the next turn. TM45 Dive
50%
VII TM The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM46 Fire Blast
50%
II TM The target is punched with a fiery fist. This may also leave the target with a burn. TM48 Fire Punch
50%
VII TM The target is attacked with a powerful beam. The user can't move on the next turn. TM48 Hyper Beam
50%
I TM The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM50 Substitute
50%
IV TM The user charges at the target using every bit of its power. The user can’t move on the next turn. TM68 Giga Impact
50%
IV TM The user flashes a light that lowers the target’s accuracy. TM70 Flash
50%
IV TM While it is asleep, the user randomly uses one of the moves it knows. TM82 Sleep Talk
50%
VI TM While it is asleep, the user randomly uses one of the moves it knows. TM88 Sleep Talk
50%
IV TM The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM90 Substitute
50%
V TM The user attacks with a punch. This may also lower the target's Defense stat. TM94 Rock Smash
50%
VII TM The user charges at the target and may make it flinch. TM98 Waterfall
50%
IV Item An item to be held by a Pokémon. It's a bizarre orb that will badly poison the holder during battle. Toxic Orb
50%
VIII TR A strong electric blast crashes down on the target. This may also leave the target with paralysis. TR08 Thunderbolt
50%
VIII TR The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TR11 Psychic
50%
VIII TR The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TR15 Fire Blast
50%
VIII TR The user charges at the target and may make it flinch. TR16 Waterfall
50%
VIII TR The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TR20 Substitute
50%
VIII TR While it is asleep, the user randomly uses one of the moves it knows. TR27 Sleep Talk
50%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle. Tyranitarite
50%
IV Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Water-type moves. Wave Incense
50%
VI Item A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It's loved by a certain Pokémon. Whipped Dream
50%
II Item An Apricorn. It doesn't smell like anything. White Apricorn
50%
III Item A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it. White Flute
50%
IV Item An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves. Wide Lens
50%
VIII Ball An improvement on the original design. A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air. Wing Ball
50%
I Battle Item An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. X Defense
50%
I Battle Item An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. X Sp. Atk
50%
V Wonder Launcher An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Speed
50%
I Battle Item An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. X Speed
50%
II Item An Apricorn. It has an invigorating scent. Yellow Apricorn
50%
VII Key Item A pressed flower petal you receive from Sophocles during Mina's trial. The goal is to collect seven different kinds of petals. Yellow Petal
50%
VII Key Item A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it. Z-Ring
50%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Abra Candy
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle. Absolite
25%
V Item An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once. Absorb Bulb
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Aerodactyl Candy
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle. Aerodactylite
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle. Aggronite
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Alolan Raichu's Thunderbolt to a Z-Move. Aloraichium Z
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle. Ampharosite
25%
VIII Key Item A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station. Armor Pass
25%
VIII Key Item A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station. Armor Pass
25%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle. Aspear Berry
25%
III Key Item A ticket required to board the ship to Birth Island. AuroraTicket
25%
VIII Item Proof that you have completed the trial set by Azelf, the Being of Willpower that lives in Lake Valor. This item is needed to forge the Red Chain. Azelf's Fang
25%
VIII Key Item It's signed by all members of the Galar region's most charismatic band, the Maximizers. Band Autograph
25%
VIII Key Item It's signed by all members of the Galar region's most charismatic band, the Maximizers. Band Autograph
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle. Banettite
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Bellsprout Candy
25%
IV Key Item Handy containers for cultivating Berries wherever you go. Berry Pots
25%
III Key Item A convenient container that holds Berries. Berry Pouch
25%
VIII Item A berry-shaped sweet. When a Milcery holds this, it spins around happily. Berry Sweet
25%
V Treasure A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. Big Nugget
25%
II Treasure A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops. Big Pearl
25%
I Key Item A voucher for obtaining a bicycle from the Bike Shop. Bike Voucher
25%
VIII Key Item Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Spectrier. The hair is very smooth to the touch. Black Mane Hair
25%
VIII Key Item Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Spectrier. The hair is very smooth to the touch. Black Mane Hair
25%
II Key Item A card to save points for the Buena's Password show. Blue Card
25%
III Medicine A flute made from blue glass that awakens sleeping Pokémon. Blue Flute
25%
III Item An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it. Blue Scarf
25%
VIII Item Raises Speed sharply when a Pokémon misses with a move because of accuracy. Blunder Policy
25%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate. Bread
25%
II Item A rare chunk of tile. Brick Piece
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Bulbasaur Candy
25%
I Medicine A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon. Calcium
25%
VIII Key Item Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot. Camping Gear
25%
I Medicine A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon. Carbos
25%
VIII Key Item Seeds to plant in a field. The kind of carrot you'll get is determined by which field you plant the seeds in. Carrot Seeds
25%
VIII Key Item Seeds to plant in a field. The kind of carrot you'll get is determined by which field you plant the seeds in. Carrot Seeds
25%
VIII Key Item Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn't shake much. Catching Charm
25%
VIII Key Item A flute that can be used to call special Pokémon that are willing to bear you around the region. Its timbre is eerie and mysterious. Celestica Flute
25%
VIII Key Item A flute that can be used to call special Pokémon that are willing to bear you around the region. Its timbre is eerie and mysterious. Celestica Flute
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Charmander Candy
25%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle. Cheri Berry
25%
IV Ball A quite rare Ball that has been crafted in order to commemorate a special occasion of some sort. Cherish Ball
25%
V Item A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Ice type. Chill Drive
25%
IV Item An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move. Choice Scarf
25%
IV Item An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move. Choice Specs
25%
II Item An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party. Cleanse Tag
25%
V Medicine An item for use on a Pokémon. It slightly increases the Sp.Def base points of a single Pokémon. Clever Wing
25%
VIII Item A clover-shaped sweet. When a Milcery holds this, it spins around happily. Clover Sweet
25%
V Key Item A special device that wrings out the potential of Pokémon. It's an imperfect prototype. Colress MCHN
25%
VI Key Item A very cool suit/cute dress to be worn during the Contest Spectacular. Contest Costume
25%
IV Key Item A coupon to be exchanged for a Pokémon Watch—Pokétch for short. Three coupons are needed. Coupon
25%
VIII Key Item A kit containing everything you might need for crafting, even when there is no workbench around. However, you can only use the materials you have in your satchel. Crafting Kit
25%
VIII Key Item A kit containing everything you might need for crafting, even when there is no workbench around. However, you can only use the materials you have in your satchel. Crafting Kit
25%
IV Item An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder. Damp Rock
25%
IV Item An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too. Destiny Knot
25%
VIII Treasure A single-use drill to bore a hole in the wall for your Secret Base. Digger Drill
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Discovery Room at Ramanas Park. Discovery Slate
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Distortion Room at Ramanas Park. Distortion Slate
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Ditto Candy
25%
III Ball A somewhat different Ball that works especially well when catching Pokémon that live underwater. Dive Ball
25%
V Item A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type. Douse Drive
25%
I Key Item A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. Dowsing Machine
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves. Draco Plate
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves. Dragonium Z
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves. Dread Plate
25%
VIII Key Item A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot. Dynamax Band
25%
VIII Candy A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed. Dynamax Candy
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves. Earth Plate
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Eevee Candy
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Eevee's Last Resort to a Z-Move. Eevium Z
25%
V Item An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle. Eject Button
25%
V Item A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time. Electric Gem
25%
VII Item An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once. Electric Seed
25%
III Key Item The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?! Eon Ticket
25%
V Item A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def. Eviolite
25%
IV Item An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of supereffective moves. Expert Belt
25%
IV Key Item A bag filled with convenient tools for exploring. It provides access to the Underground. Explorer Kit
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves. Fairium Z
25%
IV Key Item A lovely case to store colorful Props for your Pokémon to wear in a musical. Fashion Case
25%
II Ball A Ball that makes it easier to catch Pokémon that are usually very quick to run away. Fast Ball
25%
V Item A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time. Fighting Gem
25%
III Berry If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste. Figy Berry
25%
VIII Medicine An herbal medicine that can restore 100 HP to a Pokémon, just as a Super Potion does. Yet the bitter taste will make the Pokémon less friendly toward you. Fine Remedy
25%
VII Memory A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon. Fire Memory
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves. Firium Z
25%
VII Key Item A fishing rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon. Fishing Rod
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves. Fist Plate
25%
VIII Item A flower-shaped sweet. When a Milcery holds this, it spins around happily. Flower Sweet
25%
V Item A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time. Flying Gem
25%
VIII Treasure The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery. Fossilized Bird
25%
VIII Treasure The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery. Fossilized Dino
25%
VIII Treasure The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery. Fossilized Drake
25%
VIII Treasure The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery. Fossilized Fish
25%
IV Incense An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving. Full Incense
25%
V Medicine An item for use on a Pokémon. It slightly increases the Sp.Atk base points of a single Pokémon. Genius Wing
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Genome Room at Ramanas Park. Genome Slate
25%
V Item A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time. Ghost Gem
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves. Ghostium Z
25%
VIII Ball The ultimate iteration. A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon. Gigaton Ball
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle. Glalitite
25%
III Key Item Nifty goggles to protect eyes from desert sandstorms. Go-Goggles
25%
VII Berry A Berry that makes it drastically easier to catch Pokémon when given to them. Golden Razz Berry
25%
I Key Item A set of golden false teeth lost by the Safari Zone's warden. They make his smile sparkle. Gold Teeth
25%
II Item Open it and see what's inside. Gorgeous Box
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves. Grassium Z
25%
VII Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon. Grass Memory
25%
IV Item An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap. Grip Claw
25%
VIII Key Item When used on Giratina, this large, glowing gem wells with power and allows the Pokémon to change form. Griseous Core
25%
VIII Key Item When used on Giratina, this large, glowing gem wells with power and allows the Pokémon to change form. Griseous Core
25%
V Item A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time. Ground Gem
25%
V Wonder Launcher An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. Guard Spec.
25%
I Battle Item An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle. Guard Spec.
25%
IV Key Item A book full of useful information for your adventure. Guidebook
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle. Gyaradosite
25%
V Medicine An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon. Health Wing
25%
IV Item An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder. Heat Rock
25%
VIII Item These boots prevent the effects of traps set on the battlefield. Heavy-Duty Boots
25%
IV Treasure A sweet honey with a lush aroma that attracts wild Pokémon when it is used in tall grass, in caves, or on special trees. Honey
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle. Houndoominite
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves. Icicle Plate
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves. Icium Z
25%
IV Item An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder. Icy Rock
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves. Insect Plate
25%
I Medicine A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon. Iron
25%
IV Item An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating. Iron Ball
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves. Iron Plate
25%
IV Key Item A shiny green orb that is said to have a legend tied to it. It's known to have a deep connection with the Hoenn region. Jade Orb
25%
VI Treasure A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw. Jaw Fossil
25%
VIII Ball The ultimate iteration. A ball that flies fast and true—ideal for catching nimble Pokémon or Pokémon that fly high in the air. Jet Ball
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Jigglypuff Candy
25%
VIII Medicine A hidden gem gaining popularity in Jubilife Village and beloved by Pokémon. This sweet treat can be fed to a Pokémon to cure any status conditions it may have. Jubilife Muffin
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Kangaskhan Candy
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle. Kangaskhanite
25%
VI Key Item A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve. Key Stone
25%
IV Item An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. Lagging Tail
25%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch'd like is unknown. Large Leek
25%
VIII Ball An improvement on the original design. A ball that is too heavy to fly high or far, but it is highly effective if you manage to hit an unsuspecting Pokémon. Leaden Ball
25%
VIII Plate A stone tablet imbued with the essence of all creation. When used on a certain Pokémon, it allows that Pokémon to gain the power of every type there is. Legend Plate
25%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle. Leppa Berry
25%
II Ball A Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon. Level Ball
25%
I Key Item A key that operates the elevator in the Team Rocket Hideout. It bears the Team Rocket logo. Lift Key
25%
IV Item An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer. Light Clay
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle. Lopunnite
25%
IV Incense An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle. Luck Incense
25%
VIII Key Item When used on Palkia, this large, glowing orb wells with power and allows the Pokémon to change form. Lustrous Globe
25%
VIII Key Item When used on Palkia, this large, glowing orb wells with power and allows the Pokémon to change form. Lustrous Globe
25%
III Ball A particularly comfortable Ball that makes a wild Pokémon quickly grow friendlier after being caught. Luxury Ball
25%
II Key Item An important part of a machine that was stolen from the Power Plant. Machine Part
25%
III Item An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle. Macho Brace
25%
VI Key Item A suit made with the collective technological know-how of Team Magma. It can withstand any impact. Magma Suit
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle. Manectite
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Marshadow's Spectral Thief to a Z-Move. Marshadium Z
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle. Mawilite
25%
VIII Medicine Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive. Max Honey
25%
VIII Battle Item Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle. Max Mushrooms
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle. Medichamite
25%
VI Key Item This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. Mega Ring
25%
III Item An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once. Mental Herb
25%
VIII Item Proof that you have completed the trial set by Mesprit, the Being of Emotion that lives in Lake Verity. This item is needed to forge the Red Chain. Mesprit's Plume
25%
III Key Item A Meteor originally found at Meteor Falls. You got it at Mt. Chimney. Meteorite
25%
IV Item An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used. Metronome
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves. Mind Plate
25%
VII Key Item It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon. Moon Flute
25%
II Key Item A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown. Mystery Egg
25%
III Berry Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions. Nomel Berry
25%
II Item Open it and see what's inside. Normal Box
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves. Normalium Z
25%
I Treasure A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops. Nugget
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Oceanic Room at Ramanas Park. Oceanic Slate
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Oddish Candy
25%
IV Item A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. Odd Keystone
25%
IV Key Item A convenient notepad that is used to register your Friends and friend codes and keep a record of your gameplay. Pal Pad
25%
IV Key Item A parcel entrusted into your care. You're supposed to deliver it to your childhood friend who left Twinleaf Town. Parcel
25%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle. Persim Berry
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Pidgey Candy
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Pikachu Candy
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Pikachu's Volt Tackle to a Z-Move. Pikanium Z
25%
III Berry Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten. Pinap Berry
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle. Pinsirite
25%
V Item A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time. Poison Gem
25%
II Item Powers up normal-type moves. Polkadot Bow
25%
III Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points. Pomeg Berry
25%
IV Item An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling. Power Anklet
25%
IV Item An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling. Power Belt
25%
IV Item An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling. Power Bracer
25%
IV Item A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge. Power Herb
25%
IV Item An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling. Power Lens
25%
IV Item An item to be held by a Pokémon. It reduces Speed but allows the holder's max HP stat to grow more after battling. Power Weight
25%
III Medicine A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon. PP Max
25%
III Ball A somewhat rare Ball that was made as a commemorative item used to celebrate an event of some sort. Premier Ball
25%
V Treasure Though this feather is beautiful, it's just a regular feather and has no effect. Pretty Wing
25%
V Item A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors. Prism Scale
25%
I Medicine A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon. Protein
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves. Psychium Z
25%
IV Incense An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party. Pure Incense
25%
IV Ball A somewhat different Ball that has a more successful catch rate if used at the start of a wild encounter. Quick Ball
25%
IV Item An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat. Quick Powder
25%
VII Key Item A flower made of the petals you received from captains. It's proof that your growth has been recognized by them. Rainbow Flower
25%
II Key Item A mystical rainbow feather that sparkles. Rainbow Wing
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Rattata Candy
25%
III Medicine A flute made from red glass that snaps Pokémon out of infatuation. Red Flute
25%
VIII Medicine An herbal medicine that can restore 60 HP to a Pokémon, just as a Potion does. Yet the bitter taste will make the Pokémon less friendly toward you. Remedy
25%
III Ball A somewhat different Ball that works especially well on a Pokémon species that has been caught before. Repeat Ball
25%
V Medicine An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon. Resist Wing
25%
VIII Item A ribbon-shaped sweet. When a Milcery holds this, it spins around happily. Ribbon Sweet
25%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack. Rindo Berry
25%
V Item A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time. Rock Gem
25%
V Item An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact. Rocky Helmet
25%
VII Rotom Power Fully restores the HP of your battling Pokémon. Roto HP Restore
25%
VII Rotom Power Fully restores the PP of your battling Pokémon. Roto PP Restore
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle. Sablenite
25%
VI Item A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon. Sachet
25%
VI Item An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder. Safety Goggles
25%
VI Treasure A fossil from a prehistoric Pokémon that once lived on land. It looks like the impression from a skin sail. Sail Fossil
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Sandshrew Candy
25%
III Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. Sea Incense
25%
IV Key Item A case for storing Seals that can be applied to the exteriors of Poké Balls. Seal Case
25%
I Key Item The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. It has a red decoration. Secret Key
25%
IV Key Item A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door. Secret Key
25%
II Key Item A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment. Secret Potion
25%
IV Item An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail. Shed Shell
25%
III Item An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others. Shell Bell
25%
V Key Item A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild. Shiny Charm
25%
V Item A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Electric type. Shock Drive
25%
VII Berry A Berry that makes you more likely to get an item when given to Pokémon you're trying to catch. Silver Pinap Berry
25%
II Key Item A strange, silvery feather that sparkles. Silver Wing
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves. Sky Plate
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle. Slowbronite
25%
IV Item An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder. Smooth Rock
25%
III Item A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves. Soul Dew
25%
VII Key Item A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles. Sparkling Stone
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves. Spooky Plate
25%
IV Key Item A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil. Sprayduck
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Squall Room at Ramanas Park. Squall Slate
25%
II Key Item A bottle used for watering plants in the Berry Pots. Squirt Bottle
25%
II Treasure Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops. Stardust
25%
VIII Item A star-shaped sweet. When a Milcery holds this, it spins around happily. Star Sweet
25%
VI Mega Stone One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle. Steelixite
25%
IV Item An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder. Sticky Barb
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves. Stone Plate
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Stratospheric Room at Ramanas Park. Stratospheric Slate
25%
VIII Item A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily. Strawberry Sweet
25%
VII Key Item It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun. Sun Flute
25%
VIII Medicine An herbal medicine that can restore 150 HP to a Pokémon, just as a Hyper Potion does. Yet the bitter taste will make the Pokémon less friendly toward you. Superb Remedy
25%
V Medicine A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon. Sweet Heart
25%
V Medicine An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon. Swift Wing
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Tangela Candy
25%
III Key Item Aromatic tea that has a slightly bitter taste. It soothes a dry throat. Tea
25%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Tectonic Room at Ramanas Park. Tectonic Slate
25%
IV Key Item A very old-fashioned bell that makes a gentle ringing sound. Tidal Bell
25%
III Ball A somewhat different Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle. Timer Ball
25%
II TM The user punches the target with full, concentrated power. This confuses the target if it hits. TM01 Dynamic Punch
25%
III TM The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. TM01 Focus Punch
25%
VII TM The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM01 Headbutt
25%
V TM The user sharpens its claws to boost its Attack stat and accuracy. TM01 Hone Claws
25%
VII TM The user is roused, and its Attack and Sp. Atk stats increase. TM01 Work Up
25%
III TM The user slashes the target with huge sharp claws. TM02 Dragon Claw
25%
II TM The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Headbutt
25%
VIII TM Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. TM02 Pay Day
25%
I TM In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. TM02 Razor Wind
25%
VII TM The target is taunted into a rage that allows it to use only attack moves for three turns. TM02 Taunt
25%
V TM The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM03 Psyshock
25%
I TM A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM03 Swords Dance
25%
III TM The user attacks the target with a pulsing blast of water. This may also confuse the target. TM03 Water Pulse
25%
III TM The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM04 Calm Mind
25%
VIII TM The target is punched with an icy fist. This may also leave the target frozen. TM04 Ice Punch
25%
II TM The user continually rolls into the target over five turns. It becomes more powerful each time it hits. TM04 Rollout
25%
VII TM The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. TM04 Teleport
25%
I TM The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM04 Whirlwind
25%
VII TM A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM06 Light Screen
25%
I TM The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. TM07 Horn Drill
25%
II TM The user fires an electric blast like a cannon to inflict damage and cause paralysis. TM07 Zap Cannon
25%
I TM The user drops onto the target with its full body weight. This may also leave the target with paralysis. TM08 Body Slam
25%
III TM The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM08 Bulk Up
25%
III TM The user forcefully shoots seeds at the target two to five times in a row. TM09 Bullet Seed
25%
II TM The user hypnotizes itself into copying any stat change made by the target. TM09 Psych Up
25%
VII TM A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM09 Reflect
25%
I TM A reckless, full-body charge attack for slamming into the target. This also damages the user a little. TM09 Take Down
25%
V TM The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM09 Venoshock
25%
I TM A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. TM10 Double-Edge
25%
II TM A unique attack that varies in type depending on the Pokémon using it. TM10 Hidden Power
25%
VIII TM The user scatters curious leaves that chase the target. This attack never misses. TM10 Magical Leaf
25%
I TM A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. TM11 Bubble Beam
25%
VIII TM In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM11 Solar Beam
25%
VII TM The user shoots a sinister flame at the target to inflict a burn. TM11 Will-O-Wisp
25%
VII TM This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM12 Facade
25%
VIII TM In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. TM12 Solar Blade
25%
II TM A sweet scent that harshly lowers opposing Pokémon's evasiveness. This also lures wild Pokémon if used in places such as tall grass. TM12 Sweet Scent
25%
III TM The target is taunted into a rage that allows it to use only attack moves for three turns. TM12 Taunt
25%
I TM The target is blasted with a forceful shot of water. TM12 Water Gun
25%
VII TM The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM13 Brick Break
25%
I TM The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM13 Ice Beam
25%
II TM This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. TM13 Snore
25%
I TM A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM14 Blizzard
25%
VIII TM The user launches a weak jolt of electricity that paralyzes the target. TM14 Thunder Wave
25%
VII TM The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM15 Seismic Toss
25%
II TM The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. TM16 Icy Wind
25%
III TM A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM16 Light Screen
25%
I TM Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. TM16 Pay Day
25%
VIII TM An earsplitting screech harshly lowers the target’s Defense stat. TM16 Screech
25%
VII TM The user launches a weak jolt of electricity that paralyzes the target. TM16 Thunder Wave
25%
VII TM The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM17 Dragon Tail
25%
VIII TM A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 Light Screen
25%
I TM The user grabs the target and recklessly dives for the ground. This also damages the user a little. TM17 Submission
25%
I TM A retaliation move that counters any physical attack, inflicting double the damage taken. TM18 Counter
25%
VIII TM A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM18 Reflect
25%
VII TM After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM18 U-Turn
25%
II TM A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. TM19 Giga Drain
25%
VII TM The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. TM19 Iron Tail
25%
VI TM The user lands and rests its body. This move restores the user's HP by up to half of its max HP. TM19 Roost
25%
VIII TM The user creates a protective field that prevents status conditions for five turns. TM19 Safeguard
25%
I TM The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM19 Seismic Toss
25%
V TM The user makes the target float with its psychic power. The target is easier to hit for three turns. TM19 Telekinesis
25%
VII TM The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM20 Dark Pulse
25%
II TM The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. TM20 Endure
25%
III TM The user creates a protective field that prevents status conditions for five turns. TM20 Safeguard
25%
VIII TM The user attacks everything around it by causing an explosion. The user faints upon using this move. TM20 Self-Destruct
25%
VII TM The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. TM21 Foul Play
25%
II TM This full-power attack grows more powerful the less the user likes its Trainer. TM21 Frustration
25%
I TM A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. TM21 Mega Drain
25%
VII TM Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM22 Rock Slide
25%
VIII TM Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM22 Rock Slide
25%
I TM In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM22 Solar Beam
25%
II TM The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. TM23 Iron Tail
25%
V TM The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. TM23 Smack Down
25%
VIII TM The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. TM23 Thief
25%
II TM The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. TM24 Dragon Breath
25%
VIII TM This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. TM24 Snore
25%
VII TM The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. TM24 X-Scissor
25%
I TM The user sets off an earthquake that strikes every Pokémon around it. TM26 Earthquake
25%
VII TM The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. TM26 Poison Jab
25%
VIII TM The user frightens the target with a scary face to harshly lower its Speed stat. TM26 Scary Face
25%
I TM The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. TM27 Fissure
25%
VIII TM The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. TM27 Icy Wind
25%
II TM This full-power attack grows more powerful the more the user likes its Trainer. TM27 Return
25%
VIII TM A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. TM28 Giga Drain
25%
VII TM The user drains the target's blood. The user's HP is restored by half the damage taken by the target. TM28 Leech Life
25%
VII TM The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. TM28 Tri Attack
25%
VII TM The user shoots boiling hot water at its target. This may also leave the target with a burn. TM29 Scald
25%
VII TM The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM30 Bulk Up
25%
II TM The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. TM30 Shadow Ball
25%
VIII TM The target is hit with wings of steel. This may also raise the user’s Defense stat. TM30 Steel Wing
25%
I TM Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. TM30 Teleport
25%
VIII TM If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM31 Attract
25%
III TM The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM31 Brick Break
25%
I TM The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. TM31 Mimic
25%
II TM The user hurls mud in the target’s face to inflict damage and lower its accuracy. TM31 Mud-Slap
25%
VII TM The user damages opposing Pokémon by emitting a powerful flash. TM32 Dazzling Gleam
25%
I TM By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM32 Double Team
25%
VIII TM A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. TM32 Sandstorm
25%
VII TM The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM33 Calm Mind
25%
II TM The target is punched with an icy fist. This may also leave the target frozen. TM33 Ice Punch
25%
I TM A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM33 Reflect
25%
I TM The user endures attacks for two turns, then strikes back to cause double the damage taken. TM34 Bide
25%
VII TM The target is attacked with a shock wave generated by the user’s gaping mouth. TM34 Dragon Pulse
25%
III TM The user strikes the target with a quick jolt of electricity. This attack never misses. TM34 Shock Wave
25%
V TM The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. TM34 Sludge Wave
25%
II TM The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. TM34 Swagger
25%
VII TM The target is punched with an icy fist. This may also leave the target frozen. TM35 Ice Punch
25%
I TM The user waggles a finger and stimulates its brain into randomly using nearly any move. TM35 Metronome
25%
I TM The user attacks everything around it by causing an explosion. The user faints upon using this move. TM36 Self-Destruct
25%
II TM Unsanitary sludge is hurled at the target. This may also poison the target. TM36 Sludge Bomb
25%
I TM A large egg is hurled at the target with maximum force to inflict damage. TM37 Egg Bomb
25%
II TM A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. TM37 Sandstorm
25%
VIII TM The user shoots a sinister flame at the target to inflict a burn. TM38 Will-O-Wisp
25%
VIII TM This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM39 Facade
25%
VII TM The user rampages and attacks for two to three turns. The user then becomes confused. TM39 Outrage
25%
III TM Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. TM39 Rock Tomb
25%
I TM Star-shaped rays are shot at the opposing Pokémon. This attack never misses. TM39 Swift
25%
III TM The user confounds the target with speed, then slashes. This attack never misses. TM40 Aerial Ace
25%
II TM The user curls up to conceal weak spots and raise its Defense stat. TM40 Defense Curl
25%
I TM The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. TM40 Skull Bash
25%
VIII TM Star-shaped rays are shot at the opposing Pokémon. This attack never misses. TM40 Swift
25%
VII TM The user sets off an earthquake that strikes every Pokémon around it. TM41 Earthquake
25%
I TM The user restores its own HP by up to half of its max HP. TM41 Soft-Boiled
25%
III TM The user torments and enrages the target, making it incapable of using the same move twice in a row. TM41 Torment
25%
I TM The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM42 Dream Eater
25%
III TM This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM42 Facade
25%
VIII TM This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. TM42 Revenge
25%
VII TM The user attacks everything around it by causing an explosion. The user faints upon using this move. TM42 Self-Destruct
25%
VIII TM The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM43 Brick Break
25%
II TM This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. TM43 Detect
25%
V TM Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. TM43 Flame Charge
25%
III TM The additional effects of this attack depend upon where it was used. TM43 Secret Power
25%
VII TM The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. TM43 Shadow Ball
25%
I TM A second-turn attack move where critical hits land more easily. This may also make the target flinch TM43 Sky Attack
25%
VII TM The user plays rough with the target and attacks it. This may also lower the target's Attack stat. TM44 Play Rough
25%
II TM If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM45 Attract
25%
VII TM In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM45 Solar Beam
25%
I TM The user launches a weak jolt of electricity that paralyzes the target. TM45 Thunder Wave
25%
I TM The target is attacked with an odd psychic wave. The attack varies in intensity. TM46 Psywave
25%
II TM The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. TM46 Thief
25%
I TM The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. TM47 Explosion
25%
V TM The user makes a swift attack on the target's legs, which lowers the target's Speed stat. TM47 Low Sweep
25%
II TM The target is hit with wings of steel. This may also raise the user’s Defense stat. TM47 Steel Wing
25%
I TM Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM48 Rock Slide
25%
VIII TM Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. TM48 Rock Tomb
25%
V TM The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM48 Round
25%
III TM The user employs its psychic power to exchange Abilities with the target. TM48 Skill Swap
25%
V TM The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM49 Echoed Voice
25%
II TM The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. TM49 Fury Cutter
25%
VII TM The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. TM49 Superpower
25%
I TM The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. TM49 Tri Attack
25%
VIII TM The user forcefully shoots seeds at the target two to five times in a row. TM50 Bullet Seed
25%
II TM A sleeping target sees a nightmare that inflicts some damage every turn. TM50 Nightmare
25%
III TM The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. TM50 Overheat
25%
VII TM The user lands and rests its body. This move restores the user's HP by up to half of its max HP. TM50 Roost
25%
V TM The user teleports using a strange power and switches places with one of its allies. TM51 Ally Switch
25%
VII TM A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM51 Blizzard
25%
VIII TM The user launches sharp icicles at the target two to five times in a row. TM51 Icicle Spear
25%
IV TM The user lands and rests its body. This move restores the user's HP by up to half of its max HP. TM51 Roost
25%
VI TM The target is hit with wings of steel. This may also raise the user’s Defense stat. TM51 Steel Wing
25%
VIII TM The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. TM52 Bounce
25%
IV TM The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TM52 Focus Blast
25%
VII TM Unsanitary sludge is hurled at the target. This may also poison the target. TM52 Sludge Bomb
25%
IV TM The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM53 Energy Ball
25%
VII TM A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. TM53 Mega Drain
25%
IV TM A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. TM54 False Swipe
25%
VII TM The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. TM54 Flash Cannon
25%
VIII TM The user hurls hard rocks at the target. Two to five rocks are launched in a row. TM54 Rock Blast
25%
IV TM If the target's HP is half or less, this attack will hit with double the power. TM55 Brine
25%
VIII TM If the target’s HP is half or less, this attack will hit with double the power. TM55 Brine
25%
VII TM The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM55 Ice Beam
25%
V TM The user shoots boiling hot water at its target. This may also leave the target with a burn. TM55 Scald
25%
IV TM The user flings its held item at the target to attack. This move’s power and effects depend on the item. TM56 Fling
25%
VII TM The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. TM56 Stealth Rock
25%
VIII TM After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM56 U-Turn
25%
IV TM The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM57 Charge Beam
25%
VII TM Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. TM57 Pay Day
25%
VII TM The user crashes into its target while rotating its body like a drill. Critical hits land more easily. TM58 Drill Run
25%
IV TM The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. TM58 Endure
25%
V TM The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. TM58 Sky Drop
25%
VII TM The user swings its body around violently to inflict damage on everything in its vicinity. TM59 Brutal Swing
25%
IV TM The target is attacked with a shock wave generated by the user’s gaping mouth. TM59 Dragon Pulse
25%
VII TM The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM59 Dream Eater
25%
VIII TM The user flings its held item at the target to attack. This move’s power and effects depend on the item. TM59 Fling
25%
V TM The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. TM59 Incinerate
25%
IV TM An energy-draining punch. The user’s HP is restored by half the damage taken by the target. TM60 Drain Punch
25%
VII TM Using its tough and impressive horn, the user rams into the target with no letup. TM60 Megahorn
25%
V TM The user suppresses the target and makes its move go last. TM60 Quash
25%
IV TM The user shoots a sinister flame at the target to inflict a burn. TM61 Will-O-Wisp
25%
V TM The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. TM62 Acrobatics
25%
IV TM The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. TM62 Silver Wind
25%
VIII TM An energy-draining punch. The user’s HP is restored by half the damage taken by the target. TM63 Drain Punch
25%
IV TM This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. TM63 Embargo
25%
VIII TM The power of this attack move is doubled if the user has been hurt by the target in the same turn. TM64 Avalanche
25%
IV TM The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. TM64 Explosion
25%
IV TM The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM65 Shadow Claw
25%
VIII TM The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. TM66 Thunder Fang
25%
VIII TM The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. TM67 Ice Fang
25%
IV TM The user recycles a held item that has been used in battle so it can be used again. TM67 Recycle
25%
V TM The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. TM67 Retaliate
25%
VII TM The user stabs the target with a sharp horn. This attack never misses. TM67 Smart Strike
25%
VIII TM The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. TM68 Fire Fang
25%
VIII TM The user tears at the target with blades formed by psychic power. Critical hits land more easily. TM69 Psycho Cut
25%
IV TM The user polishes its body to reduce drag. This sharply raises the Speed stat. TM69 Rock Polish
25%
VII TM This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. TM70 Aurora Veil
25%
VIII TM The user creates a bizarre area in which slower Pokémon get to move first for five turns. TM70 Trick Room
25%
IV TM The user stabs the target from below with sharpened stones. Critical hits land more easily. TM71 Stone Edge
25%
IV TM The power of this attack move is doubled if the user has been hurt by the target in the same turn. TM72 Avalanche
25%
V TM After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM72 Volt Switch
25%
IV TM The user launches a weak jolt of electricity that paralyzes the target. TM73 Thunder Wave
25%
IV TM The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. TM74 Gyro Ball
25%
VIII TM The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM74 Venoshock
25%
VIII TM The user makes a swift attack on the target's legs, which lowers the target's Speed stat. TM75 Low Sweep
25%
IV TM A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM75 Swords Dance
25%
VIII TM The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM76 Round
25%
IV TM The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. TM76 Stealth Rock
25%
V TM While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. TM76 Struggle Bug
25%
IV TM The user hypnotizes itself into copying any stat change made by the target. TM77 Psych Up
25%
VIII TM The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. TM78 Acrobatics
25%
V TM The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. TM78 Bulldoze
25%
IV TM If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. TM78 Captivate
25%
IV TM The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM79 Dark Pulse
25%
V TM The user blows its cold breath on the target. This attack always results in a critical hit. TM79 Frost Breath
25%
VIII TM The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. TM79 Retaliate
25%
IV TM Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM80 Rock Slide
25%
VIII TM After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM80 Volt Switch
25%
VIII TM The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. TM81 Bulldoze
25%
IV TM The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. TM81 X-Scissor
25%
V TM The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM82 Dragon Tail
25%
VI TM The target is infested and attacked for four to five turns. The target can't flee during this time. TM83 Infestation
25%
IV TM The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. TM83 Natural Gift
25%
VIII TM The user cuts its target with sharp shells. This may also lower the target’s Defense stat. TM83 Razor Shell
25%
V TM The user is roused, and its Attack and Sp. Atk stats increase. TM83 Work Up
25%
IV TM The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. TM84 Poison Jab
25%
IV TM The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM85 Dream Eater
25%
VIII TM The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. TM85 Snarl
25%
IV TM The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. TM86 Grass Knot
25%
VIII TM The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. TM86 Phantom Force
25%
IV TM The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. TM87 Swagger
25%
VIII TM The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. TM88 Grassy Terrain
25%
IV TM The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. TM88 Pluck
25%
VIII TM This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. TM89 Misty Terrain
25%
IV TM After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM89 U-Turn
25%
VIII TM The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. TM90 Electric Terrain
25%
IV TM The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. TM91 Flash Cannon
25%
VIII TM This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. TM91 Psychic Terrain
25%
VIII TM The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. TM92 Mystical Fire
25%
IV TM The user creates a bizarre area in which slower Pokémon get to move first for five turns. TM92 Trick Room
25%
VIII TM The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. TM93 Eerie Impulse
25%
V TM The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TM93 Wild Charge
25%
VIII TM A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. TM94 False Swipe
25%
VI TM The additional effects of this attack depend upon where it was used. TM94 Secret Power
25%
VIII TM The user attacks with a blade of air that slices even the sky. This may also make the target flinch. TM95 Air Slash
25%
V TM The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. TM95 Snarl
25%
VI TM This attack makes use of nature's power. Its effects vary depending on the user's environment. TM96 Nature Power
25%
VIII TM The user stabs the target with a sharp horn. This attack never misses. TM96 Smart Strike
25%
VIII TM The user swings its body around violently to inflict damage on everything in its vicinity. TM97 Brutal Swing
25%
VI TM The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM97 Dark Pulse
25%
VI TM Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. TM98 Power-Up Punch
25%
VIII TM Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. TM98 Stomping Tantrum
25%
VI TM The user damages opposing Pokémon by emitting a powerful flash. TM99 Dazzling Gleam
25%
III Key Item A convenient case that holds TMs and HMs. TM Case
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves. Toxic Plate
25%
VIII TR A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TR00 Swords Dance
25%
VIII TR The user drops onto the target with its full body weight. This may also leave the target with paralysis. TR01 Body Slam
25%
VIII TR The target is blasted by a huge volume of water launched under great pressure. TR03 Hydro Pump
25%
VIII TR The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TR05 Ice Beam
25%
VIII TR A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TR06 Blizzard
25%
VIII TR A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. TR07 Low Kick
25%
VIII TR The user sets off an earthquake that strikes every Pokémon around it. TR10 Earthquake
25%
VIII TR The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. TR12 Agility
25%
VIII TR The user takes a deep breath and focuses so that critical hits land more easily. TR13 Focus Energy
25%
VIII TR The user waggles a finger and stimulates its brain into randomly using nearly any move. TR14 Metronome
25%
VIII TR The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. TR17 Amnesia
25%
VIII TR The user drains the target's blood. The user's HP is restored by half the damage taken by the target. TR18 Leech Life
25%
VIII TR The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. TR19 Tri Attack
25%
VIII TR An all-out attack that becomes more powerful the less HP the user has. TR21 Reversal
25%
VIII TR Unsanitary sludge is hurled at the target. This may also poison the target. TR22 Sludge Bomb
25%
VIII TR The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. TR23 Spikes
25%
VIII TR The user rampages and attacks for two to three turns. The user then becomes confused. TR24 Outrage
25%
VIII TR The user materializes an odd psychic wave to attack the target. This attack does physical damage. TR25 Psyshock
25%
VIII TR The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. TR26 Endure
25%
VIII TR Using its tough and impressive horn, the user rams into the target with no letup. TR28 Megahorn
25%
VIII TR The user switches places with a party Pokémon in waiting and passes along any stat changes. TR29 Baton Pass
25%
VIII TR The user compels the target to keep using the move it encored for three turns. TR30 Encore
25%
VIII TR The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. TR31 Iron Tail
25%
VIII TR The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. TR32 Crunch
25%
VIII TR The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. TR33 Shadow Ball
25%
VIII TR Two turns after this move is used, a hunk of psychic energy attacks the target. TR34 Future Sight
25%
VIII TR The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. TR35 Uproar
25%
VIII TR The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. TR36 Heat Wave
25%
VIII TR The target is taunted into a rage that allows it to use only attack moves for three turns. TR37 Taunt
25%
VIII TR The user catches the target off guard and swaps its held item with its own. TR38 Trick
25%
VIII TR The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. TR39 Superpower
25%
VIII TR The user employs its psychic power to exchange Abilities with the target. TR40 Skill Swap
25%
VIII TR The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. TR41 Blaze Kick
25%
VIII TR The user lets loose a horribly echoing shout with the power to inflict damage. TR42 Hyper Voice
25%
VIII TR The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. TR43 Overheat
25%
VIII TR The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. TR44 Cosmic Power
25%
VIII TR The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. TR45 Muddy Water
25%
VIII TR The user hardens its body’s surface like iron, sharply raising its Defense stat. TR46 Iron Defense
25%
VIII TR The user slashes the target with huge sharp claws. TR47 Dragon Claw
25%
VIII TR The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TR48 Bulk Up
25%
VIII TR The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TR49 Calm Mind
25%
VIII TR The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. TR50 Leaf Blade
25%
VIII TR The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. TR51 Dragon Dance
25%
VIII TR The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. TR52 Gyro Ball
25%
VIII TR The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. TR53 Close Combat
25%
VIII TR The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. TR54 Toxic Spikes
25%
VIII TR The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. TR55 Flare Blitz
25%
VIII TR The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. TR56 Aura Sphere
25%
VIII TR The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. TR57 Poison Jab
25%
VIII TR The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TR58 Dark Pulse
25%
VIII TR The user slams a barrage of hard-shelled seeds down on the target from above. TR59 Seed Bomb
25%
VIII TR The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. TR60 X-Scissor
25%
VIII TR The target is attacked with a shock wave generated by the user’s gaping mouth. TR62 Dragon Pulse
25%
VIII TR The user attacks with a ray of light that sparkles as if it were made of gemstones. TR63 Power Gem
25%
VIII TR The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TR64 Focus Blast
25%
VIII TR The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TR65 Energy Ball
25%
VIII TR The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. TR66 Brave Bird
25%
VIII TR The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. TR67 Earth Power
25%
VIII TR The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. TR68 Nasty Plot
25%
VIII TR The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. TR70 Flash Cannon
25%
VIII TR The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. TR71 Leaf Storm
25%
VIII TR The user violently whirls its vines, tentacles, or the like to harshly lash the target. TR72 Power Whip
25%
VIII TR The user shoots filthy garbage at the target to attack. This may also poison the target. TR73 Gunk Shot
25%
VIII TR The user slams the target with its steel-hard head. This may also make the target flinch. TR74 Iron Head
25%
VIII TR The user stabs the target from below with sharpened stones. Critical hits land more easily. TR75 Stone Edge
25%
VIII TR The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. TR76 Stealth Rock
25%
VIII TR The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. TR77 Grass Knot
25%
VIII TR The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. TR78 Sludge Wave
25%
VIII TR The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. TR79 Heavy Slam
25%
VIII TR The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. TR80 Electro Ball
25%
VIII TR The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. TR81 Foul Play
25%
VIII TR The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. TR82 Stored Power
25%
VIII TR The user teleports using a strange power and switches places with one of its allies. TR83 Ally Switch
25%
VIII TR The user shoots boiling hot water at its target. This may also leave the target with a burn. TR84 Scald
25%
VIII TR The user is roused, and its Attack and Sp. Atk stats increase. TR85 Work Up
25%
VIII TR The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TR86 Wild Charge
25%
VIII TR The user crashes into its target while rotating its body like a drill. Critical hits land more easily. TR87 Drill Run
25%
VIII TR The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. TR88 Heat Crash
25%
VIII TR The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. TR89 Hurricane
25%
VIII TR The user plays rough with the target and attacks it. This may also lower the target's Attack stat. TR90 Play Rough
25%
VIII TR The user damages opposing Pokémon by emitting a powerful flash. TR92 Dazzling Gleam
25%
VIII TR The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. TR93 Darkest Lariat
25%
VIII TR The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. TR95 Throat Chop
25%
VIII TR The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. TR96 Pollen Puff
25%
VIII TR The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. TR97 Psychic Fangs
25%
VIII TR The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. TR98 Liquidation
25%
VIII Item Proof that you have completed the trial set by Uxie, the Being of Knowledge that lives in Lake Acuity. This item is needed to forge the Red Chain. Uxie's Claw
25%
IV Key Item An amazing device that can record a battle between friends or the battles at certain special battle facilities. Vs. Recorder
25%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Vulpix Candy
25%
III Key Item This is a tool for watering Berries you planted to make them grow more quickly. Wailmer Pail
25%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves. Waterium Z
25%
VII Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon. Water Memory
25%
VI Item An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it's weak to. Weakness Policy
25%
III Berry Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten. Wepear Berry
25%
VIII Key Item Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Glastrier. The hair is strong and very flexible. White Mane Hair
25%
VIII Key Item Mane hair that belonged to the King of Bountiful Harvests' beloved steed, Glastrier. The hair is strong and very flexible. White Mane Hair
25%
III Berry If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste. Wiki Berry
25%
IV Item An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves. Wise Glasses
25%
VIII Key Item A stone found in the Galar region with a mysterious power. It's said that your dreams come true if you find one. Wishing Star
25%
V Wonder Launcher An item that raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Accuracy
25%
V Wonder Launcher An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Defend
25%
V Wonder Launcher An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Sp. Def
25%
IV Battle Item An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. X Sp. Def
25%
V Wonder Launcher An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Special
25%
III Medicine A flute made from yellow glass that snaps Pokémon out of confusion. Yellow Flute
25%
IV Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves. Zap Plate
25%
III Medicine A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon. Zinc
25%
VIII Item A patch that allows a Pokémon with a regular Ability to have a rare Ability. Ability Patch
0%
V Wonder Launcher When used, it activates the Ability of an ally Pokémon. Ability Urge
0%
VIII Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly. Adamant Mint
0%
VII Item Using it makes wild Pokémon call for help a number of times. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once. Adrenaline Orb
0%
VI Key Item A compact device that automatically collects and records advice when a Trainer is out on an adventure. Adventure Rules
0%
III Berry If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste. Aguav Berry
0%
IV Mail Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. Air Mail
0%
VI Item Mulch to be used in a Berry field. An amazing Mulch with the effects of Rich, Surprise, and Boost Mulch. Amaze Mulch
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch. Apicot Berry
0%
VIII Item Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor. Armorite Ore
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Articuno Candy
0%
VIII Battle Item An item that makes moves less likely to strike a Pokémon during a battle. This effect disappears if the Pokémon leaves the battle. Aux Evasion
0%
VIII Battle Item An item that sharply boosts the defensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle. Aux Guard
0%
VIII Battle Item An item that sharply boosts the offensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle. Aux Power
0%
VIII Battle Item An item that sharply boosts the offensive and defensive stats of a Pokémon during a battle. These effects disappear if the Pokémon leaves the battle. Aux Powerguard
0%
IV Key Item A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it. Azure Flute
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack. Babiri Berry
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar. Bach's Food Tin
0%
VIII Item A ball of mud that has become stiff and hard. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act. Ball of Mud
0%
V Treasure A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops. Balm Mushroom
0%
VIII Key Item A favored food of Basculegion, a Pokémon that will bear you on its back. This food is crafted in an unusual way, from ingredients gathered via equally unusual methods. Basculegion Food
0%
VIII Key Item A favored food of Basculegion, a Pokémon that will bear you on its back. This food is crafted in an unusual way, from ingredients gathered via equally unusual methods. Basculegion Food
0%
VII Treasure A piece of colored glass. Waves have rounded its edges. It's slightly rough to the touch. Beach Glass
0%
III Mail A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it. Bead Mail
0%
VIII Item A cake made by combining beans with a Cake-Lure Base. These cakes are potently effective at attracting fish Pokémon, as well as bird Pokémon and their flying ilk. Bean Cake
0%
III Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions. Belue Berry
0%
II Treasure A very large and rare mushroom. It's popular with a certain class of collectors. Big Mushroom
0%
V Item An item to be held by a Pokémon. It's a band that increases the power of binding moves used by the holder. Binding Band
0%
II Berry A self-cure for confusion. Bitter Berry
0%
VIII Item A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon. Black Augurite
0%
VIII Item When combined with an Apricorn, this mysterious black stone can draw out the properties required to forge a Heavy Ball. Black Tumblestone
0%
IV Mail Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. Bloom Mail
0%
II Mail Sky-print Mail. Bluesky Mail
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar. Bob's Food Tin
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish. Boiled Egg
0%
VIII Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly. Bold Mint
0%
VI Item Mulch to be used in a Berry field. It increases the Berry harvest that can be grown by diligent watering. Boost Mulch
0%
VII Treasure A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one. Bottle Cap
0%
VIII Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly. Brave Mint
0%
IV Mail Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery. Brick Mail
0%
V Mail Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery. BridgeMail D
0%
V Mail Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery. BridgeMail M
0%
V Mail Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery. BridgeMail S
0%
V Mail Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery. BridgeMail T
0%
V Mail Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery. BridgeMail V
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste. Brittle Bones
0%
IV Mail Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. Bubble Mail
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves. Buginium Z
0%
VII Memory A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon. Bug Memory
0%
VIII Item A wildflower that can be found growing across the Hisui region. It does have medicinal properties, but it is so bitter that no wild Pokémon will eat it. Bugwort
0%
II Berry A self-cure for freezing Burnt Berry
0%
VIII Item A type of field provision that enhances the flavor of other foods it is mixed with. Cake Lure Base
0%
VIII Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly. Calm Mint
0%
VIII Item A sweet-fleshed truffle that is packed full of mysterious energy. It is one of the materials needed for crafting various items. Candy Truffle
0%
VIII Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly. Careful Mint
0%
VIII Item A fern used for crafting items made to be thrown. When these curled leaves are unfurled, they can serve as nature’s wrapping paper. Caster Fern
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Caterpie Candy
0%
V Item An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once. Cell Battery
0%
VII Treasure A small whitish stone picked up at the edge of the road. Chalky Stone
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Chansey Candy
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack. Charti Berry
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle. Chesto Berry
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack. Chilan Berry
0%
VIII Item A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious. Chipped Pot
0%
VIII Item A dumpling that will make a Pokémon become fixated on a move in battle. The Pokémon will deal more damage when using that move but will take more damage as well. Choice Dumpling
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack. Chople Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Clefairy Candy
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack. Coba Berry
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular. Coconut Milk
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack. Colbur Berry
0%
V Treasure A shard that fell to the ground when a comet approached. It can be sold at a high price to shops. Comet Shard
0%
III Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions. Cornn Berry
0%
VII Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Defense. Courage Candy
0%
VII Candy A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Sp. Defense. Courage Candy L
0%
VII Candy A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Sp. Defense. Courage Candy XL
0%
VIII Item A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious. Cracked Pot
0%
VIII Key Item A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station. Crown Pass
0%
VIII Key Item A pass to go to the Crown Tundra. Show it to the rail staff at Wedgehurst Station. Crown Pass
0%
VIII Item Translucent crystals that are beloved by Pokémon bearing a resemblance to grass, plants, or minerals. They will gather wherever a lump of this salt is thrown. Crunchy Salt
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Cubone Candy
0%
IV Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it's in a pinch. Custap Berry
0%
IV Item A fertilizer to be spread on soft soil. It slows the growth of Berries and causes the soil to dry slower. Damp Mulch
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves. Darkinium Z
0%
VII Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon. Dark Memory
0%
IV Item It holds Pokéathlon records. Data Card 1
0%
VIII Item Honey that sparkles with an amber hue. It is beloved by bug Pokémon and Pokémon with fairylike charms, so they will gather wherever a comb of it is thrown. Dazzling Honey
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Decidueye's Spirit Shackle to a Z-Move. Decidium Z
0%
VI Key Item A device made by Devon Corporation that provides oxygen to users during the use of Dive. Devon Scuba Gear
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Diglett Candy
0%
V Wonder Launcher It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn. Dire Hit 2
0%
V Wonder Launcher It can be used many times to greatly raise a Pokémon's critical-hit ratio. It wears off if the Pokémon is withdrawn. Dire Hit 3
0%
VIII Item Mushrooms that, when consumed, sharpen the eater’s focus. They make it easier to land critical hits and are one of the materials needed for crafting Dire Hits. Direshroom
0%
VI Item This special coupon allows you to buy items at a discount when you are shopping at a boutique. Discount Coupon
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Doduo Candy
0%
VIII Item Mushrooms that, when consumed, make the eater feel nimble and agile as a fleeting shadow. They are one of the materials needed for crafting Aux Evasions. Doppel Bonnets
0%
VII Memory A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon. Dragon Memory
0%
V Key Item A skull of a Pokémon that was said to have braved the angry waters to fly around the world. Dragon Skull
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Dratini Candy
0%
III Mail A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it. Dream Mail
0%
V Key Item The Xtransceiver found at the Nimbasa City amusement park. Dropped Item
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Drowzee Candy
0%
VIII Treasure A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch. DS Sounds
0%
III Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions. Durin Berry
0%
VIII Item An item that causes Pokémon to appear from the Watchtower Lair in the Wild Area until the end of the day. Dynamax Crystal
0%
VIII Item Mysterious ore that can be obtained in the Max Lair. Something good will happen if you give it to a collector in the Crown Tundra. Dynite Ore
0%
II Key Item May use at Goldenrod trade corner. Egg Ticket
0%
VIII Item An item to be held by a Pokémon. When the holder's stats are lowered, it will be switched out of battle. Eject Pack
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Ekans Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Electabuzz Candy
0%
VII Memory A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon. Electric Memory
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves. Electrium Z
0%
VIII Key Item A letter of recommendation that you'll need in order to participate in the Gym Challenge. Endorsement
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP. Enigma Berry
0%
IV Key Item A crystal ball that was excavated from the ground. It's a very beautiful stone that is covered with bits of rock and earth. Enigma Stone
0%
VII Key Item A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8. Enigmatic Card
0%
VI Key Item A flute that can be used to summon Latios or Latias no matter where you are. Eon Flute
0%
II Mail Eevee-print Mail. Eon Mail
0%
VIII Item A type of ice beloved by the Lord of the Tundra, Avalugg. This ice is said to be fragments of ancient Avalugg that lived long ago. Eternal Ice
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Exeggcute Candy
0%
VIII Candy A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points. Exp. Candy L
0%
VIII Candy A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points. Exp. Candy M
0%
VIII Candy A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points. Exp. Candy S
0%
VIII Candy A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points. Exp. Candy XL
0%
VIII Candy A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points. Exp. Candy XS
0%
VIII Key Item A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm. Exp. Charm
0%
VIII Key Item A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm. Exp. Charm
0%
III Mail A piece of Mail featuring a gorgeous, extravagant print. It is to be held by a Pokémon. Fab Mail
0%
VII Memory A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon. Fairy Memory
0%
III Key Item Stores information on famous people for instant recall. Fame Checker
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen. Fancy Apple
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Farfetch'd Candy
0%
V Mail Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery. Favored Mail
0%
VII Item A ticket that allows you to host a mission in Festival Plaza. Festival Ticket
0%
VII Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon. Fighting Memory
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves. Fightinium Z
0%
IV Mail Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. Flame Mail
0%
V Item An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held. Float Stone
0%
II Mail Flower-print Mail. Flower Mail
0%
III Item A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon. Fluffy Tail
0%
VII Memory A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon. Flying Memory
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves. Flyinium Z
0%
VII Key Item A bag to carry ingredients gathered during Mallow's trial in the jungle. Forage Bag
0%
VIII Item A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Woods, Kleavor. Forest Balm
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness. Fresh Cream
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. It's been a while since it was fried, so it's gotten greasy. Fried Food
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel. Fruit Bunch
0%
IV Key Item A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently. Galactic Key
0%
VIII Item A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy. Galarica Cuff
0%
VIII Item A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It's a material for an accessory for a certain Pokémon. Galarica Twig
0%
VIII Item A wreath made from woven-together Galarica Twigs. Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy. Galarica Wreath
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch. Ganlon Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Gastly Candy
0%
IV Key Item A music player that allows you to listen to nostalgic songs. It's operated with the flip of a single switch. GB Sounds
0%
VIII Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly. Gentle Mint
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Geodude Candy
0%
VII Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon. Ghost Memory
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic. Gigantamix
0%
III Mail A piece of Mail featuring a cute Pikachu print. It is to be held by a Pokémon. Glitter Mail
0%
II Berry A self-restore item (30HP). Gold Berry
0%
VII Treasure A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one. Gold Bottle Cap
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Goldeen Candy
0%
VII Berry A Berry that calms wild Pokémon you're trying to catch drastically when given to them. Golden Nanab Berry
0%
VII Berry A Berry that makes you drastically more likely to get an item when given to Pokémon you're trying to catch. Golden Pinap Berry
0%
II Treasure A mysterious leaf. No trees with this leaf have been found yet. Gold Leaf
0%
IV Item A fertilizer to be spread on soft soil. It ups the number of times new plants grow where mature plants withered. Gooey Mulch
0%
VIII Item A cake made by combining grains with a Cake-Lure Base. These cakes are potently effective at attracting Pokémon that dwell and wander among the fields. Grain Cake
0%
V Key Item An important letter that Wingull delivers. Gram
0%
IV Mail Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. Grass Mail
0%
III Item An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it. Green Scarf
0%
V Mail Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery. Greet Mail
0%
III Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points. Grepa Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Grimer Candy
0%
VIII Item Mysterious dust that can raise the effort level for one of a Pokémon’s stats. It can be used to raise effort levels only up to level three, however. Grit Dust
0%
VIII Item Mysterious gravel that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level is at least level three and no greater than level five. Grit Gravel
0%
VIII Item A mysterious pebble that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level is at least level six and no greater than level eight. Grit Pebble
0%
VIII Item A mysterious rock that can raise the effort level for one of a Pokémon’s stats. It can be used only if the effort level has already reached level nine. Grit Rock
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves. Groundium Z
0%
VII Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon. Ground Memory
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Growlithe Candy
0%
IV Item A fertilizer to be spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster. Growth Mulch
0%
V Key Item A handkerchief dropped by a regular at the Café Warehouse. It smells faintly like a Pokémon. Grubby Hanky
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack. Haban Berry
0%
III Mail A piece of Mail featuring a cute Wingull print. It is to be held by a Pokémon. Harbor Mail
0%
VIII Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly. Hasty Mint
0%
VII Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's HP. Health Candy
0%
VII Candy A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's HP. Health Candy L
0%
VII Candy A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's HP. Health Candy XL
0%
IV Mail Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. Heart Mail
0%
VIII Item Beautiful stalks of rice bursting with life. Pokémon that dwell and wander among the fields love these grains and will gather wherever the stalks are thrown. Hearty Grains
0%
VIII Key Item Strange earbuds that allow you to freely control the volume of various sounds. Hi-tech Earbuds
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Hitmonchan Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Hitmonlee Candy
0%
VI Key Item A device that allows users to receive and view hologram clips at any time. It's also used to chat with others. Holo Caster
0%
VIII Item A baked treat made from Berries and other ingredients, which is often eaten in regions such as Galar. It is beloved by a surprising number of Pokémon. Hometown Muffin
0%
III Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points. Hondew Berry
0%
VIII Item A cake made by combining honey with a Cake-Lure Base. These cakes are potently effective at attracting bug Pokémon and also those with fairylike charms. Honey Cake
0%
VI Key Item A precious symbol that is awarded only to an individual who has done great things for the Kalos region. Honor of Kalos
0%
VIII Berry A Berry that can be fed to a Pokémon to restore its PP. If a wild Pokémon eats one of these Berries, that Pokémon’s reactions will be dulled. Hopo Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Horsea Candy
0%
III Berry If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste. Iapapa Berry
0%
II Berry A self-cure for a burn. Ice Berry
0%
VII Memory A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon. Ice Memory
0%
VIII Key Item Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a field covered in snow. Iceroot Carrot
0%
VIII Key Item Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a field covered in snow. Iceroot Carrot
0%
VII Key Item The Normalium Z you were entrusted with by Ilima. You were asked to place it on the pedestal at the back of Verdant Cavern. Ilima's Normalium Z
0%
VIII Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly. Impish Mint
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Incineroar's Darkest Lariat to a Z-Move. Incinium Z
0%
V Mail Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery. Inquiry Mail
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry. Instant Noodles
0%
VI Key Item A rather curious stone that might appear valuable to some. It's all in the eye of the beholder. Intriguing Stone
0%
VIII Item Mushrooms that, when consumed, make the body of the eater grow tougher. They boost endurance and are one of the materials needed for crafting Aux Guards. Iron Barktongue
0%
VIII Item A naturally occurring hunk of iron. Such ore is needed to make the requisite parts of numerous Poké Ball varieties, such as the clasp that holds the ball shut. Iron Chunk
0%
V Wonder Launcher When used, it causes an ally Pokémon to drop a held item. Item Drop
0%
V Wonder Launcher When used, it causes an ally Pokémon to use its held item. Item Urge
0%
IV Berry A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt. Jaboca Berry
0%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Johto Room at Ramanas Park. Johto Slate
0%
VIII Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly. Jolly Mint
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Jynx Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Kabuto Candy
0%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Kanto Room at Ramanas Park. Kanto Slate
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack. Kasib Berry
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack. Kebia Berry
0%
VI Berry If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move. Kee Berry
0%
III Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points. Kelpsy Berry
0%
III Key Item A key that opens a door inside Sea Mauville. Key to Room
0%
VIII Item The king of herbs, glittering and brilliant. Combining this herb with other materials needed to make medicines will boost their efficacy. King's Leaf
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Koffing Candy
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Kommo-o's Clanging Scales to a Z-Move. Kommonium Z
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Krabby Candy
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch. Lansat Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Lapras Candy
0%
VIII Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly. Lax Mint
0%
VII Treasure A letter written on a leaf. Something is written using Pikachu's/Eevee's footprints. Leaf Letter
0%
VII Key Item A Poké Ball with a Pokémon that lost its Trainer inside. It seems to be from Ula'ula Island. Left Poké Ball
0%
VIII Key Item A mysterious clue that Peony seems to have dropped. There's a photo attached to it showing a shining hole opening above the Max Lair. Legendary Clue?
0%
VIII Key Item A mysterious clue that Peony seems to have dropped. There's a photo attached to it showing a shining hole opening above the Max Lair. Legendary Clue?
0%
VIII Key Item A clue about the King of Bountiful Harvests. It's written by Peony, and an old photo is attached to it. Legendary Clue 1
0%
VIII Key Item A clue about the King of Bountiful Harvests. It's written by Peony, and an old photo is attached to it. Legendary Clue 1
0%
VIII Key Item A clue about the legend of giants. It's written by Peony and has unique drawings. Legendary Clue 2
0%
VIII Key Item A clue about the legend of giants. It's written by Peony and has unique drawings. Legendary Clue 2
0%
VIII Key Item A clue about the legend of Bird Pokémon. It's written by Peony and has a unique drawing. Legendary Clue 3
0%
VIII Key Item A clue about the legend of Bird Pokémon. It's written by Peony and has a unique drawing. Legendary Clue 3
0%
VI Key Item A rather chic-looking case for carrying contact lenses. Lens Case
0%
V Key Item A special pass to go to Liberty Garden. Board the ship in Castelia City. Liberty Pass
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Lickitung Candy
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch. Liechi Berry
0%
V Mail Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery. Like Mail
0%
VIII Item A string exuding a mysterious energy that makes you feel a strange sense of connection. It’s loved by certain Pokémon. Linking Cord
0%
II Mail Dratini-print Mail. LiteblueMail
0%
IV Key Item A sturdy Capsule that can only be opened with a special key. Lock Capsule
0%
VII Treasure A single earring that somebody dropped. Lone Earring
0%
VIII Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly. Lonely Mint
0%
VI Key Item A ticket that was handmade by Looker. It's decorated with a liberal amount of glittery paint. Looker Ticket
0%
II Key Item The Mime Jr. doll that was lost by the Copycat. Lost Item
0%
VIII Key Item A satchel that someone dropped. Lost Satchel
0%
VIII Key Item A satchel that someone dropped. Lost Satchel
0%
II Mail Heart-print Mail. Lovely Mail
0%
VIII Item A heart-shaped sweet. When a Milcery holds this, it spins around happily. Love Sweet
0%
VI Item An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once. Luminous Moss
0%
VII Z-Crystal It converts Z-Power into crystals that upgrade Lunala's Moongeist Beam to an exclusive Z-Move. Lunalium Z
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Lycanroc's Stone Edge to a Z-Move. Lycanium Z
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Machop Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Magikarp Candy
0%
III Key Item A medal-like item in the same shape as Team Magma's mark. Magma Emblem
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Magmar Candy
0%
IV Key Item A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it. Magma Stone
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Magnemite Candy
0%
III Berry If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste. Mago Berry
0%
III Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions. Magost Berry
0%
VII Key Item A rather chic-looking case for carrying lipsticks. Makeup Bag
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Mankey Candy
0%
VI Berry If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move. Maranga Berry
0%
VII Treasure A round glass marble. You can see colored glass inside the transparent marble. Marble
0%
VIII Key Item A mysterious and unique charm that increases the chance of finding a Pokémon with a mark. Mark Charm
0%
VIII Key Item A mysterious and unique charm that increases the chance of finding a Pokémon with a mark. Mark Charm
0%
VIII Item A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lady of the Ridge, Lilligant. Marsh Balm
0%
VII Item A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts even longer. Max Lure
0%
III Mail A piece of Mail featuring a cute Magnemite print. It is to be held by a Pokémon. Mech Mail
0%
V Key Item A box-shaped machine that stores Medals and Medal information. Medal Box
0%
VIII Item Required for crafting medicinal compounds. This vegetable is found growing across the Hisui region and is also known as the wayfarer’s friend. Medicinal Leek
0%
VI Key Item This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. Mega Bracelet
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Meltan Candy
0%
IV Key Item A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago. Member Card
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Meowth Candy
0%
VI Key Item One of the fragments of a Meteorite from Granite Cave. It's faintly warm to the touch. Meteorite Shard
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Mew Candy
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Mew's Psychic to a Z-Move. Mewnium Z
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Mewtwo Candy
0%
IV Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it's in a pinch Micle Berry
0%
VII Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Attack. Mighty Candy
0%
VII Candy A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Attack. Mighty Candy L
0%
VII Candy A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Attack. Mighty Candy XL
0%
VIII Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly. Mild Mint
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Mimikyu's Play Rough to a Z-Move. Mimikium Z
0%
II Berry A self-awakening for sleep. Mint Berry
0%
II Berry Cures all status problems. Miracle Berry
0%
II Mail Mew-print Mail. Mirage Mail
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they're added to. Mixed Mushrooms
0%
VIII Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly. Modest Mint
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Moltres Candy
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness. Moomoo Cheese
0%
II Mail Ditto-print Mail. Morph Mail
0%
IV Mail Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery. Mosaic Mail
0%
VIII Item A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Hollow, Electrode. Mountain Balm
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Mr. Mime Candy
0%
IV Item An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves. Muscle Band
0%
VIII Item A cake made by combining mushrooms with a Cake-Lure Base. These cakes are potently effective at attracting the more monstrous Pokémon, as well as dragon Pokémon. Mushroom Cake
0%
II Mail Natu-print mail. Music Mail
0%
VIII Item A mysterious balm to be used when battling Arceus. Mysterious Balm
0%
VIII Treasure A large shard that emanates an enigmatic power. Inside the shard, you can see a pattern that looks like Ramanas roses. Mysterious Shard L
0%
VIII Treasure A small shard that emanates an enigmatic power. Inside the shard, you can see a pattern that looks like Ramanas roses. Mysterious Shard S
0%
II Berry A self-restore for PP. Mystery Berry
0%
III Key Item A ticket required to board the ship to Navel Rock. MysticTicket
0%
VIII Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly. Naive Mint
0%
VIII Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly. Naughty Mint
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Nidoran♀ Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Nidoran♂ Candy
0%
VII Key Item A machine to fuse Necrozma, which needs light, and Lunala. N-Lunarizer
0%
VII Key Item A machine to fuse Necrozma, which needs light, and Solgaleo. N-Solarizer
0%
IV Key Item A letter from Professor Oak. Written in it is a request for you to go to Route 224. Oak's Letter
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack. Occa Berry
0%
IV Key Item An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town. Old Charm
0%
VIII Key Item A stab-bound journal that once had pages torn from it. All the pages have been collected and restored. Old Journal
0%
VIII Key Item A stab-bound journal that once had pages torn from it. All the pages have been collected and restored. Old Journal
0%
VIII Key Item A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you. Old Letter
0%
VIII Key Item A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you. Old Letter
0%
III Key Item A faded sea chart that shows the way to a certain island. Old Sea Map
0%
VIII Key Item Part of a series of old poems that have been unearthed around the Hisui region. Judging from the handwriting, it appears they were all written by the same person. Old Verse
0%
VIII Key Item Part of a series of old poems that have been unearthed around the Hisui region. Judging from the handwriting, it appears they were all written by the same person. Old Verse
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Omanyte Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Onix Candy
0%
III Mail A piece of Mail featuring a cute Zigzagoon print. It is to be held by a Pokémon. Orange Mail
0%
VIII Key Item An ore of mysterious power, spoken of in ancient myths and said to contain the power of almighty Sinnoh itself. Origin Ore
0%
VIII Key Item An ore of mysterious power, spoken of in ancient myths and said to contain the power of almighty Sinnoh itself. Origin Ore
0%
V Key Item An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery. Oval Charm
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking. Packaged Curry
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild. Pack of Potatoes
0%
VI Key Item Tickets for two to the astronomical show being held at the Mossdeep Space Center. Pair of Tickets
0%
III Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions. Pamtre Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Paras Candy
0%
II Key Item A pass required for riding the Magnet Train. It allows you to ride whenever and however much you'd like. Pass
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack. Passho Berry
0%
V Item A mysterious orb containing the power of the Unova region, to be used when generating Pass Power. Pass Orb
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry. Pasta
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack. Payapa Berry
0%
VIII Item A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon. Peat Block
0%
VIII Item Extremely spicy but also highly nutritious. This herb is used as a material for crafting items that can restore PP to Pokémon or boost their stats. Pep-Up Plant
0%
V Key Item A permit that is needed to enter the Nature Preserve. Not many know about it. Permit
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch. Petaya Berry
0%
VII Medicine Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon. Pewter Crunchies
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move. Pikashunium Z
0%
III Item An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it. Pink Scarf
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Pinsir Candy
0%
V Key Item A card key needed to enter the password inside the Plasma Frigate. Plasma Card
0%
VIII Item Large, juicy beans that grow in pods. These beans are beloved by fish Pokémon, as well as bird Pokémon and their flying ilk, so throw one and they will gather around. Plump Beans
0%
IV Key Item A card that lists how many Battle Points you have earned. Point Card
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves. Poisonium Z
0%
VII Memory A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon. Poison Memory
0%
VI Key Item A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks. Pokéblock Kit
0%
VII Key Item A device that allows you to access the Pokémon storage system. There are some places where it won't work. Pokémon Box Link
0%
IV Key Item A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk. Poké Radar
0%
VIII Treasure A wooden toy carved in the image of a Pokémon. It can be sold to the general store. Pokéshi Doll
0%
VII Treasure A ball made of mud. It had been polished for such a long time that the surface is very shiny. Polished Mud Ball
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Poliwag Candy
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Ponyta Candy
0%
VIII Item A sea vegetable used for crafting Scatter Bangs. If you wrap it up so that the air has no way to escape, then deal it a sharp blow, it produces a loud popping noise. Pop Pod
0%
II Mail Mail featuring the holder's likeness. Portraitmail
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Porygon Candy
0%
III Key Item Stores Berry Powder made using a Berry Crusher. Powder Jar
0%
VI Key Item This pass serves as an ID card for gaining access to the power plant that lies along Route 13. Power Plant Pass
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. If you're unsure about what to cook, you can't go wrong with some burger. Precooked Burger
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Primarina's Sparkling Aria to a Z-Move. Primarium Z
0%
VI Key Item A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago. Prison Bottle
0%
VII Key Item The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself. Professor's Mask
0%
VI Key Item A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper. Prof's Letter
0%
V Key Item A lovely case to store colorful Props for your Pokémon to wear in a musical. Prop Case
0%
VII Item An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target. Protective Pads
0%
II Berry A self-cure for paralysis. PRZCureBerry
0%
II Berry A self-cure for poison. PSNCureBerry
0%
VII Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon. Psychic Memory
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Psyduck Candy
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish. Pungent Root
0%
III Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points. Qualot Berry
0%
VII Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Speed. Quick Candy
0%
VII Candy A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Speed. Quick Candy L
0%
VII Candy A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Speed. Quick Candy XL
0%
VIII Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly. Quiet Mint
0%
III Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions. Rabuta Berry
0%
VIII Key Item A single petal that the King of Bountiful Harvests gave you. It radiates faint light. Radiant Petal
0%
VIII Key Item A single petal that the King of Bountiful Harvests gave you. It radiates faint light. Radiant Petal
0%
III Key Item For ferries serving Vermilion and the Sevii Islands. Rainbow Pass
0%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Rainbow Room at Ramanas Park. Rainbow Slate
0%
VIII Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly. Rash Mint
0%
III Item An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it. Red Scarf
0%
VIII Key Item Reins that people presented to the king. They enhance Calyrex’s power over bountiful harvests and unite Calyrex with its beloved steed. Reins of Unity
0%
VIII Key Item Reins that people presented to the king. They enhance Calyrex’s power over bountiful harvests and unite Calyrex with its beloved steed. Reins of Unity
0%
VIII Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly. Relaxed Mint
0%
V Treasure A heavy bracelet made by an ancient civilization about three thousand years ago. Relic Band
0%
V Treasure A copper coin used by an ancient civilization about three thousand years ago. Relic Copper
0%
V Treasure A heavy crown made by an ancient civilization about three thousand years ago. Relic Crown
0%
V Treasure A gold coin used by an ancient civilization about three thousand years ago. Relic Gold
0%
V Treasure A silver coin used by an ancient civilization about three thousand years ago. Relic Silver
0%
V Treasure A stone figurine made by an ancient civilization about three thousand years ago. Relic Statue
0%
V Treasure A fragile vase made by an ancient civilization about three thousand years ago. Relic Vase
0%
V Mail Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery. Reply Mail
0%
V Wonder Launcher When used, it restores any stat changes of an ally Pokémon. Reset Urge
0%
III Mail A piece of Mail featuring a print of three cute Pokémon. It is to be held by a Pokémon. Retro Mail
0%
V Key Item A looking glass that reveals the truth. It's a mysterious glass that returns a Pokémon to its original shape. Reveal Glass
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Rhyhorn Candy
0%
VI Item Mulch to be used in a Berry field. It increases the Berry harvest without the need for particularly diligent care. Rich Mulch
0%
V Item An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it. Ring Target
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves. Rockium Z
0%
VII Memory A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon. Rock Memory
0%
VI Key Item Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks. Roller Skates
0%
VIII Item An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect. Room Service
0%
VI Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack. Roseli Berry
0%
VII Rotom Power Reduces the prices of products at Poké Marts by half. Roto Bargain
0%
VII Rotom Power Raises all stats of your battling Pokémon. Roto Boost
0%
VII Rotom Power Increases the chance to catch Pokémon a lot. Roto Catch
0%
VII Rotom Power Increases the chance of encountering high-level wild Pokémon a lot for a certain period of time. Roto Encounter
0%
VII Rotom Power Increases the Exp. Points your Pokémon receive after a battle a little. Roto Exp. Points
0%
VII Rotom Power Helps Pokémon in your party grow friendly faster. Roto Friendship
0%
VII Rotom Power Helps Eggs hatch faster. Roto Hatch
0%
VIII Key Item This bike can be combined with the Pokémon Rotom to not only do a turbo boost but also run on the water. Rotom Bike
0%
VIII Key Item A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within. Rotom Catalog
0%
VIII Key Item A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within. Rotom Catalog
0%
VII Rotom Power Triples the prize money you receive after a battle. Roto Prize Money
0%
VII Rotom Power Prevents you from encountering wild Pokémon for a certain period of time. Roto Stealth
0%
IV Berry A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt. Rowap Berry
0%
V Mail Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery. RSVP Mail
0%
III Key Item An exquisite, red-glowing gem that symbolizes passion. Ruby
0%
VIII Item It is said that a hero used this shield to halt a terrible disaster in ancient times. But it's grown rusty and worn. Rusted Shield
0%
VIII Item It is said that a hero used this sword to halt a terrible disaster in ancient times. But it's grown rusty and worn. Rusted Sword
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch. Salac Berry
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy. Salad Mix
0%
VIII Item A cake made by combining salt with a Cake-Lure Base. These cakes are potently effective at attracting Pokémon that bear a resemblance to grass, plants, or minerals. Salt Cake
0%
VIII Item This bitter root, originally native to sandy beaches, can now be raised even in frozen soil. It is pickled to make a sweet and spicy treat known as Twice-Spiced Radishes. Sand Radish
0%
III Key Item A brilliant blue gem that symbolizes honesty. Sapphire
0%
VIII Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly. Sassy Mint
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating. Sausages
0%
III Key Item A device found inside Sea Mauville. Scanner
0%
VIII Item When thrown at the ground, these balls produce a loud noise and scare off weak Pokémon in the area, sending them running. Scatter Bang
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Scyther Candy
0%
VIII Item A rare seed that can be given to the captain of the Security Corps to have a Pokémon master a move so it can be used in the agile style or strong style. Seed of Mastery
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Seel Candy
0%
VIII Mint When a Pokémon smells this mint, all of its stats will grow at an equal rate. Serious Mint
0%
VIII Key Item Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a gloomy field. Shaderoot Carrot
0%
VIII Key Item Produce that the King of Bountiful Harvests' beloved steed likes to eat. It grew in a gloomy field. Shaderoot Carrot
0%
III Mail A piece of Mail featuring a cute Duskull print. It is to be held by a Pokémon. Shadow Mail
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Shellder Candy
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack. Shuca Berry
0%
II Treasure A mysterious leaf. No trees with this leaf have been found yet. Silver Leaf
0%
VII Berry A Berry that calms wild Pokémon you're trying to catch when given to them. Silver Nanab Berry
0%
VII Berry A Berry that makes it easier to catch Pokémon when given to them. Silver Razz Berry
0%
VIII Item When combined with an Apricorn, this mysterious sky-blue stone can draw out the properties required to forge a Feather Ball. Sky Tumblestone
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Slowpoke Candy
0%
II Key Item A very tasty tail of something. It can be sold at a high price to shops. Slowpoke Tail
0%
VII Treasure A small bouquet that was made with heart and soul for a single Trainer. Small Bouquet
0%
VII Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Attack. Smart Candy
0%
VII Candy A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Sp. Attack. Smart Candy L
0%
VII Candy A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Sp. Attack. Smart Candy XL
0%
VIII Item When thrown at the ground, these balls produce a cloud of fine powder that will reduce visibility in the area and keep wild Pokémon from noticing you. Smoke Bomb
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. When a Slowpoke's tail falls off, it grows back quickly. Smoke-Poke Tail
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Snorlax Candy
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Snorlax's Giga Impact to a Z-Move. Snorlium Z
0%
VI Item An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once. Snowball
0%
VIII Item A hard ball made of compressed snow. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act. Snowball
0%
VIII Item A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Tundra, Avalugg. Snow Balm
0%
IV Mail Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. Snow Mail
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Solgaleo's Sunsteel Strike to a Z-Move. Solganium Z
0%
VIII Key Item Professor Sonia's published writings. Her new discoveries about the Galar region's legends are recorded in this enjoyable read. Sonia's Book
0%
VIII Key Item Professor Sonia's published writings. Her new discoveries about the Galar region's legends are recorded in this enjoyable read. Sonia's Book
0%
VIII Item A tuber used for crafting Smoke Bombs. It can be mashed for use in cooking, but it can also be dried and ground to produce a fine powder. Sootfoot Root
0%
VIII Treasure A slate overflowing with enigmatic energy. You can feel a strong connection between it and the Soul Room at Ramanas Park. Soul Slate
0%
VIII Item A mysterious balm that somehow has the power to calm Palkia in its frenzy. Space Balm
0%
IV Mail Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. Space Mail
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Spearow Candy
0%
III Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions. Spelon Berry
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient's hot flavor. Spice Mix
0%
VIII Item An Apricorn that’s had its insides eaten. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act. Spoiled Apricorn
0%
VIII Item A large and well-ripened mushroom. It is beloved by the more monstrous Pokémon, as well as dragon Pokémon, so they will gather wherever one is thrown. Springy Mushroom
0%
VI Key Item A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil. Sprinklotad
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Squirtle Candy
0%
IV Item A fertilizer to be spread on soft soil. It extends the time ripened Berries remain on their plants before falling. Stable Mulch
0%
III Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch. Starf Berry
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Staryu Candy
0%
VIII Item When used in the field, this spray muffles the sound of your footsteps and makes wild Pokémon less likely to notice you for a short time. Stealth Spray
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves. Steelium Z
0%
IV Mail Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. Steel Mail
0%
VII Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon. Steel Memory
0%
VIII Item A ball of some kind of sticky substance. Hitting a Pokémon with one may stun the Pokémon, creating an opening for you to act. Sticky Glob
0%
III Key Item A key that opens the storage hold inside Sea Mauville. Storage Key
0%
IV Key Item The key to Team Galactic's sinister warehouse located at the edge of Veilstone City. Storage Key
0%
VI Key Item An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region. Strange Souvenir
0%
VII Treasure A thin small spring. It's totally stretched out, and what it's used for is unknown. Stretchy Spring
0%
VIII Key Item A card that increases the selection in boutiques and hair salons. Style Card
0%
VIII Key Item A card that increases the selection in boutiques and hair salons. Style Card
0%
IV Key Item A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears. Suite Key
0%
VII Item A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer. Super Lure
0%
II Mail Lapras-print Mail. Surf Mail
0%
VII Key Item A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere. Surge Badge
0%
VI Item Mulch to be used in a Berry field. It causes strange, sudden mutations based on the combination of Berries. Surprise Mulch
0%
VIII Item A mysterious charm that holds the power to protect a person from fainting while out in the field. This type of charm comes in five different colors. Survival Charm
0%
VIII Item When eaten, this curious snack temporarily swaps a Pokémon’s offensive stats with its defensive stats. Swap Snack
0%
VIII Item Mushrooms that, when consumed, cause the muscles to swell. They imbue the eater with strength and are one of the materials needed for crafting Aux Powers. Swordcap
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack. Tanga Berry
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades the tapu's Nature's Madness to a Z-Move. Tapunium Z
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Tauros Candy
0%
III Key Item A TV set tuned to an advice program for Trainers. Teachy TV
0%
VIII Item A mysterious charm that tends to be lost before any other item when you faint in the field. This type of charm comes in five different colors. Tempting Charm
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Tentacool Candy
0%
VII Item An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability. Terrain Extender
0%
V Mail Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery. Thanks Mail
0%
VIII Item Raises Sp. Atk when a Pokémon uses a sound-based move. Throat Spray
0%
VIII Item A mysterious balm that somehow has the power to calm Dialga in its frenzy. Time Balm
0%
VIII Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly. Timid Mint
0%
VIII Curry Ingredients One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor. Tin of Beans
0%
II Treasure A very small and rare mushroom. It's popular with a certain class of collectors. Tiny Mushroom
0%
VII TM The user assists an ally by boosting the power of that ally's attack. TM03 Helping Hand
0%
VIII TM Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. TM07 Pin Missile
0%
VI TM The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. TM100 Confide
0%
VIII TM The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. TM37 Beat Up
0%
VIII TM The user assists an ally by boosting the power of that ally's attack. TM41 Helping Hand
0%
VIII TM If opposing Pokémon know any move also known by the user, they are prevented from using it. TM44 Imprison
0%
VIII TM This attack move varies in power and type depending on the weather. TM46 Weather Ball
0%
VIII TM The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. TM47 Fake Tears
0%
VIII TM The user traps the target inside a harshly raging sandstorm for four to five turns. TM49 Sand Tomb
0%
III TM The user steals the effects of any attempts to use a healing or stat-changing move. TM49 Snatch
0%
VIII TM The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. TM53 Mud Shot
0%
VIII TM The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. TM57 Payback
0%
VIII TM If the target has already taken some damage in the same turn, this attack’s power is doubled. TM58 Assurance
0%
VIII TM The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. TM60 Power Swap
0%
VIII TM The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. TM61 Guard Swap
0%
VIII TM The user exchanges Speed stats with the target. TM62 Speed Swap
0%
IV TM The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. TM66 Payback
0%
VIII TM The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. TM71 Wonder Room
0%
VIII TM The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. TM72 Magic Room
0%
VIII TM A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. TM73 Cross Poison
0%
VIII TM This relentless attack does massive damage to a target affected by status conditions. TM77 Hex
0%
VIII TM The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. TM82 Electroweb
0%
VIII TM The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. TM84 Tail Slap
0%
VIII TM The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. TM87 Draining Kiss
0%
VIII TM The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. TM99 Breaking Swipe
0%
VI Key Item A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time. TMV Pass
0%
VIII Key Item An old, stab-bound diary in a traditional style. It has been torn and is missing the latter half of its pages. Torn Journal
0%
VIII Key Item An old, stab-bound diary in a traditional style. It has been torn and is missing the latter half of its pages. Torn Journal
0%
VII Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Defense. Tough Candy
0%
VII Candy A big candy that is packed with energy. When given to a Pokémon Lv. 30 or higher, it will increase that Pokémon's Defense. Tough Candy L
0%
VII Candy A huge candy that is packed with energy. When given to a Pokémon Lv. 60 or higher, it will increase that Pokémon's Defense. Tough Candy XL
0%
VIII TR The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. TR61 Bug Buzz
0%
VIII TR The user focuses its willpower to its head and attacks the target. This may also make the target flinch. TR69 Zen Headbutt
0%
VIII TR Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. TR91 Venom Drench
0%
VIII TR The user fiercely attacks the target using its entire body. TR94 High Horsepower
0%
VIII TR The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. TR99 Body Press
0%
III Key Item A pass for ferries between One, Two, and Three Island. Tri-Pass
0%
VII Treasure A beautiful white shell that may have drifted from a sea in a warm region. Tropical Shell
0%
III Mail A piece of Mail featuring a cute Bellossom print. It is to be held by a Pokémon. Tropic Mail
0%
VIII Item When combined with an Apricorn, this mysterious, tumbled stone can draw out the properties required to forge a Poké Ball. Tumblestone
0%
IV Mail Stationery featuring a print of dimly lit coal mine. Let a Pokémon hold it for delivery. Tunnel Mail
0%
VIII Item These pickled vegetables prime a Pokémon for battle. The Pokémon takes a hard-hitting stance, which boosts the power of the Pokémon’s moves by 50 percent. Twice-Spiced Radish
0%
VII Z-Crystal This is a crystallized form of Z-Power. It upgrades Necrozma's Photon Geyser to a Z-Move. Ultranecrozium Z
0%
IV Key Item A report of all the discovered kinds of Unown. Unown Report
0%
VIII Item An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight. Utility Umbrella
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Venonat Candy
0%
VIII Item Also called a morning-dew bud. It is used as a material for crafting items that can restore vitality to a Pokémon that has fainted. Vivichoke
0%
VIII Item A mysterious balm that gives off a soothing scent. It can be used to help calm the frenzy of the Lord of the Isles, Arcanine. Volcano Balm
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Voltorb Candy
0%
III Key Item A device that indicates Trainers who want to battle. Its battery charges while you walk. Vs. Seeker
0%
IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack. Wacan Berry
0%
VIII Key Item A fragment that was once part of a stone panel in the Solaceon Ruins. It has markings carved on it that appear to be some kind of writing. Wall Fragment
0%
VIII Key Item A fragment that was once part of a stone panel in the Solaceon Ruins. It has markings carved on it that appear to be some kind of writing. Wall Fragment
0%
VIII Item A mysterious charm that holds the power to protect a person from being afflicted with status conditions. This type of charm comes in five different colors. Warding Charm
0%
III Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions. Watmel Berry
0%
III Mail A piece of Mail featuring a cute Wailmer print. It is to be held by a Pokémon. Wave Mail
0%
VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Weedle Candy
0%
III Item An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once. White Herb
0%
VIII Item Throw one into a Pokémon Den to attract a wild Dynamax Pokémon. Wishing Piece
0%
VIII Item A handy log that can be used for anything, from crafting common goods needed for daily living to producing works of art. Wood
0%
VIII Key Item A mysterious object made of wood. Part of it seems to be chipped. Maybe it's meant to be part of something. Wooden Crown
0%
VIII Key Item A mysterious object made of wood. Part of it seems to be chipped. Maybe it's meant to be part of something. Wooden Crown
0%
III Mail A piece of Mail featuring a cute Slakoth print. It is to be held by a Pokémon. Wood Mail
0%
IV Key Item A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt. Works Key
0%
V Wonder Launcher It sharply raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Accuracy 2
0%
V Wonder Launcher It drastically raises the accuracy stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Accuracy 3
0%
V Wonder Launcher It raises the accuracy stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. X Accuracy 6
0%
V Wonder Launcher It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Attack 2
0%
V Wonder Launcher It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Attack 3
0%
V Wonder Launcher It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. X Attack 6
0%
V Wonder Launcher It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Defend 2
0%
V Wonder Launcher It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Defend 3
0%
V Wonder Launcher It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. X Defend 6
0%
V Wonder Launcher It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Sp. Def 2
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V Wonder Launcher It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Sp. Def 3
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V Wonder Launcher It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. X Sp. Def 6
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V Wonder Launcher It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Special 2
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V Wonder Launcher It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Special 3
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V Wonder Launcher It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. X Special 6
0%
V Wonder Launcher It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Speed 2
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V Wonder Launcher It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. X Speed 3
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V Wonder Launcher It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. X Speed 6
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V Key Item A high-tech transceiver with a camera function. It allows up to four-way calls. Xtransceiver
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IV Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack. Yache Berry
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III Item An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it. Yellow Scarf
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VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Zapdos Candy
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IV Item An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted. Zoom Lens
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VII Key Item A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it. Z-Power Ring
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VII Candy Can only be used by Pokémon of its corresponding evolutionary family. When one is used, it will increase all stats by one AV point. Zubat Candy
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VII Key Item An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves. Zygarde Cube
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