Magic: The Gathering Abilities - Statistics

General Stats
  • This quiz has been taken 920 times
  • The average score is 52 of 149
Answer Stats
Hint Answer % Correct
Any damage done destroys creature Deathtouch
96%
Has first strike as well as normal attack Double Strike
96%
Deal damage before other creatures in combat First Strike
96%
Can't be blocked unless other creature has this ability or reach Flying
95%
Does not have summoning sickness Haste
95%
Can block creatures with flying Reach
94%
Excess damage goes to defending player Trample
93%
Can be played as an instant Flash
92%
Controller gains life equal to damage done by creature Lifelink
92%
Remove card from the game Exile
90%
Cannot be the target of spells or abilities by opponents Hexproof
90%
Can't be destroyed Indestructible
90%
Creature does not tap from attacking Vigilance
90%
Attach artifact to creature Equip
89%
Cannot attack Defender
88%
Look at the top X cards of your library, put any on top or bottom in any order Scry
88%
Can only be blocked by two or more creatures Menace
86%
Rotate card 90 degrees Tap/Untap
85%
Remove a spell from the stack without resolving its effects Counter
78%
Aura quality, attach to a creature Enchant
72%
Gives creature +1/+1 whenver a noncreature spell is cast. Prowess
70%
Each creature deals damage equal to its power to the other Fight
69%
Deal damage as -1/-1 counters, and to players as poison counters Infect
60%
Cast a card face down, then pay this cost at any time to turn it face up Morph
60%
An additional cost to play a card so that it has an additional effect Kicker
58%
Each creature you tap reduces cards mana cost by one mana Convoke
53%
Card costs 1 generic mana less for each permanent with that quality under the caster's control Affinity
52%
Cannot be the target of any spells or abilities Shroud
51%
Things happen when land enters the field Landfall
50%
You may pay this cost after the spell is in the graveyard to recast it Flashback
48%
Defending player sacrifices X permanents Annihilator
47%
Controller reveals cards from the top of his or her library until a nonland card with a lower converted mana cost than card played. This card enters the battle field. Cascade
47%
An equipment that attaches to a 0/0 black Germ creature Living Weapon
47%
Gives card all possible creature types Changeling
46%
Controller may exile any number of cards in his or her graveyard, where each card exiled causes the spell to cost 1 less colorless mana to play Delve
46%
Pay this lower cost to cast a card that you have discarded Madness
46%
The kicker cost can be paid any number of times Multikicker
46%
Limited form of banding, only one creature of set needs ability Bands with Other
45%
Must pay upkeep cost for each age counter or sacrifice creature Cumulative Upkeep
45%
Put a copy of a spell with this ability for every previously played spell on this turn Storm
45%
If you play this card as soon as you draw it, only pay this drastically lower cost. Miracle
44%
Cast a creature as an aura on another creature Bestow
43%
A ninja effect that allows an unblocked creature to be swapped with a ninja Ninjutsu
41%
Pay cost, discard card, then draw a new card Cycling
40%
Creature gains haste then is returned to its owners hand at the end of the turn Dash
40%
Creature grows larger whenever a creature with greater toughness or power enters the battlefield under your control Evolve
39%
If cost is paid, card returns to owner's hand after resolving Buyback
38%
The creature must be sacrificed upon entering the battle field if you pay this lower cost Evoke
38%
Creatures with this ability can only be blocked by other creatures with the ability. Equine Horsemanship
38%
Choose any number of permanents and/or players with a counter and give each an additional counter of that kind Proliferate
38%
Cards are treated as though they do not exist and are switched between out and in Phasing
37%
Cannot be enchanted equipped, blocked or targeted by anything with a given quality Protection
37%
Cant be blocked except by black and artifact creatures Fear
36%
If a creature is put into the graveyard from the battlefield with no -1/-1 counters on it, return it to the field with one. Persist
36%
Instead of being destroyed, permanent is removed from play and then returned at the end of the turn Regenerate
36%
Can only be blocked or block other creatures with this ability. Dark Shadow
36%
Put top X cards of library into graveyard and return card with this ability to your hand if it was in the graveyard Dredge
35%
If a creature is put into the graveyard with no +1/+1 counters, return it to the battlefield with one. Undying
35%
When creature is blocked or blocks, it gets +X/+X until the end of the turn Bushido
34%
Whenever a creature attacks alone, it gains +1/+1 Exalted
33%
Raise a creatures power or abilities several stages Level up
33%
Put a permanent into its owner's graveyard Sacrifice
33%
This extra cost must be paid at the beginning of the controllers upkeep Echo
32%
Cannot be blocked as long as defending player controls at least one land of specified type Landwalk
32%
A more expensive cost so that a spell effects all possible targets Overload
32%
Other attacking creatures get +1/+0 until end of turn Battle Cry
31%
Put X +1/+1 counters on creature with the lowest toughness Bolster
31%
Put a card on the battlefield facedown. You can pay its full mana cost and flip it over Manifest
31%
Put a card in exile with time counters on it. Once the last counter is removed, bring it into the field with haste Suspend
31%
Encodes sorcery on creature. Whenever that creature deals combat damage, controller may cast a free copy of that spell Cipher
30%
Does damage in -1/-1 counters Wither
30%
Fade counters are removed until the card is sacrificed Fading
29%
If blocked, the blocking creature gets -1/-1 until the end of the turn Flanking
29%
Player can no longer cast spells for the remainder of the game. At the beginning of each upkeep, the player puts a new copy of this spell on the stack Epic
28%
The spell can be used twice. Once and then exiled while haunting a creature on the field. When that creature dies, you may use the spell again Haunt
28%
Enables a double faced card to flip Transform
28%
Enters the battlefield with X +1/+1 counters on it if an opponent has been damaged this turn Bloodthirst
27%
Controller chooses opponent and each player reveals the top card of their library. Highest converted mana cost wins Clash
27%
Sacrifice any number of creatures. Put X +1/+1 counters on creature Devour
27%
Makes a land "fortified" Fortify
27%
This creature enters the battlefield with X +1/+1 countrers on it, and when it dies you may move all of the counters to a target artifact creature Modular
27%
Causes both effects on a card to happen Entwine
26%
Ability to turn the card over Flip
26%
Damage to player is done in poison counters Poisonous
26%
Put a token on the field that is a copy of creature token Populate
26%
If enchanted creature would be destroyed, the enchantment with this ability is destroyed intead Totem Armor
25%
Creatures are paired and allowed to block in various ways, as well as gang up on larger creatures Banding
24%
Cant be blocked except by artifact creatures or those that share a color with them Intimidate
24%
Stops players from casting spells or activate non mana abilities Split Second
24%
Until the start of your next turn, opponents permanent can't attack, block or activate abilities Detain
22%
Can be paired with other creatures when either creature enters the battlefield Soulbond
22%
Destroy a permanent and prevent permanent from regenerating Bury
21%
Slowly drain life from your opponents Extort
21%
Controller must exile a card of appropriate type, or sacrifice this card. Champion
20%
Put a copy of a spell with this ability on the stack for each permanent previously put into a graveyard this turn Gravestorm
20%
Exile a card to grant abilities to an artifact Imprint
20%
Activated when at least 7 cards are in your graveyard Threshold
20%
Look at the top X cards of an opponents library and put any number of those cards on the bottom of that players library Fateseal
19%
Activated as long as controller controls three or more artifacts Metalcraft
19%
When a creature with this ability becomes blocked, the creature gains +X/+X until the end of the turn Rampage
19%
You may pay this cost any number of times and then put a copy of this spell on the stack for each time it was paid Replicate
19%
Enters the battlefield with a counter for each mana of a different color used to cast it Sunburst
19%
Pay this cost to return a creature to the battlefield. It gains haste and is exiled at the end step Unearth
19%
Gains an additional effect if controller attacked this turn Raid
18%
Reveal cards in your hand to include qualities of one card into another Splice
18%
Pay this cost and search your library for a card with the same converted mana cost and put it into your hand Transmute
18%
X time counters. When last is removed, sacrifice creature Vanishing
18%
Player may exchange aura with this ability for an aura in his or her hand Aura Swap
17%
An effect that is stronger or weaker based on the number of basic land types Domain
17%
Allowed to cast an instant or sorcery more than once Rebound
17%
A player may exile a card with this ability from his or her graveryard and put X +1/+1 counters onto a target creature where X is the exiled creature's power Scavenge
16%
The player who cast a creature with this ability can sacrifice a different creature when it enters the battlefield Exploit
15%
Have greater effect if controller has no cards in their hand Hellbent
15%
Allows you to replay a spell from the graveyard. It is not exiled afterward. Retrace
15%
Reveal a card and pay its mana cost with this effect to activate its ability directly from your hand Forecast
14%
When this creature deals combat damage to a player it gains X +1/+1 counters if you haven't already Renown
14%
Reveal the top X cards of your library. If any of them have the same name as the spell that was cast, then you may cast those cards without paying their mana costs Ripple
14%
If a creature would be dealt damage, X of that damage is prevented Absorb
13%
Provide affects for any length of time, such as auras, equipment, or fortifications Attach
13%
Gain an advantage when a creature with this ability is targeted with a spell Heroic
13%
An ability that is activated when a creature dies Morbid
13%
The controller of an attacking creature with this ability may have defending creature untap and block the attacking creature Provoke
13%
Pay a cost and discard a creature card to boost an attacking creature Bloodrush
12%
Can be discarded for a special effect Channel
12%
Gain an additional ability if the controller controls a creature with power four or more Ferocious
12%
A player who has a creature with this ability sent to the graveyard may return a spirit card with converted mana cost X or less to his or her hand Soulshift
12%
May choose to have creature enter with +1/+1 counter on it. The creature cannot block Unleash
12%
Gain an additional ability if controlled by a player with 5 life or less Fateful Hour
11%
Creature enters the battlefield with X +1/+1 counters Graft
11%
Cast for a lower cast if a creature with the same type dealt combat damage to a player this turn Prowl
11%
Reveal creature cards from your hand with the same type as creature with this ability. That creature enters battlefield with X +1/+1 counters on it where X is the number of creatures revealed Amplify
10%
Exile a card facedown, activate an ability to bring it into play without paying it's mana cost Hideaway
10%
Gives you an advantage whenever the creature attacks with at least two other creatures Battalion
9%
May cast as an instant if a creature of a given type is sacrificed Offering
9%
May only attack a player that controls a land of the specified type Landhome
8%
You may discard a card with this ability from your hand, pay a cost and put X+1/+1 counters on target creature Reinforce
8%
Does an effect for the number of a specific type of card in a specific zone Chroma
7%
When the creature attacks and is not blocked it gets +X/+0 Frenzy
7%
Discard a card of a certain name, often legendary Grandeur
7%
Copy spell and choose new targets Conspire
6%
Ability that targets one permanent, but effect spreads to all permanents of same type that share a color Radiance
6%
When a creature is put into your grave yard from the battlefield, all cards with this ability can now be returned to your hand if it paid Recover
6%
If the top card of your library is the same type as a given creature, bonus effect occurs Kinship
5%
Spell that is strengthened by returning lands to your hand Sweep
5%
Sacrifice a creature and search your library for a creature to replace it with Transfigure
5%
Discard a card with this ability and search your library for any card containing the same subtype Typecycling
5%
Allows players to work together, usually with mana Join Forces
4%
Pay this cost to make the creature monstrous Montrosity
2%
Never printed on a magic card, but allows creature to be played as an instant but only lasts one turn. Substance
2%
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