Hearthstone mechanics - Statistics

General Stats
  • This quiz has been taken 101 times
  • The average score is 33 of 50
Answer Stats
Hint Answer % Correct
Must be attacked before heroes. Taunt
100%
Does something when you play it from your hand. Battlecry
98%
Can attack immediately. Charge
98%
Does something when it dies. Deathrattle
98%
Can attack minions immediately. Rush
96%
Can't be targeted before it attacks. Stealth
96%
Choose one of three cards to put in your hand. Discover
95%
Prevent the first time it takes damage. Divine Shield
95%
Gains life for each damage dealt. Lifesteal
94%
Triggers if you played another card this turn. Combo
92%
Can attack twice per turn. Windfury
92%
Removes all text from a card. Silence
88%
Choose one of two options. Choose one
87%
Can attack four times a turn. Mega-Windfury
87%
Your spells deal more damage. Spell Damage
86%
Hidden from opponent until triggered. Secret
85%
Destroys any minion it damages. Poisonous
83%
You have less mana next turn. Overload
82%
1 mana spell card that starts in your hand. Finish its conditions to get the reward! Quest
81%
Triggers when played from left or right most position in hand. Outcast
80%
Can play unlimited times in a turn; copies can't cost less than 1 mana. Echo
77%
Triggers when dealing excess damage to a source. Overkill
77%
First time the minion dies, return it with 1 health. Reborn
77%
The character skips its next attack. Freeze
76%
Pick one of three cards at the bottom of your deck to put on top. Dredge
75%
Choose one of three upgrades for a minion. Adapt
73%
Gains an additional effect when you play a card that costs more. Corrupt
69%
Triggers when using your hero power. Inspire
65%
When placed to the left of a mech, it adds all stats and text to it. Magnetic
65%
You can cast these spells twice. Twinspell
65%
You can spend 1 mana and drag this into your deck to shuffle and draw a card. Tradeable
63%
Can't be interacted with by either players. Dormant
62%
Triggers your Galakrond's Hero power and improves him if you do it enough times. Invoke
60%
Triggers after the first time you cast a spell. Spellburst
60%
Comes in with extra appendages when summoned. Colossal
56%
Put onto the battlefield from your deck. Recruit
55%
Triggers when a specified amount of minions die while in your hand. Infuse
54%
Spell that doesn't automatically start in your hand. Finish the condition to get the reward! Sidequest
51%
1 mana spell that starts in your hand. Finish its condition to get the reward and the next condition, up to three times. Questline
50%
Triggers the first time it takes damage. Frenzy
45%
Can't be interacted with by your opponent. Immune
45%
Each one summoned is +1+1 bigger than the last. Jade Golem
42%
Generated 1 cost minions with battlecries. Lackey
40%
Triggers when dealing exact lethal damage Honourable kill
37%
Triggers after x friendly minions die. Battlegrounds only. Avenge
32%
Start of your turn, add a spell to your hand. Battlegrounds only. Spellcraft
26%
Adds a 2 mana card to your opponents hand that damages them on their turn for two turns in a row. Deals more damage each time. Abyssal Curse
15%
1 mana spells with minor benefits. Spare parts
12%
Hero power must be used if able. Solo/Tavern brawl only. Auto-cast
5%
If this card is in your deck, you are a specific class. Duels only. Allied
2%
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