| Hint | Answer | % Correct |
|---|---|---|
| Must be attacked before heroes. | Taunt | 100%
|
| Does something when you play it from your hand. | Battlecry | 98%
|
| Can attack immediately. | Charge | 98%
|
| Does something when it dies. | Deathrattle | 98%
|
| Can attack minions immediately. | Rush | 96%
|
| Can't be targeted before it attacks. | Stealth | 96%
|
| Choose one of three cards to put in your hand. | Discover | 95%
|
| Prevent the first time it takes damage. | Divine Shield | 95%
|
| Gains life for each damage dealt. | Lifesteal | 94%
|
| Triggers if you played another card this turn. | Combo | 92%
|
| Can attack twice per turn. | Windfury | 92%
|
| Removes all text from a card. | Silence | 88%
|
| Choose one of two options. | Choose one | 87%
|
| Can attack four times a turn. | Mega-Windfury | 87%
|
| Your spells deal more damage. | Spell Damage | 86%
|
| Hidden from opponent until triggered. | Secret | 85%
|
| Destroys any minion it damages. | Poisonous | 83%
|
| You have less mana next turn. | Overload | 82%
|
| 1 mana spell card that starts in your hand. Finish its conditions to get the reward! | Quest | 81%
|
| Triggers when played from left or right most position in hand. | Outcast | 80%
|
| Can play unlimited times in a turn; copies can't cost less than 1 mana. | Echo | 77%
|
| Triggers when dealing excess damage to a source. | Overkill | 77%
|
| First time the minion dies, return it with 1 health. | Reborn | 77%
|
| The character skips its next attack. | Freeze | 76%
|
| Pick one of three cards at the bottom of your deck to put on top. | Dredge | 75%
|
| Choose one of three upgrades for a minion. | Adapt | 73%
|
| Gains an additional effect when you play a card that costs more. | Corrupt | 69%
|
| Triggers when using your hero power. | Inspire | 65%
|
| When placed to the left of a mech, it adds all stats and text to it. | Magnetic | 65%
|
| You can cast these spells twice. | Twinspell | 65%
|
| You can spend 1 mana and drag this into your deck to shuffle and draw a card. | Tradeable | 63%
|
| Can't be interacted with by either players. | Dormant | 62%
|
| Triggers your Galakrond's Hero power and improves him if you do it enough times. | Invoke | 60%
|
| Triggers after the first time you cast a spell. | Spellburst | 60%
|
| Comes in with extra appendages when summoned. | Colossal | 56%
|
| Put onto the battlefield from your deck. | Recruit | 55%
|
| Triggers when a specified amount of minions die while in your hand. | Infuse | 54%
|
| Spell that doesn't automatically start in your hand. Finish the condition to get the reward! | Sidequest | 51%
|
| 1 mana spell that starts in your hand. Finish its condition to get the reward and the next condition, up to three times. | Questline | 50%
|
| Triggers the first time it takes damage. | Frenzy | 45%
|
| Can't be interacted with by your opponent. | Immune | 45%
|
| Each one summoned is +1+1 bigger than the last. | Jade Golem | 42%
|
| Generated 1 cost minions with battlecries. | Lackey | 40%
|
| Triggers when dealing exact lethal damage | Honourable kill | 37%
|
| Triggers after x friendly minions die. Battlegrounds only. | Avenge | 32%
|
| Start of your turn, add a spell to your hand. Battlegrounds only. | Spellcraft | 26%
|
| Adds a 2 mana card to your opponents hand that damages them on their turn for two turns in a row. Deals more damage each time. | Abyssal Curse | 15%
|
| 1 mana spells with minor benefits. | Spare parts | 12%
|
| Hero power must be used if able. Solo/Tavern brawl only. | Auto-cast | 5%
|
| If this card is in your deck, you are a specific class. Duels only. | Allied | 2%
|