| Hint | Answer | % Correct |
|---|---|---|
| Causes lights to flicker, charges down hallway and instantly kills anyone in range | Angler | 100%
|
| Variant of first answer that causes lights to flicker twice, charges down hallway very fast | Blitz | 94%
|
| Variant of first answer, but does not cause lights to flicker | Pinkie | 94%
|
| Variant of first answer that goes very slow and may force you out of lockers if hiding too long | Chainsmoker | 88%
|
| Has behavior similar to first answer, but can double back towards player if they are in exposed area, hiding in a locker causes you to play a minigame | Pandemonium | 88%
|
| Grand Encounter entity that can show up twice, second encounter introduces multiple | Searchlights | 88%
|
| Grand Encounter entity that chases you through the sewer section, can charge forward in certain sections of the sewer | Abomination | 82%
|
| Giant variation of Raveyard/Blacksite entity, light cannot stop it but will slow it down | Candlebrute | 82%
|
| Shows up in rooms with external windows and damages you if looked at | Eyefestation | 82%
|
| Spawns behind false doors and deals damage if you walk through said doors, multiple can spawn in a singular room | Good People | 82%
|
| Hides in false lockers and can instantly kill you if in solo mode | Puddles of Void-Mass | 82%
|
| Attacks you if light is shone on them or you stand too close to them, only spawns in dark rooms | Squiddles | 82%
|
| "Guest character" that displays red text at bottom of screen when about to attack | The Multi-Monster | 82%
|
| Spawns in rooms behind you and kills you from behind, can be scared off and eaten | Wall Dweller | 82%
|
| Group of passive entities that can randomly appear in rooms as one or as a cluster | Abstract Art | 76%
|
| Variant of above answer, but only available in Endless and locker minigame can go on indefinitely | Death Angel | 76%
|
| Variant of first answer that goes back and forth open doors before vanishing | Froger | 76%
|
| Annoying passive entity that is summoned by clicking a red or blue remote, always unreachable | Imaginary Friend | 76%
|
| Responsible for unleashing the previous two entities upon you, can be found in a randomly generated room with special document | p.AI.nter | 76%
|
| Multiple entities of this type spawn in a specific room section, will chase you and deal big damage to you if you walk on the grass they stand on | The DiVine | 76%
|
| Giant mobile oil rigs that can accidentally kill you if you touch them, steps on the final boss | Trenchbleeder | 76%
|
| Passive entity that spawns in groups of 3, can pet and trade with them, has a chance of giving you an explosive mine | Deep Sea Bunnies | 71%
|
| One to three of these can spawn in one room, scans area for targets before shooting at them, can be disabled by throwing power switch in same room | Internal Defense System | 71%
|
| Mimics the sound of the first answer, but never actually shows up | Mirage | 71%
|
| Teleports you in bounds if you fall out of map or get left behind, but only deals damage to you if left behind | Mr. Lopee | 71%
|
| Group of hostile entities that damage you if you swim out of safe areas | Parasites | 71%
|
| Added in the Four Point Five update, has behavior similar to a Raveyard entity, can fight back to break free of its grasp | Bottomfeeder | 65%
|
| Chases you through Raveyard and throws punches if too close, two of them show up during final chase sequence | Bouncer | 65%
|
| Responsible for reviving you, former Grim Reaper of the Banlands | Lady Death | 65%
|
| Previous entity hides from this, will quickly pursue you if spotted, slams on locker once then leaves | Pipsqueak | 65%
|
| Multiple entities that show up in third part of Raveyard, only move toward you and attack you if light is shone on them, will become agitated and move faster if light is shone on them for too long | Candlebearers | 59%
|
| Will spawn if you pick up the Redeemer revolver, forces you to spam "E" to shoot it before it stabs you | Hanger | 59%
|
| Spawns in less-visible rooms; charges at you quickly, but can be deterred by Flash Beacon | Rebarb | 59%
|
| Shows up in second part of Raveyard, crawls toward you and charges at you if in straight line with entity, cannot attack you unless you are in water | Skelepede | 59%
|
| "Guest character" that instantly kills you if you get too close | Stan | 59%
|
| Passive entity that has random chance to jumpscare you upon opening a door | Styx | 59%
|
| Follows you only when not being watched; attacks you if not looking, but picks you back up after; hides in locker when next entity approaches | The Crooked | 59%
|
| Admin entity that is a reskin of one of the first answer's variants, reference to Doors | Ambuscade | 53%
|
| A.I. "companion" that oversees most of the Blacksite and voice of Mr. Shade, guides you through the correct doors | Navi AI | 53%
|
| Halfway shop owner, will attack you if shone with a Flash Beacon, keeper of documents | Sebastian Solace | 53%
|
| Apparition that appears in the Mantle Extraction Zone and gives you 10 minutes to collect Intensity Fragments before it kills you; play the game at 3 A.M. and it will kill you no matter what | Witching Hour | 53%
|
| Admin entity that is a reskin of the first answer, reference to Doors | Runner | 41%
|
| Passive entity that has random chance to appear upon opening a door, but is linked to a Hadal Division document | The Man from the Mindscape | 41%
|