Magic The Gathering - Keyword Abilities - Statistics

General Stats
  • This quiz has been taken 154 times
  • The average score is 59 of 163
Answer Stats
Description Answer % Correct
Any amount of damage dealt by the source to a creature is lethal damage. Deathtouch
99%
This creature can't be blocked except by creatures with this ability and/or reach. Flying
94%
This creature can attack and tap as soon as it comes under your control. Haste
94%
This creature deals combat damage twice per combat phase. Double Strike
93%
Attach an Equipment to a creature. Equip
91%
This creature deals its combat damage before other creatures. First Strike
91%
Allows a creature to block an attacking creature with flying. Reach
91%
You may play this card any time you could cast an instant. Flash
89%
This creature can deal excess combat damage to a player or planeswalker it's attacking. Trample
89%
Attacking doesn't cause this creature to tap. Vigilance
89%
This permanent can't be destroyed by rules or effects. Indestructible
87%
Damage dealt by the source causes its controller to gain that much life. Lifelink
87%
This permanent/player can't be the target of spells or abilities controlled by opponents. Hexproof
85%
This permanent or player can’t be the target of spells or abilities. Shroud
82%
Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost]. Ward
82%
Renders a creature unable to attack. Defender
75%
Makes a creature unblockable if the defending player controls at least one land with a certain characteristic. Landwalk
75%
Permanent/player can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality]. Protection
73%
Requires the permanent's controller to pay an increasing cost each turn, or else sacrifice that permanent. Cumulative Upkeep
70%
Pay a cost and discard this card, then draw a card. Cycling
69%
Pay an optional cost when casting a spell to achieve an additional effect. Kicker
69%
This creature can't be blocked except by two or more creatures. Menace
69%
Copy this spell for each spell cast before it this turn Storm
69%
You may cast this card from your graveyard, then exile it. Flashback
67%
Any creatures with [ability], and up to one without, can attack in a band. Bands are blocked as a group. Banding
66%
This creature can't be blocked except by artifact creatures and/or black creatures. Fear
66%
This creature can block or be blocked by only creatures with [ability]. Shadow
65%
Defines what an Aura can target and what an Aura permanent can be attached to. Enchant
62%
Tap creatures rather than pay mana to cast a spell. Convoke
60%
Reduces the mana cost of a spell by the number of permanents of a certain type the player controls. Affinity
59%
Deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters. Infect
58%
Players dealt combat damage by this creature also get N poison counter(s). Toxic
58%
Lets a card be cast face down as a 2/2 creature. Turn it face up any time for its [ability] cost. Morph
56%
Exile cards from the top of your library until you reveal a cheaper spell. You may cast it for free. Cascade
54%
Cast that spell for an alternate cost if the card is discarded. Madness
54%
Causes a permanent to sometimes be treated as though it does not exist. Phasing
54%
Whenever this creature attacks, defending player sacrifices N permanents. Annihilator
53%
Ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves. Buyback
53%
This creature can't be blocked except by creatures with [ability]. Horsemanship
53%
This creature can't be blocked except by artifact creatures and/or creatures that share a color with it. Intimidate
49%
Create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it. Living Weapon
48%
If a creature without a +1/+1 counters dies, return it to play with a +1/+1 counter on it. Undying
48%
Exile cards from your graveyard rather than pay generic mana. Delve
47%
Whenever a creature without [ability] blocks this creature, the blocking creature gets -1/-1 until end of turn. Flanking
47%
Return this creature from your graveyard to the battlefield with a -1/-1 counter if it had no -1/-1 counter on it. Persist
47%
Mill N cards instead of drawing. If you do, return this card from your graveyard to your hand Dredge
46%
This card is every creature type. Changeling
45%
Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking. Ninjutsu
45%
Causes a player to get poison counters when dealt damage by this creature. Poisonous
45%
Players can't put any spell or activated ability on the stack while this spell is on the stack. Split Second
45%
Put N time counters on this permanent to cast it for free later. Suspend
45%
Allows you to have two commanders if both have this ability. Partner
44%
This creature deals damage to creatures in the form of -1/-1 counters. Wither
44%
Tap creatures to turn a Vehicle into an artifact creature. Crew
43%
When you pay the alternative cost, this creature is sacrificed when it enters the battlefield. Evoke
43%
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. Exalted
43%
When this creature dies, exile it haunting target creature. Haunt
42%
Put a level counter on a permanent. Level up
41%
Replay this card a second time from exile for free on the caster's next turn. Rebound
41%
Allows a spell to be cast for low cost if and when it is the first card drawn in a turn. Miracle
40%
This permanent enters the battlefield with a counter for each color of mana spent to cast it. Sunburst
40%
Put a +1/+1 counter on a creature when a larger creature comes into play under your control. Evolve
39%
The permanent enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature. Modular
39%
If enchanted permanent would be destroyed, instead destroy this Aura. Totem Armor
39%
Pay a cost at the beginning of the next upkeep after gaining control of the permanent, or sacrifice it. Echo
38%
Llets a creature card be cast as an Aura. Bestow
37%
Creatures get +N/+N if they block or are blocked. Bushido
37%
Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn. Prowess
37%
Lets a player add a card’s rules text onto another spell. Splice
36%
Makes an object colorless. Devoid
35%
Put N time counters on this permanent. When all of them are removed, sacrifice it. Vanishing
35%
Copy a spell at the beginning of your upkeep instead of playing any other spells for the rest of the game. Epic
33%
Return this card from your graveyard to play with haste. Exile it at the beginning of the next end step. Unearth
33%
For each creature sacrificed to it, this creature enters the battlefield with N times that many +1/+1 counters on it. Devour
32%
Make token copies of a creature to attack multiple players at once. Myriad
32%
Increases the effect of a card to each potential target by paying an alternate cost. Overload
32%
This creature can't be blocked by creatures with greater power. Skulk
32%
If you cast this spell for an alternate cost, it gains haste, and it's returned to its owner's hand at the end of turn. Dash
31%
Attach a Fortification to a land you control. Fortify
31%
Whenever you cast a spell, you may pay [cost]. If you do each opponent loses 1 life and you gain that much life. Extort
30%
This creature comes into play with N counters on it. At the beginning of your turn, remove a counter from it or sacrifice it. Fading
30%
Merge two or more permanents. It keeps all abilities from the individual cards. Mutate
30%
Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first. Rampage
29%
This creature enters the battlefield with your choice of a +1/+1 counter or haste. Riot
29%
Cast this card from your graveyard by discarding a land card as an additional cost. Retrace
28%
Discard this card: Search your library for a card with the same mana value as this card. Transmute
28%
Gives a +1/+0 bonus to each other attacking creature. Battle Cry
27%
Get the city’s blessing once you control ten permanents. Ascend
25%
Encode this card on a creature and cast it whenever it deals combat damage to a player. Cipher
25%
Put this card it into your hand from outside the game for {3} at sorcery speed. Companion
25%
If it's day, this permanent enters the battlefield with this side up. Daybound
25%
This creature can't block. When it attacks, sacrifice it at the end of combat. Decayed
25%
Exile this card from your hand for {2} and cast it for an alternative cost on future turns. Foretell
25%
Copy this spell for each permanent put into a graveyard this turn. Gravestorm
25%
Exile a card from your library face down and cast it for free when certain conditions are met. Hideaway
25%
When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it. For Mirrodin!
24%
Reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Ripple
24%
If an opponent was dealt damage this turn, this permanent enters the battlefield with N +1/+1 counters on it. Bloodthirst
23%
One creature exiles another temporarily and replaces it. Champion
23%
Puts a +1/+1 counter on a creature when it attacks the player with the most life. Dethrone
23%
Exile a creature card from your graveyard to create a white Zombie token version it. Embalm
23%
Choose all modes if you pay the additional cost. Entwine
23%
Card this card from your graveyard by exiling cards from it and paying an alternative cost. Escape
23%
Create Servo tokens or put +1/+1 counters on a creature when it comes into play. Fabricate
23%
When this creature attacks, put a +1/+1 counter on an attacking creature with lesser power. Mentor
23%
If it's night, this permanent enters the battlefield with this side up. Nightbound
23%
Choose which chapter a Saga starts on. Read Ahead
23%
Copy a spell if you tap two untapped creatures that share a color with it. Conspire
22%
Move a +1/+1 counter from this creature onto a creature that just entered the battlefield. Graft
22%
If you cast this spell for an alternative cost, remove the words in square brackets. Cleave
21%
Cast this spell by sacrificing a creature and pay an alternate cost reduced by that creature's mana value. Emerge
21%
Create N 1/1 Spirit tokens with flying when this creature dies. Afterlife
20%
Exchange an Aura with an Aura in your hand. Aura Swap
20%
Tap artifacts rather than pay mana to cast a spell. Improvise
19%
Whenever this creature becomes blocked, defending player loses N life. Afflict
18%
Prevents N damage from each single source that deals damage to a creature. Absorb
17%
When this creature enters the battlefield, you may sacrifice a creature for a benefit. Exploit
17%
Copy this spell for each time you paid its [ability] cost. You may choose new targets. Replicate
17%
Pair this creature with another unpaired creature when either enters the battlefield. Soulbound
17%
You may play this creature for an alternative cost. It gains haste and "When this creature dies, draw a card". Sacrifice it end of turn. Blitz
16%
Pay this cost for each mode chosen beyond the first. Escalate
16%
Cast a spell for an alternative cost if you dealt combat damage to a player with a [subtype]. Prowl
16%
Exile a creature card from your graveyard to put +1/+1 counters on a creature. Scavenge
16%
Animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it. Awaken
15%
Put N +1/+1 counters on target creature. If that’s another creature, it gains abilities until end of turn. Backup
15%
Activate an ability only if this creature attacked this turn and only once each turn. Boast
15%
You may pay Phyrexian mana to cast a planeswalker. It enters the battlefield with fewer loyalty counters if you do. Compleated
15%
You may cast one or both halves of this card from your hand. Fuse
15%
Adds counters to an attacking creature based on the number of opponents you attacked. Melee
15%
Pay a cost and tap this creature to put a +1/+1 counter on it. Outlast
15%
Whenever this creature attacks, you may have target creature defending player controls untap and block it if able. Provoke
15%
Attach an equipment creature to a creature. If you do, it stops being a creature. Reconfigure
15%
When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand. Soulshift
15%
Put a +1/+1 counter on this creature if it attacks with another creature with greater power. Training
15%
An opponent may place N +1/+1 counters on this creature when it enters the battlefield. Tribut
15%
You may have this creature enter the battlefield with a +1/+1 counter on it. If you do,it can't block. Unleash
15%
Cast this spell only from your graveyard. Then exile it. Aftermath
14%
Sacrifice a creature to create a copy of a spell. Casualty
14%
Exile a creature card from your graveyard to create a 4/4 black Zombie token version it. Eternalize
14%
This ability that can be activated only from a player’s hand. Forecast
14%
Whenever this creature deals combat damage to a player, if it isn't [ability], put N +1/+1 counter on it and it becomes [ability]. Renown
14%
Another player may help you pay for this spell. Assist
13%
Cast this spell for an alternative cost if an opponent has lost life this turn. Spectacle
13%
As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal from your hand. Amplify
12%
You may copy this spell and choose an opponent to also copy it. Demonstrate
12%
Exile a creature from your graveyard to create token copies of it attacking each opponent. Encore
12%
Exile the top card of a player’s library when this creature deals combat damage to them. Ingest
12%
Tap a nonattacking creature to add its power to this creature's until end of turn. Enlist
11%
Cast a card from your graveyard for its cost plus discarding a card, then exile it. Jump-Start
11%
Sacrifice an appropriate permanent to cast a spell as though it had flash and at reduced mana cost. Offering
11%
When this creature comes into play, pay [cost] any number of times to create token copies of it. Squad
11%
Cast a double-faced card transformed from the graveyard for an alternative cost. Disturb
10%
Discard this card: Put N +1/+1 counters on target creature. Reinforce
10%
Cast a spell for an alternate cost if you or a teammate have cast another spell in the same turn. Surge
10%
This creature enters the battlefield with X +1/+1 counters on it. Draw a card if X is 5 or more. Ravenous
7%
This spell costs {1} less to cast for each opponent. Undaunted
7%
As long as it’s your turn, this Vehicle is also a creature. Living Metal
6%
You may cast this card converted by paying [cost] rather than its mana cost. More Than Meets the Eye
6%
Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn. Frenzy
5%
Cast a card for an alternative cost for a secondary set of characteristics. Prototype
5%
Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put into play. Transfigure
5%
Put a conspiracy card into the command zone face down. Hidden Agenda
4%
When a creature dies, you may pay [cost]. If you do, return this card from your graveyard to your hand. Recover
4%
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