| Hint | First Letter | Answer | % Correct |
|---|---|---|---|
| A chess piece that moves diagonally in any direction, and through any number of consecutive unoccupied squares. | B | Bishop | 99%
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| In chess or checkers, the playing surface, made up of 64 squares in an 8 x 8 configuration, although some variations of checkers use surfaces of a different size. | B | Board | 92%
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| An attack on a king by an opposing piece, when it is possible to end the attack. | C | Check | 92%
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| A game-ending attack on a king by an opposing piece, i.e., an attack from which the king cannot escape. | C | Checkmate | 91%
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| A chess piece that moves in an “L” shape: two squares vertically and one horizontally, or two horizontally and one vertically, potentially jumping over other pieces in the process. | K | Knight | 88%
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| A chess piece that can only move one square forward at a time, except on its first move, when it can move two squares forward. It moves forward vertically, except when capturing one of its opponent’s pieces, in which case it moves diagonally. | P | Pawn | 88%
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| A chess piece that typically moves exactly one square horizontally, vertically, or diagonally. | K | King | 87%
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| A chess piece that can move any number of vacant squares vertically, horizontally, or diagonally. | Q | Queen | 87%
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| A special move, allowed once per game per player, in which a player can move the king two squares toward a rook and place the rook on the king’s other side. | C | Castling | 84%
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| A chess piece that moves any number of unoccupied squares, either vertically or horizontally. | R | Rook | 84%
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| The situation in chess in which the player whose turn it is is not in check and has no legal move. | S | Stalemate | 83%
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| To remove an opponent’s chess piece from the board, usually by landing one’s own piece in the square it occupies. | C | Capture | 81%
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| In checkers, two jumps made one after another as part of the same move. | D | {Double} jump | 69%
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| In checkers, three jumps made one after another as part of the same move. | T | {Triple} jump | 69%
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| A method (only possible under certain circumstances) of capturing an opponent’s pawn without landing on the same square. | E | En passant | 68%
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| The conversion of a pawn to a queen, bishop, knight or rook (at the player’s choice) when it reaches the row of squares farthest from its initial position. | P | Promotion | 65%
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| A checker that has reached the row of squares farthest from the player who controls it, and which may now move either backwards or forwards. | K | King | 64%
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| Also called a “man,” an individual playing piece in checkers. | C | Checker | 56%
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| The row of squares farthest from a given player. | K | {King} row | 56%
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| To remove an opponent’s checker from the board by jumping over it with one’s own piece. | C | Capture | 52%
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| A vertical column of squares. | F | File | 52%
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| A horizontal row of squares on the playing surface. | R | Rank | 45%
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| A situation in chess where neither player can checkmate their opponent’s king by any sequence of legal moves. | D | {Dead} position | 44%
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| To place a second checker on top of one that has reached the row of squares farthest from the player who controls it. | C | Crown | 30%
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| The chess rule (not always observed in casual play) that dictates that a player who touches one of their pieces during their turn must then move it — as their turn — if has a legal move. | T | {Touch-move} rule | 25%
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