All Electric-Type Pokémon moves (SV) - Statistics

General Stats
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  • The average score is 32 of 47
Answer Stats
Gen Category Base Power Description Answer % Correct
I Special 110 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. Thunder
100%
I Special 90 The user attacks the target with a strong electric blast. This may also leave the target with paralysis. Thunderbolt
98%
V Special - The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. Electro Ball
95%
I Physical 75 The target is attacked with an electrified punch. This may also leave the target with paralysis. Thunder Punch
93%
I Special 40 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. Thunder Shock
93%
I Status - The user launches a weak jolt of electricity that paralyzes the target. Thunder Wave
93%
V Special 70 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Volt Switch
93%
III Status - The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. Charge
90%
IV Special 80 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. Discharge
90%
V Special 55 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. Electro Web
90%
VI Physical 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. Nuzzle
90%
IV Physical 65 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. Thunder Fang
90%
III Physical 120 The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. Volt Tackle
90%
VI Status - The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. Electric Terrain
88%
IV Special 50 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. Charge Beam
83%
VI Status - The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. Eerie Impulse
83%
VIII Special 80 The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. Thunder Cage
83%
V Physical 90 The user shrouds itself in electricity and smashes into its target. This also damages the user a little. WIld Charge
78%
V Physical 100 The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. Fusion Bolt
76%
II Special 120 The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. Zap Cannon
76%
VI Special 65 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. Parabolic Charge
73%
VII Physical 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. Plasma Fists
73%
VIII Physical 85 The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. Bolt Beak
71%
III Special 60 The user strikes the target with a quick jolt of electricity. This attack never misses. Shock Wave
71%
II Physical 65 The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. Spark
71%
VIII Physical 110 Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. Aura Wheel
68%
VI Status - If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. Electrify
68%
IV Status - The user levitates using electrically generated magnetism for five turns. Magnet Rise
68%
V Physical 130 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. Bolt Strike
66%
VII Physical/Special - The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Gigavolt Havoc
66%
VIII Special 80 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. Overdrive
66%
VII Physical 80 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. Zippy Zap
63%
VII Special 195 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. 10,000,000 Volt Thunderbolt
61%
VII Physical 80 The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. Zing Zap
59%
VII Physical 210 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. Catastropika
54%
VI Status - The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. Ion Deluge
54%
VIII Special 70 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. Rising Voltage
49%
IX Physical 120 The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. Double Shock
46%
IX Special 100 The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. Electro Drift
46%
VIII Physical/Special - This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. Max Lightning
46%
VI Status - The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. Magnetic Flux
41%
VII Special - The more Pikachu loves its Trainer, the greater the move’s power. It never misses. Pika Papow
41%
VII Special 175 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. Stoked Sparksurfer
41%
VIII Special 100 The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. Wildbolt Storm
39%
VIII Physical/Special - An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. G-Max Volt Crash
32%
VII Special 60 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. Buzzy Buzz
22%
VIII Physical/Special - An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. G-Max Stun Shock
22%
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