All Fighting-Type Pokémon moves (SV) - Statistics

General Stats
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  • The average score is 40 of 56
Answer Stats
Gen Category Base Power Description Answer % Correct
IV Physical 120 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. Close Combat
98%
I Physical 130 The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. High Jump Kick
96%
IV Special 80 The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. Aura Sphere
94%
II Physical 40 The user throws a punch at blinding speed. This move always goes first. Mach Punch
92%
III Physical 75 The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. Brick Break
90%
III Status - The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. Bulk Up
90%
II Physical 100 The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. Cross Chop
90%
III Physical 150 The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. Focus Punch
90%
II Physical 10 A consecutive three-kick attack that becomes more powerful with each successful hit. Triple Kick
90%
III Physical 15 The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. Arm Thrust
88%
I Physical 30 The user attacks by kicking the target twice in a row using two feet. Double Kick
88%
V Physical 90 The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. Sacred Sword
85%
III Physical 85 The user attacks the target with an uppercut thrown skyward with force. Sky Uppercut
85%
I Physical - A retaliatory attack that counters any physical move, inflicting double the damage taken. Counter
83%
IV Physical 75 The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. Drain Punch
83%
I Physical - A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. Low Kick
83%
III Physical 120 The user attacks the target with great power. This also lowers the user's Attack and Defense stats. Super Power
83%
VIII Status - The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. Coaching
81%
II Status - This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Detect
81%
VI Physical 100 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. Flying Press
81%
I Physical 100 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. Jump Kick
79%
VI Physical 40 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. Power-Up Punch
79%
I Physical - The target is thrown using the power of gravity. It inflicts damage equal to the user's level. Seismic Toss
79%
IV Special 120 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. Focus Blast
77%
V Physical 60 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Circle Throw
75%
I Physical 50 The target is attacked with a sharp chop. Critical hits land more easily. Karate Chop
75%
V Physical 65 The user makes a swift attack on the target's legs, which lowers the target's Speed stat. Low Sweep
75%
IV Special 40 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. Vacuum Wave
75%
II Physical 100 The user attacks by punching the target with full concentrated power. This also confuses the target. Dynamic Punch
73%
III Physical 60 This attack move's power is doubled if the user has been hurt by the opponent in the same turn. Revenge
73%
IV Physical 70 This attack inflicts big damage on a sleeping target. This also wakes the target up, however. Wake-Up Slap
73%
VII Physical/Special - The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. All-Out Pummeling
71%
VI Status - Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. Mat Block
71%
VIII Physical 80 The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. Body Press
69%
VIII Status - This move boosts all the user's stats but prevents the user from switching out or fleeing. No Retreat
69%
I Physical 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little. Submission
69%
IV Physical 60 The target is attacked with a shock wave. This may also leave the target with paralysis. Force Palm
67%
IV Physical 100 The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. Hammer Arm
67%
V Special 85 The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. Secret Sword
67%
V Special - The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. Final Gambit
65%
V Physical 60 The user attacks by striking the target with a fierce blow. This move always lands a critical hit. Storm Throw
63%
VIII Physical 90 The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. Triple Arrows
60%
VIII Status - The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. Octolock
58%
V Status - The user protects itself and its allies from priority moves. Quick Guard
58%
VIII Status - The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. Victory Dance
58%
II Physical 70 The user attacks last. In return, this throw move never misses. Vital Throw
58%
I Physical 60 The user lashes out with a quick, spinning kick. This may also make the target flinch. Rolling Kick
54%
IX Physical 120 The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. Axe Kick
52%
VIII Physical 90 The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. Thunderous Kick
52%
IX Physical 100 The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit. Collision Course
50%
II Physical - An all-out attack that becomes more powerful the less HP the user has. Reversal
50%
II Physical 40 The user attacks with a punch. This may also lower the target's Defense stat. Rock Smash
50%
VIII Physical/Special - This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats. Max Knuckle
48%
VIII Physical 150 The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. Meteor Assault
44%
IX Physical 100 This move is only used by a Starmobile. It may paralyze the opponent. Combat Torque
35%
VIII Physical/Special - A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. G-Max Chi Strike
35%
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