All Psychic-Type Pokémon moves (SV) - Statistics

General Stats
  • This quiz has been taken 72 times
  • The average score is 48 of 78
Answer Stats
Gen Category Base Power Description Answer % Correct
III Status - The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. Calm Mind
97%
I Special 90 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. Psychic
97%
I Status - The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. Teleport
97%
I Special 50 The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. Confusion
93%
I Special 100 The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. Dream Eater
93%
II Special 120 Two turns after this move is used, a hunk of psychic energy attacks the target. Future Sight
90%
I Status - A wondrous wall of light is put up to reduce damage from special moves for five turns. Light Screen
90%
IV Physical 70 The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. Psycho Cut
90%
V Special 100 The user materializes an odd psychic wave to attack the target. This move deals physical damage. Psystrike
90%
I Status - A wondrous wall of light is put up to reduce damage from physical moves for five turns. Reflect
90%
I Status - The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. Agility
86%
I Status - The user throws up a sturdy wall that sharply raises its Defense stat. Barrier
86%
I Status - The user employs hypnotic suggestion to make the target fall asleep. Hypnosis
86%
I Special 65 The target is attacked with a peculiar ray. This may also confuse the target. Psybeam
86%
VII Physical 85 The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. Psychic Fangs
86%
VII Status - This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. Psychic Terrain
86%
IV Physical 80 The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Zen Headbutt
86%
I Status - The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. Amnesia
83%
III Status - The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. Cosmic Power
83%
V Special 80 The user materializes an odd psychic wave to attack the target. This move deals physical damage. Psyshock
83%
I Special - The target is attacked with an odd psychic wave. The attack varies in intensity. Psywave
83%
III Status - The user catches the target off guard and swaps the target's held item with its own. Trick
83%
IV Status - The user creates a bizarre area in which slower Pokémon get to move first for five turns. Trick Room
83%
V Status - The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. Wonder Room
83%
V Status - The user emits a healing pulse that restores the target's HP by up to half of its max HP. Heal Pulse
79%
IV Status - Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. Gravity
76%
VI Special 80 Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. Hyperspace Hole
76%
I Status - The user distracts the target by bending a spoon. This lowers the target's accuracy. Kinesis
76%
III Special 80 The user attacks with an odd, unseeable power. This may also make the target flinch. Extrasensory
72%
IV Status - The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. Guard Swap
72%
V Status - The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. Magic Room
72%
V Status - The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. Ally Switch
69%
VIII Special 80 The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. Expanding Force
69%
VIII Special 90 The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. Freezing Glare
69%
I Status - The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. Rest
69%
IV Status - For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. Heal Block
66%
I Status - The user meditates to awaken the power deep within its body and raise its Attack stat. Meditate
66%
III Special 140 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. Psycho Boost
66%
II Special - A retaliatory attack that counters any special move, inflicting double the damage taken. Mirror Coat
62%
III Status - The user employs its psychic power to exchange Abilities with the target. Skill Swap
62%
V Status - The user makes the target float with its psychic power. The target is easier to hit for three turns. Telekinesis
62%
IV Status - The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. Power Swap
59%
VIII Physical/Special - This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. Max Mindstorm
55%
VII Special 100 The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. Photon Geyser
55%
IV Status - Using its psychic power of suggestion, the user transfers its status conditions to the target. Psycho Shift
55%
VII Status - The user exchanges Speed stats with the target. Speed Swap
55%
VIII Special 80 The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. Esper Wing
52%
III Status - If opposing Pokémon know any move also known by the user, they are prevented from using it. Imprison
52%
V Status - The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. Guard Split
48%
IV Status - The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. Healing Wish
48%
VII Status - The user instructs the target to reuse the move last used by the target. Instruct
48%
VIII Status - The user scatters a cloud of magic powder that changes the target's type to Psychic. Magic Powder
48%
V Status - The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. Power Split
48%
VII Special 160 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. Prismatic Laser
48%
V Special 20 The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. Stored Power
48%
IV Status - The user employs its psychic power to switch stat changes with the target. Heart Swap
45%
IV Status - The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured. Lunar Dance
45%
III Special 70 The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. Luster Purge
45%
IV Status - Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. Miracle Eye
45%
III Special 70 A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. Mist Ball
45%
VII Special 185 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. Genesis Supernova
41%
V Physical 60 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. Heart Stamp
41%
IX Special 80 The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. Lumina Crash
38%
IX Physical 80 The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. Psyblade
38%
VIII Physical 70 Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. Psyshield Bash
38%
VII Physical/Special - The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Shattered Psyche
38%
V Special 120 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. Synchronoise
38%
VIII Physical/Special - A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. G-Max Gravitas
34%
III Status - Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. Magic Coat
34%
IX Special 40 The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. Twin Beam
34%
IV Status - The user employs its psychic power to switch its Attack stat with its Defense stat. Power Trick
31%
VIII Special 80 The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. Eerie Spell
28%
VII Special 80 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. Glitzy Glow
28%
VIII Status - The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. Lunar Blessing
28%
VIII Special 70 The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. Mystical Power
24%
VIII Status - The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. Take Heart
24%
III Status - The user mimics the target completely, copying the target's Ability. Role Play
21%
VII Special 200 This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. Light That Burns in the Sky
3%
No matching quizzes found
Score Distribution
Percent of People with Each Score
Percentile by Number Answered
Your Score History
You have not taken this quiz