All Steel-Type Pokémon moves (SV)

Name all Steel type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
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Last updated: September 14, 2023
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First submittedSeptember 14, 2023
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Gen
Category
Base Power
Description
Answer
VII
Physical
80
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Anchor Shot
V
Status
-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Autotomize
VIII
Physical
100
The user's body becomes a firm shield and slams into the target fiercely. This move deals twice the damage if the target is Dynamaxed.
Behemoth Bash
VIII
Physical
100
The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. This move deals twice the damage if the target is Dynamaxed.
Behemoth Blade
IV
Physical
40
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Punch
VII
Physical/Special
-
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash
III
Special
100
Two turns after this move is used, a concentrated bundle of light blasts the target.
Doom Desire
VII
Physical
60
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
Double Iron Bash
IV
Special
80
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Flash Cannon
VIII
Physical/Special
-
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
G-Max Meltdown
VIII
Physical/Special
-
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
G-Max Steelsurge
V
Physical
50
The user attacks by throwing steel gears at the target twice in a row.
Gear Grind
VII
Status
-
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Gear Up
IX
Physical
160
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Gigaton Hammer
IV
Physical
-
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Gyro Ball
V
Physical
-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Heavy Slam
III
Status
-
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Defense
IV
Physical
80
The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Head
II
Physical
100
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Iron Tail
VI
Status
-
The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
King's Shield
IV
Physical
60
The user launches steel bombs that stick to the target. This attack never misses.
Magnet Bomb
IX
Special
120
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Make It Rain
VIII
Physical/Special
-
This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
Max Steelspike
IV
Physical
-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Burst
II
Physical
50
The target is raked with steel claws. This may also boost the user's Attack stat.
Metal Claw
III
Status
-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Metal Sound
III
Physical
90
The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
Meteor Mash
IV
Special
65
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Mirror Shot
VII
Physical
200
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Searing Sunraze Smash
VIII
Status
-
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Shelter
V
Status
-
The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
Shift Gear
VII
Physical
70
The user stabs the target with a sharp horn. This attack never misses.
Smart Strike
IX
Physical
100
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Spin Out
VIII
Special
140
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Beam
VIII
Physical
130
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Steel Roller
II
Physical
70
The target is hit with wings of steel. This may also boost the user's Defense stat.
Steel Wing
VII
Physical
100
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
Sunsteel Strike
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