All Pokémon Moves - Statistics

General Stats
  • This quiz has been taken 47 times
    33 since last reset
  • The average score is 513 of 901
Answer Stats
Move Type Category Power Accuracy Generation Introduced Effect % Correct
Absorb Grass Special 20 100 I User recovers half the HP inflicted on opponent.
100%
Acid Poison Special 40 100 I May lower opponent's Special Defense.
100%
Acid Armor Poison Status I Sharply raises user's Defense.
100%
Bind Normal Physical 15 85 I Traps opponent, damaging them for 4-5 turns.
100%
Bite Dark Physical 60 100 I May cause flinching.
100%
Blizzard Ice Special 110 70 I May freeze opponent.
100%
Body Slam Normal Physical 85 100 I May paralyze opponent.
100%
Confuse Ray Ghost Status 100 I Confuses opponent.
100%
Dig Ground Physical 80 100 I Digs underground on first turn, attacks on second. Can also escape from caves.
100%
Earthquake Ground Physical 100 100 I Power is doubled if opponent is underground from using Dig.
100%
Fissure Ground Physical 30 I One-Hit-KO, if it hits.
100%
Wrap Normal Physical 15 90 I Traps opponent, damaging them for 4-5 turns.
100%
Bubble Water Special 40 100 I May lower opponent's Speed.
91%
Bubble Beam Water Special 65 100 I May lower opponent's Speed.
91%
Calm Mind Psychic Status III Raises user's Special Attack and Special Defense.
91%
Comet Punch Normal Physical 18 85 I Hits 2-5 times in one turn.
91%
Confusion Psychic Special 50 100 I May confuse opponent.
91%
Counter Fighting Physical 100 I When hit by a Physical Attack, user strikes back with 2x power.
91%
Crunch Dark Physical 80 100 II May lower opponent's Defense.
91%
Detect Fighting Status II Protects the user, but may fail if used consecutively.
91%
Double-Edge Normal Physical 120 100 I User receives recoil damage.
91%
Double Hit Normal Physical 35 90 IV Hits twice in one turn.
91%
Dream Eater Psychic Special 100 100 I User recovers half the HP inflicted on a sleeping opponent.
91%
Ember Fire Special 40 100 I May burn opponent.
91%
Explosion Normal Physical 250 100 I User faints.
91%
Fire Blast Fire Special 110 85 I May burn opponent.
91%
Fire Spin Fire Special 35 85 I Traps opponent, damaging them for 4-5 turns.
91%
Flamethrower Fire Special 90 100 I May burn opponent.
91%
Fly Flying Physical 90 95 I Flies up on first turn, attacks on second turn.
91%
Headbutt Normal Physical 70 100 I May cause flinching.
91%
Ice Beam Ice Special 90 100 I May freeze opponent.
91%
Ice Punch Ice Physical 75 100 I May freeze opponent.
91%
Iron Defense Steel Status III Sharply raises user's Defense.
91%
Leech Life Bug Physical 80 100 I User recovers half the HP inflicted on opponent.
91%
Leech Seed Grass Status 90 I Drains HP from opponent each turn.
91%
Leer Normal Status 100 I Lowers opponent's Defense.
91%
Lick Ghost Physical 30 100 I May paralyze opponent.
91%
Mega Drain Grass Special 40 100 I User recovers half the HP inflicted on opponent.
91%
Protect Normal Status II Protects the user, but may fail if used consecutively.
91%
Recover Normal Status I User recovers half its max HP.
91%
Rest Psychic Status I User sleeps for 2 turns, but user is fully healed.
91%
Rock Slide Rock Physical 75 90 I May cause flinching.
91%
Rock Throw Rock Physical 50 90 I
91%
Safeguard Normal Status II The user's party is protected from status conditions.
91%
Spore Grass Status 100 I Puts opponent to sleep.
91%
Stun Spore Grass Status 75 I Paralyzes opponent.
91%
Surf Water Special 90 100 I Hits all adjacent Pokémon.
91%
Thunder Electric Special 110 70 I May paralyze opponent.
91%
Thunderbolt Electric Special 90 100 I May paralyze opponent.
91%
Thunder Wave Electric Status 90 I Paralyzes opponent.
91%
Toxic Poison Status 90 I Badly poisons opponent.
91%
Waterfall Water Physical 80 100 I May cause flinching.
91%
Water Pulse Water Special 60 100 III May confuse opponent.
91%
Whirlpool Water Special 35 85 II Traps opponent, damaging them for 4-5 turns.
91%
Agility Psychic Status I Sharply raises user's Speed.
82%
Amnesia Psychic Status I Sharply raises user's Special Defense.
82%
Aqua Tail Water Physical 90 90 IV
82%
Attract Normal Status 100 II If opponent is the opposite gender, it's less likely to attack.
82%
Aurora Beam Ice Special 65 100 I May lower opponent's Attack.
82%
Avalanche Ice Physical 60 100 IV Power doubles if user took damage first.
82%
Barrier Psychic Status I Sharply raises user's Defense.
82%
Baton Pass Normal Status II User switches out and gives stat changes to the incoming Pokémon.
82%
Belly Drum Normal Status II User loses 50% of its max HP, but Attack raises to maximum.
82%
Bide Normal Physical I User takes damage for two turns then strikes back double.
82%
Blast Burn Fire Special 150 90 III User must recharge next turn.
82%
Bounce Flying Physical 85 85 III Springs up on first turn, attacks on second. May paralyze opponent.
82%
Brave Bird Flying Physical 120 100 IV User receives recoil damage.
82%
Bullet Seed Grass Physical 25 100 III Hits 2-5 times in one turn.
82%
Clamp Water Physical 35 85 I Traps opponent, damaging them for 4-5 turns.
82%
Copycat Normal Status IV Copies opponent's last move.
82%
Curse Ghost Status II Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
82%
Cut Normal Physical 50 95 I
82%
Double Kick Fighting Physical 30 100 I Hits twice in one turn.
82%
Double Team Normal Status I Raises user's Evasiveness.
82%
Dragon Dance Dragon Status III Raises user's Attack and Speed.
82%
Dragon Rage Dragon Special 100 I Always inflicts 40 HP.
82%
Dual Chop Dragon Physical 40 90 V Hits twice in one turn.
82%
Dynamic Punch Fighting Physical 100 50 II Confuses opponent.
82%
Encore Normal Status 100 II Forces opponent to keep using its last move for 3 turns.
82%
Extreme Speed Normal Physical 80 100 II User attacks first.
82%
Fire Punch Fire Physical 75 100 I May burn opponent.
82%
Flame Wheel Fire Physical 60 100 II May burn opponent.
82%
Future Sight Psychic Special 120 100 II Damage occurs 2 turns later.
82%
Giga Drain Grass Special 75 100 II User recovers half the HP inflicted on opponent.
82%
Glare Normal Status 100 I Paralyzes opponent.
82%
Growl Normal Status 100 I Lowers opponent's Attack.
82%
Harden Normal Status I Raises user's Defense.
82%
Haze Ice Status I Resets all stat changes.
82%
Heavy Slam Steel Physical 100 V The heavier the user, the stronger the attack.
82%
High Jump Kick Fighting Physical 130 90 I If it misses, the user loses half their HP.
82%
Horn Attack Normal Physical 65 100 I
82%
Hydro Cannon Water Special 150 90 III User must recharge next turn.
82%
Hydro Pump Water Special 110 80 I
82%
Hyper Beam Normal Special 150 90 I User must recharge next turn.
82%
Hypnosis Psychic Status 60 I Puts opponent to sleep.
82%
Iron Head Steel Physical 80 100 IV May cause flinching.
82%
Iron Tail Steel Physical 100 75 II May lower opponent's Defense.
82%
Leaf Blade Grass Physical 90 100 III High critical hit ratio.
82%
Low Kick Fighting Physical 100 I The heavier the opponent, the stronger the attack.
82%
Mega Kick Normal Physical 120 75 I
82%
Metal Claw Steel Physical 50 95 II May raise user's Attack.
82%
Minimize Normal Status I Sharply raises user's Evasiveness.
82%
Mirror Coat Psychic Special 100 II When hit by a Special Attack, user strikes back with 2x power.
82%
Mud Shot Ground Special 55 95 III Lowers opponent's Speed.
82%
Nightmare Ghost Status 100 II The sleeping opponent loses 25% of its max HP each turn.
82%
Night Slash Dark Physical 70 100 IV High critical hit ratio.
82%
Nuzzle Electric Physical 20 100 VI Paralyzes opponent.
82%
Pain Split Normal Status II The user's and opponent's HP becomes the average of both.
82%
Peck Flying Physical 35 100 I
82%
Perish Song Normal Status II Any Pokémon in play when this attack is used faints in 3 turns.
82%
Poison Jab Poison Physical 80 100 IV May poison the opponent.
82%
Poison Sting Poison Physical 15 100 I May poison the opponent.
82%
Psybeam Psychic Special 65 100 I May confuse opponent.
82%
Psychic Psychic Special 90 100 I May lower opponent's Special Defense.
82%
Psyshock Psychic Special 80 100 V Inflicts damage based on the target's Defense, not Special Defense.
82%
Quick Attack Normal Physical 40 100 I User attacks first.
82%
Rapid Spin Normal Physical 50 100 II Raises user's Speed and removes entry hazards and trap move effects.
82%
Reflect Psychic Status I Halves damage from Physical attacks for 5 turns.
82%
Roar Normal Status I In battles, the opponent switches. In the wild, the Pokémon runs.
82%
Rock Blast Rock Physical 25 90 III Hits 2-5 times in one turn.
82%
Rollout Rock Physical 30 90 II Doubles in power each turn for 5 turns.
82%
Scratch Normal Physical 40 100 I
82%
Seismic Toss Fighting Physical 100 I Inflicts damage equal to user's level.
82%
Self-Destruct Normal Physical 200 100 I User faints.
82%
Shadow Punch Ghost Physical 60 III Ignores Accuracy and Evasiveness.
82%
Sheer Cold Ice Special 30 III One-Hit-KO, if it hits.
82%
Sky Attack Flying Physical 140 90 I Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.
82%
Slam Normal Physical 80 75 I
82%
Slash Normal Physical 70 100 I High critical hit ratio.
82%
Sleep Talk Normal Status II User performs one of its own moves while sleeping.
82%
Snore Normal Special 50 100 II Can only be used if asleep. May cause flinching.
82%
Solar Beam Grass Special 120 100 I Charges on first turn, attacks on second.
82%
Spark Electric Physical 65 100 II May paralyze opponent.
82%
Spikes Ground Status II Damages opponents switching into battle.
82%
Splash Normal Status I Doesn't do ANYTHING.
82%
Steel Wing Steel Physical 70 90 II May raise user's Defense.
82%
String Shot Bug Status 95 I Sharply lowers opponent's Speed.
82%
Struggle Normal Physical 50 I Only usable when all PP are gone. Hurts the user.
82%
Super Fang Normal Physical 90 I Always takes off half of the opponent's HP.
82%
Superpower Fighting Physical 120 100 III Lowers user's Attack and Defense.
82%
Swift Normal Special 60 I Ignores Accuracy and Evasiveness.
82%
Tail Whip Normal Status 100 I Lowers opponent's Defense.
82%
Thief Dark Physical 60 100 II Also steals opponent's held item.
82%
Thrash Normal Physical 120 100 I User attacks for 2-3 turns but then becomes confused.
82%
Thunder Punch Electric Physical 75 100 I May paralyze opponent.
82%
Thunder Shock Electric Special 40 100 I May paralyze opponent.
82%
Toxic Spikes Poison Status IV Poisons opponents switching into battle.
82%
Tri Attack Normal Special 80 100 I May paralyze, burn or freeze opponent.
82%
Wild Charge Electric Physical 90 100 V User receives recoil damage.
82%
Withdraw Water Status I Raises user's Defense.
82%
Yawn Normal Status III Puts opponent to sleep in the next turn.
82%
Acid Spray Poison Special 40 100 V Sharply lowers opponent's Special Defense.
73%
Acrobatics Flying Physical 55 100 V Stronger when the user does not have a held item.
73%
Aerial Ace Flying Physical 60 III Ignores Accuracy and Evasiveness.
73%
Aeroblast Flying Special 100 95 II High critical hit ratio.
73%
Ancient Power Rock Special 60 100 II May raise all user's stats at once.
73%
Aqua Jet Water Physical 40 100 IV User attacks first.
73%
Aqua Ring Water Status IV Restores a little HP each turn.
73%
Arm Thrust Fighting Physical 15 100 III Hits 2-5 times in one turn.
73%
Aromatherapy Grass Status III Cures all status problems in your party.
73%
Astonish Ghost Physical 30 100 III May cause flinching.
73%
Aurora Veil Ice Status VII Halves damage from Physical and Special attacks for five turns.
73%
Blaze Kick Fire Physical 85 90 III High critical hit ratio. May burn opponent.
73%
Block Normal Status III Opponent cannot flee or switch.
73%
Bloom Doom Grass VII Grass type Z-Move.
73%
Bone Club Ground Physical 65 85 I May cause flinching.
73%
Bone Rush Ground Physical 25 90 II Hits 2-5 times in one turn.
73%
Brick Break Fighting Physical 75 100 III Breaks through Reflect and Light Screen barriers.
73%
Bug Bite Bug Physical 60 100 IV Receives the effect from the opponent's held berry.
73%
Bug Buzz Bug Special 90 100 IV May lower opponent's Special Defense.
73%
Bullet Punch Steel Physical 40 100 IV User attacks first.
73%
Burn Up Fire Special 130 100 VII To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
73%
Camouflage Normal Status III Changes user's type according to the location.
73%
Charge Electric Status III Raises user's Special Defense and next Electric move's power increases.
73%
Charm Fairy Status 100 II Sharply lowers opponent's Attack.
73%
Close Combat Fighting Physical 120 100 IV Lowers user's Defense and Special Defense.
73%
Constrict Normal Physical 10 100 I May lower opponent's Speed by one stage.
73%
Cotton Guard Grass Status V Drastically raises user's Defense.
73%
Cotton Spore Grass Status 100 II Sharply lowers opponent's Speed.
73%
Crabhammer Water Physical 100 90 I High critical hit ratio.
73%
Cross Chop Fighting Physical 100 80 II High critical hit ratio.
73%
Darkest Lariat Dark Physical 85 100 VII Ignores opponent's stat changes.
73%
Dark Pulse Dark Special 80 100 IV May cause flinching.
73%
Defense Curl Normal Status I Raises user's Defense.
73%
Defog Flying Status IV Lowers opponent's Evasiveness and clears fog.
73%
Destiny Bond Ghost Status II If the user faints, the opponent also faints.
73%
Dive Water Physical 80 100 III Dives underwater on first turn, attacks on second turn.
73%
Dizzy Punch Normal Physical 70 100 I May confuse opponent.
73%
Double Slap Normal Physical 15 85 I Hits 2-5 times in one turn.
73%
Draco Meteor Dragon Special 130 90 IV Sharply lowers user's Special Attack.
73%
Dragon Breath Dragon Special 60 100 II May paralyze opponent.
73%
Dragon Claw Dragon Physical 80 100 III
73%
Dragon Pulse Dragon Special 85 100 IV
73%
Dragon Tail Dragon Physical 60 90 V In battles, the opponent switches. In the wild, the Pokémon runs.
73%
Earth Power Ground Special 90 100 IV May lower opponent's Special Defense.
73%
Electric Terrain Electric Status VI Prevents all Pokémon from falling asleep for 5 turns.
73%
Electro Ball Electric Special 100 V The faster the user, the stronger the attack.
73%
Endeavor Normal Physical 100 III Reduces opponent's HP to same as user's.
73%
Endure Normal Status II Always left with at least 1 HP, but may fail if used consecutively.
73%
False Swipe Normal Physical 40 100 II Always leaves opponent with at least 1 HP.
73%
Feather Dance Flying Status 100 III Sharply lowers opponent's Attack.
73%
Fiery Dance Fire Special 80 100 V May raise user's Special Attack.
73%
Fire Fang Fire Physical 65 95 IV May cause flinching and/or burn opponent.
73%
Fire Pledge Fire Special 80 100 V Added effects appear if combined with Grass Pledge or Water Pledge.
73%
Flail Normal Physical 100 II The lower the user's HP, the higher the power.
73%
Flame Charge Fire Physical 50 100 V Raises user's Speed.
73%
Flare Blitz Fire Physical 120 100 IV User receives recoil damage. May burn opponent.
73%
Flash Normal Status 100 I Lowers opponent's Accuracy.
73%
Fling Dark Physical 100 IV Power depends on held item.
73%
Flying Press Fighting Physical 100 95 VI Deals Fighting and Flying type damage.
73%
Focus Energy Normal Status I Increases critical hit ratio.
73%
Focus Punch Fighting Physical 150 100 III If the user is hit before attacking, it flinches instead.
73%
Follow Me Normal Status III In Double Battle, the user takes all the attacks.
73%
Frenzy Plant Grass Special 150 90 III User must recharge next turn.
73%
Frustration Normal Physical 100 II Power decreases with higher Friendship.
73%
Fusion Flare Fire Special 100 100 V Power increases if Fusion Bolt is used in the same turn.
73%
Gear Grind Steel Physical 50 85 V Hits twice in one turn.
73%
Glaciate Ice Special 65 95 V Lowers opponent's Speed.
73%
Grass Knot Grass Special 100 IV The heavier the opponent, the stronger the attack.
73%
Grass Whistle Grass Status 55 III Puts opponent to sleep.
73%
Grassy Terrain Grass Status VI Restores a little HP of all Pokémon for 5 turns.
73%
Gravity Psychic Status IV Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
73%
Gunk Shot Poison Physical 120 80 IV May poison opponent.
73%
Gust Flying Special 40 100 I Hits Pokémon using Fly/Bounce/Sky Drop with double power.
73%
Hail Ice Status III Non-Ice types are damaged for 5 turns.
73%
Head Smash Rock Physical 150 80 IV User receives recoil damage.
73%
Heat Crash Fire Physical 100 V The heavier the user, the stronger the attack.
73%
Helping Hand Normal Status III In Double Battles, boosts the power of the partner's move.
73%
Hone Claws Dark Status V Raises user's Attack and Accuracy.
73%
Horn Drill Normal Physical 30 I One-Hit-KO, if it hits.
73%
Horn Leech Grass Physical 75 100 V User recovers half the HP inflicted on opponent.
73%
Howl Normal Status III Raises Attack of allies.
73%
Hurricane Flying Special 110 70 V May confuse opponent.
73%
Hyper Fang Normal Physical 80 90 I May cause flinching.
73%
Ice Ball Ice Physical 30 90 III Doubles in power each turn for 5 turns.
73%
Icicle Crash Ice Physical 85 90 V May cause flinching.
73%
Icy Wind Ice Special 55 95 II Lowers opponent's Speed.
73%
Inferno Fire Special 100 50 V Burns opponent.
73%
Ingrain Grass Status III User restores HP each turn. User cannot escape/switch.
73%
Jump Kick Fighting Physical 100 95 I If it misses, the user loses half their HP.
73%
Karate Chop Fighting Physical 50 100 I High critical hit ratio.
73%
Kinesis Psychic Status 80 I Lowers opponent's Accuracy.
73%
Leaf Storm Grass Special 130 90 IV Sharply lowers user's Special Attack.
73%
Light Screen Psychic Status I Halves damage from Special attacks for 5 turns.
73%
Low Sweep Fighting Physical 65 100 V Lowers opponent's Speed.
73%
Lucky Chant Normal Status IV Opponent cannot land critical hits for 5 turns.
73%
Magical Leaf Grass Special 60 III Ignores Accuracy and Evasiveness.
73%
Magma Storm Fire Special 100 75 IV Traps opponent, damaging them for 4-5 turns.
73%
Magnet Rise Electric Status IV User becomes immune to Ground-type moves for 5 turns.
73%
Magnitude Ground Physical 100 II Hits with random power.
73%
Mean Look Normal Status II Opponent cannot flee or switch.
73%
Mega Punch Normal Physical 80 85 I
73%
Metal Sound Steel Status 85 III Sharply lowers opponent's Special Defense.
73%
Meteor Mash Steel Physical 90 90 III May raise user's Attack.
73%
Metronome Normal Status I User performs almost any move in the game at random.
73%
Mist Ice Status I User's stats cannot be changed for a period of time.
73%
Mist Ball Psychic Special 95 100 III May lower opponent's Special Attack.
73%
Misty Terrain Fairy Status VI Protects the field from status conditions for 5 turns.
73%
Moonblast Fairy Special 95 100 VI May lower opponent's Special Attack.
73%
Moonlight Fairy Status II User recovers HP. Amount varies with the weather.
73%
Muddy Water Water Special 90 85 III May lower opponent's Accuracy.
73%
Needle Arm Grass Physical 60 100 III May cause flinching.
73%
Night Shade Ghost Special 100 I Inflicts damage equal to user's level.
73%
Octazooka Water Special 65 85 II May lower opponent's Accuracy.
73%
Outrage Dragon Physical 120 100 II User attacks for 2-3 turns but then becomes confused.
73%
Pay Day Normal Physical 40 100 I Money is earned after the battle.
73%
Petal Dance Grass Special 120 100 I User attacks for 2-3 turns but then becomes confused.
73%
Pin Missile Bug Physical 25 95 I Hits 2-5 times in one turn.
73%
Poison Fang Poison Physical 50 100 III May badly poison opponent.
73%
Poison Tail Poison Physical 50 100 III High critical hit ratio. May poison opponent.
73%
Powder Bug Status 100 VI Damages Pokémon using Fire type moves.
73%
Powder Snow Ice Special 40 100 II May freeze opponent.
73%
Power Swap Psychic Status IV User and opponent swap Attack and Special Attack.
73%
Power-Up Punch Fighting Physical 40 100 VI Raises Attack.
73%
Psychic Terrain Psychic Status VII Prevents priority moves from being used for 5 turns.
73%
Quick Guard Fighting Status V Protects the user's team from high-priority moves.
73%
Rage Normal Physical 20 100 I Raises user's Attack when hit.
73%
Rain Dance Water Status II Makes it rain for 5 turns.
73%
Razor Leaf Grass Physical 55 95 I High critical hit ratio.
73%
Razor Shell Water Physical 75 95 V May lower opponent's Defense.
73%
Recycle Normal Status III User's used hold item is restored.
73%
Return Normal Physical 100 II Power increases with higher Friendship.
73%
Roar of Time Dragon Special 150 90 IV User must recharge next turn.
73%
Rock Climb Normal Physical 90 85 IV May confuse opponent.
73%
Rock Polish Rock Status IV Sharply raises user's Speed.
73%
Rock Smash Fighting Physical 40 100 II May lower opponent's Defense.
73%
Roost Flying Status IV User recovers half of its max HP and loses the Flying type temporarily.
73%
Sacred Fire Fire Physical 100 95 II May burn opponent.
73%
Sand Attack Ground Status 100 I Lowers opponent's Accuracy.
73%
Sandstorm Rock Status II Creates a sandstorm for 5 turns.
73%
Sand Tomb Ground Physical 35 85 III Traps opponent, damaging them for 4-5 turns.
73%
Seed Bomb Grass Physical 80 100 IV
73%
Shadow Ball Ghost Special 80 100 II May lower opponent's Special Defense.
73%
Shadow Sneak Ghost Physical 40 100 IV User attacks first.
73%
Silver Wind Bug Special 60 100 III May raise all stats of user at once.
73%
Sing Normal Status 55 I Puts opponent to sleep.
73%
Sky Drop Flying Physical 60 100 V Takes opponent into the air on first turn, drops them on second turn.
73%
Sludge Poison Special 65 100 I May poison opponent.
73%
Sludge Bomb Poison Special 90 100 II May poison opponent.
73%
Smelling Salts Normal Physical 70 100 III Power doubles if opponent is paralyzed, but cures it.
73%
Snatch Dark Status III Steals the effects of the opponent's next move.
73%
Soak Water Status 100 V Changes the target's type to water.
73%
Solar Blade Grass Physical 125 100 VII Charges on first turn, attacks on second.
73%
Sonic Boom Normal Special 90 I Always inflicts 20 HP.
73%
Spacial Rend Dragon Special 100 95 IV High critical hit ratio.
73%
Spiky Shield Grass Status VI Protects the user and inflicts damage on contact.
73%
Stealth Rock Rock Status IV Damages opponents switching into battle.
73%
Stomp Normal Physical 65 100 I May cause flinching.
73%
Strength Normal Physical 80 100 I
73%
Struggle Bug Bug Special 50 100 V Lowers opponent's Special Attack.
73%
Substitute Normal Status I Uses HP to creates a decoy that takes hits.
73%
Sunny Day Fire Status II Makes it sunny for 5 turns.
73%
Swagger Normal Status 85 II Confuses opponent, but sharply raises its Attack.
73%
Sweet Kiss Fairy Status 75 II Confuses opponent.
73%
Swords Dance Normal Status I Sharply raises user's Attack.
73%
Tackle Normal Physical 40 100 I
73%
Tail Glow Bug Status III Drastically raises user's Special Attack.
73%
Tail Slap Normal Physical 25 85 V Hits 2-5 times in one turn.
73%
Take Down Normal Physical 90 85 I User receives recoil damage.
73%
Teeter Dance Normal Status 100 III Confuses all Pokémon.
73%
Teleport Psychic Status I Allows user to flee wild battles; also warps player to last PokéCenter.
73%
Transform Normal Status I User takes on the form and attacks of the opponent.
73%
Trick Psychic Status 100 III Swaps held items with the opponent.
73%
Trick Room Psychic Status IV Slower Pokémon move first in the turn for 5 turns.
73%
Twineedle Bug Physical 25 100 I Hits twice in one turn. May poison opponent.
73%
Twister Dragon Special 40 100 II May cause flinching. Hits Pokémon using Fly/Bounce with double power.
73%
Venoshock Poison Special 65 100 V Inflicts double damage if the target is poisoned.
73%
Vine Whip Grass Physical 45 100 I
73%
Volt Switch Electric Special 70 100 V User must switch out after attacking.
73%
Volt Tackle Electric Physical 120 100 III User receives recoil damage. May paralyze opponent.
73%
Wake-Up Slap Fighting Physical 70 100 IV Power doubles if opponent is asleep, but wakes it up.
73%
Water Gun Water Special 40 100 I
73%
Water Sport Water Status III Weakens the power of Fire-type moves.
73%
Water Spout Water Special 150 100 III The higher the user's HP, the higher the damage caused.
73%
Weather Ball Normal Special 50 100 III Move's power and type changes with the weather.
73%
Whirlwind Normal Status I In battles, the opponent switches. In the wild, the Pokémon runs.
73%
Will-O-Wisp Fire Status 85 III Burns opponent.
73%
Wing Attack Flying Physical 60 100 I
73%
Wood Hammer Grass Physical 120 100 IV User receives recoil damage.
73%
Worry Seed Grass Status 100 IV Changes the opponent's Ability to Insomnia.
73%
Zen Headbutt Psychic Physical 80 90 IV May cause flinching.
73%
Accelerock Rock Physical 40 100 VII User attacks first.
64%
Acupressure Normal Status IV Sharply raises a random stat.
64%
After You Normal Status V Gives target priority in the next turn.
64%
Air Cutter Flying Special 60 95 III High critical hit ratio.
64%
Air Slash Flying Special 75 95 IV May cause flinching.
64%
Assist Normal Status III User performs a move known by its allies at random.
64%
Attack Order Bug Physical 90 100 IV High critical hit ratio.
64%
Aura Sphere Fighting Special 80 IV Ignores Accuracy and Evasiveness.
64%
Baby-Doll Eyes Fairy Status 100 VI Always goes first. Lowers the target's attack.
64%
Baneful Bunker Poison Status VII Protects the user and poisons opponent on contact.
64%
Barrage Normal Physical 15 85 I Hits 2-5 times in one turn.
64%
Beat Up Dark Physical 100 II Each Pokémon in user's party attacks.
64%
Belch Poison Special 120 90 VI User must have consumed a Berry.
64%
Blue Flare Fire Special 130 85 V May burn opponent.
64%
Bonemerang Ground Physical 50 90 I Hits twice in one turn.
64%
Breakneck Blitz Normal VII Normal type Z-Move.
64%
Brine Water Special 65 100 IV Power doubles if opponent's HP is less than 50%.
64%
Bulk Up Fighting Status III Raises user's Attack and Defense.
64%
Charge Beam Electric Special 50 90 IV May raise user's Special Attack.
64%
Circle Throw Fighting Physical 60 90 V In battles, the opponent switches. In the wild, the Pokémon runs.
64%
Conversion Normal Status I Changes user's type to that of its first move.
64%
Cross Poison Poison Physical 70 100 IV High critical hit ratio. May poison opponent.
64%
Dark Void Dark Status 50 IV Puts all adjacent opponents to sleep.
64%
Dazzling Gleam Fairy Special 80 100 VI Hits all adjacent opponents.
64%
Defend Order Bug Status IV Raises user's Defense and Special Defense.
64%
Diamond Storm Rock Physical 100 95 VI May sharply raise user's Defense.
64%
Disable Normal Status 100 I Opponent can't use its last attack for a few turns.
64%
Dragon Ascent Flying Physical 120 100 VI Lowers user's Defense and Special Defense.
64%
Dragon Hammer Dragon Physical 90 100 VII The user uses its body like a hammer to attack the target and inflict damage.
64%
Dragon Rush Dragon Physical 100 75 IV May cause flinching.
64%
Draining Kiss Fairy Special 50 100 VI User recovers most the HP inflicted on opponent.
64%
Drill Peck Flying Physical 80 100 I
64%
Drill Run Ground Physical 80 95 V High critical hit ratio.
64%
Eerie Impulse Electric Status 100 VI Sharply lowers opponent's Special Attack.
64%
Electroweb Electric Special 55 95 V Lowers opponent's Speed.
64%
Embargo Dark Status 100 IV Opponent cannot use items.
64%
Energy Ball Grass Special 90 100 IV May lower opponent's Special Defense.
64%
Extrasensory Psychic Special 80 100 III May cause flinching.
64%
Facade Normal Physical 70 100 III Power doubles if user is burned, poisoned, or paralyzed.
64%
Fairy Wind Fairy Special 40 100 VI
64%
Fake Tears Dark Status 100 III Sharply lowers opponent's Special Defense.
64%
Fire Lash Fire Physical 80 100 VII The user strikes the target with a burning lash. This also lowers the target's Defense stat.
64%
First Impression Bug Physical 90 100 VII Although this move has great power, it only works the first turn the user is in battle.
64%
Flame Burst Fire Special 70 100 V May also injure nearby Pokémon.
64%
Flash Cannon Steel Special 80 100 IV May lower opponent's Special Defense.
64%
Flatter Dark Status 100 III Confuses opponent, but raises its Special Attack.
64%
Flip Turn Water Physical 60 100 VIII After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
64%
Flower Trick Grass Physical 70 IX Never misses; always results in a critical hit.
64%
Force Palm Fighting Physical 60 100 IV May paralyze opponent.
64%
Foresight Normal Status II Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
64%
Freeze-Dry Ice Special 70 100 VI May freeze opponent. Super-effective against Water types.
64%
Frost Breath Ice Special 60 90 V Always results in a critical hit.
64%
Fury Attack Normal Physical 15 85 I Hits 2-5 times in one turn.
64%
Fury Cutter Bug Physical 40 95 II Power increases each turn.
64%
Fury Swipes Normal Physical 18 80 I Hits 2-5 times in one turn.
64%
Fusion Bolt Electric Physical 100 100 V Power increases if Fusion Flare is used in the same turn.
64%
Gastro Acid Poison Status 100 IV Cancels out the effect of the opponent's Ability.
64%
Giga Impact Normal Physical 150 90 IV User must recharge next turn.
64%
Grass Pledge Grass Special 80 100 V Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
64%
Growth Normal Status I Raises user's Attack and Special Attack.
64%
Guard Swap Psychic Status IV User and opponent swap Defense and Special Defense.
64%
Guillotine Normal Physical 30 I One-Hit-KO, if it hits.
64%
Hammer Arm Fighting Physical 100 90 IV Lowers user's Speed.
64%
Heal Bell Normal Status II Heals the user's party's status conditions.
64%
Healing Wish Psychic Status IV The user faints and the next Pokémon released is fully healed.
64%
Heal Order Bug Status IV User recovers half its max HP.
64%
Heal Pulse Psychic Status V Restores half the target's max HP.
64%
Heart Stamp Psychic Physical 60 100 V May cause flinching.
64%
Hidden Power Normal Special 60 100 II Type and power depends on user's IVs.
64%
Hydro Vortex Water VII Water type Z-Move.
64%
Hyper Voice Normal Special 90 100 III
64%
Ice Fang Ice Physical 65 95 IV May cause flinching and/or freeze opponent.
64%
Ice Shard Ice Physical 40 100 IV User attacks first.
64%
Icicle Spear Ice Physical 25 100 III Hits 2-5 times in one turn.
64%
Imprison Psychic Status III Opponent is unable to use moves that the user also knows.
64%
Incinerate Fire Special 60 100 V Destroys the target's held berry.
64%
Infestation Bug Special 20 100 VI Traps opponent, damaging them for 4-5 turns.
64%
Judgment Normal Special 100 100 IV Type depends on the Arceus Plate being held.
64%
Knock Off Dark Physical 65 100 III Removes opponent's held item for the rest of the battle.
64%
Lock-On Normal Status II User's next attack is guaranteed to hit.
64%
Lovely Kiss Normal Status 75 I Puts opponent to sleep.
64%
Luster Purge Psychic Special 95 100 III May lower opponent's Special Defense.
64%
Mach Punch Fighting Physical 40 100 II User attacks first.
64%
Magnet Bomb Steel Physical 60 IV Ignores Accuracy and Evasiveness.
64%
Meditate Psychic Status I Raises user's Attack.
64%
Megahorn Bug Physical 120 85 II
64%
Memento Dark Status 100 III User faints, sharply lowers opponent's Attack and Special Attack.
64%
Metal Burst Steel Physical 100 IV Deals damage equal to 1.5x opponent's attack.
64%
Milk Drink Normal Status II User recovers half its max HP.
64%
Mimic Normal Status I Copies the opponent's last move.
64%
Mind Reader Normal Status II User's next attack is guaranteed to hit.
64%
Mirror Move Flying Status I User performs the opponent's last move.
64%
Mud Bomb Ground Special 65 85 IV May lower opponent's Accuracy.
64%
Mud Sport Ground Status III Weakens the power of Electric-type moves.
64%
Nature Power Normal Status III Uses a certain move based on the current terrain.
64%
Odor Sleuth Normal Status III Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
64%
Overheat Fire Special 130 90 III Sharply lowers user's Special Attack.
64%
Play Rough Fairy Physical 90 90 VI May lower opponent's Attack.
64%
Poison Gas Poison Status 90 I Poisons opponent.
64%
Poison Powder Poison Status 75 I Poisons opponent.
64%
Pollen Puff Bug Special 90 100 VII Deals damage to opponent or restores HP of teammate.
64%
Pound Normal Physical 40 100 I
64%
Power Gem Rock Special 80 100 IV
64%
Power Split Psychic Status V Averages Attack and Special Attack with the target.
64%
Psychic Fangs Psychic Physical 85 100 VII The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
64%
Psycho Cut Psychic Physical 70 100 IV High critical hit ratio.
64%
Psych Up Normal Status II Copies the opponent's stat changes.
64%
Psywave Psychic Special 100 I Inflicts damage 50-150% of user's level.
64%
Quiver Dance Bug Status V Raises user's Special Attack, Special Defense and Speed.
64%
Rage Powder Bug Status V Forces attacks to hit user, not team-mates.
64%
Razor Wind Normal Special 80 100 I Charges on first turn, attacks on second. High critical hit ratio.
64%
Retaliate Normal Physical 70 100 V Inflicts double damage if a teammate fainted on the last turn.
64%
Revenge Fighting Physical 60 100 III Power increases if user was hit first.
64%
Rock Tomb Rock Physical 60 95 III Lowers opponent's Speed.
64%
Rock Wrecker Rock Physical 150 90 IV User must recharge next turn.
64%
Rolling Kick Fighting Physical 60 85 I May cause flinching.
64%
Round Normal Special 60 100 V Power increases if teammates use it in the same turn.
64%
Sacred Sword Fighting Physical 90 100 V Ignores opponent's stat changes.
64%
Scald Water Special 80 100 V May burn opponent.
64%
Secret Power Normal Physical 70 100 III Effects of the attack vary with the location.
64%
Seed Flare Grass Special 120 85 IV May lower opponent's Special Defense.
64%
Shadow Claw Ghost Physical 70 100 IV High critical hit ratio.
64%
Shadow Force Ghost Physical 120 100 IV Disappears on first turn, attacks on second. Can strike through Protect/Detect.
64%
Sharpen Normal Status I Raises user's Attack.
64%
Shell Smash Normal Status V Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
64%
Signal Beam Bug Special 75 100 III May confuse opponent.
64%
Sketch Normal Status II Permanently copies the opponent's last move.
64%
Skill Swap Psychic Status III The user swaps Abilities with the opponent.
64%
Skull Bash Normal Physical 130 100 I Raises Defense on first turn, attacks on second.
64%
Sky Uppercut Fighting Physical 85 90 III Hits the opponent, even during Fly.
64%
Sleep Powder Grass Status 75 I Puts opponent to sleep.
64%
Soft-Boiled Normal Status I User recovers half its max HP.
64%
Spit Up Normal Special 100 III Power depends on how many times the user performed Stockpile.
64%
Sticky Web Bug Status VI Lowers opponent's Speed when switching into battle.
64%
Stockpile Normal Status III Stores energy for use with Spit Up and Swallow.
64%
Stomping Tantrum Ground Physical 75 100 VII Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
64%
Storm Throw Fighting Physical 60 100 V Always results in a critical hit.
64%
Sucker Punch Dark Physical 70 100 IV User attacks first, but only works if opponent is readying an attack.
64%
Supersonic Normal Status 55 I Confuses opponent.
64%
Surging Strikes Water Physical 25 100 VIII Always results in a critical hit and ignores stat changes.
64%
Swallow Normal Status III The more times the user has performed Stockpile, the more HP is recovered.
64%
Synthesis Grass Status II User recovers HP. Amount varies with the weather.
64%
Taunt Dark Status 100 III Opponent can only use moves that attack.
64%
Techno Blast Normal Special 120 100 V Type depends on the Drive being held.
64%
Thunder Fang Electric Physical 65 95 IV May cause flinching and/or paralyze opponent.
64%
Tickle Normal Status 100 III Lowers opponent's Attack and Defense.
64%
Torment Dark Status 100 III Opponent cannot use the same move in a row.
64%
Triple Kick Fighting Physical 10 90 II Hits thrice in one turn at increasing power.
64%
Uproar Normal Special 90 100 III User attacks for 3 turns and prevents sleep.
64%
U-turn Bug Physical 70 100 IV User switches out immediately after attacking.
64%
V-create Fire Physical 180 95 V Lowers user's Defense, Special Defense and Speed.
64%
Water Pledge Water Special 80 100 V Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
64%
Water Shuriken Water Special 15 100 VI Hits 2-5 times in one turn.
64%
Wide Guard Rock Status V Protects the user's team from multi-target attacks.
64%
Wish Normal Status III The user recovers HP in the following turn.
64%
X-Scissor Bug Physical 80 100 IV
64%
Zap Cannon Electric Special 120 50 II Paralyzes opponent.
64%
All-Out Pummeling Fighting VII Fighting type Z-Move.
55%
Ally Switch Psychic Status V User switches with opposite teammate.
55%
Aqua Cutter Water Physical 70 100 IX High critical hit ratio.
55%
Aqua Step Water Physical 80 100 IX Raises user's Speed.
55%
Assurance Dark Physical 60 100 IV Power doubles if opponent already took damage in the same turn.
55%
Beak Blast Flying Physical 100 100 VII The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
55%
Bestow Normal Status V Gives the user's held item to the target.
55%
Bolt Strike Electric Physical 130 85 V May paralyze opponent.
55%
Boomburst Normal Special 140 100 VI Hits all adjacent Pokémon.
55%
Bouncy Bubble Water Special 90 100 VII User recovers half the HP inflicted on opponent.
55%
Branch Poke Grass Physical 40 100 VIII
55%
Bulldoze Ground Physical 60 100 V Lowers opponent's Speed.
55%
Chatter Flying Special 65 100 IV Confuses opponent.
55%
Clanging Scales Dragon Special 110 100 VII Lowers user's Defense.
55%
Coil Poison Status V Raises user's Attack, Defense and Accuracy.
55%
Conversion 2 Normal Status II User changes type to become resistant to opponent's last move.
55%
Cosmic Power Psychic Status III Raises user's Defense and Special Defense.
55%
Covet Normal Physical 60 100 III Opponent's item is stolen by the user.
55%
Discharge Electric Special 80 100 IV May paralyze opponent.
55%
Doom Desire Steel Special 140 100 III Damage occurs 2 turns later.
55%
Double Iron Bash Steel Physical 60 100 VII Hits twice in one turn; may cause flinching.
55%
Dragon Darts Dragon Physical 50 100 VIII User attacks twice.
55%
Drain Punch Fighting Physical 75 100 IV User recovers half the HP inflicted on opponent.
55%
Drum Beating Grass Physical 80 100 VIII Lowers opponent's Speed.
55%
Dual Wingbeat Flying Physical 40 90 VIII The user slams the target with its wings. The target is hit twice in a row.
55%
Echoed Voice Normal Special 40 100 V Power increases each turn.
55%
Egg Bomb Normal Physical 100 75 I
55%
Entrainment Normal Status 100 V Makes target's ability same as user's.
55%
Eruption Fire Special 150 100 III Stronger when the user's HP is higher.
55%
Fairy Lock Fairy Status VI Prevents fleeing in the next turn.
55%
Fake Out Normal Physical 40 100 III User attacks first, foe flinches. Only usable on first turn.
55%
Feint Normal Physical 30 100 IV Only hits if opponent uses Protect or Detect in the same turn.
55%
Feint Attack Dark Physical 60 II Ignores Accuracy and Evasiveness.
55%
Fell Stinger Bug Physical 50 100 VI Drastically raises user's Attack if target is KO'd.
55%
Focus Blast Fighting Special 120 70 IV May lower opponent's Special Defense.
55%
Forest's Curse Grass Status 100 VI Adds Grass type to opponent.
55%
Foul Play Dark Physical 95 100 V Uses the opponent's Attack stat.
55%
Freeze Shock Ice Physical 140 90 V Charges on first turn, attacks on second. May paralyze opponent.
55%
Geomancy Fairy Status VI Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
55%
Grassy Glide Grass Physical 55 100 VIII High priority during Grassy Terrain.
55%
Guard Split Psychic Status V Averages Defense and Special Defense with the target.
55%
Head Charge Normal Physical 120 100 V User receives recoil damage.
55%
Heal Block Psychic Status 100 IV Prevents the opponent from restoring HP for 5 turns.
55%
Heart Swap Psychic Status IV Stat changes are swapped with the opponent.
55%
Heat Wave Fire Special 95 90 III May burn opponent.
55%
Hex Ghost Special 65 100 V Inflicts more damage if the target has a status condition.
55%
High Horsepower Ground Physical 95 95 VII The user fiercely attacks the target using its entire body.
55%
Ice Burn Ice Special 140 90 V Charges on first turn, attacks on second. May burn opponent.
55%
Ice Hammer Ice Physical 100 90 VII The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
55%
Inferno Overdrive Fire VII Fire type Z-Move.
55%
King's Shield Steel Status VI Protects the user and lowers opponent's Attack on contact.
55%
Last Resort Normal Physical 140 100 IV Can only be used after all other moves are used.
55%
Lava Plume Fire Special 80 100 IV May burn opponent.
55%
Leafage Grass Physical 40 100 VII Strikes opponent with leaves.
55%
Liquidation Water Physical 85 100 VII May lower opponent's Defense.
55%
Lunar Dance Psychic Status IV The user faints but the next Pokémon released is fully healed.
55%
Magic Coat Psychic Status III Reflects moves that cause status conditions back to the attacker.
55%
Me First Normal Status IV User copies the opponent's attack with 1.5× power.
55%
Miracle Eye Psychic Status IV Resets opponent's Evasiveness, removes Dark's Psychic immunity.
55%
Mirror Shot Steel Special 65 85 IV May lower opponent's Accuracy.
55%
Moongeist Beam Ghost Special 100 100 VII Ignores the target's ability.
55%
Mud-Slap Ground Special 20 100 II Lowers opponent's Accuracy.
55%
Mystical Fire Fire Special 75 100 VI Lowers opponent's Special Attack.
55%
Nasty Plot Dark Status IV Sharply raises user's Special Attack.
55%
Natural Gift Normal Physical 100 IV Power and type depend on the user's held berry.
55%
Ominous Wind Ghost Special 60 100 IV May raise all user's stats at once.
55%
Parabolic Charge Electric Special 65 100 VI User recovers half the HP inflicted on opponent.
55%
Parting Shot Dark Status 100 VI Lowers opponent's Attack and Special Attack then switches out.
55%
Phantom Force Ghost Physical 90 100 VI Disappears on first turn, attacks on second. Can strike through Protect/Detect.
55%
Play Nice Normal Status VI Lowers opponent's Attack. Always hits.
55%
Power Trip Dark Physical 20 100 VII The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
55%
Power Whip Grass Physical 120 85 IV
55%
Psycho Boost Psychic Special 140 90 III Sharply lowers user's Special Attack.
55%
Psystrike Psychic Special 100 100 V Inflicts damage based on the target's Defense, not Special Defense.
55%
Punishment Dark Physical 100 IV Power increases when opponent's stats have been raised.
55%
Pursuit Dark Physical 40 100 II Double power if the opponent is switching out.
55%
Rage Fist Ghost Physical 50 100 IX The more times the user has been hit by attacks, the greater the move's power.
55%
Refresh Normal Status III Cures paralysis, poison, and burns.
55%
Revelation Dance Normal Special 90 100 VII Type changes based on Oricorio's form.
55%
Reversal Fighting Physical 100 II The lower the user's HP, the higher the power.
55%
Screech Normal Status 85 I Sharply lowers opponent's Defense.
55%
Searing Shot Fire Special 100 100 V May burn opponent.
55%
Shift Gear Steel Status V Raises user's Attack and sharply raises Speed.
55%
Shock Wave Electric Special 60 III Ignores Accuracy and Evasiveness.
55%
Simple Beam Normal Status 100 V Changes target's ability to Simple.
55%
Slack Off Normal Status III User recovers half its max HP.
55%
Sludge Wave Poison Special 95 100 V May poison opponent.
55%
Smack Down Rock Physical 50 100 V Makes Flying-type Pokémon vulnerable to Ground moves.
55%
Snarl Dark Special 55 95 V Lowers opponent's Special Attack.
55%
Sparkling Aria Water Special 90 100 VII Heals the burns of its target.
55%
Spider Web Bug Status II Opponent cannot escape/switch.
55%
Spike Cannon Normal Physical 20 100 I Hits 2-5 times in one turn.
55%
Spirit Shackle Ghost Physical 80 100 VII Prevents the opponent from switching out.
55%
Spite Ghost Status 100 II The opponent's last move loses 2-5 PP.
55%
Stone Edge Rock Physical 100 80 IV High critical hit ratio.
55%
Stored Power Psychic Special 20 100 V Power increases when user's stats have been raised.
55%
Strength Sap Grass Status 100 VII The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
55%
Submission Fighting Physical 80 80 I User receives recoil damage.
55%
Sweet Scent Normal Status 100 II Lowers opponent's Evasiveness.
55%
Switcheroo Dark Status 100 IV Swaps held items with the opponent.
55%
Tailwind Flying Status IV Doubles Speed for 4 turns.
55%
Telekinesis Psychic Status V Ignores opponent's Evasiveness for three turns, add Ground immunity.
55%
Tera Blast Normal Special 80 100 IX Changes type when the user has Terastallized.
55%
Torch Song Fire Special 80 100 IX Raises user's Special Attack.
55%
Trick-or-Treat Ghost Status 100 VI Adds Ghost type to opponent.
55%
Triple Axel Ice Physical 20 90 VIII Attacks thrice with more power each time.
55%
Twinkle Tackle Fairy VII Fairy type Z-Move.
55%
Vise Grip Normal Physical 55 100 I
55%
Wonder Room Psychic Status V Swaps every Pokémon's Defense and Special Defense for 5 turns.
55%
Wring Out Normal Special 100 IV The higher the opponent's HP, the higher the damage.
55%
Apple Acid Grass Special 80 100 VIII Lowers target's Special Defense.
45%
Autotomize Steel Status V Reduces weight and sharply raises Speed.
45%
Behemoth Blade Steel Physical 100 100 VIII Damage doubles if target is Dynamaxed.
45%
Body Press Fighting Physical 80 100 VIII The higher the user's Defense, the stronger the attack.
45%
Brutal Swing Dark Physical 60 100 VII The user swings its body around violently to inflict damage on everything in its vicinity.
45%
Celebrate Normal Status VI The Pokémon congratulates you on your special day. No battle effect.
45%
Continental Crush Rock VII Rock type Z-Move.
45%
Crush Claw Normal Physical 75 95 III May lower opponent's Defense.
45%
Crush Grip Normal Physical 100 IV More powerful when opponent has higher HP.
45%
Decorate Fairy Status VIII Sharply raises target's Attack and Special Attack.
45%
Electrify Electric Status VI Changes the target's move to Electric type.
45%
Extreme Evoboost Normal Status VII Eevee-exclusive Z-Move. Sharply raises all stats.
45%
Fleur Cannon Fairy Special 130 90 VII Sharply lowers user's Special Attack.
45%
Gigavolt Havoc Electric VII Electric type Z-Move.
45%
Glaive Rush Dragon Physical 120 100 IX Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
45%
Grudge Ghost Status III If the users faints after using this move, the PP for the opponent's last move is depleted.
45%
Gyro Ball Steel Physical 100 IV The slower the user, the stronger the attack.
45%
Hyperspace Fury Dark Physical 100 VI Lowers user's Defense. Can strike through Protect/Detect.
45%
Hyperspace Hole Psychic Special 80 VI Can strike through Protect/Detect.
45%
Instruct Psychic Status VII Allows an ally to use a move instead.
45%
Ion Deluge Electric Status VI Changes Normal-type moves to Electric-type.
45%
Land's Wrath Ground Physical 90 100 VI
45%
Leaf Tornado Grass Special 65 90 V May lower opponent's Accuracy.
45%
Life Dew Water Status VIII User and teammates recover HP.
45%
Light of Ruin Fairy Special 140 90 VI User receives recoil damage.
45%
Light That Burns the Sky Psychic Special 200 VII Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat.
45%
Magic Room Psychic Status V Suppresses the effects of held items for five turns.
45%
Meteor Beam Rock Special 120 90 VIII User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
45%
Morning Sun Normal Status II User recovers HP. Amount varies with the weather.
45%
Night Daze Dark Special 85 95 V May lower opponent's Accuracy.
45%
Noble Roar Normal Status 100 VI Lowers opponent's Attack and Special Attack.
45%
No Retreat Fighting Status VIII Raises all stats but user cannot switch out.
45%
Oblivion Wing Flying Special 80 100 VI User recovers most of the HP inflicted on opponent.
45%
Origin Pulse Water Special 110 85 VI Hits all adjacent opponents.
45%
Payback Dark Physical 50 100 IV Power doubles if the user was attacked first.
45%
Petal Blizzard Grass Physical 90 100 VI Hits all adjacent Pokémon.
45%
Pluck Flying Physical 60 100 IV If the opponent is holding a berry, its effect is stolen by user.
45%
Precipice Blades Ground Physical 120 85 VI Hits all adjacent opponents.
45%
Present Normal Physical 90 II Either deals damage or heals.
45%
Psycho Shift Psychic Status 100 IV Transfers user's status condition to the opponent.
45%
Quash Dark Status 100 V Makes the target act last this turn.
45%
Relic Song Normal Special 75 100 V May put the target to sleep.
45%
Role Play Psychic Status III User copies the opponent's Ability.
45%
Rototiller Ground Status VI Raises Attack and Special Attack of Grass-types.
45%
Secret Sword Fighting Special 85 100 V Inflicts damage based on the target's Defense, not Special Defense.
45%
Shed Tail Normal Status IX Creates a substitute, then swaps places with a party Pokémon in waiting.
45%
Smart Strike Steel Physical 70 VII The user stabs the target with a sharp horn. This attack never misses.
45%
Smog Poison Special 30 70 I May poison opponent.
45%
Smokescreen Normal Status 100 I Lowers opponent's Accuracy.
45%
Snipe Shot Water Special 80 100 VIII Ignores moves and abilities that draw in moves. High critical hit ratio.
45%
Steam Eruption Water Special 110 95 VI May burn opponent.
45%
Steamroller Bug Physical 65 100 V May cause flinching.
45%
Steel Beam Steel Special 140 95 VIII User loses 50% of its HP.
45%
Subzero Slammer Ice VII Ice type Z-Move.
45%
Sunsteel Strike Steel Physical 100 100 VII Ignores the target's ability.
45%
Synchronoise Psychic Special 120 100 V Hits any Pokémon that shares a type with the user.
45%
Thousand Arrows Ground Physical 90 100 VI Makes Flying-type Pokémon vulnerable to Ground moves.
45%
Thunder Cage Electric Special 80 90 VIII Deals damage and traps opponent, damaging them for 4-5 turns.
45%
Trop Kick Grass Physical 70 100 VII Lowers opponent's Attack.
45%
Trump Card Normal Special IV The lower the PP, the higher the power.
45%
Vacuum Wave Fighting Special 40 100 IV User attacks first.
45%
Work Up Normal Status V Raises user's Attack and Special Attack.
45%
Zing Zap Electric Physical 80 100 VII May cause flinching.
45%
Acid Downpour Poison VII Poison type Z-Move.
36%
Anchor Shot Steel Physical 80 100 VII The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
36%
Aura Wheel Electric Physical 110 100 VIII Changes type based on Morpeko's Mode.
36%
Baddy Bad Dark Special 90 100 VII Reduces damage from Physical attacks.
36%
Behemoth Bash Steel Physical 100 100 VIII Damage doubles if target is Dynamaxed.
36%
Bleakwind Storm Flying Special 100 80 VIII May lower opponent's Speed.
36%
Captivate Normal Status 100 IV Sharply lowers opponent's Special Attack if opposite gender.
36%
Catastropika Electric Physical 210 VII Pikachu-exclusive Z-Move.
36%
Chilly Reception Ice Status IX Switches out and summons a snowstorm lasting 5 turns.
36%
Chip Away Normal Physical 70 100 V Ignores opponent's stat changes.
36%
Clangorous Soul Dragon Status 100 VIII Raises all user's stats but loses HP.
36%
Clangorous Soulblaze Dragon Special 185 VII Kommo-o exclusive Z-Move.
36%
Corkscrew Crash Steel VII Steel type Z-Move.
36%
Crafty Shield Fairy Status VI Protects the Pokémon from status moves.
36%
Devastating Drake Dragon VII Dragon type Z-Move.
36%
Dragon Energy Dragon Special 150 100 VIII The higher the user's HP, the higher the power.
36%
Fiery Wrath Dark Special 90 100 VIII May cause flinching.
36%
Final Gambit Fighting Special 100 V Inflicts damage equal to the user's remaining HP. User faints.
36%
Gigaton Hammer Steel Physical 160 100 IX Cannot be used twice in a row.
36%
Grav Apple Grass Physical 80 100 VIII Lowers the opponent's Defense stat.
36%
Guardian of Alola Fairy Special VII Tapu-exclusive Z-move. Cuts opponent's HP by 75%.
36%
Ice Spinner Ice Physical 80 100 IX Removes effects of Terrain.
36%
Jaw Lock Dark Physical 80 100 VIII Prevents user and opponent from switching out.
36%
Jungle Healing Grass Status VIII Restores team's HP and cures status conditions.
36%
Let's Snuggle Forever Fairy Physical 190 VII Mimikyu-exclusive Z-Move.
36%
Lunge Bug Physical 80 100 VII The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
36%
Make It Rain Steel Special 120 100 IX Lowers user's Special Attack. Money is earned after the battle.
36%
Malicious Moonsault Dark Physical 180 VII Incineroar-exclusive Z-Move.
36%
Mat Block Fighting Status VI Protects teammates from damaging moves.
36%
Max Guard Normal VIII Status category Dynamax move. Protects the user.
36%
Mind Blown Fire Special 150 100 VII User receives recoil damage.
36%
Misty Explosion Fairy Special 100 100 VIII Power increases on Misty Terrain.
36%
Never-Ending Nightmare Ghost VII Ghost type Z-Move.
36%
Oceanic Operetta Water Special 195 VII Primarina-exclusive Z-Move.
36%
Overdrive Electric Special 80 100 VIII Hits all adjacent opponents.
36%
Plasma Fists Electric Physical 100 100 VII Changes Normal-type moves to Electric-type moves.
36%
Poltergeist Ghost Physical 110 90 VIII Fails if the target doesn’t have an item.
36%
Population Bomb Normal Physical 20 90 IX Hits 1-10 times in a row.
36%
Power Trick Psychic Status IV User's own Attack and Defense switch.
36%
Pyro Ball Fire Physical 120 90 VIII May burn opponent.
36%
Revival Blessing Normal Status IX Revives a fainted party Pokémon to half HP.
36%
Ruination Dark Special 90 IX Halves the opponent's HP.
36%
Sappy Seed Grass Physical 90 100 VII Drains HP from opponent each turn.
36%
Scary Face Normal Status 100 II Sharply lowers opponent's Speed.
36%
Shadow Bone Ghost Physical 85 100 VII May lower opponent's Defense.
36%
Shore Up Ground Status VII The user regains up to half of its max HP. It restores more HP in a sandstorm.
36%
Strange Steam Fairy Special 90 95 VIII May confuse opponent.
36%
Supersonic Skystrike Flying VII Flying type Z-Move.
36%
Thousand Waves Ground Physical 90 100 VI Opponent cannot flee or switch.
36%
Throat Chop Dark Physical 80 100 VII Prevents use of sound moves for two turns.
36%
Topsy-Turvy Dark Status VI Reverses stat changes of opponent.
36%
Trailblaze Grass Physical 50 100 IX Raises user's Speed.
36%
Veevee Volley Normal Physical VII Power increases when player's bond is stronger.
36%
Venom Drench Poison Status 100 VI Lowers poisoned opponent's Special Attack and Speed.
36%
Vital Throw Fighting Physical 70 II User attacks last, but ignores Accuracy and Evasiveness.
36%
Wicked Blow Dark Physical 75 100 VIII Always results in a critical hit and ignores stat changes.
36%
10,000,000 Volt Thunderbolt Electric Special 195 VII Pikachu-exclusive Z-Move. High critical hit ratio.
27%
Armor Cannon Fire Special 120 100 IX Lowers user's Defense and Special Defense.
27%
Aromatic Mist Fairy Status VI Raises Special Defense of an ally.
27%
Astral Barrage Ghost Special 120 100 VIII The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
27%
Bitter Blade Fire Physical 90 100 IX User recovers half the HP inflicted on opponent.
27%
Black Hole Eclipse Dark VII Dark type Z-Move.
27%
Blazing Torque Fire Physical 80 100 IX May burn the opponent.
27%
Blood Moon Normal Special 140 100 IX Cannot be used twice in a row.
27%
Breaking Swipe Dragon Physical 60 100 VIII Hits multiple opponents and lowers their attack.
27%
Burning Bulwark Fire Status IX
27%
Burning Jealousy Fire Special 70 100 VIII Hits all opponents, and burns any that have had their stats boosted.
27%
Ceaseless Edge Dark Physical 65 90 VIII Sets up Spikes.
27%
Chloroblast Grass Special 150 95 VIII User receives recoil damage.
27%
Clear Smog Poison Special 50 V Removes all of the target's stat changes.
27%
Coaching Fighting Status VIII Boosts Attack and Defense of a teammate.
27%
Confide Normal Status VI Lowers opponent's Special Attack.
27%
Core Enforcer Dragon Special 100 100 VII Suppresses the target's ability if the target has already moved.
27%
Court Change Normal Status 100 VIII Swaps the effects on either side of the field.
27%
Dire Claw Poison Physical 80 100 VIII May poison, paralyze or put the opponent to sleep.
27%
Disarming Voice Fairy Special 40 VI Ignores Accuracy and Evasiveness.
27%
Dragon Cheer Dragon Status IX
27%
Dynamax Cannon Dragon Special 100 100 VIII Damage doubles if opponent is Dynamaxed.
27%
Electro Drift Electric Special 100 100 IX Boosted even more if it's super-effective.
27%
Electro Shot Electric Special 130 100 IX Charges on first turn, attacks on second.
27%
Eternabeam Dragon Special 160 90 VIII User can't move on the next turn.
27%
Expanding Force Psychic Special 80 100 VIII Increases power and hits all opponents on Psychic Terrain.
27%
False Surrender Dark Physical 80 VIII Ignores Accuracy and Evasiveness.
27%
Fickle Beam Dragon Special 80 100 IX May deal double damage.
27%
Fillet Away Normal Status IX Lowers HP but sharply boosts Attack, Special Attack, and Speed.
27%
Fishious Rend Water Physical 85 100 VIII If the user attacks before the target, the power of this move is doubled.
27%
Floral Healing Fairy Status VII The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
27%
Freezing Glare Psychic Special 90 100 VIII May freeze opponent.
27%
Genesis Supernova Psychic Special 185 VII Mew-exclusive Z-Move.
27%
Glacial Lance Ice Physical 120 100 VIII The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
27%
Glitzy Glow Psychic Special 90 100 VII Reduces damage from Special attacks.
27%
Happy Hour Normal Status VI Doubles prize money from trainer battles.
27%
Headlong Rush Ground Physical 120 100 VIII Lowers user's Defense.
27%
Hold Back Normal Physical 40 100 VI Always leaves opponent with at least 1 HP.
27%
Hold Hands Normal Status VI Makes the user and an ally very happy.
27%
Infernal Parade Ghost Special 60 100 VIII Inflicts double damage if the target has a status condition.
27%
Jet Punch Water Physical 60 100 IX Always goes first.
27%
Laser Focus Normal Status VII User's next attack is guaranteed to result in a critical hit.
27%
Lunar Blessing Psychic Status VIII Heals user's status conditions and recovers HP.
27%
Magnetic Flux Electric Status VI Raises Defense and Sp. Defense of Plus/Minus Pokémon.
27%
Max Strike Normal VIII Normal type Dynamax move. Lowers the target's Speed.
27%
Mortal Spin Poison Physical 30 100 IX Removes entry hazards and trap move effects, and poisons opposing Pokémon.
27%
Multi-Attack Normal Physical 120 100 VII Type matches Memory item held.
27%
Mystical Power Psychic Special 70 90 VIII Raises user's Special Attack.
27%
Octolock Fighting Status 100 VIII Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.
27%
Photon Geyser Psychic Special 100 100 VII Uses Attack or Special Attack stat, whichever is higher.
27%
Pika Papow Electric Special VII Power increases when player's bond is stronger.
27%
Power Shift Normal Status VIII Switches Attack and Defense stats.
27%
Prismatic Laser Psychic Special 160 100 VII The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
27%
Psychic Noise Psychic Special 75 100 IX Deals damage and prevents target from healing.
27%
Pulverizing Pancake Normal Physical 210 VII Snorlax-exclusive Normal type Z-Move.
27%
Reflect Type Normal Status V User becomes the target's type.
27%
Sandsear Storm Ground Special 100 80 VIII May burn target.
27%
Savage Spin-Out Bug VII Bug type Z-Move.
27%
Scorching Sands Ground Special 70 100 VIII May burn the target.
27%
Shell Trap Fire Special 150 100 VII Deals more damage to opponent if hit by a Physical move.
27%
Sinister Arrow Raid Ghost Physical 180 VII Decidueye-exclusive Z-Move.
27%
Sizzly Slide Fire Physical 90 100 VII Burns the opponent.
27%
Skitter Smack Bug Physical 70 90 VIII Lowers opponent's Sp. Attack.
27%
Spectral Thief Ghost Physical 90 100 VII The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
27%
Speed Swap Psychic Status VII The user exchanges Speed stats with the target.
27%
Spotlight Normal Status VII The user shines a spotlight on the target so that only the target will be attacked during the turn.
27%
Stuff Cheeks Normal Status VIII The user eats its held Berry, then sharply raises its Defense stat.
27%
Teatime Normal Status VIII Forces all Pokémon on the field to eat their berries.
27%
Terrain Pulse Normal Special 50 100 VIII Type and power change depending on the Terrain in effect.
27%
Thunderclap Electric Special 70 100 IX Strikes before a target's move.
27%
Thunderous Kick Fighting Physical 90 100 VIII Lowers opponent's Defense.
27%
Toxic Thread Poison Status 100 VII Poisons opponent and lowers its Speed.
27%
Twin Beam Psychic Special 40 100 IX Hits twice in one turn.
27%
Upper Hand Fighting Physical 65 100 IX Strikes before a target's priority move.
27%
Wave Crash Water Physical 120 100 VIII User receives recoil damage.
27%
Wicked Torque Dark Physical 80 100 IX May put opponent to sleep.
27%
Zippy Zap Electric Physical 50 100 VII Always results in a critical hit.
27%
Alluring Voice Fairy Special 80 100 IX
18%
Axe Kick Fighting Physical 120 90 IX May confuse opponent. If it misses, the user loses HP.
18%
Barb Barrage Poison Physical 60 100 VIII May poison opponent; inflicts double damage if the target is already poisoned.
18%
Bitter Malice Ghost Special 75 100 VIII Lowers opponent's Attack.
18%
Buzzy Buzz Electric Special 90 100 VII Paralyzes the opponent.
18%
Chilling Water Water Special 50 100 IX Lowers opponent's Attack.
18%
Collision Course Fighting Physical 100 100 IX Boosted even more if it's super-effective.
18%
Combat Torque Fighting Physical 100 100 IX May paralyze the opponent.
18%
Comeuppance Dark Physical 100 IX Deals more damage to the opponent that last inflicted damage on it.
18%
Corrosive Gas Poison Status 100 VIII Removes opponent's items.
18%
Doodle Normal Status 100 IX Changes the abilities of the user and its teammates to that of the target.
18%
Double Shock Electric Physical 120 100 IX After using this move, the user will no longer be Electric type.
18%
Eerie Spell Psychic Special 80 100 VIII Deals damage and reduces opponent's PP.
18%
Floaty Fall Flying Physical 90 95 VII May cause flinching.
18%
Flower Shield Fairy Status VI Sharply raises Defense of all Grass-type Pokémon on the field.
18%
Freezy Frost Ice Special 90 100 VII Resets all stat changes.
18%
Gear Up Steel Status VII The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
18%
Hydro Steam Water Special 80 100 IX Power increases in harsh sunlight.
18%
Hyper Drill Normal Physical 100 100 IX Can strike through Protect/Detect.
18%
Ivy Cudgel Grass Physical 100 IX High critical hit ratio. Type changes based on form.
18%
Kowtow Cleave Dark Physical 85 IX Always hits.
18%
Lash Out Dark Physical 75 100 VIII Double power if stats were lowered during the turn.
18%
Last Respects Ghost Physical 50 100 IX Damages increases the more party Pokémon have been defeated.
18%
Magical Torque Fairy Physical 100 100 IX May confuse the opponent.
18%
Magic Powder Psychic Status 100 VIII Changes target's type to Psychic.
18%
Matcha Gotcha Grass Special 80 90 IX Deals damage, restores HP, may burn opponent.
18%
Max Darkness Dark VIII Dark type Dynamax move. Lowers the target's Special Defense.
18%
Max Flare Fire VIII Fire type Dynamax move. Summons harsh sunlight.
18%
Max Flutterby Bug VIII Bug type Dynamax move. Lowers the target's Special Attack.
18%
Max Geyser Water VIII Water type Dynamax move. Summons heavy rain.
18%
Max Hailstorm Ice VIII Ice type Dynamax move. Summons hail.
18%
Max Knuckle Fighting VIII Fighting type Dynamax move. Increases the team's Attack.
18%
Max Lightning Electric VIII Electric type Dynamax move. Summons Electric Terrain.
18%
Max Mindstorm Psychic VIII Psychic type Dynamax move. Summons Psychic Terrain.
18%
Max Ooze Poison VIII Poison type Dynamax move. Increases the team's Special Attack.
18%
Max Overgrowth Grass VIII Grass type Dynamax move. Summons Grassy Terrain.
18%
Max Rockfall Rock VIII Rock type Dynamax move. Summons a sandstorm.
18%
Max Starfall Fairy VIII Fairy type Dynamax move. Summons Misty Terrain.
18%
Max Steelspike Steel VIII Steel type Dynamax move. Raises the team's Defense.
18%
Max Wyrmwind Dragon VIII Dragon type Dynamax move. Lowers the target's Attack.
18%
Nature's Madness Fairy Special 90 VII Halves the foe's HP.
18%
Obstruct Dark Status 100 VIII Protects the user and sharply lowers Defence on contact.
18%
Pounce Bug Physical 50 100 IX Lowers opponent's Speed.
18%
Psyblade Psychic Physical 80 100 IX Power increases on Electric Terrain.
18%
Psyshield Bash Psychic Physical 70 90 VIII Raises user's Defense and Special Defense.
18%
Purify Poison Status VII The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
18%
Raging Bull Normal Physical 90 100 IX Type depends on the user’s form. Breaks through Reflect and Light Screen barriers.
18%
Rising Voltage Electric Special 70 100 VIII Power doubles on Electric Terrain.
18%
Salt Cure Rock Physical 40 100 IX Deals damage each turn; Steel and Water types are more affected.
18%
Scale Shot Dragon Physical 25 90 VIII Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.
18%
Shattered Psyche Psychic VII Psychic type Z-Move.
18%
Shell Side Arm Poison Special 90 100 VIII May poison opponent. Inflicts either Special or Physical damage, whichever is better.
18%
Shelter Steel Status VIII Raises user's Defense.
18%
Silk Trap Bug Status IX Protects the user and lowers opponent's Speed on contact.
18%
Snowscape Ice Status IX Raises Defense of Ice types for 5 turns.
18%
Soul-Stealing 7-Star Strike Ghost Physical 195 VII Marshadow-exclusive Z-Move.
18%
Sparkly Swirl Fairy Special 90 100 VII Cures all status problems in the party Pokémon.
18%
Spicy Extract Grass Status IX Harshly lowers the opponent's Defense and sharply raises their Attack.
18%
Spin Out Steel Physical 100 100 IX Harshly lowers user’s Speed.
18%
Spirit Break Fairy Physical 75 100 VIII Lowers opponent's Special Attack.
18%
Splishy Splash Water Special 90 100 VII May paralyze opponent.
18%
Springtide Storm Fairy Special 100 80 VIII Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme.
18%
Stone Axe Rock Physical 65 90 VIII Sets up Stealth Rock.
18%
Supercell Slam Electric Physical 100 95 IX
18%
Syrup Bomb Grass Special 60 85 IX Lowers opponent's Speed each turn for 3 turns.
18%
Tachyon Cutter Steel Special 50 IX Guaranteed to hit twice in a row.
18%
Take Heart Psychic Status VIII Heals user's status conditions and raises its stats.
18%
Tar Shot Rock Status 100 VIII Lowers the opponent's Speed and makes them weaker to Fire-type moves.
18%
Tectonic Rage Ground VII Ground type Z-Move.
18%
Tera Starstorm Normal Special 120 100 IX
18%
Triple Arrows Fighting Physical 90 100 VIII High critical hit ratio. May lower opponent's Defense or cause them to flinch.
18%
Triple Dive Water Physical 30 95 IX Hits 3 times in a row.
18%
Victory Dance Fighting Status VIII Raises Attack and Defense.
18%
Wildbolt Storm Electric Special 100 80 VIII May paralyze target.
18%
Bolt Beak Electric Physical 85 100 VIII If the user attacks before the target, the power of this move is doubled.
9%
Esper Wing Psychic Special 80 100 VIII High critical hit ratio. Raises user's Speed.
9%
Hard Press Steel Physical 100 IX
9%
Lumina Crash Psychic Special 80 100 IX Harshly lowers target’s Special Defense.
9%
Malignant Chain Poison Special 100 100 IX May poison the opponent.
9%
Max Airstream Flying VIII Flying type Dynamax move. Raises the team's Speed.
9%
Max Phantasm Ghost VIII Ghost type Dynamax move. Lowers the target's Defense.
9%
Max Quake Ground VIII Ground type Dynamax move. Increases the team's Special Defense.
9%
Menacing Moonraze Maelstrom Ghost Special 200 VII Lunala-exclusive Z-Move.
9%
Meteor Assault Fighting Physical 150 100 VIII User must recharge next turn.
9%
Mighty Cleave Rock Physical 95 100 IX
9%
Mountain Gale Ice Physical 100 85 VIII Lowers user's Speed.
9%
Noxious Torque Poison Physical 100 100 IX May poison the opponent.
9%
Order Up Dragon Physical 80 100 IX Boosts Attack/Defense/Speed depending on ally Tatsugiri.
9%
Raging Fury Fire Physical 120 100 VIII User attacks for 2-3 turns but then becomes confused.
9%
Searing Sunraze Smash Steel Physical 200 VII Solgaleo-exclusive Z-Move.
9%
Snap Trap Grass Physical 35 100 VIII Traps opponent, damaging them for 4-5 turns.
9%
Splintered Stormshards Rock Physical 190 VII Lycanroc-exclusive Z-Move.
9%
Steel Roller Steel Physical 130 100 VIII Fails if no Terrain in effect.
9%
Stoked Sparksurfer Electric Special 175 VII Alolan Raichu-exclusive Electric type Z-Move.
9%
Tearful Look Normal Status VII The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
9%
Temper Flare Fire Physical 75 100 IX
9%
Tidy Up Normal Status IX Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed.
9%
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