| First Letter | Name of Game | % Correct |
|---|---|---|
| A | Aperture | 100%
|
| A | Assemble | 100%
|
| B | Balance | 100%
|
| B | Barrier | 100%
|
| B | Blind-Shot | 100%
|
| C | Calculate | 100%
|
| C | Cascade | 100%
|
| C | Composure | 100%
|
| C | Construction | 100%
|
| C | Contact | 100%
|
| D | Destruction | 100%
|
| D | Drop Zone | 100%
|
| D | Dual Reflex | 100%
|
| E | Elevation | 100%
|
| E | Equal | 100%
|
| E | Expulsion | 100%
|
| F | Focus | 100%
|
| F | Freefall | 100%
|
| G | Gradient | 100%
|
| H | Horizontal | 100%
|
| I | Invert | 100%
|
| L | Laser | 100%
|
| L | Luminate | 100%
|
| M | Memorise | 100%
|
| M | Memory Flash | 100%
|
| M | Momentum | 100%
|
| O | Order | 100%
|
| Q | Quantity | 100%
|
| Q | Quickfire | 100%
|
| R | Reaction | 100%
|
| R | Response | 100%
|
| S | Sequence | 100%
|
| S | Stabilise | 100%
|
| S | Stop Zone | 100%
|
| T | Time Freeze | 100%
|
| T | Time Split | 100%
|
| T | Trail | 100%
|
| T | Transferal | 100%
|
| V | Vault | 100%
|
| V | Velocity | 100%
|
| V | Void | 100%
|
| A | Accelerate | 67%
|
| A | Advance | 67%
|
| A | Anomaly | 67%
|
| A | Arc | 67%
|
| A | Axis | 67%
|
| B | Barrage | 67%
|
| B | Blind Catch | 67%
|
| C | Circuit | 67%
|
| C | Circumference | 67%
|
| C | Colour Count | 67%
|
| C | Column | 67%
|
| C | Configuration | 67%
|
| C | Contain | 67%
|
| C | Curvature | 67%
|
| D | Digit | 67%
|
| D | Direction | 67%
|
| E | Eliminate | 67%
|
| E | Equilibrium | 67%
|
| E | Exact | 67%
|
| E | Extraction | 67%
|
| G | Grid | 67%
|
| H | Hit Rate | 67%
|
| I | Identify | 67%
|
| L | Locate | 67%
|
| M | Metronome | 67%
|
| M | Mid-Point | 67%
|
| M | Multisphere | 67%
|
| P | Parallel | 67%
|
| P | Pathfinder | 67%
|
| P | Perimeter | 67%
|
| P | Poise | 67%
|
| P | Precision | 67%
|
| P | Pulse | 67%
|
| Q | Quadrant | 67%
|
| R | Rapid Fire | 67%
|
| R | Rebound | 67%
|
| R | Revolution | 67%
|
| R | Revolving-Shot | 67%
|
| R | Ricochet | 67%
|
| S | Shatter | 67%
|
| S | Sidestep | 67%
|
| S | Side-Track | 67%
|
| S | Size | 67%
|
| S | Spike | 67%
|
| S | Stack | 67%
|
| S | Structure | 67%
|
| S | Summit | 67%
|
| T | Tally | 67%
|
| T | Totalise | 67%
|
| T | Tower | 67%
|
| T | Transport | 67%
|
| T | Tremor | 67%
|
| V | Vertical Drop | 67%
|
| A | Angular | 33%
|
| A | Apex | 33%
|
| A | Avoid | 33%
|
| C | Chase | 33%
|
| C | Classify | 33%
|
| C | Cube Transfer | 33%
|
| C | Cylinder | 33%
|
| D | Dead Stop | 33%
|
| D | Descent | 33%
|
| D | Drift | 33%
|
| D | Drop Shot | 33%
|
| D | Duration | 33%
|
| E | Exchange | 33%
|
| N | Navigate | 33%
|
| P | Pendulum | 33%
|
| P | Pinpoint | 33%
|
| P | Placement | 33%
|
| P | Propulsion | 33%
|
| P | Pursuit | 33%
|
| R | Reflex | 33%
|
| R | Repetition | 33%
|
| R | Reposition | 33%
|
| R | Reversal | 33%
|
| S | Scan | 33%
|
| S | Selection | 33%
|
| S | Separation | 33%
|
| S | Succession | 33%
|
| S | Symmetry | 33%
|
| T | Turn | 33%
|
| C | Capacity | 0%
|
| C | Collision | 0%
|
| C | Cycle | 0%
|
| F | Formation | 0%
|
| M | Maze | 0%
|
| M | Motion Build | 0%
|
| P | Plummet | 0%
|
| R | Reset | 0%
|
| T | Template | 0%
|
| T | Tilt | 0%
|