thumbnail

Blood on the Clocktower – All Characters by Ability

Based on the character's ability, type all the roles featured in the "Blood on the Clocktower" social deduction game. Includes Experimental, Fabled, and Loric characters.
Quiz by
TheYearOf2027
Rate:
Last updated: December 7, 2025
You have not attempted this quiz yet.
First submittedNovember 22, 2025
Times taken23
Average score84.7%
Report this quizReport
25:00
Enter answer here
0
 / 176 guessed
The quiz is paused. You have remaining.
Scoring
You scored / = %
This beats or equals % of test takers also scored 100%
The average score is
Your high score is
Your fastest time is
Keep scrolling down for answers and more stats ...
Trouble Brewing
Type
Ability
Character
Townsfolk
"You start knowing that 1 of 2 players is a particular Townsfolk."
Washerwoman
Townsfolk
"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
Librarian
Townsfolk
"You start knowing that 1 of 2 players is a particular Minion."
Investigator
Townsfolk
"You start knowing how many pairs of evil players there are."
Chef
Townsfolk
"Each night, you learn how many of your 2 alive neighbors are evil."
Empath
Townsfolk
"Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
Fortune Teller
Townsfolk
"Each night*, you learn which character died by execution today."
Undertaker
Townsfolk
"Each night*, choose a player (not yourself): they are safe from the Demon tonight."
Monk
Townsfolk
"If you die at night, you are woken to choose a player: you learn their character."
Ravenkeeper
Townsfolk
"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
Virgin
Townsfolk
"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
Slayer
Townsfolk
"You are safe from the Demon."
Soldier
Townsfolk
"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
Mayor
Outsider
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
Butler
Outsider
"You do not know you are the _____. You think you are a Townsfolk character, but you are not."
Drunk
Outsider
"You might register as evil & as a Minion or Demon, even if dead."
Recluse
Outsider
"If you die by execution, your team loses."
Saint
Minion
"Each night, choose a player: they are poisoned tonight and tomorrow day."
Poisoner
Minion
"Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
Spy
Minion
"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)"
Scarlet Woman
Minion
"There are extra Outsiders in play. [+2 Outsiders]"
Baron
Demon
"Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the ________."
Imp
Traveller
"If a player of your alignment is executed, you might be executed instead."
Scapegoat
Traveller
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
Gunslinger
Traveller
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
Beggar
Traveller
"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
Bureaucrat
Traveller
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
Thief
 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Sects & Violets
Type
Ability
Character
Townsfolk
"You start knowing how many steps from the Demon to its nearest Minion."
Clockmaker
Townsfolk
"Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct."
Dreamer
Townsfolk
"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
Snake Charmer
Townsfolk
"Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
Mathematician
Townsfolk
"Each night*, you learn if a Demon voted today."
Flowergirl
Townsfolk
"Each night*, you learn if a Minion nominated today."
Town Crier
Townsfolk
"Each night*, you learn how many dead players are evil."
Oracle
Townsfolk
"Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
Savant
Townsfolk
"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
Seamstress
Townsfolk
"Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk."
Philosopher
Townsfolk
"Once per game, during the day, privately ask the Storyteller any yes/no question."
Artist
Townsfolk
"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
Juggler
Townsfolk
"If the Demon kills you, you learn that it is 1 of 2 players."
Sage
Outsider
"If you are 'mad' about being an Outsider, you might be executed."
Mutant
Outsider
"When you die, 1 player is drunk from now on."
Sweetheart
Outsider
"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
Barber
Outsider
"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."
Klutz
Minion
"You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
Evil Twin
Minion
"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
Witch
Minion
"Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed."
Cerenovus
Minion
"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
Pit-Hag
Demon
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil ______ & you die instead. [+1 Outsider]"
Fang Gu
Demon
"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
Vigormortis
Demon
"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
No Dashii
Demon
"Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."
Vortox
Traveller
"Each day, after the 1st execution, you may nominate again."
Butcher
Traveller
"Once per game, at night*, choose a dead player: they regain their ability until dusk."
Bone Collector
Traveller
"Each night*, choose a living player: if they agree, you learn their character, but you both might die."
Harlot
Traveller
"Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
Barista
Traveller
"If you were funny today, you cannot die by exile."
Deviant
 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Bad Moon Rising
Type
Ability
Character
Townsfolk
"You start knowing a good player & their character. If the Demon kills them, you die too"
Grandmother
Townsfolk
"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
Sailor
Townsfolk
"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
Chambermaid
Townsfolk
"Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight."
Exorcist
Townsfolk
"Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk."
Innkeeper
Townsfolk
"Each night*, choose a player & guess their character: if you guess wrong, you die."
Gambler
Townsfolk
"Each day, you may make a public statement. Tonight, if it was true, a player dies."
Gossip
Townsfolk
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
Courtier
Townsfolk
"Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected."
Professor
Townsfolk
"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."
Minstrel
Townsfolk
"If both your alive neighbors are good, they can't die."
Tea Lady
Townsfolk
"Executed good players might not die."
Pacifist
Townsfolk
"The 1st time you die, you don't."
Fool
Outsider
"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
Goon
Outsider
"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."
Lunatic
Outsider
"You might die at any time."
Tinker
Outsider
"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."
Moonchild
Minion
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
Godfather
Minion
"Each night, choose a living player (different to last night): if executed tomorrow, they don't die."
Devil's Advocate
Minion
"Once per game, at night*, choose a player: they die, even if for some reason they could not."
Assassin
Minion
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
Mastermind
Demon
"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
Zombuul
Demon
"Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy."
Pukka
Demon
"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
Shabaloth
Demon
"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
Po
Traveller
"On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)."
Apprentice
Traveller
"Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private."
Matron
Traveller
"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."
Voudon
Traveller
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
Judge
Traveller
"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
Bishop
 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Experimental
Type
Ability
Character
Townsfolk
"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die."
Acrobat
Townsfolk
"You have a Minion ability. When using this, the Storyteller may prompt you to choose differently."
Alchemist
Townsfolk
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
Alsaahir
Townsfolk
"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
Amnesiac
Townsfolk
"The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]"
Atheist
Townsfolk
"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
Balloonist
Townsfolk
"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.”
Banshee
Townsfolk
"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
Bounty hunter
Townsfolk
"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
Cannibal
Townsfolk
"If the Demon kills the King, you learn which player is the Demon. [+the King]"
Choirboy
Townsfolk
"Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins."
Cult Leader
Townsfolk
"Once per game, at night, choose which Minions or which Demon is in play."
Engineer
Townsfolk
"When you die at night, an alive good player becomes a ______."
Farmer
Townsfolk
"Once per game, during the day, visit the Storyteller for some advice to help your team win."
Fisherman
Townsfolk
"Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
General
Townsfolk
"Each night, learn which player the Storyteller believes you should talk to most."
High Priestess
Townsfolk
"Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
Huntsman
Townsfolk
"Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King."
King
Townsfolk
"You start knowing 2 players that are not the Demon."
Knight
Townsfolk
"Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil."
Lycanthrope
Townsfolk
"The Demon thinks you are a Minion. Minions think you are a Demon."
Magician
Townsfolk
"Once per game, at night, choose a player: they learn you are the ________."
Nightwatchman
Townsfolk
"You start knowing 3 players, 1 and only 1 of which is evil."
Noble
Townsfolk
"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
Pixie
Townsfolk
"Minions & Demons do not know each other. If you die, they learn who each other are that night."
Poppy Grower
Townsfolk
"Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
Preacher
Townsfolk
"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
Princess
Townsfolk
"You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary."
Shugenja
Townsfolk
"You start knowing 1 good player."
Steward
Townsfolk
"Each night, choose a player: you learn their alignment. [+0 to +2 ______. 1 of the extras is drunk]"
Village Idiot
Outsider
"All Minions know a ______ is in play. If a Minion publicly guesses you (once), your team loses."
Damsel
Outsider
"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
Golem
Outsider
"If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be."
Hatter
Outsider
"Whoever wins, loses & whoever loses, wins, even if you are dead."
Heretic
Outsider
"You have all Outsider abilities. [-0 or -1 Outsider]"
Hermit
Outsider
"On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.”
Ogre
Outsider
"When you die, the Storyteller gains a Minion ability."
Plague Doctor
Outsider
"If you were the player most responsible for your team losing, you change alignment & win, even if dead."
Politician
Outsider
"1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info."
Puzzlemaster
Outsider
"Each Minion gets 3 bluffs."
Snitch
Outsider
"If there are 5 or more players alive, you must vote for every nomination."
Zealot
 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Experimental
Type
Ability
Character
Minion
"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."
Boffin
Minion
"If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies."
Boomdandy
Minion
"Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player."
Fearmonger
Minion
"If you publicly claim to be the ______ when nominated & are executed that day, your team wins."
Goblin
Minion
"Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die."
Harpy
Minion
"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"
Marionette
Minion
"You start knowing a secret word. The 1st good player to say this word becomes evil that night."
Mezepheles
Minion
"All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk."
Organ Grinder
Minion
"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo."
Psychopath
Minion
"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
Summoner
Minion
"All players know you are the ______. You cannot die during the day. If good voted, you may choose to execute immediately."
Vizier
Minion
"On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a ______ is in play."
Widow
Minion
"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature."
Wizard
Minion
"You may choose to open your eyes at night. You wake when other evil players do."
Wraith
Minion
"On night X, all Townsfolk are poisoned until dusk. [X Outsiders]"
Xaan
Demon
"Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die."
Al-Hadikhia
Demon
"Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]"
Kazali
Demon
"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are ______]"
Legion
Demon
"If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins."
Leviathan
Demon
"Each night, Minions choose who babysits ______ & "is the Demon". Each night*, a player might die. [+1 Minion]"
Lil' Monsta
Demon
"Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead."
Lleech
Demon
"Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]"
Lord of Typhon
Demon
"Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies."
Ojo
Demon
"On day 3, Minions become ______ & nominees die but nominate an alive player immediately. This must happen."
Riot
Demon
"You start knowing a secret phrase. For each time you said it publicly today, a player might die."
Yaggababble
Traveller
"Each day, choose a player: a different player changes character tonight."
Cacklejack
Traveller
"Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees."
Gangster
Traveller
"All players start knowing a player of your alignment. You may choose to kill anyone who nominates them."
Gnome
 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Fabled
Ability
Character
"Something bad might happen to whoever is most responsible for the death of a new player."
Angel
"For the first 2 minutes of each day, veteran players may not talk."
Buddhist
"If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies."
Doomsayer
"Something bad might happen to whoever talks when the Storyteller has asked for silence."
Hell's Librarian
"Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win."
Fiddler
"2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely."
Revolutionary
"The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info."
Toymaker
"Use the Djinn's special rule. All players know what it is."
Djinn
"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."
Duchess
"Once per game, 1 good player might get incorrect information."
Fibbin
"There might be 1 extra or 1 fewer Outsider in play."
Sentinel
"There can't be more than 1 extra evil player."
Spirit of Ivory
"At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it."
Deus ex Fiasco
"On the final day, all dead players regain their vote token."
Ferryman
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Loric
Ability
Character
"This script has homebrew characters or rules."
Bootlegger
"Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die."
Big Wig
"The Storyteller assigns 1 or more players' characters."
Gardener
"Name a good character. If in play, they can only die by execution, but evil players learn which player it is."
Storm Catcher
"Players don't know their character or alignment. They learn them when they die."
Tor
"One or more players each have a goal. When achieved, that player learns a piece of true info."
Zenomancer
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 
Save Your Stats
Your Next Quiz
Name all 50 states in the USA. Easy, right?
I finally learned them all. Can you name all 50?
Drag the flag onto the correct country. Careful, though! One wrong move and the game ends.
Drag the pin onto the correct country. Careful, though! Three wrong moves and the game ends.
Comments
No comments yet