|
Trouble Brewing
|
|
Type
|
|
Ability
|
|
Character
|
|
Townsfolk
|
|
"You start knowing that 1 of 2 players is a particular Townsfolk."
|
|
Washerwoman
|
|
Townsfolk
|
|
"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
|
|
Librarian
|
|
Townsfolk
|
|
"You start knowing that 1 of 2 players is a particular Minion."
|
|
Investigator
|
|
Townsfolk
|
|
"You start knowing how many pairs of evil players there are."
|
|
Chef
|
|
Townsfolk
|
|
"Each night, you learn how many of your 2 alive neighbors are evil."
|
|
Empath
|
|
Townsfolk
|
|
"Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
|
|
Fortune Teller
|
|
Townsfolk
|
|
"Each night*, you learn which character died by execution today."
|
|
Undertaker
|
|
Townsfolk
|
|
"Each night*, choose a player (not yourself): they are safe from the Demon tonight."
|
|
Monk
|
|
Townsfolk
|
|
"If you die at night, you are woken to choose a player: you learn their character."
|
|
Ravenkeeper
|
|
Townsfolk
|
|
"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
|
|
Virgin
|
|
Townsfolk
|
|
"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
|
|
Slayer
|
|
Townsfolk
|
|
"You are safe from the Demon."
|
|
Soldier
|
|
Townsfolk
|
|
"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
|
|
Mayor
|
|
Outsider
|
|
"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
|
|
Butler
|
|
Outsider
|
|
"You do not know you are the _____. You think you are a Townsfolk character, but you are not."
|
|
Drunk
|
|
Outsider
|
|
"You might register as evil & as a Minion or Demon, even if dead."
|
|
Recluse
|
|
Outsider
|
|
"If you die by execution, your team loses."
|
|
Saint
|
|
Minion
|
|
"Each night, choose a player: they are poisoned tonight and tomorrow day."
|
|
Poisoner
|
|
Minion
|
|
"Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
|
|
Spy
|
|
Minion
|
|
"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)"
|
|
Scarlet Woman
|
|
Minion
|
|
"There are extra Outsiders in play. [+2 Outsiders]"
|
|
Baron
|
|
Demon
|
|
"Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the ________."
|
|
Imp
|
|
Traveller
|
|
"If a player of your alignment is executed, you might be executed instead."
|
|
Scapegoat
|
|
Traveller
|
|
"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
|
|
Gunslinger
|
|
Traveller
|
|
"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
|
|
Beggar
|
|
Traveller
|
|
"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
|
|
Bureaucrat
|
|
Traveller
|
|
"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
|
|
Thief
|
|
|
|
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
|
|
|
|
|
Sects & Violets
|
|
Type
|
|
Ability
|
|
Character
|
|
Townsfolk
|
|
"You start knowing how many steps from the Demon to its nearest Minion."
|
|
Clockmaker
|
|
Townsfolk
|
|
"Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct."
|
|
Dreamer
|
|
Townsfolk
|
|
"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
|
|
Snake Charmer
|
|
Townsfolk
|
|
"Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
|
|
Mathematician
|
|
Townsfolk
|
|
"Each night*, you learn if a Demon voted today."
|
|
Flowergirl
|
|
Townsfolk
|
|
"Each night*, you learn if a Minion nominated today."
|
|
Town Crier
|
|
Townsfolk
|
|
"Each night*, you learn how many dead players are evil."
|
|
Oracle
|
|
Townsfolk
|
|
"Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
|
|
Savant
|
|
Townsfolk
|
|
"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
|
|
Seamstress
|
|
Townsfolk
|
|
"Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk."
|
|
Philosopher
|
|
Townsfolk
|
|
"Once per game, during the day, privately ask the Storyteller any yes/no question."
|
|
Artist
|
|
Townsfolk
|
|
"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
|
|
Juggler
|
|
Townsfolk
|
|
"If the Demon kills you, you learn that it is 1 of 2 players."
|
|
Sage
|
|
Outsider
|
|
"If you are 'mad' about being an Outsider, you might be executed."
|
|
Mutant
|
|
Outsider
|
|
"When you die, 1 player is drunk from now on."
|
|
Sweetheart
|
|
Outsider
|
|
"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
|
|
Barber
|
|
Outsider
|
|
"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."
|
|
Klutz
|
|
Minion
|
|
"You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
|
|
Evil Twin
|
|
Minion
|
|
"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
|
|
Witch
|
|
Minion
|
|
"Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed."
|
|
Cerenovus
|
|
Minion
|
|
"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
|
|
Pit-Hag
|
|
Demon
|
|
"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil ______ & you die instead. [+1 Outsider]"
|
|
Fang Gu
|
|
Demon
|
|
"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
|
|
Vigormortis
|
|
Demon
|
|
"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
|
|
No Dashii
|
|
Demon
|
|
"Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."
|
|
Vortox
|
|
Traveller
|
|
"Each day, after the 1st execution, you may nominate again."
|
|
Butcher
|
|
Traveller
|
|
"Once per game, at night*, choose a dead player: they regain their ability until dusk."
|
|
Bone Collector
|
|
Traveller
|
|
"Each night*, choose a living player: if they agree, you learn their character, but you both might die."
|
|
Harlot
|
|
Traveller
|
|
"Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
|
|
Barista
|
|
Traveller
|
|
"If you were funny today, you cannot die by exile."
|
|
Deviant
|
|
|
|
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
|
|
|
|
|
Bad Moon Rising
|
|
Type
|
|
Ability
|
|
Character
|
|
Townsfolk
|
|
"You start knowing a good player & their character. If the Demon kills them, you die too"
|
|
Grandmother
|
|
Townsfolk
|
|
"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
|
|
Sailor
|
|
Townsfolk
|
|
"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
|
|
Chambermaid
|
|
Townsfolk
|
|
"Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight."
|
|
Exorcist
|
|
Townsfolk
|
|
"Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk."
|
|
Innkeeper
|
|
Townsfolk
|
|
"Each night*, choose a player & guess their character: if you guess wrong, you die."
|
|
Gambler
|
|
Townsfolk
|
|
"Each day, you may make a public statement. Tonight, if it was true, a player dies."
|
|
Gossip
|
|
Townsfolk
|
|
"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
|
|
Courtier
|
|
Townsfolk
|
|
"Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected."
|
|
Professor
|
|
Townsfolk
|
|
"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."
|
|
Minstrel
|
|
Townsfolk
|
|
"If both your alive neighbors are good, they can't die."
|
|
Tea Lady
|
|
Townsfolk
|
|
"Executed good players might not die."
|
|
Pacifist
|
|
Townsfolk
|
|
"The 1st time you die, you don't."
|
|
Fool
|
|
Outsider
|
|
"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
|
|
Goon
|
|
Outsider
|
|
"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."
|
|
Lunatic
|
|
Outsider
|
|
"You might die at any time."
|
|
Tinker
|
|
Outsider
|
|
"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."
|
|
Moonchild
|
|
Minion
|
|
"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
|
|
Godfather
|
|
Minion
|
|
"Each night, choose a living player (different to last night): if executed tomorrow, they don't die."
|
|
Devil's Advocate
|
|
Minion
|
|
"Once per game, at night*, choose a player: they die, even if for some reason they could not."
|
|
Assassin
|
|
Minion
|
|
"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
|
|
Mastermind
|
|
Demon
|
|
"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
|
|
Zombuul
|
|
Demon
|
|
"Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy."
|
|
Pukka
|
|
Demon
|
|
"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
|
|
Shabaloth
|
|
Demon
|
|
"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
|
|
Po
|
|
Traveller
|
|
"On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)."
|
|
Apprentice
|
|
Traveller
|
|
"Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private."
|
|
Matron
|
|
Traveller
|
|
"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."
|
|
Voudon
|
|
Traveller
|
|
"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
|
|
Judge
|
|
Traveller
|
|
"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
|
|
Bishop
|
|
|
|
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
|
|
|
|
|
Experimental
|
|
Type
|
|
Ability
|
|
Character
|
|
Townsfolk
|
|
"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die."
|
|
Acrobat
|
|
Townsfolk
|
|
"You have a Minion ability. When using this, the Storyteller may prompt you to choose differently."
|
|
Alchemist
|
|
Townsfolk
|
|
"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
|
|
Alsaahir
|
|
Townsfolk
|
|
"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
|
|
Amnesiac
|
|
Townsfolk
|
|
"The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]"
|
|
Atheist
|
|
Townsfolk
|
|
"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
|
|
Balloonist
|
|
Townsfolk
|
|
"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.”
|
|
Banshee
|
|
Townsfolk
|
|
"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
|
|
Bounty hunter
|
|
Townsfolk
|
|
"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
|
|
Cannibal
|
|
Townsfolk
|
|
"If the Demon kills the King, you learn which player is the Demon. [+the King]"
|
|
Choirboy
|
|
Townsfolk
|
|
"Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins."
|
|
Cult Leader
|
|
Townsfolk
|
|
"Once per game, at night, choose which Minions or which Demon is in play."
|
|
Engineer
|
|
Townsfolk
|
|
"When you die at night, an alive good player becomes a ______."
|
|
Farmer
|
|
Townsfolk
|
|
"Once per game, during the day, visit the Storyteller for some advice to help your team win."
|
|
Fisherman
|
|
Townsfolk
|
|
"Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
|
|
General
|
|
Townsfolk
|
|
"Each night, learn which player the Storyteller believes you should talk to most."
|
|
High Priestess
|
|
Townsfolk
|
|
"Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
|
|
Huntsman
|
|
Townsfolk
|
|
"Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King."
|
|
King
|
|
Townsfolk
|
|
"You start knowing 2 players that are not the Demon."
|
|
Knight
|
|
Townsfolk
|
|
"Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil."
|
|
Lycanthrope
|
|
Townsfolk
|
|
"The Demon thinks you are a Minion. Minions think you are a Demon."
|
|
Magician
|
|
Townsfolk
|
|
"Once per game, at night, choose a player: they learn you are the ________."
|
|
Nightwatchman
|
|
Townsfolk
|
|
"You start knowing 3 players, 1 and only 1 of which is evil."
|
|
Noble
|
|
Townsfolk
|
|
"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
|
|
Pixie
|
|
Townsfolk
|
|
"Minions & Demons do not know each other. If you die, they learn who each other are that night."
|
|
Poppy Grower
|
|
Townsfolk
|
|
"Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
|
|
Preacher
|
|
Townsfolk
|
|
"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
|
|
Princess
|
|
Townsfolk
|
|
"You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary."
|
|
Shugenja
|
|
Townsfolk
|
|
"You start knowing 1 good player."
|
|
Steward
|
|
Townsfolk
|
|
"Each night, choose a player: you learn their alignment. [+0 to +2 ______. 1 of the extras is drunk]"
|
|
Village Idiot
|
|
Outsider
|
|
"All Minions know a ______ is in play. If a Minion publicly guesses you (once), your team loses."
|
|
Damsel
|
|
Outsider
|
|
"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
|
|
Golem
|
|
Outsider
|
|
"If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be."
|
|
Hatter
|
|
Outsider
|
|
"Whoever wins, loses & whoever loses, wins, even if you are dead."
|
|
Heretic
|
|
Outsider
|
|
"You have all Outsider abilities. [-0 or -1 Outsider]"
|
|
Hermit
|
|
Outsider
|
|
"On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.”
|
|
Ogre
|
|
Outsider
|
|
"When you die, the Storyteller gains a Minion ability."
|
|
Plague Doctor
|
|
Outsider
|
|
"If you were the player most responsible for your team losing, you change alignment & win, even if dead."
|
|
Politician
|
|
Outsider
|
|
"1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info."
|
|
Puzzlemaster
|
|
Outsider
|
|
"Each Minion gets 3 bluffs."
|
|
Snitch
|
|
Outsider
|
|
"If there are 5 or more players alive, you must vote for every nomination."
|
|
Zealot
|
|
|
|
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
|
|
|
|
|
Experimental
|
|
Type
|
|
Ability
|
|
Character
|
|
Minion
|
|
"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."
|
|
Boffin
|
|
Minion
|
|
"If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies."
|
|
Boomdandy
|
|
Minion
|
|
"Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player."
|
|
Fearmonger
|
|
Minion
|
|
"If you publicly claim to be the ______ when nominated & are executed that day, your team wins."
|
|
Goblin
|
|
Minion
|
|
"Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die."
|
|
Harpy
|
|
Minion
|
|
"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"
|
|
Marionette
|
|
Minion
|
|
"You start knowing a secret word. The 1st good player to say this word becomes evil that night."
|
|
Mezepheles
|
|
Minion
|
|
"All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk."
|
|
Organ Grinder
|
|
Minion
|
|
"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo."
|
|
Psychopath
|
|
Minion
|
|
"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
|
|
Summoner
|
|
Minion
|
|
"All players know you are the ______. You cannot die during the day. If good voted, you may choose to execute immediately."
|
|
Vizier
|
|
Minion
|
|
"On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a ______ is in play."
|
|
Widow
|
|
Minion
|
|
"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature."
|
|
Wizard
|
|
Minion
|
|
"You may choose to open your eyes at night. You wake when other evil players do."
|
|
Wraith
|
|
Minion
|
|
"On night X, all Townsfolk are poisoned until dusk. [X Outsiders]"
|
|
Xaan
|
|
Demon
|
|
"Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die."
|
|
Al-Hadikhia
|
|
Demon
|
|
"Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]"
|
|
Kazali
|
|
Demon
|
|
"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are ______]"
|
|
Legion
|
|
Demon
|
|
"If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins."
|
|
Leviathan
|
|
Demon
|
|
"Each night, Minions choose who babysits ______ & "is the Demon". Each night*, a player might die. [+1 Minion]"
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Lil' Monsta
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Demon
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"Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead."
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Lleech
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Demon
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"Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]"
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Lord of Typhon
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Demon
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"Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies."
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Ojo
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Demon
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"On day 3, Minions become ______ & nominees die but nominate an alive player immediately. This must happen."
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Riot
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Demon
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"You start knowing a secret phrase. For each time you said it publicly today, a player might die."
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Yaggababble
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Traveller
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"Each day, choose a player: a different player changes character tonight."
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Cacklejack
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Traveller
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"Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees."
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Gangster
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Traveller
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"All players start knowing a player of your alignment. You may choose to kill anyone who nominates them."
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Gnome
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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Fabled
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Ability
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Character
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"Something bad might happen to whoever is most responsible for the death of a new player."
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Angel
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"For the first 2 minutes of each day, veteran players may not talk."
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Buddhist
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"If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies."
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Doomsayer
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"Something bad might happen to whoever talks when the Storyteller has asked for silence."
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Hell's Librarian
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"Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win."
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Fiddler
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"2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely."
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Revolutionary
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"The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info."
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Toymaker
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"Use the Djinn's special rule. All players know what it is."
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Djinn
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"Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info."
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Duchess
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"Once per game, 1 good player might get incorrect information."
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Fibbin
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"There might be 1 extra or 1 fewer Outsider in play."
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Sentinel
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"There can't be more than 1 extra evil player."
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Spirit of Ivory
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"At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it."
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Deus ex Fiasco
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"On the final day, all dead players regain their vote token."
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Ferryman
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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Loric
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Ability
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Character
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"This script has homebrew characters or rules."
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Bootlegger
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"Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die."
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Big Wig
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"The Storyteller assigns 1 or more players' characters."
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Gardener
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"Name a good character. If in play, they can only die by execution, but evil players learn which player it is."
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Storm Catcher
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"Players don't know their character or alignment. They learn them when they die."
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Tor
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"One or more players each have a goal. When achieved, that player learns a piece of true info."
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Zenomancer
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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