IB Computer Science Topic 1.2 - System Design Basics - Statistics

General Stats
  • This quiz has been taken 225 times
    220 since last reset
  • The average score is 16 of 57
Answer Stats
Definition Term % Correct
Physical element, e.g. screen, CPU Hardware
88%
Where computer systems are interconnected to for sharing resources and data Network
72%
Can communicate and work with a computer, e.g. I/O devices, printers Peripheral device
68%
Series of instructions that can be understood by CPU Software
68%
Person or organization paying for project Client
59%
Holds saved data, which are received by the client Server
53%
Individuals, teams, groups, or organizations that have an interest in the development of a product or might be affected by outcome of project Stakeholders
53%
Direct face-to-face procedure aiming to obtain reliable and valid data verbally from person or group (of stakeholders); however, the process is time-consuming Interview
52%
Accepts incoming data packets, reads their destination address, distributes them across networks Router
52%
Controls data flow access among network entities Firewall
43%
Spending time in different departments to see where current procedures and processes could be made more efficient, as well as where obstructions occur. Independent of user bias but time-consuming Direct observation
41%
Person who will ultimately use product or system End-user
41%
Protection of hardware, software, peripherals, and computer networks from unauthorized access. Can be achieved with biometrics, passwords, firewalls, etc. Security
41%
Potential to accomplish user goals. Usability
39%
People used in an organization, business, or economy Human resources
38%
Attributes names to network addresses; finds web address from link. Domain Name System server
37%
Potential of meeting needs of as many individuals possible, especially those with impairments (loss/abnormality of psychological, physiological, anatomical structure or function) or disabilities (inability to perform activities normally) Accessibility
34%
Working or non-working preliminary version of final product that gives an idea of how final product will work. Prototype
34%
Predefined technical rules and conventions that developers should follow. Allow for compatibility, easy communication, and interoperability. Standards/Protocols
33%
Questions are carefully constructed to obtain unambiguous results. Time saving unlike above two Questionnaires
32%
Efficiency
30%
Design of safe and comfortable products, systems, or processes for people Ergonomics
28%
Similarly to how a post office manages mail/post, manages email flow in and out of network, checks that an email address is valid, allows users to access emails, etc. Email server
27%
Clients request information and servers perform tasks in order to provide information Client-server
26%
Shows how data moves through system and data stores used. Does not specify type of data storage and type of data. Data flow diagram
25%
Repetition of steps for specific number of times or until operations yield expected results, usually following difficulties. Iteration
25%
Device that only consists of keyboard, monitor, and network card Dumb terminal
22%
Protecting completeness and accuracy of data Integrity
22%
Questionnaires consisting of Yes/No, short response, and box checking questions that are easy to analyze and summarize Closed questionnaires
20%
Questionnaires consisting of free response questions that allow greater depth of responses, although difficult to interpret or summarize Open questionnaires
20%
Type of above that is strictly standardized with a set of prepared questions; not really flexible. Structured interview
20%
Heavily depends on server to which it is connected Thin client
20%
Controlling how and to what extent data is used and distributed Privacy
19%
Memorability
18%
Disparity between people with and without access to IT systems/infrastructures, due to economic costs, financial costs, lack of literacy, language skills, and basic resources Digital Divide/Equality of Access
17%
Ideas, discoveries, pictures, and other works protected by copyright laws from unauthorized and illegal reproduction Intellectual property
17%
Learnability
17%
Readability/Comprehensibility
17%
Using IT to monitor individuals or groups of people with or without their knowledge -> also a privacy issue Surveillance
17%
Describes data processing system, including flow of data through any individual programs involved but without details System flow chart
17%
When people change behaviours due to above Hawthorne Effect
16%
Error
15%
Eight quality components of above Complexity/Simplicity
14%
Effectiveness
14%
How well an IT system functions Reliability
13%
Satisfaction
13%
Appropriate behaviour in a digital world, including using IT ethically, respectfully, and without threat Digital citizenship
12%
When only one copy is updated Inconsistency
12%
Describes (sub-)functions of system, as well as relationships between modules of computer program. Straightforward, can split large problem into smaller ones. Structure chart
12%
Identification, retrieval, and management of various sources in order to find information on a topic, potential areas of interest for further studies, derive conclusions, and develop guidelines for practices Literature search
10%
Result of successful IT system Competitive advantage
8%
Examining this includes analysis of competitive factors, benefits, vulnerabilities, successful characteristics, breakthroughs introduced, design features, user/stakeholder acceptance Competing products
7%
Involves detailed examination of current system, analysis of functions and procedures, studying business and system documents Examining current systems
7%
Process of designing system modules individually and then combining the modules to form solution to overall problem Modular design
7%
Defines specific customer requirements of system {Requirements specification} document
7%
Procedures and measures that promote appropriate use of computers, networks, information systems, and technologies IT Policies
5%
Ability to manage resources and employees effectively to gain advantage over competitors. Organizational capabilities
2%
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