| Skill Type | Skill Category | Skill Effect | Skill | % Correct |
|---|---|---|---|---|
| Blue | Normal | Slightly recover endurance on a corner with efficient turning. | Corner Recovery ◯ | 70%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Front Runner) | Front Runner Straightaways ◎ | 64%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Front Runner) | Front Runner Straightaways ◯ | 64%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Pace Chaser) | Pace Chaser Straightaways ◎ | 64%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Pace Chaser) | Pace Chaser Straightaways ◯ | 64%
|
| Blue | Rare | Recover endurance on a corner with efficient turning. | Swinging Maestro | 64%
|
| Yellow | Normal | Slightly increase velocity on a corner with skilled turning. | Corner Adept ◯ | 61%
|
| Yellow | Normal | Moderately increase velocity on a corner. (Front Runner) | Front Runner Corners ◎ | 61%
|
| Yellow | Normal | Slightly increase velocity on a corner. (Front Runner) | Front Runner Corners ◯ | 61%
|
| Yellow | Rare | Increase velocity on a corner with skilled turning. | Professor of Curvature | 61%
|
| Blue | Unique | Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. | U=ma2 | 61%
|
| Yellow | Normal | Moderately increase velocity on a straight. (End Closer) | End Closer Straightaways ◎ | 58%
|
| Yellow | Normal | Slightly increase velocity on a straight. (End Closer) | End Closer Straightaways ◯ | 58%
|
| Yellow | Normal | Slightly decrease time lost to slow starts. | Focus | 58%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Late Surger) | Late Surger Straightaways ◎ | 58%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Late Surger) | Late Surger Straightaways ◯ | 58%
|
| Yellow | Unique | Moderatety increase velocity steadily with a long spurt starting halfway through the race. | Anchors Aweigh! | 55%
|
| Yellow | Normal | Moderately increase velocity on a corner. (Late Surger) | Late Surger Corners ◎ | 55%
|
| Yellow | Normal | Slightly increase velocity on a corner. (Late Surger) | Late Surger Corners ◯ | 55%
|
| Yellow | Normal | Moderately increase velocity on a corner. (Pace Chaser) | Pace Chaser Corners ◎ | 55%
|
| Yellow | Normal | Slightly increase velocity on a corner. (Pace Chaser) | Pace Chaser Corners ◯ | 55%
|
| Yellow | Normal | Slightly increase velocity on a straight. | Straightaway Adept | 55%
|
| Yellow | Rare | Decrease time lost to slow starts. | Concentration | 52%
|
| Yellow | Normal | Moderately increase velocity on a corner. (End Closer) | End Closer Corners ◎ | 52%
|
| Yellow | Normal | Slightly increase velocity on a corner. (End Closer) | End Closer Corners ◯ | 52%
|
| Green | Normal | Increase ability to get into a good position. (Front Runner) | Front Runner Savvy ◎ | 52%
|
| Green | Normal | Moderately increase ability to get into a good position. (Front Runner) | Front Runner Savvy ◯ | 52%
|
| Green | Normal | Increase performance at Nakayama Racecourse. | Nakayama Racecourse ◎ | 52%
|
| Green | Normal | Moderately increase performance at Nakayama Racecourse. | Nakayama Racecourse ◯ | 52%
|
| Negative/Purple | Normal | Decrease performance at Nakayama Racecourse. | Nakayama Racecourse x | 52%
|
| Green | Normal | Increase performance on firm ground. | Firm Conditions ◎ | 48%
|
| Green | Normal | Moderately increase performance on firm ground. | Firm Conditions ◯ | 48%
|
| Blue | Rare | Recover endurance mid-race. (Pace Chaser) | Gourmand | 48%
|
| Green | Normal | Increase performance at Hanshin Racecourse. | Hanshin Racecourse ◎ | 48%
|
| Green | Normal | Moderately increase performance at Hanshin Racecourse. | Hanshin Racecourse ◯ | 48%
|
| Negative/Purple | Normal | Decrease performance at Hanshin Racecourse. | Hanshin Racecourse x | 48%
|
| Green | Normal | Increase performance on left-handed tracks. | Left-Handed ◎ | 48%
|
| Green | Normal | Moderately increase performance on left-handed tracks. | Left-Handed ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Long) | Long Straightaways ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Long) | Long Straightaways ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a corner. (Medium) | Medium Corners ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a corner. (Medium) | Medium Corners ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Medium) | Medium Straightaways ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Medium) | Medium Straightaways ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a corner (Mile) | Mile Corners ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a corner (Mile) | Mile Corners ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Mile) | Mile Straightaways ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Mile) | Mile Straightaways ◯ | 48%
|
| Yellow | Normal | Slightly increase maneuverability when the way ahead is blocked in the last spurt. | Nimble Navigator | 48%
|
| Green | Normal | Increase performance on right-handed tracks. | Right-Handed ◎ | 48%
|
| Green | Normal | Moderately increase performance on right-handed tracks. | Right-Handed ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a corner. (Sprint) | Sprint Corners ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a corner. (Sprint) | Sprint Corners ◯ | 48%
|
| Yellow | Normal | Moderately increase velocity on a straight. (Sprint) | Sprint Straightaways ◎ | 48%
|
| Yellow | Normal | Slightly increase velocity on a straight. (Sprint) | Sprint Straightaways ◯ | 48%
|
| Green | Normal | Moderately increase performance when many runner share a sympathetic heart. | Sympathy | 48%
|
| Yellow | Unique | Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining. | Triumphant Pulse | 48%
|
| Yellow | Unique | Increase acceleration at an opportune moment when in the lead on a corner late-race. | Angling and Scheming | 45%
|
| Yellow | Unique | Greatly increase velocity on the final straight after passing another runner 3 times late-race. | Behold Thine Emperor's Divine Might | 45%
|
| Green | Normal | Increase performance at Kyoto Racecourse. | Kyoto Racecourse ◎ | 45%
|
| Green | Normal | Moderately increase performance at Kyoto Racecourse. | Kyoto Racecourse ◯ | 45%
|
| Negative/Purple | Normal | Decrease performance at Kyoto Racecourse. | Kyoto Racecourse x | 45%
|
| Green | Normal | Increase ability to get into a good position. (Late Surger) | Late Surger Savvy ◎ | 45%
|
| Green | Normal | Moderately increase ability to get into a good position. (Late Surger) | Late Surger Savvy ◯ | 45%
|
| Green | Normal | Moderately increase performance when no other runners have the heart of a lone wolf. | Lone Wolf | 45%
|
| Yellow | Normal | Moderately increase velocity on a corner. (Long) | Long Corners ◎ | 45%
|
| Yellow | Normal | Slightly increase velocity on a corner. (Long) | Long Corners ◯ | 45%
|
| Yellow | Unique | Increase acceleration by shifting gears when positioned toward the front on the final corner or later. | Red Shift/LP1211-M | 45%
|
| Blue | Normal | Slightly recover endurance on a straight. | Straightaway Recovery | 45%
|
| Green | Normal | Increase performance at Tokyo Racecourse. | Tokyo Racecourse ◎ | 45%
|
| Green | Normal | Moderately increase performance at Tokyo Racecourse. | Tokyo Racecourse ◯ | 45%
|
| Negative/Purple | Normal | Decrease performance at Tokyo Racecourse. | Tokyo Racecourse x | 45%
|
| Yellow | Normal | Slightly increase acceleration on a corner with masterful turning. | Corner Acceleration ◯ | 42%
|
| Green | Normal | Increase ability to get into a good position. (End Closer) | End Closer Savvy ◎ | 42%
|
| Green | Normal | Moderately increase ability to get into a good position. (End Closer) | End Closer Savvy ◯ | 42%
|
| Green | Normal | Increase performance at Oi Racecourse. | Oi Racecourse ◎ | 42%
|
| Green | Normal | Moderately increase performance at Oi Racecourse. | Oi Racecourse ◯ | 42%
|
| Negative/Purple | Normal | Decrease performance at Oi Racecourse. | Oi Racecourse x | 42%
|
| Green | Normal | Increase ability to get into a good position. (Pace Chaser) | Pace Chaser Savvy ◎ | 42%
|
| Green | Normal | Moderately increase ability to get into a good position. (Pace Chaser) | Pace Chaser Savvy ◯ | 42%
|
| Yellow | Normal | Slightly increase velocity in the last spurt. | Homestretch Haste | 39%
|
| Green | Normal | Moderately good things may happen when in bracket 7. | Lucky Seven | 39%
|
| Blue | Normal | Slightly reduce fatigue on an uphill. (Front Runner) | Moxie | 39%
|
| Yellow | Unique | Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight. | Shooting for Victory! | 39%
|
| Green | Normal | Increase performance on good, soft, and heavy ground. | Wet Conditions ◎ | 39%
|
| Green | Normal | Moderately increase performance on good, soft, and heavy ground. | Wet Conditions ◯ | 39%
|
| Red | Rare | Startle other runners late-race. (Late Surger) | All-Seeing Eyes | 36%
|
| Blue | Rare | Recover endurance on a straight. | Breath of Fresh Air | 36%
|
| Yellow | Rare | Increase acceleration on a corner with masterful turning. | Corner Connoisseur | 36%
|
| Yellow | Normal | Slightly increase acceleration after activating many skills early-race. | Groundwork | 36%
|
| Red | Normal | Slightly disturb runners directly ahead mid-race. (Medium) | Murmur | 36%
|
| Green | Normal | Increase performance over non-standard distances (non-multiples of 400m) | Non-Standard Distance ◎ | 36%
|
| Green | Normal | Moderately increase performance over non-standard distances (non-multiples of 400m) | Non-Standard Distance ◯ | 36%
|
| Negative/Purple | Normal | Moderately decrease performance over standard distances (multiples of 400m) | Non-Standard Distance x | 36%
|
| Green | Rare | Attempt to gain an especially large lead and keep it until the finish. (Front Runner) | Runaway | 36%
|
| Yellow | Unique | Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight. | Sky-High Teio Step | 36%
|
| Green | Normal | Increase performance over standard distances (multiples of 400m). | Standard Distance ◎ | 36%
|
| Green | Normal | Moderately increase performance over standard distances (multiples of 400m). | Standard Distance ◯ | 36%
|
| Negative/Purple | Normal | Moderately decrease performance over non-standard distances (non-multiples of 400m) | Standard Distance x | 36%
|
| Yellow | Normal | Slightly increase velocity on an uphill. (Late Surger) | 1,500,000 CC | 33%
|
| Green | Normal | Increase performance in fall. | Fall Runner ◎ | 33%
|
| Green | Normal | Moderately increase performance in fall. | Fall Runner ◯ | 33%
|
| Negative/Purple | Normal | Moderately decrease performance in fall. | Fall Runner x | 33%
|
| Green | Normal | Increase performance in brackets 1-3. | Inner Post Proficiency ◎ | 33%
|
| Green | Normal | Moderately increase performance in brackets 1-3. | Inner Post Proficiency ◯ | 33%
|
| Yellow | Unique | Increase acceleration in an attempt to move up on a corner late-race. | Let's Pump Some Iron | 33%
|
| Green | Normal | Increase performance when 4th favorite or below. | Long Shot ◎ | 33%
|
| Green | Normal | Moderately increase performance when 4th favorite or below. | Long Shot ◯ | 33%
|
| Yellow | Unique | Increase velocity with smoldering ambition when moving up from midpack on the final corner or later. | Nemesis | 33%
|
| Yellow | Rare | Increase maneuverability when the way ahead is blocked in the last spurt. | No Stopping Me! | 33%
|
| Green | Normal | Increase performance in brackets 6-8. | Outer Post Proficiency ◎ | 33%
|
| Green | Normal | Moderately increase performance in brackets 6-8. | Outer Post Proficiency ◯ | 33%
|
| Yellow | Unique | Swell with the determination to be number one when positioned toward the front in the second half of the race. | Resplendent Red Ace | 33%
|
| Green | Normal | Increase performance at Sapporo Racecourse. | Sapporo Racecourse ◎ | 33%
|
| Green | Normal | Moderately increase performance at Sapporo Racecourse. | Sapporo Racecourse ◯ | 33%
|
| Negative/Purple | Normal | Decrease performance at Sapporo Racecourse. | Sapporo Racecourse x | 33%
|
| Yellow | Unique | Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the user engaged in a challenge mid-race, greatly increase velocity instead. | Shadow Break | 33%
|
| Yellow | Normal | Slightly increase acceleration on a straight. | Straightaway Acceleration | 33%
|
| Red | Normal | Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race. | Trick (Front) | 33%
|
| Green | Normal | Increase performance in cloudy weather. | Cloudy Days ◎ | 30%
|
| Green | Normal | Moderately increase performance in cloudy weather. | Cloudy Days ◯ | 30%
|
| Blue | Rare | Decrease fatigue by taking a breather upon entering a straight. (Long) | Cooldown | 30%
|
| Yellow | Normal | Slightly increase ability to go to the front early-race. (Front Runner) | Early Lead | 30%
|
| Red | Normal | Slightly increase fatigue for front runners mid-race. | Flustered Front Runners | 30%
|
| Red | Normal | Slightly increase fatigue for late surgers mid-race. | Flustered Late Surgers | 30%
|
| Red | Normal | Increase time needed for end closers to calm down when they become rushed. | Frenzied End Closers | 30%
|
| Green | Normal | Increase performance at Hakodate Racecourse. | Hakodate Racecourse ◎ | 30%
|
| Green | Normal | Moderately increase performance at Hakodate Racecourse. | Hakodate Racecourse ◯ | 30%
|
| Blue | Normal | Slightly recover endurance mid-race. (Pace Chaser) | Hydrate | 30%
|
| Yellow | Rare | Increase velocity in the last spurt. | In Body and Mind | 30%
|
| Green | Normal | Increase performance at Kokura Racecourse. | Kokura Racecourse ◎ | 30%
|
| Green | Normal | Moderately increase performance at Kokura Racecourse. | Kokura Racecourse ◯ | 30%
|
| Negative/Purple | Normal | Decrease performance at Kokura Racecourse. | Kokura Racecourse x | 30%
|
| Blue | Rare | Decrease fatigue mid-race. (Pace Chaser) | Race Planner | 30%
|
| Green | Normal | Increase performance in rainy weather. | Rainy Days ◎ | 30%
|
| Green | Normal | Moderately increase performance in rainy weather. | Rainy Days ◯ | 30%
|
| Yellow | Normal | Slightly increase velocity when passing another runner mid-race. | Ramp Up | 30%
|
| Yellow | Unique | Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race. | Shooting Star | 30%
|
| Green | Normal | Moderately increase performance in spring. | Spring Runner ◎ | 30%
|
| Green | Normal | Moderately increase performance in spring. | Spring Runner ◯ | 30%
|
| Negative/Purple | Normal | Moderately decrease performance in spring. | Spring Runner x | 30%
|
| Yellow | Normal | Slightly increase acceleration on a straight in the last spurt. (End Closer) | Straightaway Spurt | 30%
|
| Green | Normal | Increase performance in summer. | Summer Runner ◎ | 30%
|
| Green | Normal | Moderately increase performance in summer. | Summer Runner ◯ | 30%
|
| Negative/Purple | Normal | Moderately decrease performance in summer. | Summer Runner x | 30%
|
| Green | Normal | Increase performance in sunny weather. | Sunny Days ◎ | 30%
|
| Green | Normal | Moderately increase performance in sunny weather. | Sunny Days ◯ | 30%
|
| Yellow | Normal | Slightly increase velocity after activating many skills mid-race. | Tail Held High | 30%
|
| Yellow | Normal | Slightly increase velocity when close to many runners. | Uma Stan | 30%
|
| Green | Normal | Increase performance in winter. | Winter Runner ◎ | 30%
|
| Green | Normal | Moderately increase performance in winter. | Winter Runner ◯ | 30%
|
| Negative/Purple | Normal | Moderately decrease performance in winter. | Winter Runner x | 30%
|
| Yellow | Rare | Increase velocity on a straight. | Beeline Burst | 27%
|
| Yellow | Rare | Greatly increase navigation early-race. | Center Stage | 27%
|
| Green | Normal | Increase performance when many other runners are using the same strategy. | Competitive Spirit ◎ | 27%
|
| Green | Normal | Moderately increase performance when many other runners are using the same strategy. | Competitive Spirit ◯ | 27%
|
| Yellow | Unique | Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining. | Cut and Drive! | 27%
|
| Blue | Normal | Slightly decrease fatigue by taking a breather upon entering a straight (Long) | Deep Breaths | 27%
|
| Yellow | Normal | Moderately avoid becoming surrounded early-race. (Front Runner) | Dodging Danger | 27%
|
| Red | Rare | Decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | Dominator | 27%
|
| Yellow | Rare | Increase acceleration on a straight in the last spurt. (End Closer) | Encroaching Shadow | 27%
|
| Red | Normal | Slightly increase fatigue for end closers mid-race. | Flustered End Closers | 27%
|
| Red | Normal | Slightly increase fatigue for pace chasers mid-race. | Flustered Pace Chasers | 27%
|
| Red | Normal | Increase time needed for front runners to calm down when they become rushed. | Frenzied Front Runners | 27%
|
| Red | Normal | Increase time needed for late surgers to calm down when they become rushed. | Frenzied Late Surgers | 27%
|
| Red | Normal | Increase time needed for pace chasers to calm down when they become rushed. | Frenzied Pace Chasers | 27%
|
| Yellow | Normal | Slightly improve running on an uphill. | Highlander | 27%
|
| Blue | Rare | Recover endurance when the way ahead is jammed early-race or mid-race. | Iron Will | 27%
|
| Yellow | Unique | Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race. | #LookatCurren | 27%
|
| Yellow | Rare | Widen the margin when positioned toward the front early-race. (Mile) | Mile Maven | 27%
|
| Blue | Unique | Greatly recover endurance when well-positioned mid-race. | Pure Heart | 27%
|
| Yellow | Unique | Slightly swell with the determination to be number one when positioned toward the front in the second half of the race. | Red Ace | 27%
|
| Green | Normal | Increase performance in snowy weather. | Snowy Days ◎ | 27%
|
| Green | Normal | Moderately increase performance in snowy weather. | Snowy Days ◯ | 27%
|
| Green | Rare | Good things may happen when in bracket 7. | Super Lucky Seven | 27%
|
| Red | Normal | Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | Tether | 27%
|
| Yellow | Unique | Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race. | The View from the Lead is Mine! | 27%
|
| Red | Normal | Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race. | Trick (Rear) | 27%
|
| Blue | Normal | Slightly gain energy with 777m remaining. | Triple 7s | 27%
|
| Blue | Rare | Recover endurance when surrounded mid-race. | Unruffled | 27%
|
| Blue | Normal | Slightly reduce fatigue on a downhill. (End Closer) | After-School Stroll | 24%
|
| Yellow | Rare | Increase ability to go to the front mid-race. (Front Runner) | Escape Artist | 24%
|
| Yellow | Normal | Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race. | Ignited Spirit SPD | 24%
|
| Yellow | Unique | Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race. | I Never Goof Up! | 24%
|
| Yellow | Normal | Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | Leader's Pride | 24%
|
| Red | Rare | Disturb runners directly ahead mid-race. (Medium) | Mystifying Murmur | 24%
|
| Yellow | Unique | Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times. | OMG! ☆ The Final Sprint (゚∀゚) | 24%
|
| Yellow | Rare | Increase acceleration late-race. (Late Surger) | On Your Left! | 24%
|
| Yellow | Normal | Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) | Prepared to Pass | 24%
|
| Yellow | Unique | Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly. | Prideful King | 24%
|
| Yellow | Rare | Increase acceleration on a straight. | Rushing Gale! | 24%
|
| Blue | Normal | Slightly decrease fatigue when moving sideways. (Medium) | Soft Step | 24%
|
| Yellow | Rare | Increase acceleration on a straight. (Sprint) | Turbo Sprint | 24%
|
| Yellow | Unique | Slightly increase velocity with a long spurt starting halfway through the race. | Warning Shot! | 24%
|
| Yellow | Rare | Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race. | Burning Spirit GUTS | 21%
|
| Yellow | Rare | Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race. | Burning Spirit PWR | 21%
|
| Yellow | Rare | Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race. | Burning Spirit SPD | 21%
|
| Blue | Rare | Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race. | Burning Spirit STA | 21%
|
| Yellow | Rare | Burn bright with team spirit, increasing strategic navigation in proportion to the total Wit of racing team members early-race. | Burning Spirit WIT | 21%
|
| Yellow | Unique | Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead. | Chasing After You | 21%
|
| Blue | Normal | Slightly regain the energy to run when close to exhausting strength. (Long) | Extra Tank | 21%
|
| Yellow | Normal | Slightly increase ability to go to the front mid-race. (Front Runner) | Fast-Paced | 21%
|
| Red | Normal | Slightly decrease velocity of front runners late-race. | Hesitant Front Runners | 21%
|
| Red | Normal | Slightly decrease velocity of late surgers late-race. | Hesitant Late Surgers | 21%
|
| Red | Normal | Slightly decrease velocity of pace chasers late-race. | Hesitant Pace Chasers | 21%
|
| Yellow | Normal | Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race. | Ignited Spirit GUTS | 21%
|
| Yellow | Normal | Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race. | Ignited Spirit PWR | 21%
|
| Blue | Rare | Recover endurance when passed by another runner mid-race. | Indomitable | 21%
|
| Yellow | Unique | Clear a path forward with the power of divination when the way ahead is jammed late-race. | I See Victory in My Future! | 21%
|
| Yellow | Rare | Increase velocity when passing another runner mid-race. | It's On! | 21%
|
| Green | Normal | Greatly increase performance when no other runners are using the same strategy. | Maverick ◎ | 21%
|
| Green | Normal | Increase performance when no other runners are using the same strategy. | Maverick ◯ | 21%
|
| Yellow | Normal | Slightly increase velocity when followed by another runner directly behind for a long time. | Playtime's Over! | 21%
|
| Yellow | Normal | Increase navigation early-race. | Prudent Positioning | 21%
|
| Yellow | Normal | Slightly increase acceleration late-race. (Late Surger) | Slick Surge | 21%
|
| Red | Normal | Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) | Stamina Eater | 21%
|
| Blue | Unique | Recover endurance with a glance at nearby runners when positioned toward the back on the final corner. | Super-Duper Climax | 21%
|
| Yellow | Rare | Increase ability to go to the front early-race. (Front Runner) | Taking the Lead | 21%
|
| Yellow | Unique | Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill. | A Kiss for Courage | 18%
|
| Yellow | Unique | Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner. | Blazing Pride | 18%
|
| Yellow | Unique | Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front of the final corner or later. | Certain Victory | 18%
|
| Yellow | Rare | Widen field of view with heightened observation early-race. (Medium) | Clairvoyance | 18%
|
| Yellow | Normal | Slightly increase ability to keep the lead on the final corner. (Front Runner) | Final Push | 18%
|
| Negative/Purple | Normal | Moderately increase time lost to slow starts. | Gatekept | 18%
|
| Yellow | Unique | Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. | Genius x Bakushin = Victory | 18%
|
| Red | Normal | Slightly decrease velocity of end closers late-race. | Hesitant End Closers | 18%
|
| Yellow | Normal | Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) | Huge Lead | 18%
|
| Yellow | Unique | Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race. | I Can Win Sometimes, Right? | 18%
|
| Blue | Normal | Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race. | Ignited Spirit STA | 18%
|
| Yellow | Normal | Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race. | Ignited Spirit WIT | 18%
|
| Red | Normal | Slightly unnerve runners in focus late-race. (End Closer) | Intense Gaze | 18%
|
| Red | Normal | Moderately intimidate runners behind when positioned toward the front early-race. (Sprint) | Intimidate | 18%
|
| Yellow | Rare | Increase passing ability when positioned toward the front upon approaching late-race. (Sprint) | Plan X | 18%
|
| Red | Normal | Slightly startle other runners late-race. (Late Surger) | Sharp Gaze | 18%
|
| Yellow | Normal | Slightly decrease wind resistance when following directly behind another runner. | Slipstream | 18%
|
| Red | Normal | Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile) | Speed Eater | 18%
|
| Yellow | Rare | Increase the ability to break out of the pack on the final corner. (Pace Chaser) | Speed Star | 18%
|
| Red | Normal | Slightly increase fatigue for end closers early-race. | Subdued End Closers | 18%
|
| Red | Normal | Slightly increase fatigue for front runners early-race. | Subdued Front Runners | 18%
|
| Red | Normal | Slightly increase fatigue for late surgers early-race. | Subdued Late Surgers | 18%
|
| Red | Normal | Slightly increase fatigue for pace chasers early-race. | Subdued Pace Chasers | 18%
|
| Yellow | Unique | Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner. | The Duty of Dignity Calls | 18%
|
| Yellow | Unique | Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later. | This Dance Is for Vittoria! | 18%
|
| Yellow | Rare | Increase velocity on an uphill. (Late Surger) | 15,000,000 CC | 15%
|
| Yellow | Normal | Slightly increase acceleration when passing another runner mid-race. (Mile) | Acceleration | 15%
|
| Yellow | Normal | Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium) | All I've Got | 15%
|
| Yellow | Unique | Increase velocity in a true display of skill with 200m remaining after racing calmly. | Call Me King | 15%
|
| Blue | Rare | Decrease fatigue upon approaching mid-race. (Pace Chaser) | Calm and Collected | 15%
|
| Yellow | Unique | Increase acceleration with blazing passion when aiming for the front from midpack on the final corner. | Condor's Fury | 15%
|
| Yellow | Rare | Moderately improve running on a downhill. (Pace Chaser) | Determined Descent | 15%
|
| Red | Normal | Slighty narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) | Disorient | 15%
|
| Yellow | Unique | Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner. | Empress's Pride | 15%
|
| Yellow | Normal | Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger) | Fighter | 15%
|
| Yellow | Unique | Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. | Flashy☆Landing | 15%
|
| Yellow | Rare | Increase passing ability when positioned toward the back late-race. (Mile) | Furious Feat | 15%
|
| Yellow | Normal | Slightly increase spurting ability when positioned toward the back late-race. (Sprint) | Gap Closer | 15%
|
| Yellow | Normal | Moderately widen field of view with heigthened observation early-race. (Medium) | Hawkeye | 15%
|
| Yellow | Normal | Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) | Head-On | 15%
|
| Yellow | Unique | Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight. | Lights of Vaudeville | 15%
|
| Yellow | Normal | Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) | Outer Swell | 15%
|
| Blue | Normal | Slightly decrease fatigue mid-race. (Pace Chaser) | Preferred Position | 15%
|
| Red | Normal | Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner) | Restart | 15%
|
| Yellow | Unique | Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race. | SPARKLY☆STARDOM | 15%
|
| Red | Rare | Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) | Stamina Siphon | 15%
|
| Yellow | Normal | Slightly widen field of view with heightened observation mid-race. (Late Surger) | Studious | 15%
|
| Blue | Unique | Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner. | Super-Duper Stoked | 15%
|
| Blue | Rare | Decrease fatigue when positioned toward the front mid-race. (Medium) | Trackblazer | 15%
|
| Yellow | Rare | Increase abilty to keep the lead on the final corner. (Front Runner) | Unrestrained | 15%
|
| Yellow | Rare | Increase ability to maintain the lead when leading by a fair margin mid-race. (Long) | Vanguard Spirit | 15%
|
| Yellow | Unique | Hang on to the advantage when positioned toward the front with energy to spare on the final straight. | Victoria por Plancha ☆ | 15%
|
| Yellow | Unique | Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining. | Xceleration | 15%
|
| Yellow | Unique | Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later. | You and Me! One-on-One! | 15%
|
| Red | Rare | Intimidate runners behind when positioned towards the front early-race. (Sprint) | Adored by All | 12%
|
| Blue | Rare | Regain the energy to run when close to exhausting strength. (Long) | Adrenaline Rush | 12%
|
| Blue | Normal | Slightly recover endurance late-race. (Late Surger) | A Small Breather | 12%
|
| Yellow | Rare | Increase passing ability. (Mile) | Big-Sisterly | 12%
|
| Yellow | Unique | Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later. | Blue Rose Closer | 12%
|
| Yellow | Unique | Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. | Class Rep + Speed = Bakushin | 12%
|
| Yellow | Unique | Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight. | Corazón ☆ Ardiente | 12%
|
| Yellow | Normal | Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint) | Countermeasure | 12%
|
| Red | Rare | Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) | Dazzling Disorientation | 12%
|
| Blue | Unique | Recover endurance by relaxing after activating 2 skills mid-race. | Dazzl'n ♪ Diver | 12%
|
| Yellow | Normal | Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) | Early Start | 12%
|
| Blue | Unique | Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race. | Every Rose Has Its Fangs | 12%
|
| Green | Rare | Increase performance in fall, boosting Speed and Power. | Fall Frenzy | 12%
|
| Yellow | Rare | Increase velocity mid-race. (Late Surger) | Fast and Furious | 12%
|
| Yellow | Unique | Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead. | Flowery ☆ Maneuver | 12%
|
| Yellow | Unique | Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. | Give Mummy a Hug ♡ | 12%
|
| Blue | Rare | Reduce fatigue on a downhill. (End Closer) | Go-Home Specialist | 12%
|
| Yellow | Rare | Increase velocity when near the inner rail on the final corner. (Long) | Innate Experience | 12%
|
| Negative/Purple | Normal | Moderately decrease performance in brackets 1-3. | Inner Post Averseness | 12%
|
| Yellow | Normal | Slightly increase velocity when near the inner rail on the final corner. (Long) | Inside Scoop | 12%
|
| Blue | Unique | Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. | Introduction to Physiology | 12%
|
| Yellow | Normal | Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long) | Keeping the Lead | 12%
|
| Yellow | Unique | Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race. | KEEP IT REAL. | 12%
|
| Yellow | Rare | Increase positioning ability when positioned toward the front mid-race. (Medium) | Killer Tunes | 12%
|
| Yellow | Rare | Increase navigation late-race. | Lane Legerdemain | 12%
|
| Yellow | Unique | Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. | Our Ticket to Win! | 12%
|
| Negative/Purple | Normal | Moderately decrease performance in brackets 6-8. | Outer Post Averseness | 12%
|
| Yellow | Normal | Slightly increase velocity when passing another runner late-race. (Long) | Pressure | 12%
|
| Blue | Rare | Reduce fatigue on an uphill. (Front Runner) | Restless | 12%
|
| Yellow | Rare | Increase velocity when passing another runner on the outside on the final corner. (Late Surger) | Rising Dragon | 12%
|
| Blue | Normal | Slightly decrease fatigue upon approaching mid-race. (Pace Chaser) | Stamina to Spare | 12%
|
| Blue | Normal | Slightly decrease fatigue mid-race. (End Closer) | Standing By | 12%
|
| Yellow | Normal | Slightly improve running on a downhill. (Pace Chaser) | Straight Descent | 12%
|
| Yellow | Rare | Widen field of view with heightened observation mid-race. (Late Surger) | The Bigger Picture | 12%
|
| Yellow | Normal | Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium) | Thunderbolt Step | 12%
|
| Yellow | Normal | Slightly increase velocity when engaged in a challenge mid-race. (Dirt) | Top Pick | 12%
|
| Yellow | Rare | Increase ability to fight back when passed by another runner on the final corner. (Medium) | Unyielding | 12%
|
| Yellow | Normal | Slightly increase passing ability when positioned toward the back late-race. (Mile) | Updrafters | 12%
|
| Yellow | Unique | Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. | Where There's a Will, There's a Way | 12%
|
| Yellow | Unique | Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later. | ∴win Q.E.D. | 12%
|
| Yellow | Unique | Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race. | YUMMY☆SPEED! | 12%
|
| Yellow | Unique | Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. | 1st Place Kiss☆ | 9%
|
| Blue | Normal | Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger) | Be Still | 9%
|
| Yellow | Unique | Increase velocity when starting to make a move from a position toward the front mid-race. | Eternal Moments | 9%
|
| Yellow | Unique | Moderately increase acceleration in an attempt to move up on a corner late-race. | Feel the Burn! | 9%
|
| Negative/Purple | Normal | Moderately decrease performance G1 or otherwise important races. | G1 Averseness | 9%
|
| Yellow | Rare | Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger) | Hard Worker | 9%
|
| Yellow | Normal | Slightly widen field of view with situational awareness when moving sideways. (End Closer) | I Can See Right Through You | 9%
|
| Blue | Rare | Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) | Keen Eye | 9%
|
| Yellow | Unique | Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later. | Legacy of the Strong | 9%
|
| Yellow | Normal | Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint) | Meticulous Measures | 9%
|
| Red | Normal | Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile) | Opening Gambit | 9%
|
| Blue | Normal | Slightly recover endurance when passed by another runner mid-race. | Pace Strategy | 9%
|
| Yellow | Normal | Slightly increase velocity mid-race. (Late Surger) | Position Pilfer | 9%
|
| Yellow | Normal | Slightly increase passing ability when positioned toward the front mid-race. (Mile) | Shifting Gears | 9%
|
| Blue | Rare | Decrease fatigue mid-race. (End Closer) | Sleeping Lion | 9%
|
| Red | Normal | Moderately narrow the field of view for runner ahead late-race. (Long) | Smoke Screen | 9%
|
| Yellow | Normal | Slightly increase acceleration on a straight. (Sprint) | Sprinting Gear | 9%
|
| Yellow | Rare | Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) | Staggering Lead | 9%
|
| Yellow | Normal | Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser) | Tactical Tweak | 9%
|
| Green | Normal | Increase performance when the favorite is using the same strategy. | Target in Sight ◎ | 9%
|
| Green | Normal | Moderately increase performance when the favorite is using the same strategy. | Target in Sight ◯ | 9%
|
| Yellow | Rare | Moderately widen field of view with situational awareness when moving sideways. (End Closer) | The Coast Is Clear! | 9%
|
| Blue | Normal | Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint) | Wait-and-See | 9%
|
| Yellow | Rare | Increase spurting ability when positioned toward the back late-race. (Sprint) | Blinding Flash | 6%
|
| Blue | Normal | Slightly recover endurance when surrounded mid-race. | Calm in a Crowd | 6%
|
| Blue | Unique | Recover endurance when well-positioned mid-race. | Clear Heart | 6%
|
| Yellow | Rare | Widen field of view when positioned toward the back late-race. (End Closer) | Crusader | 6%
|
| Yellow | Normal | Moderately prepare to aim for the front late-race. (Dirt) | Forward, March! | 6%
|
| Yellow | Unique | Increase velocity when positioned toward the front after making it to the final straight without faltering. | G00 1st. F∞; | 6%
|
| Red | Rare | Narrow the field of view for runners ahead of late-race. (Long) | Illusionist | 6%
|
| Yellow | Unique | Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race. | Just a Little Farther! | 6%
|
| Blue | Normal | Slightly recover endurance when the way ahead is jammed early-race or mid-race. | Lay Low | 6%
|
| Blue | Rare | Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger) | Lie in Wait | 6%
|
| Yellow | Normal | Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer) | Masterful Gambit | 6%
|
| Yellow | Rare | Increase velocity when passing another runner late-race. (Long) | Overwhelming Pressure | 6%
|
| Negative/Purple | Normal | Moderately decrease performance when the favorite. | Paddock Fright | 6%
|
| Blue | Normal | Slightly decrease fatigue when determined to pass another runner. (Long) | Passing Pro | 6%
|
| Yellow | Normal | Slightly widen the margin when positioned toward the front early-race. (Mile) | Productive Plan | 6%
|
| Blue | Rare | Recover endurance late-race. (Late Surger) | Relax | 6%
|
| Blue | Normal | Slightly decrease fatigue when positioned toward the front mid-race. (Medium) | Rosy Outlook | 6%
|
| Yellow | Normal | Slightly increase acceleration when not in the lead mid-race. (Front Runner) | Second Wind | 6%
|
| Blue | Normal | Slightly recover endurance after activating many skills late-race. | Shake It Out | 6%
|
| Yellow | Rare | Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser) | Shatterproof | 6%
|
| Yellow | Rare | Avoid becoming surrounded early-race. (Front Runner) | Sixth Sense | 6%
|
| Yellow | Normal | Slightly increase ability to fight back when passed by another runner on the final corner. (Medium) | Steadfast | 6%
|
| Yellow | Rare | Increase acceleration when passing another runner mid-race. (Mile) | Step on the Gas! | 6%
|
| Blue | Unique | Greatly recover endurance with a gentle light when overtaken toward the back mid-race. | Superior Heal | 6%
|
| Yellow | Rare | Increase velocity when close to many runners. | Superstan | 6%
|
| Yellow | Rare | Moderately increase ability to navigate smoothly. (Pace Chaser) | Technician | 6%
|
| Yellow | Normal | Slightly increase positioning ability when positioned toward the front mid-race. (Medium) | Up-Tempo | 6%
|
| Yellow | Unique | Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. | V Is for Victory! | 6%
|
| Blue | Normal | Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) | Watchful Eye | 6%
|
| Yellow | Unique | Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later. | Arrows Whistle, Shadows Disperse | 3%
|
| Red | Rare | Dull movement for runners ahead when positioned toward the back early-race. (Mile) | Battle Formation | 3%
|
| Yellow | Unique | Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race. | Bountiful Harvest | 3%
|
| Yellow | Rare | Increase passing ability when positioned toward the front mid-race. (Mile) | Changing Gears | 3%
|
| Yellow | Rare | Increase velocity when well-positioned on a straight in the last spurt. (Medium) | Come What May | 3%
|
| Yellow | Unique | Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. | Focused Mind | 3%
|
| Yellow | Normal | Moderately increase navigation late-race. | Go with the Flow | 3%
|
| Yellow | Rare | Prepare to aim for the front late-race. (Dirt) | Lead the Charge! | 3%
|
| Blue | Normal | Slightly regain composure by calming down when the way ahead is jammed. (End Closer) | Levelheaded | 3%
|
| Yellow | Unique | Moderately clear a path forward with the power of divination when the way ahead is jammed late-race. | Luck Be with Me! | 3%
|
| Blue | Rare | Decrease fatigue when moving sideways. (Medium) | Miraculous Step | 3%
|
| Yellow | Rare | Prepare to make for the finish line for a medium duration mid-race. (Sprint) | Perfect Prep! | 3%
|
| Yellow | Unique | Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight. | Schwarzes Schwert | 3%
|
| Yellow | Normal | Slightly increase ability to navigate smoothly. (Pace Chaser) | Shrewd Step | 3%
|
| Red | Rare | Increase fatigue for rushed runners behind when positioned toward the front mid-race. | Tantalizing Trick | 3%
|
| Yellow | Rare | Increase velocity when engaged in a challenge mid-race. (Dirt) | Trending in the Charts! | 3%
|
| Yellow | Normal | Slightly increase passing ability. (Mile) | Unyielding Spirit | 3%
|
| Yellow | Unique | Increase velocity with pretty princess power when engaged in a challenge on the final straight. | A Princess Must Seize Victory! | 0%
|
| Yellow | Unique | Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner. | Dancing in the Leaves | 0%
|
| Yellow | Rare | Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium) | Lightning Step | 0%
|
| Yellow | Normal | Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes. | Risky Business | 0%
|
| Negative/Purple | Normal | Moderately increase fatigue when in the lead by too large of a margin. | Running Idle | 0%
|
| Red | Normal | Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint) | Stop Right There! | 0%
|
| Yellow | Normal | Slightly widen field of view when positioned toward the back late-race. (End Closer) | Strategist | 0%
|
| Yellow | Rare | Move up in preparation to close the gap when positioned toward the back late-race. (End Closer) | Sturm und Drang | 0%
|