All Umamusume Skills Quiz - Statistics

General Stats
  • This quiz has been taken 66 times
  • The average score is 99 of 390
Answer Stats
Skill Type Skill Category Skill Effect Skill % Correct
Blue Normal Slightly recover endurance on a corner with efficient turning. Corner Recovery ◯
70%
Yellow Normal Moderately increase velocity on a straight. (Front Runner) Front Runner Straightaways ◎
64%
Yellow Normal Slightly increase velocity on a straight. (Front Runner) Front Runner Straightaways ◯
64%
Yellow Normal Moderately increase velocity on a straight. (Pace Chaser) Pace Chaser Straightaways ◎
64%
Yellow Normal Slightly increase velocity on a straight. (Pace Chaser) Pace Chaser Straightaways ◯
64%
Blue Rare Recover endurance on a corner with efficient turning. Swinging Maestro
64%
Yellow Normal Slightly increase velocity on a corner with skilled turning. Corner Adept ◯
61%
Yellow Normal Moderately increase velocity on a corner. (Front Runner) Front Runner Corners ◎
61%
Yellow Normal Slightly increase velocity on a corner. (Front Runner) Front Runner Corners ◯
61%
Yellow Rare Increase velocity on a corner with skilled turning. Professor of Curvature
61%
Blue Unique Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. U=ma2
61%
Yellow Normal Moderately increase velocity on a straight. (End Closer) End Closer Straightaways ◎
58%
Yellow Normal Slightly increase velocity on a straight. (End Closer) End Closer Straightaways ◯
58%
Yellow Normal Slightly decrease time lost to slow starts. Focus
58%
Yellow Normal Moderately increase velocity on a straight. (Late Surger) Late Surger Straightaways ◎
58%
Yellow Normal Slightly increase velocity on a straight. (Late Surger) Late Surger Straightaways ◯
58%
Yellow Unique Moderatety increase velocity steadily with a long spurt starting halfway through the race. Anchors Aweigh!
55%
Yellow Normal Moderately increase velocity on a corner. (Late Surger) Late Surger Corners ◎
55%
Yellow Normal Slightly increase velocity on a corner. (Late Surger) Late Surger Corners ◯
55%
Yellow Normal Moderately increase velocity on a corner. (Pace Chaser) Pace Chaser Corners ◎
55%
Yellow Normal Slightly increase velocity on a corner. (Pace Chaser) Pace Chaser Corners ◯
55%
Yellow Normal Slightly increase velocity on a straight. Straightaway Adept
55%
Yellow Rare Decrease time lost to slow starts. Concentration
52%
Yellow Normal Moderately increase velocity on a corner. (End Closer) End Closer Corners ◎
52%
Yellow Normal Slightly increase velocity on a corner. (End Closer) End Closer Corners ◯
52%
Green Normal Increase ability to get into a good position. (Front Runner) Front Runner Savvy ◎
52%
Green Normal Moderately increase ability to get into a good position. (Front Runner) Front Runner Savvy ◯
52%
Green Normal Increase performance at Nakayama Racecourse. Nakayama Racecourse ◎
52%
Green Normal Moderately increase performance at Nakayama Racecourse. Nakayama Racecourse ◯
52%
Negative/Purple Normal Decrease performance at Nakayama Racecourse. Nakayama Racecourse x
52%
Green Normal Increase performance on firm ground. Firm Conditions ◎
48%
Green Normal Moderately increase performance on firm ground. Firm Conditions ◯
48%
Blue Rare Recover endurance mid-race. (Pace Chaser) Gourmand
48%
Green Normal Increase performance at Hanshin Racecourse. Hanshin Racecourse ◎
48%
Green Normal Moderately increase performance at Hanshin Racecourse. Hanshin Racecourse ◯
48%
Negative/Purple Normal Decrease performance at Hanshin Racecourse. Hanshin Racecourse x
48%
Green Normal Increase performance on left-handed tracks. Left-Handed ◎
48%
Green Normal Moderately increase performance on left-handed tracks. Left-Handed ◯
48%
Yellow Normal Moderately increase velocity on a straight. (Long) Long Straightaways ◎
48%
Yellow Normal Slightly increase velocity on a straight. (Long) Long Straightaways ◯
48%
Yellow Normal Moderately increase velocity on a corner. (Medium) Medium Corners ◎
48%
Yellow Normal Slightly increase velocity on a corner. (Medium) Medium Corners ◯
48%
Yellow Normal Moderately increase velocity on a straight. (Medium) Medium Straightaways ◎
48%
Yellow Normal Slightly increase velocity on a straight. (Medium) Medium Straightaways ◯
48%
Yellow Normal Moderately increase velocity on a corner (Mile) Mile Corners ◎
48%
Yellow Normal Slightly increase velocity on a corner (Mile) Mile Corners ◯
48%
Yellow Normal Moderately increase velocity on a straight. (Mile) Mile Straightaways ◎
48%
Yellow Normal Slightly increase velocity on a straight. (Mile) Mile Straightaways ◯
48%
Yellow Normal Slightly increase maneuverability when the way ahead is blocked in the last spurt. Nimble Navigator
48%
Green Normal Increase performance on right-handed tracks. Right-Handed ◎
48%
Green Normal Moderately increase performance on right-handed tracks. Right-Handed ◯
48%
Yellow Normal Moderately increase velocity on a corner. (Sprint) Sprint Corners ◎
48%
Yellow Normal Slightly increase velocity on a corner. (Sprint) Sprint Corners ◯
48%
Yellow Normal Moderately increase velocity on a straight. (Sprint) Sprint Straightaways ◎
48%
Yellow Normal Slightly increase velocity on a straight. (Sprint) Sprint Straightaways ◯
48%
Green Normal Moderately increase performance when many runner share a sympathetic heart. Sympathy
48%
Yellow Unique Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining. Triumphant Pulse
48%
Yellow Unique Increase acceleration at an opportune moment when in the lead on a corner late-race. Angling and Scheming
45%
Yellow Unique Greatly increase velocity on the final straight after passing another runner 3 times late-race. Behold Thine Emperor's Divine Might
45%
Green Normal Increase performance at Kyoto Racecourse. Kyoto Racecourse ◎
45%
Green Normal Moderately increase performance at Kyoto Racecourse. Kyoto Racecourse ◯
45%
Negative/Purple Normal Decrease performance at Kyoto Racecourse. Kyoto Racecourse x
45%
Green Normal Increase ability to get into a good position. (Late Surger) Late Surger Savvy ◎
45%
Green Normal Moderately increase ability to get into a good position. (Late Surger) Late Surger Savvy ◯
45%
Green Normal Moderately increase performance when no other runners have the heart of a lone wolf. Lone Wolf
45%
Yellow Normal Moderately increase velocity on a corner. (Long) Long Corners ◎
45%
Yellow Normal Slightly increase velocity on a corner. (Long) Long Corners ◯
45%
Yellow Unique Increase acceleration by shifting gears when positioned toward the front on the final corner or later. Red Shift/LP1211-M
45%
Blue Normal Slightly recover endurance on a straight. Straightaway Recovery
45%
Green Normal Increase performance at Tokyo Racecourse. Tokyo Racecourse ◎
45%
Green Normal Moderately increase performance at Tokyo Racecourse. Tokyo Racecourse ◯
45%
Negative/Purple Normal Decrease performance at Tokyo Racecourse. Tokyo Racecourse x
45%
Yellow Normal Slightly increase acceleration on a corner with masterful turning. Corner Acceleration ◯
42%
Green Normal Increase ability to get into a good position. (End Closer) End Closer Savvy ◎
42%
Green Normal Moderately increase ability to get into a good position. (End Closer) End Closer Savvy ◯
42%
Green Normal Increase performance at Oi Racecourse. Oi Racecourse ◎
42%
Green Normal Moderately increase performance at Oi Racecourse. Oi Racecourse ◯
42%
Negative/Purple Normal Decrease performance at Oi Racecourse. Oi Racecourse x
42%
Green Normal Increase ability to get into a good position. (Pace Chaser) Pace Chaser Savvy ◎
42%
Green Normal Moderately increase ability to get into a good position. (Pace Chaser) Pace Chaser Savvy ◯
42%
Yellow Normal Slightly increase velocity in the last spurt. Homestretch Haste
39%
Green Normal Moderately good things may happen when in bracket 7. Lucky Seven
39%
Blue Normal Slightly reduce fatigue on an uphill. (Front Runner) Moxie
39%
Yellow Unique Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight. Shooting for Victory!
39%
Green Normal Increase performance on good, soft, and heavy ground. Wet Conditions ◎
39%
Green Normal Moderately increase performance on good, soft, and heavy ground. Wet Conditions ◯
39%
Red Rare Startle other runners late-race. (Late Surger) All-Seeing Eyes
36%
Blue Rare Recover endurance on a straight. Breath of Fresh Air
36%
Yellow Rare Increase acceleration on a corner with masterful turning. Corner Connoisseur
36%
Yellow Normal Slightly increase acceleration after activating many skills early-race. Groundwork
36%
Red Normal Slightly disturb runners directly ahead mid-race. (Medium) Murmur
36%
Green Normal Increase performance over non-standard distances (non-multiples of 400m) Non-Standard Distance ◎
36%
Green Normal Moderately increase performance over non-standard distances (non-multiples of 400m) Non-Standard Distance ◯
36%
Negative/Purple Normal Moderately decrease performance over standard distances (multiples of 400m) Non-Standard Distance x
36%
Green Rare Attempt to gain an especially large lead and keep it until the finish. (Front Runner) Runaway
36%
Yellow Unique Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight. Sky-High Teio Step
36%
Green Normal Increase performance over standard distances (multiples of 400m). Standard Distance ◎
36%
Green Normal Moderately increase performance over standard distances (multiples of 400m). Standard Distance ◯
36%
Negative/Purple Normal Moderately decrease performance over non-standard distances (non-multiples of 400m) Standard Distance x
36%
Yellow Normal Slightly increase velocity on an uphill. (Late Surger) 1,500,000 CC
33%
Green Normal Increase performance in fall. Fall Runner ◎
33%
Green Normal Moderately increase performance in fall. Fall Runner ◯
33%
Negative/Purple Normal Moderately decrease performance in fall. Fall Runner x
33%
Green Normal Increase performance in brackets 1-3. Inner Post Proficiency ◎
33%
Green Normal Moderately increase performance in brackets 1-3. Inner Post Proficiency ◯
33%
Yellow Unique Increase acceleration in an attempt to move up on a corner late-race. Let's Pump Some Iron
33%
Green Normal Increase performance when 4th favorite or below. Long Shot ◎
33%
Green Normal Moderately increase performance when 4th favorite or below. Long Shot ◯
33%
Yellow Unique Increase velocity with smoldering ambition when moving up from midpack on the final corner or later. Nemesis
33%
Yellow Rare Increase maneuverability when the way ahead is blocked in the last spurt. No Stopping Me!
33%
Green Normal Increase performance in brackets 6-8. Outer Post Proficiency ◎
33%
Green Normal Moderately increase performance in brackets 6-8. Outer Post Proficiency ◯
33%
Yellow Unique Swell with the determination to be number one when positioned toward the front in the second half of the race. Resplendent Red Ace
33%
Green Normal Increase performance at Sapporo Racecourse. Sapporo Racecourse ◎
33%
Green Normal Moderately increase performance at Sapporo Racecourse. Sapporo Racecourse ◯
33%
Negative/Purple Normal Decrease performance at Sapporo Racecourse. Sapporo Racecourse x
33%
Yellow Unique Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the user engaged in a challenge mid-race, greatly increase velocity instead. Shadow Break
33%
Yellow Normal Slightly increase acceleration on a straight. Straightaway Acceleration
33%
Red Normal Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race. Trick (Front)
33%
Green Normal Increase performance in cloudy weather. Cloudy Days ◎
30%
Green Normal Moderately increase performance in cloudy weather. Cloudy Days ◯
30%
Blue Rare Decrease fatigue by taking a breather upon entering a straight. (Long) Cooldown
30%
Yellow Normal Slightly increase ability to go to the front early-race. (Front Runner) Early Lead
30%
Red Normal Slightly increase fatigue for front runners mid-race. Flustered Front Runners
30%
Red Normal Slightly increase fatigue for late surgers mid-race. Flustered Late Surgers
30%
Red Normal Increase time needed for end closers to calm down when they become rushed. Frenzied End Closers
30%
Green Normal Increase performance at Hakodate Racecourse. Hakodate Racecourse ◎
30%
Green Normal Moderately increase performance at Hakodate Racecourse. Hakodate Racecourse ◯
30%
Blue Normal Slightly recover endurance mid-race. (Pace Chaser) Hydrate
30%
Yellow Rare Increase velocity in the last spurt. In Body and Mind
30%
Green Normal Increase performance at Kokura Racecourse. Kokura Racecourse ◎
30%
Green Normal Moderately increase performance at Kokura Racecourse. Kokura Racecourse ◯
30%
Negative/Purple Normal Decrease performance at Kokura Racecourse. Kokura Racecourse x
30%
Blue Rare Decrease fatigue mid-race. (Pace Chaser) Race Planner
30%
Green Normal Increase performance in rainy weather. Rainy Days ◎
30%
Green Normal Moderately increase performance in rainy weather. Rainy Days ◯
30%
Yellow Normal Slightly increase velocity when passing another runner mid-race. Ramp Up
30%
Yellow Unique Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race. Shooting Star
30%
Green Normal Moderately increase performance in spring. Spring Runner ◎
30%
Green Normal Moderately increase performance in spring. Spring Runner ◯
30%
Negative/Purple Normal Moderately decrease performance in spring. Spring Runner x
30%
Yellow Normal Slightly increase acceleration on a straight in the last spurt. (End Closer) Straightaway Spurt
30%
Green Normal Increase performance in summer. Summer Runner ◎
30%
Green Normal Moderately increase performance in summer. Summer Runner ◯
30%
Negative/Purple Normal Moderately decrease performance in summer. Summer Runner x
30%
Green Normal Increase performance in sunny weather. Sunny Days ◎
30%
Green Normal Moderately increase performance in sunny weather. Sunny Days ◯
30%
Yellow Normal Slightly increase velocity after activating many skills mid-race. Tail Held High
30%
Yellow Normal Slightly increase velocity when close to many runners. Uma Stan
30%
Green Normal Increase performance in winter. Winter Runner ◎
30%
Green Normal Moderately increase performance in winter. Winter Runner ◯
30%
Negative/Purple Normal Moderately decrease performance in winter. Winter Runner x
30%
Yellow Rare Increase velocity on a straight. Beeline Burst
27%
Yellow Rare Greatly increase navigation early-race. Center Stage
27%
Green Normal Increase performance when many other runners are using the same strategy. Competitive Spirit ◎
27%
Green Normal Moderately increase performance when many other runners are using the same strategy. Competitive Spirit ◯
27%
Yellow Unique Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining. Cut and Drive!
27%
Blue Normal Slightly decrease fatigue by taking a breather upon entering a straight (Long) Deep Breaths
27%
Yellow Normal Moderately avoid becoming surrounded early-race. (Front Runner) Dodging Danger
27%
Red Rare Decrease velocity of runners ahead when positioned toward the back late-race. (Medium) Dominator
27%
Yellow Rare Increase acceleration on a straight in the last spurt. (End Closer) Encroaching Shadow
27%
Red Normal Slightly increase fatigue for end closers mid-race. Flustered End Closers
27%
Red Normal Slightly increase fatigue for pace chasers mid-race. Flustered Pace Chasers
27%
Red Normal Increase time needed for front runners to calm down when they become rushed. Frenzied Front Runners
27%
Red Normal Increase time needed for late surgers to calm down when they become rushed. Frenzied Late Surgers
27%
Red Normal Increase time needed for pace chasers to calm down when they become rushed. Frenzied Pace Chasers
27%
Yellow Normal Slightly improve running on an uphill. Highlander
27%
Blue Rare Recover endurance when the way ahead is jammed early-race or mid-race. Iron Will
27%
Yellow Unique Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race. #LookatCurren
27%
Yellow Rare Widen the margin when positioned toward the front early-race. (Mile) Mile Maven
27%
Blue Unique Greatly recover endurance when well-positioned mid-race. Pure Heart
27%
Yellow Unique Slightly swell with the determination to be number one when positioned toward the front in the second half of the race. Red Ace
27%
Green Normal Increase performance in snowy weather. Snowy Days ◎
27%
Green Normal Moderately increase performance in snowy weather. Snowy Days ◯
27%
Green Rare Good things may happen when in bracket 7. Super Lucky Seven
27%
Red Normal Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) Tether
27%
Yellow Unique Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race. The View from the Lead is Mine!
27%
Red Normal Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race. Trick (Rear)
27%
Blue Normal Slightly gain energy with 777m remaining. Triple 7s
27%
Blue Rare Recover endurance when surrounded mid-race. Unruffled
27%
Blue Normal Slightly reduce fatigue on a downhill. (End Closer) After-School Stroll
24%
Yellow Rare Increase ability to go to the front mid-race. (Front Runner) Escape Artist
24%
Yellow Normal Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race. Ignited Spirit SPD
24%
Yellow Unique Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race. I Never Goof Up!
24%
Yellow Normal Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) Leader's Pride
24%
Red Rare Disturb runners directly ahead mid-race. (Medium) Mystifying Murmur
24%
Yellow Unique Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times. OMG! ☆ The Final Sprint (゚∀゚)
24%
Yellow Rare Increase acceleration late-race. (Late Surger) On Your Left!
24%
Yellow Normal Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) Prepared to Pass
24%
Yellow Unique Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly. Prideful King
24%
Yellow Rare Increase acceleration on a straight. Rushing Gale!
24%
Blue Normal Slightly decrease fatigue when moving sideways. (Medium) Soft Step
24%
Yellow Rare Increase acceleration on a straight. (Sprint) Turbo Sprint
24%
Yellow Unique Slightly increase velocity with a long spurt starting halfway through the race. Warning Shot!
24%
Yellow Rare Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race. Burning Spirit GUTS
21%
Yellow Rare Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race. Burning Spirit PWR
21%
Yellow Rare Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race. Burning Spirit SPD
21%
Blue Rare Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race. Burning Spirit STA
21%
Yellow Rare Burn bright with team spirit, increasing strategic navigation in proportion to the total Wit of racing team members early-race. Burning Spirit WIT
21%
Yellow Unique Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead. Chasing After You
21%
Blue Normal Slightly regain the energy to run when close to exhausting strength. (Long) Extra Tank
21%
Yellow Normal Slightly increase ability to go to the front mid-race. (Front Runner) Fast-Paced
21%
Red Normal Slightly decrease velocity of front runners late-race. Hesitant Front Runners
21%
Red Normal Slightly decrease velocity of late surgers late-race. Hesitant Late Surgers
21%
Red Normal Slightly decrease velocity of pace chasers late-race. Hesitant Pace Chasers
21%
Yellow Normal Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race. Ignited Spirit GUTS
21%
Yellow Normal Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race. Ignited Spirit PWR
21%
Blue Rare Recover endurance when passed by another runner mid-race. Indomitable
21%
Yellow Unique Clear a path forward with the power of divination when the way ahead is jammed late-race. I See Victory in My Future!
21%
Yellow Rare Increase velocity when passing another runner mid-race. It's On!
21%
Green Normal Greatly increase performance when no other runners are using the same strategy. Maverick ◎
21%
Green Normal Increase performance when no other runners are using the same strategy. Maverick ◯
21%
Yellow Normal Slightly increase velocity when followed by another runner directly behind for a long time. Playtime's Over!
21%
Yellow Normal Increase navigation early-race. Prudent Positioning
21%
Yellow Normal Slightly increase acceleration late-race. (Late Surger) Slick Surge
21%
Red Normal Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) Stamina Eater
21%
Blue Unique Recover endurance with a glance at nearby runners when positioned toward the back on the final corner. Super-Duper Climax
21%
Yellow Rare Increase ability to go to the front early-race. (Front Runner) Taking the Lead
21%
Yellow Unique Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill. A Kiss for Courage
18%
Yellow Unique Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner. Blazing Pride
18%
Yellow Unique Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front of the final corner or later. Certain Victory
18%
Yellow Rare Widen field of view with heightened observation early-race. (Medium) Clairvoyance
18%
Yellow Normal Slightly increase ability to keep the lead on the final corner. (Front Runner) Final Push
18%
Negative/Purple Normal Moderately increase time lost to slow starts. Gatekept
18%
Yellow Unique Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. Genius x Bakushin = Victory
18%
Red Normal Slightly decrease velocity of end closers late-race. Hesitant End Closers
18%
Yellow Normal Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) Huge Lead
18%
Yellow Unique Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race. I Can Win Sometimes, Right?
18%
Blue Normal Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race. Ignited Spirit STA
18%
Yellow Normal Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race. Ignited Spirit WIT
18%
Red Normal Slightly unnerve runners in focus late-race. (End Closer) Intense Gaze
18%
Red Normal Moderately intimidate runners behind when positioned toward the front early-race. (Sprint) Intimidate
18%
Yellow Rare Increase passing ability when positioned toward the front upon approaching late-race. (Sprint) Plan X
18%
Red Normal Slightly startle other runners late-race. (Late Surger) Sharp Gaze
18%
Yellow Normal Slightly decrease wind resistance when following directly behind another runner. Slipstream
18%
Red Normal Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile) Speed Eater
18%
Yellow Rare Increase the ability to break out of the pack on the final corner. (Pace Chaser) Speed Star
18%
Red Normal Slightly increase fatigue for end closers early-race. Subdued End Closers
18%
Red Normal Slightly increase fatigue for front runners early-race. Subdued Front Runners
18%
Red Normal Slightly increase fatigue for late surgers early-race. Subdued Late Surgers
18%
Red Normal Slightly increase fatigue for pace chasers early-race. Subdued Pace Chasers
18%
Yellow Unique Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner. The Duty of Dignity Calls
18%
Yellow Unique Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later. This Dance Is for Vittoria!
18%
Yellow Rare Increase velocity on an uphill. (Late Surger) 15,000,000 CC
15%
Yellow Normal Slightly increase acceleration when passing another runner mid-race. (Mile) Acceleration
15%
Yellow Normal Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium) All I've Got
15%
Yellow Unique Increase velocity in a true display of skill with 200m remaining after racing calmly. Call Me King
15%
Blue Rare Decrease fatigue upon approaching mid-race. (Pace Chaser) Calm and Collected
15%
Yellow Unique Increase acceleration with blazing passion when aiming for the front from midpack on the final corner. Condor's Fury
15%
Yellow Rare Moderately improve running on a downhill. (Pace Chaser) Determined Descent
15%
Red Normal Slighty narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) Disorient
15%
Yellow Unique Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner. Empress's Pride
15%
Yellow Normal Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger) Fighter
15%
Yellow Unique Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. Flashy☆Landing
15%
Yellow Rare Increase passing ability when positioned toward the back late-race. (Mile) Furious Feat
15%
Yellow Normal Slightly increase spurting ability when positioned toward the back late-race. (Sprint) Gap Closer
15%
Yellow Normal Moderately widen field of view with heigthened observation early-race. (Medium) Hawkeye
15%
Yellow Normal Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) Head-On
15%
Yellow Unique Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight. Lights of Vaudeville
15%
Yellow Normal Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) Outer Swell
15%
Blue Normal Slightly decrease fatigue mid-race. (Pace Chaser) Preferred Position
15%
Red Normal Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner) Restart
15%
Yellow Unique Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race. SPARKLY☆STARDOM
15%
Red Rare Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) Stamina Siphon
15%
Yellow Normal Slightly widen field of view with heightened observation mid-race. (Late Surger) Studious
15%
Blue Unique Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner. Super-Duper Stoked
15%
Blue Rare Decrease fatigue when positioned toward the front mid-race. (Medium) Trackblazer
15%
Yellow Rare Increase abilty to keep the lead on the final corner. (Front Runner) Unrestrained
15%
Yellow Rare Increase ability to maintain the lead when leading by a fair margin mid-race. (Long) Vanguard Spirit
15%
Yellow Unique Hang on to the advantage when positioned toward the front with energy to spare on the final straight. Victoria por Plancha ☆
15%
Yellow Unique Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining. Xceleration
15%
Yellow Unique Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later. You and Me! One-on-One!
15%
Red Rare Intimidate runners behind when positioned towards the front early-race. (Sprint) Adored by All
12%
Blue Rare Regain the energy to run when close to exhausting strength. (Long) Adrenaline Rush
12%
Blue Normal Slightly recover endurance late-race. (Late Surger) A Small Breather
12%
Yellow Rare Increase passing ability. (Mile) Big-Sisterly
12%
Yellow Unique Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later. Blue Rose Closer
12%
Yellow Unique Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. Class Rep + Speed = Bakushin
12%
Yellow Unique Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight. Corazón ☆ Ardiente
12%
Yellow Normal Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint) Countermeasure
12%
Red Rare Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) Dazzling Disorientation
12%
Blue Unique Recover endurance by relaxing after activating 2 skills mid-race. Dazzl'n ♪ Diver
12%
Yellow Normal Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) Early Start
12%
Blue Unique Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race. Every Rose Has Its Fangs
12%
Green Rare Increase performance in fall, boosting Speed and Power. Fall Frenzy
12%
Yellow Rare Increase velocity mid-race. (Late Surger) Fast and Furious
12%
Yellow Unique Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead. Flowery ☆ Maneuver
12%
Yellow Unique Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. Give Mummy a Hug ♡
12%
Blue Rare Reduce fatigue on a downhill. (End Closer) Go-Home Specialist
12%
Yellow Rare Increase velocity when near the inner rail on the final corner. (Long) Innate Experience
12%
Negative/Purple Normal Moderately decrease performance in brackets 1-3. Inner Post Averseness
12%
Yellow Normal Slightly increase velocity when near the inner rail on the final corner. (Long) Inside Scoop
12%
Blue Unique Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. Introduction to Physiology
12%
Yellow Normal Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long) Keeping the Lead
12%
Yellow Unique Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race. KEEP IT REAL.
12%
Yellow Rare Increase positioning ability when positioned toward the front mid-race. (Medium) Killer Tunes
12%
Yellow Rare Increase navigation late-race. Lane Legerdemain
12%
Yellow Unique Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. Our Ticket to Win!
12%
Negative/Purple Normal Moderately decrease performance in brackets 6-8. Outer Post Averseness
12%
Yellow Normal Slightly increase velocity when passing another runner late-race. (Long) Pressure
12%
Blue Rare Reduce fatigue on an uphill. (Front Runner) Restless
12%
Yellow Rare Increase velocity when passing another runner on the outside on the final corner. (Late Surger) Rising Dragon
12%
Blue Normal Slightly decrease fatigue upon approaching mid-race. (Pace Chaser) Stamina to Spare
12%
Blue Normal Slightly decrease fatigue mid-race. (End Closer) Standing By
12%
Yellow Normal Slightly improve running on a downhill. (Pace Chaser) Straight Descent
12%
Yellow Rare Widen field of view with heightened observation mid-race. (Late Surger) The Bigger Picture
12%
Yellow Normal Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium) Thunderbolt Step
12%
Yellow Normal Slightly increase velocity when engaged in a challenge mid-race. (Dirt) Top Pick
12%
Yellow Rare Increase ability to fight back when passed by another runner on the final corner. (Medium) Unyielding
12%
Yellow Normal Slightly increase passing ability when positioned toward the back late-race. (Mile) Updrafters
12%
Yellow Unique Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. Where There's a Will, There's a Way
12%
Yellow Unique Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later. ∴win Q.E.D.
12%
Yellow Unique Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race. YUMMY☆SPEED!
12%
Yellow Unique Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. 1st Place Kiss☆
9%
Blue Normal Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger) Be Still
9%
Yellow Unique Increase velocity when starting to make a move from a position toward the front mid-race. Eternal Moments
9%
Yellow Unique Moderately increase acceleration in an attempt to move up on a corner late-race. Feel the Burn!
9%
Negative/Purple Normal Moderately decrease performance G1 or otherwise important races. G1 Averseness
9%
Yellow Rare Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger) Hard Worker
9%
Yellow Normal Slightly widen field of view with situational awareness when moving sideways. (End Closer) I Can See Right Through You
9%
Blue Rare Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) Keen Eye
9%
Yellow Unique Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later. Legacy of the Strong
9%
Yellow Normal Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint) Meticulous Measures
9%
Red Normal Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile) Opening Gambit
9%
Blue Normal Slightly recover endurance when passed by another runner mid-race. Pace Strategy
9%
Yellow Normal Slightly increase velocity mid-race. (Late Surger) Position Pilfer
9%
Yellow Normal Slightly increase passing ability when positioned toward the front mid-race. (Mile) Shifting Gears
9%
Blue Rare Decrease fatigue mid-race. (End Closer) Sleeping Lion
9%
Red Normal Moderately narrow the field of view for runner ahead late-race. (Long) Smoke Screen
9%
Yellow Normal Slightly increase acceleration on a straight. (Sprint) Sprinting Gear
9%
Yellow Rare Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) Staggering Lead
9%
Yellow Normal Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser) Tactical Tweak
9%
Green Normal Increase performance when the favorite is using the same strategy. Target in Sight ◎
9%
Green Normal Moderately increase performance when the favorite is using the same strategy. Target in Sight ◯
9%
Yellow Rare Moderately widen field of view with situational awareness when moving sideways. (End Closer) The Coast Is Clear!
9%
Blue Normal Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint) Wait-and-See
9%
Yellow Rare Increase spurting ability when positioned toward the back late-race. (Sprint) Blinding Flash
6%
Blue Normal Slightly recover endurance when surrounded mid-race. Calm in a Crowd
6%
Blue Unique Recover endurance when well-positioned mid-race. Clear Heart
6%
Yellow Rare Widen field of view when positioned toward the back late-race. (End Closer) Crusader
6%
Yellow Normal Moderately prepare to aim for the front late-race. (Dirt) Forward, March!
6%
Yellow Unique Increase velocity when positioned toward the front after making it to the final straight without faltering. G00 1st. F∞;
6%
Red Rare Narrow the field of view for runners ahead of late-race. (Long) Illusionist
6%
Yellow Unique Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race. Just a Little Farther!
6%
Blue Normal Slightly recover endurance when the way ahead is jammed early-race or mid-race. Lay Low
6%
Blue Rare Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger) Lie in Wait
6%
Yellow Normal Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer) Masterful Gambit
6%
Yellow Rare Increase velocity when passing another runner late-race. (Long) Overwhelming Pressure
6%
Negative/Purple Normal Moderately decrease performance when the favorite. Paddock Fright
6%
Blue Normal Slightly decrease fatigue when determined to pass another runner. (Long) Passing Pro
6%
Yellow Normal Slightly widen the margin when positioned toward the front early-race. (Mile) Productive Plan
6%
Blue Rare Recover endurance late-race. (Late Surger) Relax
6%
Blue Normal Slightly decrease fatigue when positioned toward the front mid-race. (Medium) Rosy Outlook
6%
Yellow Normal Slightly increase acceleration when not in the lead mid-race. (Front Runner) Second Wind
6%
Blue Normal Slightly recover endurance after activating many skills late-race. Shake It Out
6%
Yellow Rare Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser) Shatterproof
6%
Yellow Rare Avoid becoming surrounded early-race. (Front Runner) Sixth Sense
6%
Yellow Normal Slightly increase ability to fight back when passed by another runner on the final corner. (Medium) Steadfast
6%
Yellow Rare Increase acceleration when passing another runner mid-race. (Mile) Step on the Gas!
6%
Blue Unique Greatly recover endurance with a gentle light when overtaken toward the back mid-race. Superior Heal
6%
Yellow Rare Increase velocity when close to many runners. Superstan
6%
Yellow Rare Moderately increase ability to navigate smoothly. (Pace Chaser) Technician
6%
Yellow Normal Slightly increase positioning ability when positioned toward the front mid-race. (Medium) Up-Tempo
6%
Yellow Unique Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. V Is for Victory!
6%
Blue Normal Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) Watchful Eye
6%
Yellow Unique Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later. Arrows Whistle, Shadows Disperse
3%
Red Rare Dull movement for runners ahead when positioned toward the back early-race. (Mile) Battle Formation
3%
Yellow Unique Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race. Bountiful Harvest
3%
Yellow Rare Increase passing ability when positioned toward the front mid-race. (Mile) Changing Gears
3%
Yellow Rare Increase velocity when well-positioned on a straight in the last spurt. (Medium) Come What May
3%
Yellow Unique Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. Focused Mind
3%
Yellow Normal Moderately increase navigation late-race. Go with the Flow
3%
Yellow Rare Prepare to aim for the front late-race. (Dirt) Lead the Charge!
3%
Blue Normal Slightly regain composure by calming down when the way ahead is jammed. (End Closer) Levelheaded
3%
Yellow Unique Moderately clear a path forward with the power of divination when the way ahead is jammed late-race. Luck Be with Me!
3%
Blue Rare Decrease fatigue when moving sideways. (Medium) Miraculous Step
3%
Yellow Rare Prepare to make for the finish line for a medium duration mid-race. (Sprint) Perfect Prep!
3%
Yellow Unique Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight. Schwarzes Schwert
3%
Yellow Normal Slightly increase ability to navigate smoothly. (Pace Chaser) Shrewd Step
3%
Red Rare Increase fatigue for rushed runners behind when positioned toward the front mid-race. Tantalizing Trick
3%
Yellow Rare Increase velocity when engaged in a challenge mid-race. (Dirt) Trending in the Charts!
3%
Yellow Normal Slightly increase passing ability. (Mile) Unyielding Spirit
3%
Yellow Unique Increase velocity with pretty princess power when engaged in a challenge on the final straight. A Princess Must Seize Victory!
0%
Yellow Unique Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner. Dancing in the Leaves
0%
Yellow Rare Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium) Lightning Step
0%
Yellow Normal Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes. Risky Business
0%
Negative/Purple Normal Moderately increase fatigue when in the lead by too large of a margin. Running Idle
0%
Red Normal Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint) Stop Right There!
0%
Yellow Normal Slightly widen field of view when positioned toward the back late-race. (End Closer) Strategist
0%
Yellow Rare Move up in preparation to close the gap when positioned toward the back late-race. (End Closer) Sturm und Drang
0%
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