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Hint
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Answer
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Local Population of Pharloom attempting to reach the Citadel
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Pilgrims
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Traveling band of bugs in caravans
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Fleas
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Once great, fierce tribal ant colony
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Skarrs
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Children of Grand Mother Silk, fled Pharloom
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Weavers
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Magically gifted, void obsessed family
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Snail Shamans
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Sent to work in the fiery mines by the Citadel
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Deep Docks Workers
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Enslaved population of Greymoor, made to catch fallen silk from the Citadel
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Dreg Catchers
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Thieving, crow-like clan of East Greymoor
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Crawbugs
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Those of the enslaved population of Greymoor who fled and now survive off Roaches
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Roach Tenders
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Tribal bugs who revolted against the citadel for polluting their lands
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Stilkin
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Cult of bugs worshipping the fire
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Burning Bugs
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Poor, underpaid population of bugs who keep the citadel running
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Underworkers
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Main Army of the the Citadel, but also serving a musical religious role
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The Choir
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Record Keepers of the Citadel
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Vaultkeepers
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Medical Caste of the Citadel, conducting horrific experiments
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Surgeons and Dregs
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Automatons created by the Architect Caste of the Citadel
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Cogworks
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Bugs who supposedly committed a sin so heinous they are permanent overseers of the Slab
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Fly Wardens
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Eternal prisoners of the Slab
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Penitents
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Ancient warrior civilization that ruled from the Coral Tower, fell to the Citadel
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Order of Karak
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Lost population of an ancient kingdom, of which only one of their two princes remain
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Verdanians
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Group of bugs similar to mosskin loyal to now deceased Nyleth, now wild
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Flower Bugs
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Usurpers of Nyleth who seized Shellwood in Nyleth's absence
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Splinters
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Watchers, who serve a mysterious group called the masters, in the City of Steel (Steel Soul exclusive)
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Steel Beings
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Wardens should work for fly wardens, or at least penitent wardens.
Roach tenders should also definitely work for roachwranglers, as that is literally what the enemy type is labeled as in the description of the roachkeeper enemy.
My issue with adding the Architects, Pinstresses & Conductors, is that we're only told about them, and they cease to exist as a "Faction" by the events of the game, unable to project any power and not really influencing events of the game, basically only being remnants of a former faction that we never see at its peak.
Im thinking ill change it to "Dregs and Surgeons" and than accept both as answers
According to the wiki: the Choir is: "the Citadel's main military and defensive force" (The wiki is my primary source for this stuff) but Ill add a line in the hint about them serving as a religious faction aswell
Every other suggestion will be implemented. Thank you for your feedback!
Also the Choir isn't really the main army of the citadel. They are its religious branch just as much - I mean several of them like the envoy & winged bellbearer aren't soldiers at all.
I also *think* the dregs aren't the surgeons themselves - they were just those too heavily experimented on.