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Hint
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Answer
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Celeste inspired precision level thats a far easier sequel to Intervallum. Features three very long checkpoints, making the last few jumps of them incredibly stressful.
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Intersummisse
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Yet another -imu level. This one takes on a space theme were you travel to different planets. Enjoy the beautiful flowers in the second zone before free-falling to the end in the third. Dont choke!
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Jimu
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Yet another needle tower. Climb up 5 layers of extremely tight gameplay to reach heaven. Each layer has 2 checkpoints except the last since we can't have nice things apparently.
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Ascension Tower
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A recreation of Circle Pong using the planets in our solar system that gets increasingly harder as it goes on. Do not abbreviate the level name...
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Chaos Ball Theory
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A compressed difficulty cube only level with... timewarp that makes it faster.. and.. arrow triggers.. and uses An Abyssal Odyssey as the song- haven't we seen this before? Oh, wait. This one's weirder. Carry on.
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Pointless Park
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A raw and emotionally charged autoscroller made as a passion project for the platformer community. Took over 4 months to get its first victor.
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dish rags
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Art styled level featuring only flying gamemodes. Starts out at dawn, then goes into the afternoon, then the evening. Makes you go in a bunch of super tight spike gaps
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im happy 4 you
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A Celeste inspired deathless mini-jetpack gauntlet featuring square fixed hitboxes, death orbs, and moving objects inside a giant tornado.
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Starlight Cyclone
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Basic needle level with a ton of varying decoration, with nods to old (flash-)games and memes. You might not feel the happiest playing in this "Happy" World.
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Happy World
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A room based platformer featuring every gamemodes and some fairly basic gimmicks like moving and rotating objects. The in-level difficulty ratings for each room are generally not accurate
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Nextphase
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Lengthy speedrun level where you ascend a tower to escape a moving wall of spikes. Surprisingly lenient with its timer, but makes up for that by having much less forgiving gameplay
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Whats The Point
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A super tight speedrun level taking place in an urban area at night. Features a unique way of forcing the player to be fast by having a bunch of mini timers rather than one over-arching timer
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NIGHT RUNNER
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You've fallen into the ocean after your raft broke and now you have to find your way back to the surface. Features a mix of standard needle and more unorthodox gameplay throughout
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unwell
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The new Top 1 Platformer that dethroned CONVOLUTION. It contains lots of brutal timings and unorthodox gameplay. Also has voiced dialogue. Beware of the rotating blue pad wheel.
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Diamonds For Dashers
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A Jump King-style level only utilizing the ball. Watch out for the Xs, they'll paralize you for a second and make you drop down! Heavenburnsred
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Whoopsie Gravy
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Extremely punishing and relatively short for its difficulty. Has really pretty nature themed decoration and ends with a cute completion cutscene
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Free Solo
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Pimu sequel with the same gameplay style, but with checkpoints this time. Features a white and black robot part, a greenish ball part and a nighty cube part. At least I dont copy a Pimu like Qimu
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Qimu
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A rainbow-colored level with features characteristic of IWBTG fangame avoidances such as randomized bullet patterns, bouncing bullets, and a vocaloid on the opposite side of the screen for some reason.
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Meisou Hanabi
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A recreation of level 5 of World's Hardest Game 3, using actual 4 way movement with 2 player controls rather than jetpack
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Whg3 Lv5
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The former hardest rated platformer, and despite its incredibly short length, it is incredibly difficult. There is no room for error, and every jump is incredibly tight. Good luck
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Null
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A level incorporating many scrapped designs by the creator. Consists of three parts with various gimmicks and a constant moving platform you have to keep up with.
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gallery
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Relatively easy platformer, made way harder than it needs to be by the combination of zero checkpoints and the last 2 rooms being an absurd spike in difficulty
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22 Trials of PAIN
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A Shovel Knight inspired level with some fairly standard gameplay. Originally rejected from The Platformer List for micro-clicks but was updated to be less reliant on them. Beware of The Buddies™
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Aerios
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Robot-focused platformer serving as a reimagining of "Dead Of Night" by TMco, featuring longer but fewer rooms, no sound effects, and just as many fixed hitboxes. Mostly no double jump either, except in a couple rooms
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Walk to the midnight
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An utterly bizarre hodgepodge of feverish, dreamlike environments alongside perplexing gimmicks such as advanced follow trigger death orbs and a Wall of Flesh chase sequence for some reason ???
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Sleep
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A sufficiently quirky deathless level taking you on a journey through the savannah. Was initially unrated due to being verified with CBF despite it already accumulating legit victors at the time
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The Savannah Citadel
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Unplaytested standard needle gameplay. Specifically crafted for thearmyants to not like the level, didn't work out well... (Creepy Quote: "You know where you are? You're in the jungle baby. You're gonna die.")
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Creepy Needle
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Stands for Fish Imu. Has 3 sections: an UFO, a cube, and a robot. Obstacles mostly consist of bubbles with some other random sea creatures scattered among them. Don't die to the crab...
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Fimu
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Like the name would imply, you are deep underground and have to climb out. The coin makes the level dark. Verified by Whizkid05 for some reason
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depth
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A fairly standard needle level with 5 sections that tell a story with an unclear meaning. Every section has 1 very minor gimmick that doesn't affect the gameplay that much
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Hidden Horizons
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Yet another "you can't die but you can fall all the way back to the beginning" directly mimicking Jump King, thankfully this one is rather forgiving with its falls
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Robot King
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A very visually pleasing speedrun level, mostly decorated by WatehRY. It features spikes with circular hitboxes, as opposed to the standard rectangular ones.
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Myrce
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A very early 2.2 platformer extreme known for its very short length and the entire difficulty basically consisting of 2 chokepoints, them being a blue orb tripple click and a stupid one block cube gap you have to fall into.
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ETERNAL ENDING
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Do you remember the tower at the end of LXE? Yeah, now you have to climb the inside of it and ring the bell at the top. The level is better known as LXT.
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LobaXmasTower
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Generously inspired by Aquanemesis and by the creator of the "beloved" Mesabisos. The parts near the middle are the hardest however the ending carries some rather wacky timings.
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Iliobasilema
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Tower needler with some #ChillVibez. Features plenty of moving platforms and pad jumps of many flavours!
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serenity
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A gigantic compilation of rooms based on levels from The Platformer List, as well as some miscellaneous, all created by their original creators. Beware of dstrd...
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IWannaPlatformerList
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Standard pixel style level where you climb a snowy mountain. Features a unique style of gameplay with very few named jumps and a 4K Ultra-Realistic background that will lag even the strongest of PCs
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Medramint
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A remake of Uhm Huh with much more care put into it. A set of playtesters, no strange chokepoints, lower difficulty, and good balancing makes for a much better experience than the original.
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Uh Oh
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You're on a trip through snowy mountains and come across a shed to sleep in. Your dreams are rather questionable. The second screen of each checkpoint is the most annoying.
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lost summary
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The sequel to the old 2.2 GDPS top 1 "(level name hidden)" Features a few checkpoints with various gimmicks, such as beat blocks, slope boosting, dash orbs, and rising lava taken to the extreme.
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Lava Trials II
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Dark double jump platformer where you have to collect little vortexes to clear the way and open paths. Involves many extremely tight spike gaps and nasty mid-air turnarounds. Good luck with this one.
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vortex
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A ternary computation machine inside Geometry Dash. Has a full documentation of information on the 5 tasks needed to beat this. Have fun coding :3
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DETERNARY
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The first level in the Crerro Kaizo series, and currently no longer the only rated one. Harder than it looks due to abnormal hitboxes and memorization. Ends with two frame perfects (i think)
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Crerro Kaizo I
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Electric facility themed level that plays like a jump king map. Each third has a gimmick to freshen things up; now with an added failsafe, so if you mess up, you wont lose that much progress anymore now.
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rimu
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Extremely long-winded and resembles a non-demon platformer, were it not for the comically hard timings. Frustratingly long cutscenes which for some reason were placed AFTER the checkpoints
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Dungeon Treasures
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One of many -imus, this one featuring gameplay reminiscent of several other levels in its 3 sections, but with perfectly circular hitboxes and low gravity.
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Cimu
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An emotionally charged autoscroller with genius song representation and unique gameplay ideas. Near-universally praised as one of the best platformer extremes in the game
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We Forgot Everything
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The Terminal Heaven of Custi's HOOKTEK, featuring a snowy mountain aesthetic and extremely precise hook maneuvers for 5 very short checkpoints
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HOOKIN UP WITH CUSTI
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An extremely frustrating slope boosting level juxtaposed with pretty designs and a chill atmosphere that takes place in the sky. The last click looks like a form of torture and that's because it is
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Zenith Of The Sky
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Surprisingly unambitious thejshadow level albeit still in his atmospheric pixel style. Conceived as a spiritual sequel to Terminal Heaven with longer checkpoints and more nuanced timings.
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Exaltation
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Yet another imu level with decoration inspired by the Blue Rift levels from A Hat in Time. Watch out for the purple platforms that move at mach speed.
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Bimu
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Incredibly buggy and skip-filled, but the skips get patched constantly while the bugs remain. Utilizes a very strange gimmick where you are, in fact, a Bouncy Ball
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Bouncy Ball
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Traverse 5 different areas with various gimmicks to reach the end of your journey. Could have been the first legendary plextreme with its multitude of legendary send but Rob opted for epic.
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Tragedy in 5 acts
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The sequel to The Abyss, sporting a similar decoration style except everything is purple, above water, and it's raining. The difficulty is carried by the first checkpoint
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Void World
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Uhm Huh if it was good. Cube/robot level that is pretty much entirely composed of fixed-hitbox circles, sorta like the ball part in ECSTASIS but it's just a regular deathless level otherwise
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Pimu
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The third level of Custi's hook series, this time taking place in the hall of the Hook King. Has 9 places for checkpoints, but you can only choose 4 to use. Ends with a fight against the Hook King.
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HALL OF THE HOOKKING
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4 rooms of gameplay with an accurate recreation of the physics as well as select items, hazards, and special block types from the original Bouncy Ball game by RAON GAMES.
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Steelworks Bounce
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A low end platformer extreme demon sporting 10 rooms with various themes based on their songs. Half are cube, the other half is robot. Beware of Room 7
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Chief Needler
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The sequel to the Insane Demon "Reactor Meltdown". This one is much more energetic and fast-paced. Also has a randomized jetpack section in the middle break part.
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Facility Collapse
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An avoidance style level where you have to weave between the threads of a randomly generated cobweb every second, with each new web gaining 1 thread. Complete all 100 webs to win.
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Cobweb
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A full-fledged Undertale bossfight fangame recreated in GD, complete with 2-player controls. Take one guess who the boss is. That's right. It's Sans
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Twisted Reality
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Speedrun level that seems to be corrupted and glitchy, testing how fast you can do gameplay with every gamemode available before it breaks completely
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ECT6 KOHTAKT
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Bowser's Castle level that has you go through 50 Rooms of increasing difficulty without dying once. Kill the child
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i wanna rob the top
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Deathless autoscroller (who would've guessed) that starts with a 60 second arthritis inducing jetpack cutscene before launching you into a glitchy electrical disaster. You WILL NOT fluke this.
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Lets All Love Lain
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Fast-paced platformer reminiscent of modded Celeste maps making liberal use of dash orbs and ice physics
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Storm Front
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The hardest imu to date, containing brutal aerial movements and lots of orb timings. The second part is inspired by Super Mario Galaxy 2's Upside Dizzy Galaxy!
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Yimu
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The first epic rated platformer extreme. It's a tall Jump King-esque level, with an oddly sensitive stun mechanic and all. The name is pronounced kebb-neh-kai-seh according to cadrega hopefully she's right
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Kebnekaise
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Pure, unadulterated needle for 6 rooms with very few gimmicks, only a few visual obstructions in the later rooms. The last checkpoint might as well be invisible with how bright the sun is
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The Sun
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Low gravity precision level in the same vein as the rest of the -imu series, this time using square hitboxes and with a factory theme similar to rimu. The difficulty is carried by microclicks.
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Timu
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A spinoff remake of Super Hexagon that requires the player to survive eight minutes of increasingly difficult gameplay, with a checkpoint every minute. The coin is deathless
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Hexagonestestestest
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A weirdcore room based needle level. Has fluctuated between Insane and Extreme demon over 15 times. Chose Swap Core as its gender.
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Withering Gallery
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An extremely long level, with edited completions taking around 20 - 25 minutes. Split into 9 zones which are all mostly unrelated to each other. Player 2 dies. 0️⃣
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the guards mission
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The 3rd part in dkitey's series of low gravity platformers, with pretty art styled decoration depicting a journey through the sky at different times of day, Gameplay is mostly silly hitbox abuse
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ECSTASIS
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A memory avoidance style level using tetris pieces as a medium. Dodge the oncoming tetris pieces and try not to get buried under them.
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Deadramino
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