| Passive | Role/Sub-Role | % Correct |
|---|---|---|
| Heroes receive 40% less ultimate charge from damaging or healing you.Gain 150 more health in role queue game modes. | Tank | 86%
|
| Gain 75 additional health from health packs. | Flanker | 79%
|
| Critical hits reduce movement ability cooldowns. | Sharpshooter | 71%
|
| N/A | Damage | 64%
|
| Slows and knockback reduced by 40%. | Stalwart | 64%
|
| N/A | Support | 64%
|
| Receive 25% less damage from critical hits.Move 20% faster when below half health. | Bruiser | 57%
|
| Detect enemies below half health after damaging them. | Recon | 57%
|
| Heal for 25% of what healing you do to allies. | Medic | 50%
|
| Reload 50% faster after securing an elimination. | Specialist | 50%
|
| Gain 75 health over the course of 1 second when airborne. | Initiator | 43%
|
| Using a movement ability activates passive health regeneration. | Survivor | 43%
|
| You can have up to 125% ultimate charge at a time. | Tactician | 36%
|