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All AutoCAD Commands Quiz

Name as many AutoCAD commands as you can using the given hints.
All commands are from the official AutoCAD website.
Quiz by
nothingtodooo
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Last updated: December 12, 2025
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First submittedDecember 12, 2025
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Average score2.8%
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Hint
3DORBIT
Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
ACTRECORD
Starts the Action Recorder
ACTSTOP
Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file
ACTUSERINPUT
Pauses for user input in an action macro
ACTUSERMESSAGE
Inserts a user message into an action macro
ADCENTER
Manages and inserts content such as blocks, xrefs, and hatch patterns
ALIGN
Aligns objects with other objects in 2D and 3D
ANALYSISZEBRA
Projects stripes onto a 3D model to analyze surface continuity.
APPLOAD
Load Application
ARC
Creates an arc
AREA
Calculates the area and perimeter of objects or of defined areas
ARRAY
Creates multiple copies of objects in a pattern
ATTDEF
Redefines a block and updates associated attributes
ATTEDIT
Changes attribute information in a block
ATTIPEDIT
Changes the textual content of an attribute within a block
BCLOSE
Closes the Block Editor
BEDIT
Opens the block definition in the Block Editor
BLOCK
Creates a block definition from selected objects
BOUNDARY
Creates a region or a polyline from an enclosed area
BPARAMETER
Adds a parameter with grips to a dynamic block definition
BREAK
Breaks the selected object between two points
BSAVE
Saves the current block definition
BVSTATE
Creates, sets, or deletes a visibility state in a dynamic block
CAMERA
Sets a camera and target location to create and save a 3D perspective view of objects
CHAMFER
Bevels the edges of objects
CHECKSTANDARDS
Checks the current drawing for standards violations
CIRCLE
Creates a circle
COLOR
Sets the color for new objects
COMMANDLINE
Displays the Command Line window
CONSTRAINTBAR
A toolbar-like UI element that displays the available geometric constraints on an object
COPY
Copies objects a specified distance in a specified direction
CTABLESTYLE
Sets the name of the current table style
CYLINDER
Creates a 3D solid cylinder
DATAEXTRACTION
Extracts drawing data and merges data from an external source to a data extraction table or external file
DATALINK
The Data Link dialog box is displayed
DATALINKUPDATE
Updates data to or from an established external data link
DBCONNECT
Provides an interface to external database tables
DDEDIT
Edits single-line text, dimension text, attribute definitions, and feature control frames
DIMANGULAR
Creates an angular dimension
DIMARC
Creates an arc length dimension
DIMBASELINE
Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
DIMCENTER
Creates the center mark or the centerlines of circles and arcs
DIMCONSTRAINT
Applies dimensional constraints to selected objects or points on objects
DIMCONTINUE
Creates a dimension that starts from an extension line of a previously created dimension
DIMDIAMETER
Creates a diameter dimension for a circle or an arc
DIMDISASSOCIATE
Removes associativity from selected dimensions
DIMEDIT
Edits dimension text and extension lines
DIMJOGGED
Creates jogged dimensions for circles and arcs
DIMJOGLINE
Adds or removes a jog line on a linear or aligned dimension
DIMORDINATE
Creates ordinate dimensions
DIMOVERRIDE
Controls overrides of system variables used in selected dimensions
DIMRADIUS
Creates a radius dimension for a circle or an arc
DIMREASSOCIATE
Associates or re-associates selected dimensions to objects or points on objects
DIMSTYLE
Creates and modifies dimension styles
DIST
Measures the distance and angle between two points
DIVIDE
Creates evenly spaced point objects or blocks along the length or perimeter of an object
DONUT
Creates a filled circle or a wide ring
DRAWINGRECOVERY
Displays a list of drawing files that can be recovered after a program or system failure
DRAWORDER
Changes the draw order of images and other objects
DSETTINGS
Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
DVIEW
Defines parallel projection or perspective views by using a camera and target
ELLIPSE
Creates an ellipse or an elliptical arc
ERASE
Removes objects from a drawing
ETRANSMIT
Creates a Self-Extracting or Zipped Transmittal Package.
EXPLODE
Breaks a compound object into its component objects.
EXPORT
Saves the objects in a drawing to a different file format
EXPORTPDF
Exports drawing to PD
EXTERNALREFERENCES
Opens the External References palette
EXTEND
Extends objects to meet the edges of other objects
EXTRUDE
Extends the dimensions of a 2D object or 3D face into 3D space
FILLET
Rounds and fillets the edges of objects
FILTER
Creates a list of requirements that an object must meet to be included in a selection set
FLATSHOT
Creates a 2D representation of all 3D objects based on the current view
FSMODE
Creates a selection set of all objects that touch the selected object
GEOCONSTRAINT
Applies or persists geometric relationships between objects or points on objects
GEOGRAPHICLOCATION
Specifies the geographic location information for a drawing file
GRADIENT
Fills an enclosed area or selected objects with a gradient fill
GROUP
Creates and manages saved sets of objects called groups
HATCH
Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
HATCHEDIT
Modifies an existing hatch or fill
HIDE
Regenerates a 3D wireframe model with hidden lines suppressed
HIDEPALETTES
Hides currently displayed palettes (including the command line)
ID
Displays the UCS coordinate values of a specified location
IMAGE
Displays the External References palette
IMAGEADJUST
Controls the image display of the brightness, contrast, and fade values of images
IMAGEATTACH
Inserts a reference to an image file
IMAGECLIP
Crops the display of a selected image to a specified boundary
IMPORT
Imports files of different formats into the current drawing
INSERT
Inserts a block or drawing into the current drawing
INSERTOBJ
Inserts a linked or embedded object
INTERFERE
Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
INTERSECT
Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
JOIN
Joins similar objects to form a single, unbroken object
LAYER
Manages layers and layer properties
LAYERSTATE
Saves, restores, and manages named layer states
LAYOUT
Creates and modifies drawing layout tabs
LENGTHEN
Changes the length of objects and the included angle of arcs
LINE
Creates straight line segments
LINETYPE
Loads, sets, and modifies linetypes
LIST
Displays property data for selected objects
LTSCALE
Changes the scale factor of linetypes for all objects in a drawing
LWEIGHT
Sets the current lineweight, lineweight display options, and lineweight units
MARKUP
Opens the Markup Set Manager
MATCHPROP
Applies the properties of a selected object to other objects
MEASURE
Joins similar objects to form a single, unbroken object
MEASUREGEOM
Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
MESHSPLIT
Splits a mesh face into two faces
MESHSMOOTHLESS
Decreases the level of smoothness for mesh objects by one level
MESHSMOOTHMORE
Increases the level of smoothness for mesh objects by one level
MIRROR
Creates a mirrored copy of selected objects
MLINE
Creates multiple parallel lines
MLEADER
Creates a multileader object
MLEADERALIGN
Aligns and spaces selected multileader objects
MLEADERCOLLECT
Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
MLEADEREDIT
Adds leader lines to, or removes leader lines from, a multileader object
MLEADERSTYLE
Creates and modifies multileader styles
MOVE
Moves objects a specified distance in a specified direction
MSPACE
Switches from paper space to a model space viewport
MTEXT
Creates a multiline text object
MVIEW
Creates and controls layout viewports
NAVSWHEEL
Displays a wheel that contains a collection of view navigation tools.
NAVVCUBE
Controls the visibility and display properties of the ViewCube tool
NEWSHOT
Creates a named view with motion that is played back when viewed with ShowMotion
NEWVIEW
Creates a named view with no motion
OFFSET
Creates concentric circles, parallel lines, and parallel curves
OPTIONS
Customizes the program settings
OSNAP
Sets running object snap modes
PAN
Adds a parameter with grips to a dynamic block definition
PASTESPEC
Pastes objects from the Clipboard into the current drawing and controls the format of the data
PARAMETERS
Controls the associative parameters used in the drawing
PEDIT
Edits polylines and 3D polygon meshes
PLINE
Creates a 2D polyline
PLOT
Plots a drawing to a plotter, printer, or file
POINT
Creates a point object
POINTCLOUDATTACH
Inserts an indexed point cloud file into the current drawing
POLYGON
Creates an equilateral closed polyline
POLYSOLID
Creates a 3D wall-like polysolid
PREVIEW
Displays the drawing as it will be plotted
PROPERTIES
Displays Properties palette
PSPACE
Switches from a model space viewport to paper space
PURGE
Removes unused items, such as block definitions and layers, from the drawing
PYRAMID
Creates a 3D solid pyramid
QLEADER
Creates a leader and leader annotation
QSAVE
Saves the current drawing
QUICKCALC
Opens the QuickCalc calculator
QUICKCUI
Displays the Customize User Interface Editor in a collapsed state
QUICKPROPERTIES
Displays open drawings and layouts in a drawing in preview images
QUIT
Exits the program
QVDRAWING
Displays open drawings and layouts in a drawing using preview images
QVDRAWINGCLOSE
Closes preview images of open drawings and layouts in a drawing
QVLAYOUT
Displays preview images of model space and layouts in a drawing
QVLAYOUTCLOSE
Closes preview images of model space and layouts in the current drawing
RECTANG
Creates a rectangular polyline
REDRAW
Refreshes the display in the current viewport
REDRAWALL
Refreshes the display in all viewports
REGEN
Regenerates the entire drawing from the current viewport
REGENALL
Regenerates the drawing and refreshes all viewports
REGION
Converts an object that encloses an area into a region object
RENAME
Changes the names assigned to items such as layers and dimension styles
RENDER
Creates a photorealistic or realistically shaded image of a 3D solid or surface model
RENDERCROP
Renders a specified rectangular area, called a crop window, within a viewport
RENDERPRESETS
Specifies render presets, reusable rendering parameters, for rendering an image
RENDERWIN
Displays the Render window without starting a rendering operation
REVOLVE
Creates a 3D solid or surface by sweeping a 2D object around an axis
ROTATE
Rotates objects around a base point
SCALE
Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
SCRIPT
Executes a sequence of commands from a script file
SECTION
Uses the intersection of a plane and solids, surfaces, or mesh to create a region
SECTIONPLANE
Creates a section object that acts as a cutting plane through 3D objects
SEQUENCEPLAY
Plays named views in one category
SETVAR
Lists or changes the values of system variables
SHADEMODE
Starts the VSCURRENT command
SHEETSET
Opens the Sheet Set Manager
SHOWPALETTES
Restores the display of hidden palettes
SLICE
Creates new 3D solids and surfaces by slicing, or dividing, existing objects
SNAP
Restricts cursor movement to specified intervals
SOLID
Creates solid-filled triangles and quadrilaterals
SPELL
Checks spelling in a drawing
SPLINE
Creates a smooth curve that passes through or near specified points
SPLINEDIT
Edits a spline or spline-fit polyline
STRETCH
Stretches objects crossed by a selection window or polygon
STANDARDS
Manages the association of standards files with drawings
STYLE
Creates, modifies, or specifies text styles
SUBTRACT
Combines selected 3D solids, surfaces, or 2D regions by subtraction
SURFOFFSET
Creates a parallel surface or solid by setting an offset distance from a surface
SURFPATCH
Creates a new surface by fitting a cap over a surface edge that forms a closed loop
TABLE
Creates an empty table object
TABLESTYLE
Creates, modifies, or specifies table styles
TEXTALIGN
Aligns multiple text objects vertically, horizontally, or obliquely
TEXTEDIT
Edits a dimensional constraint, dimension, or text object
THICKNESS
Sets the default 3D thickness property when creating 2D geometric objects
TILEMODE
Controls whether paper space can be accessed
TOLERANCE
Creates geometric tolerances contained in a feature control frame
TOOLPALETTES
Opens the Tool Palettes window
TORUS
Creates a donut-shaped 3D solid
TRIM
Trims objects to meet the edges of other objects
UCSMAN
Manages defined user coordinate systems.
UNITS
Controls coordinate and angle display formats and precision.
UNION
Unions two solid or two region objects.
UNISOLATEOBJECTS
Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
VIEW
Saves and restores named views, camera views, layout views, and preset views.
VIEWGO
Restores a named view.
VIEWPLAY
Plays the animation associated to a named view.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
VPOINT
Sets the 3D viewing direction.
VSCURRENT
Sets the visual style in the current viewport.
WBLOCK
Writes objects or a block to a new drawing file.
WEDGE
Creates a 3D solid wedge.
XATTACH
Inserts a DWG file as an external reference (xref).
XBIND
Binds one or more definitions of named objects in an xref to the current drawing.
XCLIP
Crops the display of a selected external reference or block reference to a specified boundary.
XLINE
Creates a line of infinite length.
XREF
Starts the EXTERNALREFERENCES command.
ZOOM
Increases or decreases the magnification of the view in the current viewport.
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