| Hint | Answer | % Correct |
|---|---|---|
| Fast but weak melee attacker ideal for swarming attacks in large numbers. | Zergling | 100%
|
| Harvests resources and spawns structures. Is sacrificed when creating new structures. | Drone | 95%
|
| Basic ranged attacker of the Zerg swarm. | Hydralisk | 95%
|
| The basic air offensive unit of the Zerg with high movement speed. | Mutalisk | 93%
|
| Massive Zerg melee attacker able to deal splash damage with its melee attack. | Ultralisk | 91%
|
| Small green unit that utilizes a suicide attack. | Baneling | 90%
|
| Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | Roach | 90%
|
| Produces control and is no longer a detector like the StarCraft I version. | Overlord | 87%
|
| The core genus of the zerg that mutate into other Zerg breeds. | Larva | 84%
|
| Attacks and "corrupts" other air units, increasing damage taken. | Corruptor | 83%
|
| High hit point aerial ground attacker which replaced the Swarm Guardian, evolving from the Corruptor. | Brood Lord | 76%
|
| Works as a detector and has numerous special abilities. | Overseer | 74%
|
| Powerful attacking ground dwelling support unit ideal for Zerg defense. | Queen | 74%
|
| Provides ground support and can move while burrowed. | Infestor | 72%
|