| Description | Term | % Correct |
|---|---|---|
| The concluding, often most difficult, part of a tower. | Final Stretch (FS) | 100%
|
| A situation where a player becomes stuck and cannot escape or die, forcing a restart. | Softlock | 100%
|
| A broad category for the game's hardest difficulties, typically Insane through Catastrophic. These levels often ban certain items like Vertical Mobility. | Soul-Crushing (SC) | 100%
|
| Platforms activated by buttons that allow players to skip sections if they fall. | Button Progress (BP) | 96%
|
| A legitimate mechanic that replaced the older "Corner Clip" glitch; it allows players to teleport past certain corners by pressing 'F' or tapping the screen. | Corner Flip (CF) | 96%
|
| Utilizing the /e dance2 emote to glitch through thin walls. | Dance Clip | 96%
|
| An inescapable pit, often lined with killbricks, that results in a softlock. | Death Pit/GBJ | 96%
|
| Common shorthand for "Good Game," "Easy," and "Good Luck". | GG/EZ/GL | 96%
|
| Advanced movement techniques involving flicking the camera while jumping (or not jumping) at vertical seams to ascend surfaces. | Wallhop/Wallwalk | 96%
|
| The physical object at the end of a tower that grants a badge and completion. | Winpad | 96%
|
| The farthest a player has reached in a tower. | PB/NPB | 91%
|
| The official ranking system for all towers. | Difficulty Chart (DC) | 87%
|
| The subrealm for Ring 1. | Forgotten Ridge (FR) | 87%
|
| A non-canon difficulty sitting above Catastrophic, often found in subrealms like Pit of Misery. | Horrific | 87%
|
| The subrealm for Ring 5. | Lost River (LR) | 87%
|
| The first world, housing the Rings. | The Great Inferno (TGI) | 87%
|
| A non-canon difficulty sitting above Horrific, often found in subrealms like Pit of Misery. | Unreal | 87%
|
| A title for players who have conquered at least one Soul-Crushing tower. | EO/Elite Obbyist | 83%
|
| Ring 0, designed for beginners. | Purgatorio (Purg) | 83%
|
| The subrealm for Ring 4. | Silent Abyss (SA) | 83%
|
| The second world, housing the Zones. | Spatial System (SS) | 83%
|
| The (upcoming) subrealm for Zone 1. | Steelspire Horizon (SH) | 83%
|
| The subrealm for Zone 2. | Arcane Area (AA) | 78%
|
| The subrealm for Ring 6. | Ashen Towerworks (ATw) | 78%
|
| The term for non-solid parts that players will fall through. | Can-Collide False (CCF) | 78%
|
| The term for solid parts in a tower. | Can-Collide True (CCT) | 78%
|
| The subrealm for Ring 2. | Garden of Eeshol (GoE) | 78%
|
| The subrealm for Zone 3. | Paradise Atoll (PA) | 78%
|
| Platforms that either cover a small section (Partial) or the entire tower frame (Full) to catch falling players. | Safety Net | 78%
|
| The subrealm for Ring 8. | The Starlit Archives (TSA) | 78%
|
| A specific "Killbrick" that will instantly kill you with no second chances. | Instakill Brick / Instakill | 74%
|
| Term for a tower that was previously planned but is no longer being added to the game. | Deconfirmed | 70%
|
| A legacy difficulty that symbolized an impossible tower at that current moment. | nil | 70%
|
| A community-made term to describe a second part of a floor, like in ToSM or ToI. | B-Side | 61%
|
| A special difficulty used by staff for towers where the exact difficulty is undetermined. | Gingerbread | 61%
|
| A planned final area for The Great Inferno. | The Final Stretch (TFS) | 57%
|
| A planned final area for the Spatial System. | The Void's Farewell (TVF) | 57%
|
| The Saturn-shaped mascot of the game. | Ringo | 48%
|
| A legacy difficulty that symbolized an absolutely impossible tower forever. | TooHard | 48%
|
| A joke difficulty introduced in late 2024 for specific holiday or event towers like Tower of Eve Is Ent. | Eschaton | 35%
|
| Refers to a specific Floor number. Most towers have 10 floors. | F# (ex. F4) | 35%
|
| A term for anthropomorphized tower characters often found in community fanart. | TowerHuman | 30%
|
| A specific "Killbrick" that emits smoke; touching it teleports the player back to a previous checkpoint rather than damaging them. | Death Brick | 26%
|