EToH Terminology Quiz - Statistics

General Stats
  • This quiz has been taken 52 times
    33 since last reset
  • The average score is 33 of 43
Answer Stats
Description Term % Correct
The concluding, often most difficult, part of a tower. Final Stretch (FS)
100%
A situation where a player becomes stuck and cannot escape or die, forcing a restart. Softlock
100%
A broad category for the game's hardest difficulties, typically Insane through Catastrophic. These levels often ban certain items like Vertical Mobility. Soul-Crushing (SC)
100%
Platforms activated by buttons that allow players to skip sections if they fall. Button Progress (BP)
96%
A legitimate mechanic that replaced the older "Corner Clip" glitch; it allows players to teleport past certain corners by pressing 'F' or tapping the screen. Corner Flip (CF)
96%
Utilizing the /e dance2 emote to glitch through thin walls. Dance Clip
96%
An inescapable pit, often lined with killbricks, that results in a softlock. Death Pit/GBJ
96%
Common shorthand for "Good Game," "Easy," and "Good Luck". GG/EZ/GL
96%
Advanced movement techniques involving flicking the camera while jumping (or not jumping) at vertical seams to ascend surfaces. Wallhop/Wallwalk
96%
The physical object at the end of a tower that grants a badge and completion. Winpad
96%
The farthest a player has reached in a tower. PB/NPB
91%
The official ranking system for all towers. Difficulty Chart (DC)
87%
The subrealm for Ring 1. Forgotten Ridge (FR)
87%
A non-canon difficulty sitting above Catastrophic, often found in subrealms like Pit of Misery. Horrific
87%
The subrealm for Ring 5. Lost River (LR)
87%
The first world, housing the Rings. The Great Inferno (TGI)
87%
A non-canon difficulty sitting above Horrific, often found in subrealms like Pit of Misery. Unreal
87%
A title for players who have conquered at least one Soul-Crushing tower. EO/Elite Obbyist
83%
Ring 0, designed for beginners. Purgatorio (Purg)
83%
The subrealm for Ring 4. Silent Abyss (SA)
83%
The second world, housing the Zones. Spatial System (SS)
83%
The (upcoming) subrealm for Zone 1. Steelspire Horizon (SH)
83%
The subrealm for Zone 2. Arcane Area (AA)
78%
The subrealm for Ring 6. Ashen Towerworks (ATw)
78%
The term for non-solid parts that players will fall through. Can-Collide False (CCF)
78%
The term for solid parts in a tower. Can-Collide True (CCT)
78%
The subrealm for Ring 2. Garden of Eeshol (GoE)
78%
The subrealm for Zone 3. Paradise Atoll (PA)
78%
Platforms that either cover a small section (Partial) or the entire tower frame (Full) to catch falling players. Safety Net
78%
The subrealm for Ring 8. The Starlit Archives (TSA)
78%
A specific "Killbrick" that will instantly kill you with no second chances. Instakill Brick / Instakill
74%
Term for a tower that was previously planned but is no longer being added to the game. Deconfirmed
70%
A legacy difficulty that symbolized an impossible tower at that current moment. nil
70%
A community-made term to describe a second part of a floor, like in ToSM or ToI. B-Side
61%
A special difficulty used by staff for towers where the exact difficulty is undetermined. Gingerbread
61%
A planned final area for The Great Inferno. The Final Stretch (TFS)
57%
A planned final area for the Spatial System. The Void's Farewell (TVF)
57%
The Saturn-shaped mascot of the game. Ringo
48%
A legacy difficulty that symbolized an absolutely impossible tower forever. TooHard
48%
A joke difficulty introduced in late 2024 for specific holiday or event towers like Tower of Eve Is Ent. Eschaton
35%
Refers to a specific Floor number. Most towers have 10 floors. F# (ex. F4)
35%
A term for anthropomorphized tower characters often found in community fanart. TowerHuman
30%
A specific "Killbrick" that emits smoke; touching it teleports the player back to a previous checkpoint rather than damaging them. Death Brick
26%
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