| Definition | Keyword | % Correct |
|---|---|---|
| Those who just watch the event | Audience | 100%
|
| The positive effect of the presence of others on performance | Social facilitation | 100%
|
| Those who are doing the same task but are not involved in direct competition | Co-actors | 67%
|
| Individuals relating to each other to interact in the group | Social cohesion | 67%
|
| The negative effect of the presence of others on performance | Social inhibition | 67%
|
| Individuals working together to achieve an end result | Task cohesion | 67%
|
| The outcome of group performacnce | Actual productivity | 0%
|
| The factors that might influence cohesion | Carron's antecedents | 0%
|
| When others do the task at the same time but separately | Co-action | 0%
|
| The perceived fear of being judged | Evaluation apprehension | 0%
|
| The things that go wrong to reduce group outcomes and prevent group potential being reached | Faulty processes | 0%
|
| Setting targets | Goal setting | 0%
|
| When a group works together to produce results | Interaction | 0%
|
| A goal set against the performance of others and based on a result | Outcome goal | 0%
|
| When the athlete sets a goal to better their own performance rather than comparing to others | Performance goal | 0%
|
| The best performance based on player ability and group resources | Potential productivity | 0%
|
| Based on improving technique | Process goal | 0%
|
| When group performance decreases with group size | Ringelmann effect | 0%
|
| Individual loss of motivation in a team player due to lack of performance identification when individual efforts are not recognised | Social loafing | 0%
|
| Those who have a direct influence on the event | Social reinforcers | 0%
|
| Getting a better performance | Task-orientated goal | 0%
|
| A group that has interaction, shared goals, an identity and communication | Team | 0%
|