|
Cost
|
|
Power
|
|
Ability
|
|
Answer
|
|
0
|
|
1
|
|
"My secret power is that I get things done."
|
|
Wasp
|
|
0
|
|
2
|
|
On Reveal: Afflict your other cards here with -1 Power.
|
|
Yellowjacket
|
|
1
|
|
-3
|
|
On Reveal: Add a Demon to your hand.
|
|
The Hood
|
|
1
|
|
0
|
|
On Reveal: Remove the text of an enemy 3-Cost or lower character here.
|
|
Deafening Chord
|
|
1
|
|
0
|
|
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
|
|
Magestic Wingbeat
|
|
1
|
|
0
|
|
On Reveal: Steal 2 Power from the top card of your opponent's deck.
|
|
Silver Sable
|
|
1
|
|
0
|
|
End of Turn: Gain +1 Power for each unspent Energy.
|
|
Sunspot
|
|
1
|
|
0
|
|
On Reveal: Copy this this to your hand with +1 Cost. Infect your other cards here. (replace their text)
|
|
Techno-Organic Virus
|
|
1
|
|
0
|
|
On Reveal: Horde +3.
|
|
The Hunger
|
|
1
|
|
0
|
|
On Reveal: Next turn, one of your cards here is Moveable. (your choice)
|
|
Web-Sling
|
|
1
|
|
1
|
|
Ongoing: If your side of this location is full, +4 Power.
|
|
Ant-Man
|
|
1
|
|
1
|
|
On Reveal: Set the Power of all cards in your hand to 3.
|
|
Bast
|
|
1
|
|
1
|
|
When this is destroyed, return it to your hand with double the Power.
|
|
Deadpool
|
|
1
|
|
1
|
|
On Reveal: If you play a card at this location next turn, +3 Power.
|
|
Hawkeye
|
|
1
|
|
1
|
|
When this is destroyed, return it to your hand, then give all cards in your hand +1 Power.
|
|
Headpool
|
|
1
|
|
1
|
|
When this returns to your hand, +1 Power. Returns at the start of each turn.
|
|
Kitty Pryde
|
|
1
|
|
1
|
|
When you discard a card, this gains +1 Power and Moveable next turn.
|
|
Miek
|
|
1
|
|
1
|
|
Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)
|
|
Nebula
|
|
1
|
|
1
|
|
When this is destroyed, give your cards +1 Power.
|
|
Nova
|
|
1
|
|
1
|
|
Ongoing: Your created cards cost 1 less. (minimum 1)
|
|
Quinjet
|
|
1
|
|
1
|
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
|
Rocket Raccoon
|
|
1
|
|
1
|
|
Activate: Replace the text of a random character in your opponent's hand with "oink!"
|
|
Spider-Ham
|
|
1
|
|
1
|
|
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.
|
|
X-23
|
|
1
|
|
1
|
|
On Reveal: On Reveal: Give each 4-Cost card in your deck -1 Cost.
|
|
Zabu
|
|
1
|
|
2
|
|
On Reveal: Add a random card to your hand.
|
|
Agent 13
|
|
1
|
|
2
|
|
After you play a card here, merge this into it.
|
|
Agony
|
|
1
|
|
2
|
|
On Reveal: Give the top card of your deck +3 Power.
|
|
America Chavez
|
|
1
|
|
2
|
|
Activate: After you play your next card, give it +1 Power and move it to the right.
|
|
Araña
|
|
1
|
|
2
|
|
When a card moves, follow it to gain +2 Power. (once per turn)
|
|
Batroc the Leaper
|
|
1
|
|
2
|
|
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
|
|
Black Knight
|
|
1
|
|
2
|
|
After your opponent plays an Ongoing card here, remove its abilities.
|
|
Echo
|
|
1
|
|
2
|
|
On Reveal: Destroy an enemy 1-Cost card here.
|
|
Elektra
|
|
1
|
|
2
|
|
Ongoing: Tap this to see the top card of your deck.
|
|
Howard the Duck
|
|
1
|
|
2
|
|
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
|
|
Iceman
|
|
1
|
|
2
|
|
At the start of each turn, +1 Power for each bonus Energy you have.
|
|
Jim Hammond Human Torch
|
|
1
|
|
2
|
|
On Reveal: Shuffle a Rock into your opponent's deck.
|
|
Korg
|
|
1
|
|
2
|
|
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
|
|
Loki
|
|
1
|
|
2
|
|
At the start of each turn (after drawing), +2 Power if your hand is full.
|
|
Mad Thinker
|
|
1
|
|
2
|
|
When this is destroyed, get a copy of your opening hand.
|
|
Moira X
|
|
1
|
|
2
|
|
After you play a skill, +1 Power.
|
|
Nicholas Scratch
|
|
1
|
|
2
|
|
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
|
|
Nico Minoru
|
|
1
|
|
2
|
|
Starts in your opening hand.
|
|
Quicksilver
|
|
1
|
|
2
|
|
On Reveal: Remove the abilities from all Ongoing cards in your deck.
|
|
Sauron
|
|
1
|
|
2
|
|
When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
|
|
Scorn
|
|
1
|
|
2
|
|
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
|
|
Selene
|
|
1
|
|
2
|
|
On Reveal: Add the Hawk and Bear auroras to your hand.
|
|
Snowguard
|
|
1
|
|
2
|
|
On Reveal: Add a 1-Power Squirrel to each other location.
|
|
Squirrel Girl
|
|
1
|
|
2
|
|
Game Start: You can see the unrevealed locations.
|
|
Uatu the Watcher
|
|
1
|
|
2
|
|
When this card is destroyed, replace it with Spider-Man.
|
|
Uncle Ben
|
|
1
|
|
2
|
|
On Reveal: Banish the card that costs the least in your opponent's deck.
|
|
Yondu
|
|
1
|
|
3
|
|
On Reveal: Discard the rightmost card from your hand.
|
|
Blade
|
|
1
|
|
3
|
|
When this is Empowered, add Flames Of The Faltine to your hand. (if in hand or in play)
|
|
Clea
|
|
1
|
|
3
|
|
On Reveal: The last card you played moves here.
|
|
Ghost-Spider
|
|
1
|
|
3
|
|
On Reveal: After you play your next card, move it one location to the left.
|
|
Iron Fist
|
|
1
|
|
3
|
|
Activate: Draw a created card from your deck.
|
|
King Eitri
|
|
1
|
|
3
|
|
When an enemy card moves here, afflict it with -2 Power.
|
|
Kingpin
|
|
1
|
|
3
|
|
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
|
|
M'Baku
|
|
1
|
|
3
|
|
On Reveal: Add a random 2-Cost card to your hand.
|
|
Maria Hill
|
|
1
|
|
3
|
|
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
|
|
Mantis
|
|
1
|
|
3
|
|
"We've got to save this city."
|
|
Misty Knight
|
|
1
|
|
3
|
|
Moveable once.
|
|
Nightcrawler
|
|
1
|
|
3
|
|
When this card moves, +3 Power.
|
|
Vulture
|
|
1
|
|
3
|
|
On Reveal: Remove the abilities on the next card you play.
|
|
Zero
|
|
1
|
|
4
|
|
End of Turn: Discard this from your hand.
|
|
Black Cat
|
|
1
|
|
4
|
|
End of Turn: This moves if a player Snapped.
|
|
Hydra Bob
|
|
1
|
|
5
|
|
After ANY card is played here, this card switches sides.
|
|
Titania
|
|
1
|
|
6
|
|
At the end of the game, move to a location that LOSES you the game. (if possible)
|
|
Martyr
|
|
1
|
|
7
|
|
You can't play this after turn 3. Ongoing: You can't play cards here.
|
|
Ebony Maw
|
|
2
|
|
0
|
|
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
|
|
Adam Warlock
|
|
2
|
|
0
|
|
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
|
|
Fastball Special
|
|
2
|
|
0
|
|
Ongoing: +2 Power for each time you discarded a card this game.
|
|
Morbius
|
|
2
|
|
0
|
|
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
|
|
Sandstorm
|
|
2
|
|
0
|
|
End of Turn: +3 Power if you played (exactly) 2 cards.
|
|
Thena
|
|
2
|
|
1
|
|
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
|
|
Bruce Banner
|
|
2
|
|
1
|
|
Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
|
|
Chamber
|
|
2
|
|
1
|
|
Ongoing: +1 Power for each other Ongoing card you have in play.
|
|
Goliath
|
|
2
|
|
1
|
|
End of Turn: You lose 1 Max Energy and this gains +3 Power.
|
|
Havok
|
|
2
|
|
1
|
|
Activate: Destroy the next card you play this turn to gain its Power.
|
|
Kid Omega
|
|
2
|
|
1
|
|
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
|
|
Lockheed
|
|
2
|
|
1
|
|
Ongoing: Each turn, one of your cards here is Moveable. (your choice)
|
|
Madame Web
|
|
2
|
|
1
|
|
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
|
|
Moondragon
|
|
2
|
|
1
|
|
When an enemy card moves, steal 2 Power from it. (once per turn)
|
|
Scream
|
|
2
|
|
1
|
|
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
|
|
Surge
|
|
2
|
|
1
|
|
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
|
|
Wild Child
|
|
2
|
|
2
|
|
When this is destroyed, replace it with the Winter Soldier.
|
|
Bucky Barnes
|
|
2
|
|
2
|
|
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
|
|
Carnage
|
|
2
|
|
2
|
|
When this moves to a location, +2 Power for each enemy card there.
|
|
Dagger
|
|
2
|
|
2
|
|
Ongoing: +2 Power for each location that's full on your side.
|
|
Dazzler
|
|
2
|
|
2
|
|
After you play a card with higher Power here, give this +2 Power and move this to another location.
|
|
Ezekiel Sims
|
|
2
|
|
2
|
|
On Reveal: Give the next card you play +2 Power.
|
|
Forge
|
|
2
|
|
2
|
|
Ongoing: Nobody can play cards that cost 4 or more here.
|
|
Goose
|
|
2
|
|
2
|
|
Objective: Have 6 different Powers among your other cards in play ➡️ +6 Power. (0/6)
|
|
Juggneraut Horseman of War
|
|
2
|
|
2
|
|
On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
|
|
Lady Bullseye
|
|
2
|
|
2
|
|
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
|
|
Lasher
|
|
2
|
|
2
|
|
On Reveal: If this is at the middle location, +3 Power.
|
|
Medusa
|
|
2
|
|
2
|
|
At the start of each turn, add an Incantation to your hand.
|
|
Merlin
|
|
2
|
|
2
|
|
On Reveal: Add a Sinister Clone here with the same Power.
|
|
Mister Sinister
|
|
2
|
|
2
|
|
Ongoing: If both sides here are full, +6 Power.
|
|
Mojo
|
|
2
|
|
2
|
|
Objective: Cards in play are afflicted with -5 Power ➡️ Put a card from your hand here. (0/5)
|
|
Polaris Horseman of Pestilence
|
|
2
|
|
2
|
|
On Reveal: Next turn, you get +1 Energy.
|
|
Psylocke
|
|
2
|
|
2
|
|
When drawn, mark one of your empty locations. Objective: Win that location ➡️ +1 Max Energy.
|
|
Punisher War Machine
|
|
2
|
|
2
|
|
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
|
|
Ravonna Renslayer
|
|
2
|
|
2
|
|
Activate: Give your card that last moved +2 Power and move it back to its previous location.
|
|
Sparky
|
|
2
|
|
2
|
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
|
Star-Lord
|
|
2
|
|
2
|
|
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
|
|
Strange Supreme
|
|
2
|
|
2
|
|
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
|
|
Thaddeus Ross
|
|
2
|
|
2
|
|
When a card enters your hand from anywhere (except your deck), +1 Power.
|
|
The Collector
|
|
2
|
|
2
|
|
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
|
|
Toxin
|
|
2
|
|
2
|
|
Ongoing: Your cards that were created in your hand have +2 Power.
|
|
Victoria Hand
|
|
2
|
|
2
|
|
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
|
|
Wade Wilson
|
|
2
|
|
2
|
|
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
|
|
White Widow
|
|
2
|
|
2
|
|
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
|
|
Zombie Mister Fantastic
|
|
2
|
|
3
|
|
After you play a card here, +1 Power.
|
|
Angela
|
|
2
|
|
3
|
|
Ongoing: Cards here can't be destroyed.
|
|
Armor
|
|
2
|
|
3
|
|
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
|
|
Askani'son
|
|
2
|
|
3
|
|
Activate: Give one of your cards at each other location +2 Power.
|
|
Awesome Andy
|
|
2
|
|
3
|
|
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
|
|
Baron Mordo
|
|
2
|
|
3
|
|
Activate: Until the end of next turn, your 1-Cost cards cost 0.
|
|
Black Swan
|
|
2
|
|
3
|
|
Activate: Destroy an enemy created card here.
|
|
Cobra
|
|
2
|
|
3
|
|
On Reveal: Discard the card that costs the least from your hand.
|
|
Colleen Wing
|
|
2
|
|
3
|
|
On turn 5, you get to see your opponent's plays before you make your own.
|
|
Daredevil
|
|
2
|
|
3
|
|
On Reveal: One of your cards destroyed last turn gets revived here.
|
|
Elixir
|
|
2
|
|
3
|
|
On Reveal: Return your 1-Cost cards to your hand.
|
|
Falcon
|
|
2
|
|
3
|
|
When one of your cards is destroyed, this uses that card’s On Reveal.
|
|
Firehair
|
|
2
|
|
3
|
|
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
|
|
Gorgon
|
|
2
|
|
3
|
|
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
|
|
Grand Master
|
|
2
|
|
3
|
|
Each turn this is in play, swap to a new Activate ability until one is used.
|
|
H.E.R.B.I.E.
|
|
2
|
|
3
|
|
On Reveal: Add 2 Arrows to your hand.
|
|
Hawkeye Kate Bishop
|
|
2
|
|
3
|
|
On Reveal: Merge this into one of your cards here.
|
|
Hulkbuster
|
|
2
|
|
3
|
|
On Reveal: Add a random 4-Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
|
|
Iron Patriot
|
|
2
|
|
3
|
|
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
|
|
Joaquin Torres Falcon II
|
|
2
|
|
3
|
|
Activate: Next turn, you get +1 Energy.
|
|
Jennifer Kale
|
|
2
|
|
3
|
|
When a card moves here, this gains +2 Power.
|
|
Kraven
|
|
2
|
|
3
|
|
On Reveal: Add the Sword of Fu Xi to another location.
|
|
Lin Lie Iron Fist
|
|
2
|
|
3
|
|
Activate: After you play your next character, swap it with one from your deck.
|
|
Lockjaw
|
|
2
|
|
3
|
|
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
|
|
Marrow
|
|
2
|
|
3
|
|
On Reveal: Add 2 Sentinel to your opponent's hand.
|
|
Master Mold
|
|
2
|
|
3
|
|
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
|
|
Magus
|
|
2
|
|
3
|
|
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
|
|
Mirage
|
|
2
|
|
3
|
|
After the next time you play a 6-Cost card, double this card's Power
|
|
Nova Frankie Raye
|
|
2
|
|
3
|
|
On Reveal: Give every card in your deck +1 Power.
|
|
Okoye
|
|
2
|
|
3
|
|
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
|
|
Peni Parker
|
|
2
|
|
3
|
|
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
|
|
Pixie
|
|
2
|
|
3
|
|
On Reveal: Swap the positions of the other two locations.
|
|
Quake
|
|
2
|
|
3
|
|
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
|
|
Red Shift
|
|
2
|
|
3
|
|
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
|
|
Sam Wilson Captain America
|
|
2
|
|
3
|
|
On Reveal: Replace this location with a new one.
|
|
Scarlet Witch
|
|
2
|
|
3
|
|
On Reveal: Afflict cards in your opponent's hand with -1 Power.
|
|
Scorpion
|
|
2
|
|
3
|
|
On Reveal: Add another Sentinel to your hand.
|
|
Sentinel
|
|
2
|
|
3
|
|
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
|
|
Shadowlands Daredevil
|
|
2
|
|
3
|
|
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
|
|
Star Hawk
|
|
2
|
|
3
|
|
When you discard this, add two copies that Cost 0 to your hand.
|
|
Swarm
|
|
2
|
|
3
|
|
After you play a card here, move it to the middle location.
|
|
Topaz
|
|
2
|
|
3
|
|
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
|
|
Toxie Doxie
|
|
2
|
|
3
|
|
Ongoing: 4-Cost or more cards here have -3 Power.
|
|
U.S. Agent
|
|
2
|
|
3
|
|
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
|
|
Valentina
|
|
2
|
|
3
|
|
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
|
|
Weapon X Wolverine
|
|
2
|
|
3
|
|
When this is discarded or destroyed, regenerate it with +2 Power at a random location.
|
|
Wolverine
|
|
2
|
|
3
|
|
After ANY 3 or 4-Cost card is played here, move it to another location.
|
|
Xorn
|
|
2
|
|
4
|
|
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
|
|
Angel
|
|
2
|
|
4
|
|
Objective: Your cards are destroyed 4 times ➡️ Resurrect one here with +5 Power. (0/4)
|
|
Archangel Horseman of Death
|
|
2
|
|
4
|
|
On Reveal: Draw a card from your opponent's deck.
|
|
Cable
|
|
2
|
|
4
|
|
On Reveal: Next turn, all cards are Moveable to this location.
|
|
Cloak
|
|
2
|
|
4
|
|
Ongoing: Can't be destroyed, moved, or have its Power reduced.
|
|
Colossus
|
|
2
|
|
4
|
|
On Reveal: Move your highest-Power card(s) to this location.
|
|
Doctor Strange
|
|
2
|
|
4
|
|
You always draw this card on turn 2, and not before.
|
|
Domino
|
|
2
|
|
4
|
|
Ongoing: Cards you play here are not revealed until the game ends.
|
|
Invisible Woman
|
|
2
|
|
4
|
|
Moveable once. Nothing can stop you from moving or playing this to any location.
|
|
Jeff the Baby Land Shark
|
|
2
|
|
4
|
|
When this moves, add a copy to the old location.
|
|
Multiple Man
|
|
2
|
|
4
|
|
"I'm gonna blast you!"
|
|
Shocker
|
|
2
|
|
4
|
|
On Reveal: Move to another location and pull an enemy card from here to there.
|
|
Spider-Man
|
|
2
|
|
4
|
|
End of Turn: If you're winning here, discard the leftmost card from your hand.
|
|
Zombie Power Man
|
|
2
|
|
5
|
|
On Reveal: Set the Power of all cards in your deck to 3.
|
|
Agent Venom
|
|
2
|
|
5
|
|
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
|
|
Mysterio
|
|
2
|
|
5
|
|
On Reveal: Add a Rock to your side of this location.
|
|
Rhino
|
|
2
|
|
5
|
|
After ANY card is played here, move this to another location.
|
|
Silk
|
|
2
|
|
6
|
|
Ongoing: -4 Power if your opponent has 4 cards here.
|
|
Lizard
|
|
2
|
|
6
|
|
On Reveal: Your opponent draws 2 cards.
|
|
Maximus
|
|
2
|
|
7
|
|
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
|
|
The First Ghost Rider
|
|
3
|
|
-4
|
|
On Reveal: Switch sides.
|
|
Green Goblin
|
|
3
|
|
0
|
|
On Reveal: Copy the text of an On Reveal card in your hand.
|
|
Astral Projection
|
|
3
|
|
0
|
|
On Reveal: Steal 1 Power from each card in your opponent's deck.
|
|
Cassandra Nova
|
|
3
|
|
0
|
|
Ongoing: Your highest-Power cards have +3 Power.
|
|
Cerebro
|
|
3
|
|
0
|
|
On Reveal: Give 2 of your other cards +3 Power.
|
|
Ironheart
|
|
3
|
|
0
|
|
On Reveal: Become a copy of a card in your opponent's hand.
|
|
Morph
|
|
3
|
|
0
|
|
On Reveal: +2 Power for each different Power among all other cards here.
|
|
Sage
|
|
3
|
|
1
|
|
Ongoing: Adjacent locations have +3 Power.
|
|
Mister Fantastic
|
|
3
|
|
1
|
|
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
|
|
Mystique
|
|
3
|
|
1
|
|
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
|
|
Nightmare
|
|
3
|
|
1
|
|
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
|
|
Storm
|
|
3
|
|
1
|
|
Objective: End 2 turns in a row with unspent Energy ➡️ Give your other cards here and in your hand +2 Power (0/2)
|
|
Storm Horseman of Famine
|
|
3
|
|
2
|
|
After you play a card, this gains +1 Power.
|
|
Bishop
|
|
3
|
|
2
|
|
On Reveal: Add 2 Broodlings here with the same Power.
|
|
Brood
|
|
3
|
|
2
|
|
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
|
|
Bullseye
|
|
3
|
|
2
|
|
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
|
|
Captain Carter
|
|
3
|
|
2
|
|
When this moves, double its Power.
|
|
Human Torch
|
|
3
|
|
2
|
|
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
|
|
Human Torch First Steps
|
|
3
|
|
2
|
|
Ongoing: Your cards can’t have their Power reduced.
|
|
Luke Cage
|
|
3
|
|
2
|
|
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
|
|
Magik
|
|
3
|
|
2
|
|
End of Turn: Give 3 of your 1-Cost cards +1 Power.
|
|
Marvel Boy
|
|
3
|
|
2
|
|
Activate: Give the next card you play Power equal to this card’s Power.
|
|
Maverick
|
|
3
|
|
2
|
|
Ongoing: Your cards with no abilities have +2 Power.
|
|
Patriot
|
|
3
|
|
2
|
|
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
|
|
Red Guardian
|
|
3
|
|
2
|
|
On Reveal: Give your other 3-Cost cards +2 Power.
|
|
Silver Surfer
|
|
3
|
|
2
|
|
On Reveal: +2 Power for each other card you have here.
|
|
Wolfsbane
|
|
3
|
|
3
|
|
Activate: Add a Widow's Bite to your opponent’s hand.
|
|
Black Widow
|
|
3
|
|
3
|
|
Ongoing: Your other Ongoing cards here have +2 Power.
|
|
Captain America
|
|
3
|
|
3
|
|
On Reveal: Copy the text of another card here you revealed this turn.
|
|
Chameleon
|
|
3
|
|
3
|
|
Ongoing: On Reveal abilities won't happen here.
|
|
Cosmo
|
|
3
|
|
3
|
|
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
|
|
Diamondback
|
|
3
|
|
3
|
|
On Reveal: Add a copy of the last card you played to your hand. (if able)
|
|
Frigga
|
|
3
|
|
3
|
|
On Reveal: Discard a card from your hand to destroy a random enemy card.
|
|
Gambit
|
|
3
|
|
3
|
|
On Reveal: Afflict all other cards with -1 Power.
|
|
Hazmat
|
|
3
|
|
3
|
|
On Reveal: Gain +2 Power for each other card you played this turn
|
|
Hit-Monkey
|
|
3
|
|
3
|
|
Ongoing: +1 Power for each time one of your cards moved this game.
|
|
Hydra Stomper
|
|
3
|
|
3
|
|
Activate: This turn your End of Turn abilities repeat.
|
|
Invisible Woman First Steps
|
|
3
|
|
3
|
|
Ongoing: Your cards here with increased Power have +2 Power.
|
|
Jack Flag
|
|
3
|
|
3
|
|
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
|
|
Jocasta
|
|
3
|
|
3
|
|
On Reveal: Destroy ALL 1-Cost cards.
|
|
Killmonger
|
|
3
|
|
3
|
|
End of Turn: Runs from your hand to a random location. (if possible)
|
|
Makkari
|
|
3
|
|
3
|
|
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
|
|
Mobius M. Mobius
|
|
3
|
|
3
|
|
On Reveal: Discard an even-costed card from each player's hand.
|
|
Moon Knight
|
|
3
|
|
3
|
|
Ongoing: +3 Power for each location where one of your cards has been destroyed.
|
|
Muse
|
|
3
|
|
3
|
|
Ongoing: +1 Power for each opposing card at this location.
|
|
Punisher
|
|
3
|
|
3
|
|
Moveable once. After your opponent plays a card here, steal 1 Power from it.
|
|
Rocket & Groot
|
|
3
|
|
3
|
|
On Reveal: Steal the text from an enemy Ongoing card here.
|
|
Rogue
|
|
3
|
|
3
|
|
Ongoing: +1 Power for each turn in which you spent all your Energy.
|
|
Speed
|
|
3
|
|
3
|
|
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
|
|
Spider-Punk
|
|
3
|
|
3
|
|
Ongoing: +6 Power if your hand has one or fewer cards.
|
|
Strong Guy
|
|
3
|
|
3
|
|
On Reveal: Destroy your other cards here. Add their Power to this card.
|
|
Venom
|
|
3
|
|
3
|
|
After you play a card, move there to gain +2 Power if it has an On Reveal.
|
|
Werewolf by Night
|
|
3
|
|
4
|
|
When this is destroyed, replace it with a 4-Cost card from your hand or deck.
|
|
Air-Walker
|
|
3
|
|
4
|
|
Objective: Have 3 cards that are 4-Cost or higher in play ➡️ Afflict the highest-Cost enemy card with -7 Power. (0/3)
|
|
Caliban Horseman of Pestilence
|
|
3
|
|
4
|
|
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
|
|
Colonel America
|
|
3
|
|
4
|
|
On Reveal: Each player draws a card.
|
|
Crystal
|
|
3
|
|
4
|
|
On Reveal: Add the Muramasa Shard to your hand.
|
|
Daken
|
|
3
|
|
4
|
|
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
|
|
Dragon of the Moon
|
|
3
|
|
4
|
|
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you’d be winning its location.
|
|
Drax Avatar of Life
|
|
3
|
|
4
|
|
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
|
|
Esme Cuckoo
|
|
3
|
|
4
|
|
Activate: Resurrect your opponent's highest-Power discarded or destroyed card to your side of this location.
|
|
Fenris Wolf
|
|
3
|
|
4
|
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
|
Groot
|
|
3
|
|
4
|
|
After you play a card here, you get +1 Energy next turn.
|
|
Hope Summers
|
|
3
|
|
4
|
|
Ongoing: Players must play their first card here each turn. (if possible)
|
|
Jean Grey
|
|
3
|
|
4
|
|
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
|
|
Kang
|
|
3
|
|
4
|
|
On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
|
|
Kraglin
|
|
3
|
|
4
|
|
Moveable once. Ongoing: Enemy cards here can't move.
|
|
Mercury
|
|
3
|
|
4
|
|
End of Turn: Give a card in your hand -1 Cost or +2 Power.
|
|
Mister Fantastic First Steps
|
|
3
|
|
4
|
|
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
|
|
Mole Man
|
|
3
|
|
4
|
|
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
|
|
Morgan le Fay
|
|
3
|
|
4
|
|
On Reveal: Give all cards in your hand +1 Power.
|
|
Nakia
|
|
3
|
|
4
|
|
Moveable once. When this moves, replace its location with a random new one.
|
|
Nocturne
|
|
3
|
|
4
|
|
On Reveal: Give each card in your deck -1 Cost or +2 Power.
|
|
Phastos
|
|
3
|
|
4
|
|
On Reveal: If this is in the back row, copy the text of the card in front of it.
|
|
Prodigy
|
|
3
|
|
4
|
|
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
|
|
Prowler
|
|
3
|
|
4
|
|
On Reveal: Reset all cards here to their original Power.
|
|
Shadow King
|
|
3
|
|
4
|
|
On Reveal: Add a random 1-Cost character to each location.
|
|
Shanna: The She-Devil
|
|
3
|
|
4
|
|
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
|
|
Superior Spider-Man
|
|
3
|
|
4
|
|
On Reveal: For each location, shuffle a Rock into the losing player's deck.
|
|
Terrax the Tamer
|
|
3
|
|
4
|
|
On Reveal: One of your other cards here with the lowest Power switches sides.
|
|
Viper
|
|
3
|
|
4
|
|
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
|
|
Viv Vision
|
|
3
|
|
4
|
|
Activate: For each unspent Energy, give a card in your hand -1 Cost.
|
|
Warlock
|
|
3
|
|
4
|
|
After you play a card here, Horde +2.
|
|
Zombie Scarlet Witch
|
|
3
|
|
4
|
|
On Reveal: Horde +1 for each of your cards at the right location.
|
|
Zombie Sentry
|
|
3
|
|
5
|
|
On Reveal: Add a random 4-cost and 5-cost card to your hand.
|
|
Agent Coulson
|
|
3
|
|
5
|
|
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
|
|
Baron Zemo
|
|
3
|
|
5
|
|
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
|
|
Beast
|
|
3
|
|
5
|
|
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
|
|
Caiera
|
|
3
|
|
5
|
|
When you draw this, copy the text from the bottom card of your opponent's deck.
|
|
Copycat
|
|
3
|
|
5
|
|
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
|
|
Corvus Glaive
|
|
3
|
|
5
|
|
"Let's move, X-Men."
|
|
Cyclops
|
|
3
|
|
5
|
|
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
|
|
Electro
|
|
3
|
|
5
|
|
Each card you play to fill your side of a location gains +2 Power.
|
|
Elsa Bloodstone
|
|
3
|
|
5
|
|
Objective: Play 6 total Cost of created cards ➡️ Randomly destroy up to 3 total Cost of enemy cards. (0/6)
|
|
Gambit Horseman of Death
|
|
3
|
|
5
|
|
On Reveal: Remove the abilities from all End of Turn cards here.
|
|
Ghost
|
|
3
|
|
5
|
|
The first time another one of your cards moves here each turn, move it to another location.
|
|
Hercules
|
|
3
|
|
5
|
|
On Reveal: Add 2 members of the Guardians crew to your hand.
|
|
Major Victory
|
|
3
|
|
5
|
|
On Reveal: Move an enemy 1 or 2-Cost card to this location.
|
|
Polaris
|
|
3
|
|
5
|
|
The first time this moves, add a card from your hand to the old location.
|
|
Redwing
|
|
3
|
|
5
|
|
When this is destroyed, return it to your hand. It costs 0.
|
|
Sabretooth
|
|
3
|
|
5
|
|
When this is Empowered, gain an additional +2 more Power. (if in hand, in deck, or in play)
|
|
Sebastian Shaw
|
|
3
|
|
5
|
|
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
|
|
Shang-Chi, Master of the Ten Rings
|
|
3
|
|
5
|
|
End of Turn: If you're winning this location with an On Reveal card, copy its text.
|
|
Silver Surfer First Steps
|
|
3
|
|
5
|
|
On Reveal: Steal the text from an enemy Activate card here.
|
|
Super-Adaptoid
|
|
3
|
|
5
|
|
After you play a card with 10 or more Power, this gains +2 Power.
|
|
Surtur
|
|
3
|
|
5
|
|
On Reveal: Add Tao Mandala to your hand.
|
|
The Ancient One
|
|
3
|
|
5
|
|
On Reveal: Shuffle Mjölnir into your deck.
|
|
Thor
|
|
3
|
|
5
|
|
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
|
|
White Queen
|
|
3
|
|
6
|
|
On Reveal: Destroy your other cards here.
|
|
Deathlok
|
|
3
|
|
6
|
|
On Reveal: Discard the card that costs the most from your hand.
|
|
Lady Sif
|
|
3
|
|
6
|
|
On Reveal: Add an Ice Cube to each side of this location.
|
|
Luna Snow
|
|
3
|
|
6
|
|
On Reveal: All cards cost a maximum of 4 until the end of next turn.
|
|
Wave
|
|
3
|
|
7
|
|
On Reveal: Discard an odd-costed card from your hand.
|
|
Swordmaster
|
|
3
|
|
8
|
|
On Reveal: Add a Rock to each other location.
|
|
Debrii
|
|
3
|
|
8
|
|
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
|
|
Gladiator
|
|
3
|
|
10
|
|
Ongoing: Your opponent has +3 Power at each other location.
|
|
Starbrand
|
|
4
|
|
-1
|
|
On Reveal: Swap the Power and Cost of all cards in your deck.
|
|
Mister Negative
|
|
4
|
|
0
|
|
On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
|
|
Adamantium Infusion
|
|
4
|
|
1
|
|
At the end of the game, discard a card from your hand to gain its Power.
|
|
Dracula
|
|
4
|
|
1
|
|
On Reveal: Add the top card of your deck to this location.
|
|
Jubilee
|
|
4
|
|
2
|
|
Ongoing: Has the Ongoing effects of all enemy cards.
|
|
Super-Skrull
|
|
4
|
|
2
|
|
Ongoing: Your On Reveal abilities here repeat.
|
|
Wong
|
|
4
|
|
3
|
|
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
|
|
Bastion
|
|
4
|
|
3
|
|
End of Turn: If you’re losing this location, double this card’s Power.
|
|
Isca the Unbeaten
|
|
4
|
|
3
|
|
Activate: Afflict the highest-Power enemy card with -7 Power.
|
|
Omega Sentinel
|
|
4
|
|
3
|
|
On Reveal: Destroy an enemy card here that has 10 or more Power.
|
|
Shang-Chi
|
|
4
|
|
3
|
|
On Reveal: If you play your next card at this location, double its Power.
|
|
Shuri
|
|
4
|
|
3
|
|
On Reveal: Give the next card you play Power equal to this card's Power
|
|
Stick
|
|
4
|
|
3
|
|
Objective: This has 5 or more Power ➡️ Give one of your cards at each location +4 Power. (3/5)
|
|
Wolverine Horseman of War
|
|
4
|
|
4
|
|
On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
|
|
Leech
|
|
4
|
|
4
|
|
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
|
|
Mother Askani
|
|
4
|
|
4
|
|
On Reveal: If you play a card at this location next turn, +5 Power.
|
|
Rescue
|
|
4
|
|
4
|
|
Objective: Have 3 cards with no abilities in play ➡️ Steal 5 Power from an enemy card here. (0/3)
|
|
Selene Horseman of Famine
|
|
4
|
|
5
|
|
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
|
|
Absorbing Man
|
|
4
|
|
5
|
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
|
Drax
|
|
4
|
|
5
|
|
Activate: Your other cards here get +1 Power. Move them to the right.
|
|
Fan Fei
|
|
4
|
|
5
|
|
Activate: Give your End of Turn cards +2 Power.
|
|
Fantasticar
|
|
4
|
|
5
|
|
On Reveal: Bring back one of your discarded cards to this location.
|
|
Ghost Rider
|
|
4
|
|
5
|
|
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
|
|
Gwenpool
|
|
4
|
|
5
|
|
On Reveal: If you don't play a card at this location next turn, +5 Power.
|
|
Jessica Jones
|
|
4
|
|
5
|
|
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
|
|
Juggernaut
|
|
4
|
|
5
|
|
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
|
|
Karen Page
|
|
4
|
|
5
|
|
On Reveal: Steal 1 Power from each other card here.
|
|
Laufey
|
|
4
|
|
5
|
|
On Reveal: Copy your hand.
|
|
Moon Girl
|
|
4
|
|
5
|
|
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
|
|
Ms. Marvel
|
|
4
|
|
5
|
|
After an enemy character is played here, destroy it. (once per game)
|
|
Negasonic Teenage Warhead
|
|
4
|
|
5
|
|
On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
|
|
Phoenix Force
|
|
4
|
|
5
|
|
On Reveal: Use 3 On Reveals from cards released before Rama-Tut’s time.
|
|
Rama-Tut
|
|
4
|
|
5
|
|
On Reveal: Shuffle 2 Rocks into your opponent's deck.
|
|
Rockslide
|
|
4
|
|
5
|
|
Activate: Add an exact clone of this to another location.
|
|
Scarlet Spider
|
|
4
|
|
5
|
|
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
|
|
Spider-Man Noir
|
|
4
|
|
5
|
|
Ongoing: If any of your locations are empty, +5 Power.
|
|
Warpath
|
|
4
|
|
5
|
|
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
|
|
Zombie Captain Marvel
|
|
4
|
|
6
|
|
On Reveal: Shuffle Stormbreaker into your deck.
|
|
Beta Ray Bill
|
|
4
|
|
6
|
|
At the end of the game, move to a location that wins you the game. (If possible)
|
|
Captain Marvel
|
|
4
|
|
6
|
|
Activate: Destroy an enemy card here with less Power.
|
|
Danger
|
|
4
|
|
6
|
|
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
|
|
Doctor Doom 2099
|
|
4
|
|
6
|
|
Objective: Have a full front row at each location ➡️ Transform into Apocalypse, Celestials’ Chosen. (0/6)
|
|
En Sabah Nur
|
|
4
|
|
6
|
|
Each turn, the first card you play at another location reveals with +2 Power.
|
|
Galacta
|
|
4
|
|
6
|
|
Ongoing: Your 1-Cost cards have +1 Power.
|
|
Ka-Zar
|
|
4
|
|
6
|
|
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
|
|
Malekith
|
|
4
|
|
6
|
|
If a card moved last turn, this costs 1.
|
|
Miles Morales: Spider-Man
|
|
4
|
|
6
|
|
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
|
|
Moonstone
|
|
4
|
|
6
|
|
Ongoing: +5 Power if this is your only card here.
|
|
Namor
|
|
4
|
|
6
|
|
On Reveal: Add 3 Random 6-Cost cards to your hand.
|
|
Nick Fury
|
|
4
|
|
6
|
|
Ongoing: If you're winning here, +3 Power to other locations.
|
|
Omega Red
|
|
4
|
|
6
|
|
On Reveal: Each player discards the lowest-Power card from their hand.
|
|
Silver Samurai
|
|
4
|
|
6
|
|
Ongoing: Cards can’t be added to locations except by playing or moving them.
|
|
Stardust
|
|
4
|
|
6
|
|
Objective: Play 3 On Reveal cards ➡️ Use the highest-Cost On Reveal in your hand. (0/3)
|
|
Stryfe
|
|
4
|
|
6
|
|
On Reveal: All cards played next turn don't reveal untill the game ends.
|
|
Supergiant
|
|
4
|
|
6
|
|
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
|
|
Wiccan
|
|
4
|
|
7
|
|
On Reveal: Set the Cost and Power of your deck's top card to 0.
|
|
Anti-Venom
|
|
4
|
|
7
|
|
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
|
|
Ares
|
|
4
|
|
7
|
|
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
|
|
Fantomex
|
|
4
|
|
7
|
|
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
|
|
Firelord
|
|
4
|
|
7
|
|
Activate: Discard a card from your hand.
|
|
Hellcow
|
|
4
|
|
7
|
|
Game Start: Unlock the potential of your cards with no abilities.
|
|
High Evolutionary
|
|
4
|
|
7
|
|
On Reveal: Copy the text of your deck's top card.
|
|
Iron Lad
|
|
4
|
|
7
|
|
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
|
|
Kahhori
|
|
4
|
|
7
|
|
Ongoing: 3-Cost or less cards here have -2 Power.
|
|
Man-Thing
|
|
4
|
|
7
|
|
When Discarded: This jumps to your lowest-Power location. (that isn't full)
|
|
Proxima Midnight
|
|
4
|
|
7
|
|
On Reveal: Move an enemy card here one location to the right.
|
|
Stegron
|
|
4
|
|
7
|
|
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
|
|
Symbiote Spider-Man
|
|
4
|
|
7
|
|
"It's clobberin' time!"
|
|
The Thing
|
|
4
|
|
8
|
|
On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
|
|
Doctor Octopus
|
|
4
|
|
8
|
|
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
|
|
Misery
|
|
4
|
|
9
|
|
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
|
|
The Sentry
|
|
4
|
|
10
|
|
End of Turn: Destroy one of your cards here with less Power.
|
|
Attuma
|
|
4
|
|
10
|
|
You can only play this at locations where you are winning.
|
|
Crossbones
|
|
4
|
|
10
|
|
You can only play this where you have a 1-Cost card.
|
|
Cull Obsidian
|
|
4
|
|
10
|
|
Ongoing: Your other cards here have -2 Power.
|
|
Typhoid Mary
|
|
4
|
|
12
|
|
You can only play this where an enemy is afflicted with negative Power.
|
|
Ikari
|
|
5
|
|
-8
|
|
On Reveal: Switch sides.
|
|
Hobgoblin
|
|
5
|
|
0
|
|
Ongoing: Your total Power is doubled here.
|
|
Iron Man
|
|
5
|
|
1
|
|
On Reveal: Merge the last card you played into this. When this merges, double its Power.
|
|
Man-Spider
|
|
5
|
|
1
|
|
On Reveal: Add a 10-Power Tiger to another location.
|
|
White Tiger
|
|
5
|
|
2
|
|
Ongoing: Moving is the only way to add or remove a character from here.
|
|
Professor X
|
|
5
|
|
3
|
|
Ongoing: Your other cards have +1 Power.
|
|
Blue Marvel
|
|
5
|
|
3
|
|
Ongoing: +2 Power for each card in your opponent's deck.
|
|
Darkhawk
|
|
5
|
|
3
|
|
On Reveal: Set ALL cards here to 3 Power.
|
|
Valkyrie
|
|
5
|
|
4
|
|
Ongoing: +2 Power for each card in your hand.
|
|
Devil Dinosaur
|
|
5
|
|
4
|
|
Ongoing: The location to the right has +7 Power.
|
|
Klaw
|
|
5
|
|
4
|
|
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
|
|
Zombie Giant-Man
|
|
5
|
|
5
|
|
On Reveal: Double this card's Power.
|
|
Black Panther
|
|
5
|
|
5
|
|
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
|
|
Cannonball
|
|
5
|
|
5
|
|
On Reveal: Put a card from your hand here.
|
|
Dragon Lord
|
|
5
|
|
5
|
|
Ongoing: +2 Power for each card in your opponent's hand.
|
|
Ronan the Accuser
|
|
5
|
|
5
|
|
Ongoing: Cards in your hand cost 1 less. (minimum 1)
|
|
Sera
|
|
5
|
|
5
|
|
On Reveal: Set your Max Energy equal to this card's Power.
|
|
The Fallen One
|
|
5
|
|
6
|
|
On Reveal: Remove the text from front-row enemy cards here.
|
|
Cosmic Ghost Rider
|
|
5
|
|
6
|
|
On Reveal: Add 2 of Ultron's Stones to your hand.
|
|
Infinity Ultron
|
|
5
|
|
6
|
|
When this is destroyed, add a copy to each other location.
|
|
Nimrod
|
|
5
|
|
6
|
|
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
|
|
The Thing First Steps
|
|
5
|
|
7
|
|
Ongoing: +1 Power for each card in play afflicted with negative Power.
|
|
Ajax
|
|
5
|
|
7
|
|
On Reveal: Destroy each card here with 3 or less Power.
|
|
Lady Deathstrike
|
|
5
|
|
7
|
|
On Reveal: Replace each other location with this one.
|
|
Legion
|
|
5
|
|
7
|
|
On Reveal: Discard your hand.
|
|
M.O.D.O.K.
|
|
5
|
|
7
|
|
On Reveal: Give +5 Power to each of your cards alone at another location.
|
|
Namora
|
|
5
|
|
7
|
|
On Reveal: Transform your other characters here into random cards that cost 1 more. (if possible)
|
|
Sersi
|
|
5
|
|
7
|
|
On Reveal: Next turn, you get +1 Energy for each turn you’ve ended with unspent Energy.
|
|
Star-Lord, Master of the Sun
|
|
5
|
|
7
|
|
Costs 1 if your opponent discarded a card this game.
|
|
Stature
|
|
5
|
|
8
|
|
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can’t.
|
|
Annihilus
|
|
5
|
|
8
|
|
On Reveal: Discard the card that costs the least from your opponent's hand.
|
|
Black Bolt
|
|
5
|
|
8
|
|
On Reveal: Swap the last card you played with a card that costs more from your deck.
|
|
Blink
|
|
5
|
|
8
|
|
On Reveal: Remove the abilities from all Ongoing cards here.
|
|
Enchantress
|
|
5
|
|
8
|
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
|
Gamora
|
|
5
|
|
8
|
|
On Reveal: Next turn, your cards are Moveable to this location
|
|
Hellion
|
|
5
|
|
8
|
|
On Reveal: Next turn, cards cost 1 more. (maximum 6)
|
|
Sandman
|
|
5
|
|
8
|
|
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
|
|
Shou-Lao the Undying
|
|
5
|
|
8
|
|
On Reveal: Afflict all enemy cards here with -1 Power.
|
|
Spider-Woman
|
|
5
|
|
9
|
|
"Foolish rabble! You are beneath me!"
|
|
Abomination
|
|
5
|
|
9
|
|
On Reveal: The last card your opponent played moves to this location.
|
|
Aero
|
|
5
|
|
9
|
|
On Reveal: +1 Power for each of your other cards in play with increased Power.
|
|
Gilgamesh
|
|
5
|
|
9
|
|
On Reveal: Set the Cost of EACH deck’s top card to 1.
|
|
Hydro-Man
|
|
5
|
|
9
|
|
On Reveal: Draw all cards that cost 0 from your deck.
|
|
Jane Foster Mighty Thor
|
|
5
|
|
9
|
|
Ongoing: Your Rocks have +3 Power.
|
|
Ozymandius
|
|
5
|
|
9
|
|
The first time this moves to any location, destroy an enemy card there.
|
|
Spider-Man 2099
|
|
5
|
|
9
|
|
Moveable
|
|
Vision
|
|
5
|
|
9
|
|
Ongoing: Nothing can stop you from playing cards anywhere.
|
|
War Machine
|
|
5
|
|
9
|
|
Costs 3 if you have the highest Power among cards in play.
|
|
Wilson Fisk
|
|
5
|
|
10
|
|
Game Start: Shuffle 4 Ancient Arcana into your deck.
|
|
Agamotto
|
|
5
|
|
14
|
|
Ongoing: Enemy cards here have +2 Power.
|
|
Red Skull
|
|
6
|
|
0
|
|
On Reveal: Destroy one of your other cards here to copy it at the other locations.
|
|
Arnim Zola
|
|
6
|
|
0
|
|
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
|
|
Blob
|
|
6
|
|
0
|
|
Ongoing: Has the combined Power of all cards destroyed this game.
|
|
Knull
|
|
6
|
|
0
|
|
On Reveal: Set this card's Power equal to that of the last card you played. (if able)
|
|
Taskmaster
|
|
6
|
|
1
|
|
Ongoing: +2 Power for EACH On Reveal card in play.
|
|
Gorr the God Butcher
|
|
6
|
|
5
|
|
On Reveal: Add a 5-Power DoomBot to each other location.
|
|
Doctor Doom
|
|
6
|
|
5
|
|
When discarded, returns in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
|
|
Khonshu
|
|
6
|
|
5
|
|
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
|
|
Leader
|
|
6
|
|
6
|
|
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
|
|
Aurora
|
|
6
|
|
6
|
|
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
|
|
Galactus
|
|
6
|
|
6
|
|
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
|
|
Hela
|
|
6
|
|
7
|
|
On Reveal: Remove the text from all unrevealed enemy characters here.
|
|
Alioth
|
|
6
|
|
7
|
|
On Reveal: Give your Ongoing cards +2 Power.
|
|
Spectrum
|
|
6
|
|
8
|
|
When you discard this, put it back with +4 Power.
|
|
Apocalypse
|
|
6
|
|
8
|
|
Ongoing: Your other Ongoing effects here apply an additional time.
|
|
Onslaught
|
|
6
|
|
8
|
|
On Reveal: Create four 2-Power Drones to each other location.
|
|
Ultron
|
|
6
|
|
9
|
|
Costs 1 less for each of your created cards in play.
|
|
Mockingbird
|
|
6
|
|
9
|
|
Ongoing: Split your total Power evenly among all locations.
|
|
The Living Tribunal
|
|
6
|
|
10
|
|
End of Turn: Put a created card from your hand here.
|
|
Eson
|
|
6
|
|
10
|
|
On Reveal: Move your other cards one location to the left.
|
|
Heimdall
|
|
6
|
|
10
|
|
On Reveal: Repeat the On Reveal abilities of your other cards here.
|
|
Odin
|
|
6
|
|
10
|
|
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
|
|
Red Hulk
|
|
6
|
|
10
|
|
Costs 1 less for each unspent Energy last turn.
|
|
She-Hulk
|
|
6
|
|
11
|
|
Costs 1 less for each card you played last turn.
|
|
Sasquatch
|
|
6
|
|
11
|
|
Ongoing: +7 Power if this is your only card here.
|
|
Orka
|
|
6
|
|
12
|
|
Game Start: Draw Agatha. She controls your cards on even turns.
|
|
Agatha Harkness
|
|
6
|
|
12
|
|
Game Start: Copy the text of a random 6-Cost card.
|
|
Emperor Hulkling
|
|
6
|
|
12
|
|
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
|
|
Galactus First Steps
|
|
6
|
|
12
|
|
When you discard this, fill your hand with random cards.
|
|
Helicarrier
|
|
6
|
|
12
|
|
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
|
|
Magneto
|
|
6
|
|
12
|
|
Game Start: Shuffle the six Infinity Stones into your deck.
|
|
Thanos
|
|
6
|
|
14
|
|
"HULK SMASH!"
|
|
Hulk
|
|
6
|
|
16
|
|
You can only play this at the left location.
|
|
Giganto
|
|
6
|
|
18
|
|
On Reveal: Destroy your cards at other locations.
|
|
Destroyer
|
|
6
|
|
20
|
|
If you played a card last turn, you can't play this.
|
|
The Infinaut
|
|
7
|
|
5
|
|
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
|
|
Zombie Galacti
|
|
7
|
|
7
|
|
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max
|
|
Arishem
|
|
7
|
|
12
|
|
On Reveal: Gain the Power of a front-row enemy card here.
|
|
Fin Fang Foom
|
|
7
|
|
12
|
|
Costs 2 less for each of your cards that has 10 or more Power.
|
|
Skaar
|
|
7
|
|
13
|
|
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
|
|
Dormammu
|
|
7
|
|
14
|
|
When Discarded: Put this back with -2 Cost.
|
|
Weapon H
|
|
8
|
|
12
|
|
Costs 1 less for each card destroyed this game.
|
|
Death
|