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Marvel Snap: All Cards

Can you name all of the cards in Marvel Snap? After more than three years, it's become quite the list! All card releases through the April 2026 season are included. Cards are ordered by cost, then power, then alphabetically. Skills that can be added to your deck have 0 power. Updated as of 4/30/26 OTA
Quiz by
drewfusmcge
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Last updated: April 30, 2026
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First submittedAugust 10, 2022
Times taken1,004
Average score57.4%
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Cost
Power
Ability
Answer
0
1
"My secret power is that I get things done."
Wasp
0
2
On Reveal: Afflict your other cards here with -1 Power.
Yellowjacket
1
-3
On Reveal: Add a Demon to your hand.
The Hood
1
0
On Reveal: Remove the text of an enemy 3-Cost or lower character here.
Deafening Chord
1
0
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or higher, -1 Cost too
Magestic Wingbeat
1
0
On Reveal: Steal 2 Power from the top card of your opponent's deck.
Silver Sable
1
0
End of Turn: Gain +1 Power for each unspent Energy.
Sunspot
1
0
On Reveal: Copy this this to your hand with +1 Cost. Infect your other cards here. (replace their text)
Techno-Organic Virus
1
0
On Reveal: Horde +3.
The Hunger
1
0
On Reveal: Next turn, you can move one of your cards away from here.
Web-Sling
1
1
Ongoing: If your side of this location is full, +4 Power.
Ant-Man
1
1
On Reveal: Set the Power of all cards in your hand to 3.
Bast
1
1
When this is destroyed, return it to your hand with double the Power.
Deadpool
1
1
On Reveal: If you play a card at this location next turn, +3 Power.
Hawkeye
1
1
When this is destroyed, return it to your hand, then give all cards in your hand +1 Power.
Headpool
1
1
When this returns to your hand, +1 Power. Returns at the start of each turn.
Kitty Pryde
1
1
When you discard a card, this gains +1 Power and can move next turn.
Miek
1
1
Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)
Nebula
1
1
When this is destroyed, give your cards +1 Power.
Nova
1
1
Ongoing: Your created cards cost 1 less. (minimum 1)
Quinjet
1
1
On Reveal: If your opponent played a card here this turn, +4 Power.
Rocket Raccoon
1
1
Activate: Replace the text of a random character in your opponent's hand with "oink!"
Spider-Ham
1
1
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.
X-23
1
1
On Reveal: On Reveal: Give each 4-Cost card in your deck -1 Cost.
Zabu
1
2
On Reveal: Add a random card to your hand.
Agent 13
1
2
After you play a card here, merge this into it.
Agony
1
2
On Reveal: Give the top card of your deck +3 Power.
America Chavez
1
2
Activate: After you play your next card, give it +1 Power and move it to the right.
Araña
1
2
When a card moves, follow it to gain +2 Power. (once per turn)
Batroc the Leaper
1
2
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
Black Knight
1
2
After your opponent plays an Ongoing card here, remove its abilities.
Echo
1
2
On Reveal: Destroy an enemy 1-Cost card here.
Elektra
1
2
Ongoing: Tap this to see the top card of your deck.
Howard the Duck
1
2
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
Iceman
1
2
At the start of each turn, +1 Power for each bonus Energy you have.
Jim Hammond Human Torch
1
2
On Reveal: Shuffle a Rock into your opponent's deck.
Korg
1
2
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
Loki
1
2
At the start of each turn (after drawing), +2 Power if your hand is full.
Mad Thinker
1
2
When this is destroyed, get a copy of your opening hand.
Moira X
1
2
After you play a skill, +1 Power.
Nicholas Scratch
1
2
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Nico Minoru
1
2
Starts in your opening hand.
Quicksilver
1
2
On Reveal: Remove the abilities from all Ongoing cards in your deck.
Sauron
1
2
When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
Scorn
1
2
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
Selene
1
2
On Reveal: Add the Hawk and Bear auroras to your hand.
Snowguard
1
2
On Reveal: Add a 1-Power Squirrel to each other location.
Squirrel Girl
1
2
Game Start: You can see the unrevealed locations.
Uatu the Watcher
1
2
When this card is destroyed, replace it with Spider-Man.
Uncle Ben
1
2
On Reveal: Banish the card that costs the least in your opponent's deck.
Yondu
1
3
On Reveal: Discard the rightmost card from your hand.
Blade
1
3
When this permanently gains Power, add Flames Of The Faltine to your hand. (if in hand or in play)
Clea
1
3
On Reveal: The last card you played moves here.
Ghost-Spider
1
3
On Reveal: After you play your next card, move it one location to the left.
Iron Fist
1
3
Activate: Draw a created card from your deck.
King Eitri
1
3
When an enemy card moves here, afflict it with -2 Power.
Kingpin
1
3
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
M'Baku
1
3
On Reveal: Add a random 2-Cost card to your hand.
Maria Hill
1
3
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Mantis
1
3
"We've got to save this city."
Misty Knight
1
3
You can move this once.
Nightcrawler
1
3
When this card moves, +3 Power.
Vulture
1
3
On Reveal: Remove the abilities on the next card you play.
Zero
1
4
End of Turn: Discard this from your hand.
Black Cat
1
4
End of Turn: This moves if a player Snapped.
Hydra Bob
1
5
After ANY card is played here, this card switches sides.
Titania
1
6
At the end of the game, move to a location that LOSES you the game. (if possible)
Martyr
1
7
You can't play this after turn 3. Ongoing: You can't play cards here.
Ebony Maw
2
0
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
Adam Warlock
2
0
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Fastball Special
2
0
Ongoing: +2 Power for each time you discarded a card this game.
Morbius
2
0
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Sandstorm
2
0
End of Turn: +3 Power if you played (exactly) 2 cards.
Thena
2
1
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Bruce Banner
2
1
Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
Chamber
2
1
Ongoing: +1 Power for each other Ongoing card you have in play.
Goliath
2
1
End of Turn: You lose 1 Max Energy and this gains +3 Power.
Havok
2
1
Activate: Destroy the next card you play this turn to gain its Power.
Kid Omega
2
1
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Lockheed
2
1
Ongoing: You can move one of your other cards away from here each turn.
Madame Web
2
1
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Moondragon
2
1
When an enemy card moves, steal 2 Power from it. (once per turn)
Scream
2
1
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Surge
2
1
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Wild Child
2
2
Activate: Give one of your cards at each other location +2 Power.
Awesome Andy
2
2
When this is destroyed, replace it with the Winter Soldier.
Bucky Barnes
2
2
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
Carnage
2
2
When this moves to a location, +2 Power for each enemy card there.
Dagger
2
2
Ongoing: +2 Power for each location that's full on your side.
Dazzler
2
2
After you play a card with higher Power here, give this +2 Power and move this to another location.
Ezekiel Sims
2
2
On Reveal: Give the next card you play +2 Power.
Forge
2
2
Ongoing: Nobody can play cards that cost 4 or more here.
Goose
2
2
Objective: Have 6 different Powers among your other cards in play ➡️ +6 Power. (0/6)
Juggneraut Horseman of War
2
2
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
Lasher
2
2
On Reveal: If this is at the middle location, +3 Power.
Medusa
2
2
At the start of each turn, add an Incantation to your hand.
Merlin
2
2
On Reveal: Add a Sinister Clone here with the same Power.
Mister Sinister
2
2
Ongoing: If both sides here are full, +6 Power.
Mojo
2
2
Objective: Cards in play are afflicted with -5 Power ➡️ Put a card from your hand here. (0/5)
Polaris Horseman of Pestilence
2
2
On Reveal: Next turn, you get +1 Energy.
Psylocke
2
2
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
Ravonna Renslayer
2
2
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Sparky
2
2
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Star Hawk
2
2
On Reveal: If your opponent played a card here this turn, +4 Power.
Star-Lord
2
2
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Strange Supreme
2
2
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Thaddeus Ross
2
2
When a card enters your hand from anywhere (except your deck), +1 Power.
The Collector
2
2
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Toxin
2
2
Ongoing: Your cards that were created in your hand have +2 Power.
Victoria Hand
2
2
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Wade Wilson
2
2
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
White Widow
2
2
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Zombie Mister Fantastic
2
3
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
Angel
2
3
After you play a card here, +1 Power.
Angela
2
3
Ongoing: Cards here can't be destroyed.
Armor
2
3
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
Askani'son
2
3
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
Baron Mordo
2
3
Activate: Until the end of next turn, your 1-Cost cards cost 0.
Black Swan
2
3
Activate: Destroy an enemy created card here.
Cobra
2
3
On Reveal: Discard the card that costs the least from your hand.
Colleen Wing
2
3
On turn 5, you get to see your opponent's plays before you make your own.
Daredevil
2
3
On Reveal: One of your cards destroyed last turn gets revived here.
Elixir
2
3
On Reveal: Return your 1-Cost cards to your hand.
Falcon
2
3
When one of your cards is destroyed, this uses that card’s On Reveal.
Firehair
2
3
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
Gorgon
2
3
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
Grand Master
2
3
Each turn this is in play, swap to a new Activate ability until one is used.
H.E.R.B.I.E.
2
3
On Reveal: Add 2 Arrows to your hand.
Hawkeye Kate Bishop
2
3
On Reveal: Merge this into one of your cards here.
Hulkbuster
2
3
On Reveal: Add a random 4-Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
Iron Patriot
2
3
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
Joaquin Torres Falcon II
2
3
Activate: Next turn, you get +1 Energy.
Jennifer Kale
2
3
When a card moves here, this gains +2 Power.
Kraven
2
3
On Reveal: Add the Sword of Fu Xi to another location.
Lin Lie Iron Fist
2
3
Activate: After you play your next character, swap it with one from your deck.
Lockjaw
2
3
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
Marrow
2
3
On Reveal: Add 2 Sentinel to your opponent's hand.
Master Mold
2
3
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Magus
2
3
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
Mirage
2
3
After the next time you play a 6-Cost card, double this card's Power
Nova Frankie Raye
2
3
On Reveal: Give every card in your deck +1 Power.
Okoye
2
3
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Peni Parker
2
3
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
Pixie
2
3
On Reveal: Swap the positions of the other two locations.
Quake
2
3
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Red Shift
2
3
On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.
Sam Wilson Captain America
2
3
On Reveal: Replace this location with a new one.
Scarlet Witch
2
3
On Reveal: Afflict cards in your opponent's hand with -1 Power.
Scorpion
2
3
On Reveal: Add another Sentinel to your hand.
Sentinel
2
3
When you discard this, add two copies that Cost 0 to your hand.
Swarm
2
3
After you play a card here, move it to the middle location.
Topaz
2
3
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
Toxie Doxie
2
3
Ongoing: 4-Cost or more cards here have -3 Power.
U.S. Agent
2
3
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
Valentina
2
3
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
Weapon X Wolverine
2
3
When this is discarded or destroyed, regenerate it with +2 Power at a random location.
Wolverine
2
3
After ANY 3 or 4-Cost card is played here, move it to another location.
Xorn
2
4
Objective: Your cards are destroyed 4 times ➡️ Resurrect one here with +5 Power. (0/4)
Archangel Horseman of Death
2
4
On Reveal: Draw a card from your opponent's deck.
Cable
2
4
On Reveal: Next turn, both players can move cards to this location.
Cloak
2
4
Ongoing: Can't be destroyed, moved, or have its Power reduced.
Colossus
2
4
On Reveal: Move your highest-Power card(s) to this location.
Doctor Strange
2
4
You always draw this card on turn 2, and not before.
Domino
2
4
Ongoing: Cards you play here are not revealed until the game ends.
Invisible Woman
2
4
You can move this once. Nothing can stop you from moving or playing this to any location.
Jeff the Baby Land Shark
2
4
When this moves, add a copy to the old location.
Multiple Man
2
4
"I'm gonna blast you!"
Shocker
2
4
On Reveal: Move to another location and pull an enemy card from here to there.
Spider-Man
2
4
End of Turn: If you're winning here, discard the leftmost card from your hand.
Zombie Power Man
2
5
On Reveal: Set the Power of all cards in your deck to 3.
Agent Venom
2
5
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
Mysterio
2
5
On Reveal: Add a Rock to your side of this location.
Rhino
2
5
After ANY card is played here, move this to another location.
Silk
2
6
Ongoing: -4 Power if your opponent has 4 cards here.
Lizard
2
6
On Reveal: Your opponent draws 2 cards.
Maximus
2
7
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
The First Ghost Rider
3
-4
On Reveal: Switch sides.
Green Goblin
3
0
On Reveal: Copy the text of an On Reveal card in your hand.
Astral Projection
3
0
On Reveal: Steal 1 Power from each card in your opponent's deck.
Cassandra Nova
3
0
Ongoing: Your highest-Power cards have +3 Power.
Cerebro
3
0
On Reveal: Give 2 of your other cards +3 Power.
Ironheart
3
0
On Reveal: Become a copy of a card in your opponent's hand.
Morph
3
0
On Reveal: +2 Power for each different Power among all other cards here.
Sage
3
1
Ongoing: Adjacent locations have +3 Power.
Mister Fantastic
3
1
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
Mystique
3
1
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Nightmare
3
1
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Storm
3
1
Objective: End 2 turns in a row with unspent Energy ➡️ Give your other cards here and in your hand +2 Power (0/2)
Storm Horseman of Famine
3
2
After you play a card, this gains +1 Power.
Bishop
3
2
On Reveal: Add 2 Broodlings here with the same Power.
Brood
3
2
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Bullseye
3
2
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Captain Carter
3
2
When this moves, double its Power.
Human Torch
3
2
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Human Torch First Steps
3
2
Ongoing: Your cards can’t have their Power reduced.
Luke Cage
3
2
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Magik
3
2
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Marvel Boy
3
2
Activate: Give the next card you play Power equal to this card’s Power.
Maverick
3
2
Ongoing: Your cards with no abilities have +2 Power.
Patriot
3
2
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Red Guardian
3
2
On Reveal: Give your other 3-Cost cards +2 Power.
Silver Surfer
3
2
On Reveal: +2 Power for each other card you have here.
Wolfsbane
3
3
Activate: Add a Widow's Bite to your opponent’s hand.
Black Widow
3
3
Ongoing: Your other Ongoing cards here have +2 Power.
Captain America
3
3
On Reveal: Copy the text of another card here you revealed this turn.
Chameleon
3
3
Ongoing: On Reveal abilities won't happen here.
Cosmo
3
3
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Diamondback
3
3
On Reveal: Add a copy of the last card you played to your hand. (if able)
Frigga
3
3
On Reveal: Discard a card from your hand to destroy a random enemy card.
Gambit
3
3
Objective: Play 6 total Cost of created cards ➡️ Randomly destroy up to 4 total Cost of enemy cards. (0/6)
Gambit Horseman of Death
3
3
On Reveal: Afflict all other cards with -1 Power.
Hazmat
3
3
On Reveal: Gain +2 Power for each other card you played this turn
Hit-Monkey
3
3
Ongoing: +1 Power for each time one of your cards moved this game.
Hydra Stomper
3
3
Activate: This turn your End of Turn abilities repeat.
Invisible Woman First Steps
3
3
Ongoing: Your cards here with increased Power have +2 Power.
Jack Flag
3
3
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Jocasta
3
3
On Reveal: Destroy ALL 1-Cost cards.
Killmonger
3
3
On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
Kraglin
3
3
End of Turn: Runs from your hand to a random location. (if possible)
Makkari
3
3
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
Mobius M. Mobius
3
3
On Reveal: Discard an even-costed card from each player's hand.
Moon Knight
3
3
Ongoing: +1 Power for each opposing card at this location.
Punisher
3
3
You can move this once. After your opponent plays a card here, steal 1 Power from it.
Rocket & Groot
3
3
On Reveal: Steal the text from an enemy Ongoing card here.
Rogue
3
3
Ongoing: +1 Power for each turn in which you spent all your Energy.
Speed
3
3
You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
Spider-Punk
3
3
Ongoing: +6 Power if your hand has one or fewer cards.
Strong Guy
3
3
On Reveal: Destroy your other cards here. Add their Power to this card.
Venom
Cost
Power
Ability
Answer
3
3
After you play a card, move there to gain +2 Power if it has an On Reveal.
Werewolf by Night
3
4
On Reveal: Add a random 4-cost and 5-cost card to your hand.
Agent Coulson
3
4
When this is destroyed, replace it with a 4-Cost card from your hand or deck.
Air-Walker
3
4
Objective: Have 3 cards that are 4-Cost or higher in play ➡️ Afflict the highest-Cost enemy card with -7 Power. (0/3)
Caliban Horseman of Pestilence
3
4
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
Colonel America
3
4
On Reveal: Each player draws a card.
Crystal
3
4
On Reveal: Add the Muramasa Shard to your hand.
Daken
3
4
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
Dragon of the Moon
3
4
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you’d be winning its location.
Drax Avatar of Life
3
4
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Esme Cuckoo
3
4
Activate: Resurrect your opponent's highest-Power discarded or destroyed card to your side of this location.
Fenris Wolf
3
4
On Reveal: If your opponent played a card here this turn, +4 Power.
Groot
3
4
After you play a card here, you get +1 Energy next turn.
Hope Summers
3
4
Ongoing: Players must play their first card here each turn. (if possible)
Jean Grey
3
4
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Kang
3
4
On Reveal: Add 2 members of the Guardians crew to your hand.
Major Victory
3
4
You can move this once. Ongoing: Enemy cards here can't move.
Mercury
3
4
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Mister Fantastic First Steps
3
4
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
Mole Man
3
4
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Morgan le Fay
3
4
On Reveal: Give all cards in your hand +1 Power.
Nakia
3
4
You can move this once. When this moves, replace its location with a random new one.
Nocturne
3
4
On Reveal: Give each card in your deck -1 Cost or +2 Power.
Phastos
3
4
On Reveal: If this is in the back row, copy the text of the card in front of it.
Prodigy
3
4
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
Prowler
3
4
On Reveal: Reset all cards here to their original Power.
Shadow King
3
4
On Reveal: Add a random 1-Cost character to each location.
Shanna: The She-Devil
3
4
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Superior Spider-Man
3
4
On Reveal: For each location, shuffle a Rock into the losing player's deck.
Terrax the Tamer
3
4
On Reveal: One of your other cards here with the lowest Power switches sides.
Viper
3
4
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Viv Vision
3
4
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Warlock
3
4
After you play a card here, Horde +2.
Zombie Scarlet Witch
3
4
On Reveal: Horde +1 for each of your cards at the right location.
Zombie Sentry
3
5
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Baron Zemo
3
5
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Beast
3
5
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Caiera
3
5
When you draw this, copy the text from the bottom card of your opponent's deck.
Copycat
3
5
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
Corvus Glaive
3
5
"Let's move, X-Men."
Cyclops
3
5
On Reveal: Destroy your other cards here.
Deathlok
3
5
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Electro
3
5
Each card you play to fill your side of a location gains +2 Power.
Elsa Bloodstone
3
5
On Reveal: Remove the abilities from all End of Turn cards here.
Ghost
3
5
The first time another one of your cards moves here each turn, move it to another location.
Hercules
3
5
On Reveal: Discard the card that costs the most from your hand.
Lady Sif
3
5
On Reveal: Move an enemy 1 or 2-Cost card to this location.
Polaris
3
5
The first time this moves, add a card from your hand to the old location.
Redwing
3
5
When this is destroyed, return it to your hand. It costs 0.
Sabretooth
3
5
When this permanently gains Power, gain +2 more Power. (wherever this is)
Sebastian Shaw
3
5
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Shang-Chi, Master of the Ten Rings
3
5
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Silver Surfer First Steps
3
5
On Reveal: Steal the text from an enemy Activate card here.
Super-Adaptoid
3
5
After you play a card with 10 or more Power, this gains +2 Power.
Surtur
3
5
On Reveal: Add Tao Mandala to your hand.
The Ancient One
3
5
On Reveal: Shuffle Mjölnir into your deck.
Thor
3
5
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
White Queen
3
6
On Reveal: Add an Ice Cube to each side of this location.
Luna Snow
3
6
On Reveal: All cards cost a maximum of 4 until the end of next turn.
Wave
3
7
On Reveal: Discard an odd-costed card from your hand.
Swordmaster
3
8
On Reveal: Add a Rock to each other location.
Debrii
3
8
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Gladiator
3
10
Ongoing: Your opponent has +3 Power at each other location.
Starbrand
4
-1
On Reveal: Swap the Power and Cost of all cards in your deck.
Mister Negative
4
0
On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
Adamantium Infusion
4
1
At the end of the game, discard a card from your hand to gain its Power.
Dracula
4
1
On Reveal: Add the top card of your deck to this location.
Jubilee
4
2
Ongoing: Has the Ongoing effects of all enemy cards.
Super-Skrull
4
2
Ongoing: Your On Reveal abilities here repeat.
Wong
4
3
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Bastion
4
3
End of Turn: If you’re losing this location, double this card’s Power.
Isca the Unbeaten
4
3
Activate: Afflict the highest-Power enemy card with -7 Power.
Omega Sentinel
4
3
On Reveal: Destroy an enemy card here that has 10 or more Power.
Shang-Chi
4
3
On Reveal: If you play your next card at this location, double its Power.
Shuri
4
3
Objective: This has 5 or more Power ➡️ Give one of your cards at each location +4 Power. (3/5)
Wolverine Horseman of War
4
4
On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
Leech
4
4
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
Mother Askani
4
4
On Reveal: If you play a card at this location next turn, +5 Power.
Rescue
4
4
Objective: Have 3 cards with no abilities in play ➡️ Steal 5 Power from an enemy card here. (0/3)
Selene Horseman of Famine
4
4
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Zombie Captain Marvel
4
5
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
Absorbing Man
4
5
On Reveal: If your opponent played a card here this turn, +4 Power.
Drax
4
5
Activate: Your other cards here get +1 Power. Move them to the right.
Fan Fei
4
5
Activate: Give your End of Turn cards +2 Power.
Fantasticar
4
5
On Reveal: Bring back one of your discarded cards to this location.
Ghost Rider
4
5
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Gwenpool
4
5
On Reveal: If you don't play a card at this location next turn, +5 Power.
Jessica Jones
4
5
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Juggernaut
4
5
On Reveal: Steal 1 Power from each other card here.
Laufey
4
5
On Reveal: Copy your hand.
Moon Girl
4
5
Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
Ms. Marvel
4
5
After an enemy character is played here, destroy it. (once per game)
Negasonic Teenage Warhead
4
5
On Reveal: Revive one of your destroyed cards and merge this into it. That card can move each turn.
Phoenix Force
4
5
On Reveal: Use 3 On Reveals from cards released before Rama-Tut’s time.
Rama-Tut
4
5
On Reveal: Shuffle 2 Rocks into your opponent's deck.
Rockslide
4
5
Activate: Add an exact clone of this to another location.
Scarlet Spider
4
5
On Reveal: Each player discards the lowest-Power card from their hand.
Silver Samurai
4
5
Ongoing: If any of your locations are empty, +5 Power.
Warpath
4
6
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Ares
4
6
On Reveal: Shuffle Stormbreaker into your deck.
Beta Ray Bill
4
6
At the end of the game, move to a location that wins you the game. (If possible)
Captain Marvel
4
6
Activate: Destroy an enemy card here with less Power.
Danger
4
6
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Doctor Doom 2099
4
6
Objective: Have a full front row at each location ➡️ Transform into Apocalypse, Celestials’ Chosen. (0/6)
En Sabah Nur
4
6
Each turn, the first card you play at another location reveals with +2 Power.
Galacta
4
6
Activate: Discard a card from your hand.
Hellcow
4
6
Ongoing: Your 1-Cost cards have +1 Power.
Ka-Zar
4
6
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Malekith
4
6
If a card moved last turn, this costs 1.
Miles Morales: Spider-Man
4
6
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Moonstone
4
6
Ongoing: +5 Power if this is your only card here.
Namor
4
6
On Reveal: Add 3 Random 6-Cost cards to your hand.
Nick Fury
4
6
Ongoing: If you're winning here, +3 Power to other locations.
Omega Red
4
4
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
Spider-Man Noir
4
6
Ongoing: Cards can’t be added to locations except by playing or moving them.
Stardust
4
6
Objective: Play 3 On Reveal cards ➡️ Use the highest-Cost On Reveal in your hand. (0/3)
Stryfe
4
6
On Reveal: All cards played next turn don't reveal untill the game ends.
Supergiant
4
6
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Wiccan
4
7
On Reveal: Set the Cost and Power of your deck's top card to 0.
Anti-Venom
4
7
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Fantomex
4
7
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
Firelord
4
7
Game Start: Unlock the potential of your cards with no abilities.
High Evolutionary
4
7
On Reveal: Copy the text of your deck's top card.
Iron Lad
4
7
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Kahhori
4
7
Ongoing: 3-Cost or less cards here have -2 Power.
Man-Thing
4
7
When Discarded: This jumps to your lowest-Power location. (that isn't full)
Proxima Midnight
4
7
On Reveal: Move an enemy card here one location to the right.
Stegron
4
7
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Symbiote Spider-Man
4
7
"It's clobberin' time!"
The Thing
4
8
On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
Doctor Octopus
4
8
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Misery
4
9
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
The Sentry
4
10
End of Turn: Destroy one of your cards here with less Power.
Attuma
4
10
You can only play this at locations where you are winning.
Crossbones
4
10
You can only play this where you have a 1-Cost card.
Cull Obsidian
4
10
Ongoing: Your other cards here have -2 Power.
Typhoid Mary
5
-8
On Reveal: Switch sides.
Hobgoblin
5
0
Ongoing: Your total Power is doubled here.
Iron Man
5
1
On Reveal: Merge the last card you played into this. When this merges, double its Power.
Man-Spider
5
1
On Reveal: Add a 10-Power Tiger to another location.
White Tiger
5
2
Ongoing: Moving is the only way to add or remove a character from here.
Professor X
5
3
Ongoing: Your other cards have +1 Power.
Blue Marvel
5
3
Ongoing: +2 Power for each card in your opponent's deck.
Darkhawk
5
3
On Reveal: Set ALL cards here to 3 Power.
Valkyrie
5
4
Ongoing: +2 Power for each card in your hand.
Devil Dinosaur
5
4
Ongoing: The location to the right has +7 Power.
Klaw
5
4
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
Zombie Giant-Man
5
5
On Reveal: Double this card's Power.
Black Panther
5
5
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Cannonball
5
5
On Reveal: Put a card from your hand here.
Dragon Lord
5
5
Ongoing: +2 Power for each card in your opponent's hand.
Ronan the Accuser
5
5
Ongoing: Cards in your hand cost 1 less. (minimum 1)
Sera
5
5
On Reveal: Set your Max Energy equal to this card's Power.
The Fallen One
5
6
On Reveal: Remove the text from front-row enemy cards here.
Cosmic Ghost Rider
5
6
On Reveal: Add 2 of Ultron's Stones to your hand.
Infinity Ultron
5
6
When this is destroyed, add a copy to each other location.
Nimrod
5
6
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
The Thing First Steps
5
7
Ongoing: +1 Power for each card in play afflicted with negative Power.
Ajax
5
7
On Reveal: Destroy each card here with 3 or less Power.
Lady Deathstrike
5
7
On Reveal: Replace each other location with this one.
Legion
5
7
On Reveal: Discard your hand.
M.O.D.O.K.
5
7
On Reveal: Give +5 Power to each of your cards alone at another location.
Namora
5
7
On Reveal: Transform your other characters here into random cards that cost 1 more. (if possible)
Sersi
5
7
On Reveal: Next turn, you get +1 Energy for each turn you’ve ended with unspent Energy.
Star-Lord, Master of the Sun
5
7
Costs 1 if your opponent discarded a card this game.
Stature
5
8
On Reveal: Your cards with Power below 0 switch sides. Destroy those that can’t.
Annihilus
5
8
On Reveal: Discard the card that costs the least from your opponent's hand.
Black Bolt
5
8
On Reveal: Swap the last card you played with a card that costs more from your deck.
Blink
5
8
On Reveal: Remove the abilities from all Ongoing cards here.
Enchantress
5
8
On Reveal: If your opponent played a card here this turn, +4 Power.
Gamora
5
8
On Reveal: Next turn, you can move cards to this location
Hellion
5
8
On Reveal: Next turn, cards cost 1 more. (maximum 6)
Sandman
5
8
On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
Shou-Lao the Undying
5
8
On Reveal: Afflict all enemy cards here with -1 Power.
Spider-Woman
5
9
"Foolish rabble! You are beneath me!"
Abomination
5
9
On Reveal: The last card your opponent played moves to this location.
Aero
5
9
On Reveal: +1 Power for each of your other cards in play with increased Power.
Gilgamesh
5
9
On Reveal: Set the Cost of EACH deck’s top card to 1.
Hydro-Man
5
9
On Reveal: Draw all cards that cost 0 from your deck.
Jane Foster Mighty Thor
5
9
Ongoing: Your Rocks have +3 Power.
Ozymandius
5
9
The first time this moves to any location, destroy an enemy card there.
Spider-Man 2099
5
9
You can move this each turn.
Vision
5
9
Ongoing: Nothing can stop you from playing cards anywhere.
War Machine
5
10
Game Start: Shuffle 4 Ancient Arcana into your deck.
Agamotto
5
14
Ongoing: Enemy cards here have +2 Power.
Red Skull
6
0
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Arnim Zola
6
0
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Blob
6
0
Ongoing: Has the combined Power of all cards destroyed this game.
Knull
6
0
On Reveal: Set this card's Power equal to that of the last card you played. (if able)
Taskmaster
6
1
Ongoing: +2 Power for EACH On Reveal card in play.
Gorr the God Butcher
6
5
On Reveal: Add a 5-Power DoomBot to each other location.
Doctor Doom
6
5
When discarded, returns in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Khonshu
6
5
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Leader
6
6
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Aurora
6
6
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Galactus
6
6
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
Hela
6
7
On Reveal: Remove the text from all unrevealed enemy characters here.
Alioth
6
7
On Reveal: Give your Ongoing cards +2 Power.
Spectrum
6
8
When you discard this, put it back with +4 Power.
Apocalypse
6
8
Ongoing: Your other Ongoing effects here apply an additional time.
Onslaught
6
8
On Reveal: Create four 2-Power Drones to each other location.
Ultron
6
9
Costs 1 less for each of your created cards in play.
Mockingbird
6
9
Ongoing: Split your total Power evenly among all locations.
The Living Tribunal
6
10
End of Turn: Put a created card from your hand here.
Eson
6
10
On Reveal: Move your other cards one location to the left.
Heimdall
6
10
On Reveal: Repeat the On Reveal abilities of your other cards here.
Odin
6
10
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Red Hulk
6
10
Costs 1 less for each unspent Energy last turn.
She-Hulk
6
11
Costs 1 less for each card you played last turn.
Sasquatch
6
11
Ongoing: +7 Power if this is your only card here.
Orka
6
12
Game Start: Draw Agatha. She controls your cards on even turns.
Agatha Harkness
6
12
Game Start: Copy the text of a random 6-Cost card.
Emperor Hulkling
6
12
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Galactus First Steps
6
12
When you discard this, fill your hand with random cards.
Helicarrier
6
12
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Magneto
6
12
Game Start: Shuffle the six Infinity Stones into your deck.
Thanos
6
14
"HULK SMASH!"
Hulk
6
16
You can only play this at the left location.
Giganto
6
18
On Reveal: Destroy your cards at other locations.
Destroyer
6
20
If you played a card last turn, you can't play this.
The Infinaut
7
5
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Zombie Galacti
7
7
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max
Arishem
7
12
On Reveal: Gain the Power of a front-row enemy card here.
Fin Fang Foom
7
12
Costs 2 less for each of your cards that has 10 or more Power.
Skaar
7
13
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Dormammu
7
14
When Discarded: Put this back with -2 Cost.
Weapon H
8
12
Costs 1 less for each card destroyed this game.
Death
Save Your Stats
Your Next Quiz
In 12 minutes, try to name all the teams that compete in the MLB, NBA, NFL, and NHL. Can you name them all?
Try to name the mutants that appeared in the Fox X-Men movies from 2000–2020.
Can you identify these brands based on their logos?
Click all the superheroes that come from Marvel comics while avoiding the ones that don't.
13 Comments
+1
Level 56
Oct 31, 2022
You seem to be missing some cards on this list
+1
Level 58
Nov 1, 2022
Who? I believe this is fully up to date with all released cards? (Didn't count Thanos and Galactus as they cannot be added to your deck currently)
+1
Level 56
Nov 5, 2022
Well those would be two, may be worth popping a note on the quiz to state that its obtainable cards, rather than released. I would also state it doesn't include created cards like broodling, rocks and winter soldier.
+1
Level 58
Nov 7, 2022
I'll add a note in the description
+1
Level 45
Nov 4, 2022
I know he is in the game, but how do you get Nick Fury?
+1
Level 58
Nov 7, 2022
Nick Fury was the September season pass card, he will be added to pool 3 sometime during the November season presumably!
+1
Level 45
Nov 8, 2022
Thank you!
+2
Level 59
Feb 23, 2025
Could you add Rocket Raccoon & Groot?
+1
Level 58
Feb 26, 2025
Nice catch! Not sure how/when I missed adding them. Updated.
+2
Level 40
Mar 27, 2025
Would love a bit more time on this, I had to switch to untimed to finish the six costs. Just two or three more minutes would help a lot
+1
Level 58
Mar 28, 2025
Thanks for the feedback! I based the time on my own experience but I'm happy to add some more time.
+3
Level 43
Jul 14, 2025
Hey this is awesome good job man. It's really impressive that you keep this updated!
+2
Level 58
Jul 14, 2025
Thanks! Glad you enjoyed it :)