|
Cost
|
Power
|
Ability
|
Answer
|
|
0
|
1
|
"My secret power is that I get things done."
|
Wasp
|
|
0
|
2
|
On Reveal: Afflict your other cards here with -1 Power.
|
Yellowjacket
|
|
1
|
-3
|
On Reveal: Add a Demon to your hand.
|
The Hood
|
|
1
|
0
|
On Reveal: Remove the text of an enemy 3-Cost or lower character here.
|
Deafening Chord
|
|
1
|
0
|
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or higher, -1 Cost too
|
Magestic Wingbeat
|
|
1
|
0
|
On Reveal: Steal 2 Power from the top card of your opponent's deck.
|
Silver Sable
|
|
1
|
0
|
End of Turn: Gain +1 Power for each unspent Energy.
|
Sunspot
|
|
1
|
0
|
On Reveal: Copy this this to your hand with +1 Cost. Infect your other cards here. (replace their text)
|
Techno-Organic Virus
|
|
1
|
0
|
On Reveal: Horde +3.
|
The Hunger
|
|
1
|
0
|
On Reveal: Next turn, you can move one of your cards away from here.
|
Web-Sling
|
|
1
|
1
|
Ongoing: If your side of this location is full, +4 Power.
|
Ant-Man
|
|
1
|
1
|
On Reveal: Set the Power of all cards in your hand to 3.
|
Bast
|
|
1
|
1
|
When this is destroyed, return it to your hand with double the Power.
|
Deadpool
|
|
1
|
1
|
On Reveal: If you play a card at this location next turn, +3 Power.
|
Hawkeye
|
|
1
|
1
|
When this is destroyed, return it to your hand, then give all cards in your hand +1 Power.
|
Headpool
|
|
1
|
1
|
When this returns to your hand, +1 Power. Returns at the start of each turn.
|
Kitty Pryde
|
|
1
|
1
|
When you discard a card, this gains +1 Power and can move next turn.
|
Miek
|
|
1
|
1
|
Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)
|
Nebula
|
|
1
|
1
|
When this is destroyed, give your cards +1 Power.
|
Nova
|
|
1
|
1
|
Ongoing: Your created cards cost 1 less. (minimum 1)
|
Quinjet
|
|
1
|
1
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
Rocket Raccoon
|
|
1
|
1
|
Activate: Replace the text of a random character in your opponent's hand with "oink!"
|
Spider-Ham
|
|
1
|
1
|
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.
|
X-23
|
|
1
|
1
|
On Reveal: On Reveal: Give each 4-Cost card in your deck -1 Cost.
|
Zabu
|
|
1
|
2
|
On Reveal: Add a random card to your hand.
|
Agent 13
|
|
1
|
2
|
After you play a card here, merge this into it.
|
Agony
|
|
1
|
2
|
On Reveal: Give the top card of your deck +3 Power.
|
America Chavez
|
|
1
|
2
|
Activate: After you play your next card, give it +1 Power and move it to the right.
|
Araña
|
|
1
|
2
|
When a card moves, follow it to gain +2 Power. (once per turn)
|
Batroc the Leaper
|
|
1
|
2
|
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
|
Black Knight
|
|
1
|
2
|
After your opponent plays an Ongoing card here, remove its abilities.
|
Echo
|
|
1
|
2
|
On Reveal: Destroy an enemy 1-Cost card here.
|
Elektra
|
|
1
|
2
|
Ongoing: Tap this to see the top card of your deck.
|
Howard the Duck
|
|
1
|
2
|
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
|
Iceman
|
|
1
|
2
|
At the start of each turn, +1 Power for each bonus Energy you have.
|
Jim Hammond Human Torch
|
|
1
|
2
|
On Reveal: Shuffle a Rock into your opponent's deck.
|
Korg
|
|
1
|
2
|
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
|
Loki
|
|
1
|
2
|
At the start of each turn (after drawing), +2 Power if your hand is full.
|
Mad Thinker
|
|
1
|
2
|
When this is destroyed, get a copy of your opening hand.
|
Moira X
|
|
1
|
2
|
After you play a skill, +1 Power.
|
Nicholas Scratch
|
|
1
|
2
|
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
|
Nico Minoru
|
|
1
|
2
|
Starts in your opening hand.
|
Quicksilver
|
|
1
|
2
|
On Reveal: Remove the abilities from all Ongoing cards in your deck.
|
Sauron
|
|
1
|
2
|
When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
|
Scorn
|
|
1
|
2
|
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
|
Selene
|
|
1
|
2
|
On Reveal: Add the Hawk and Bear auroras to your hand.
|
Snowguard
|
|
1
|
2
|
On Reveal: Add a 1-Power Squirrel to each other location.
|
Squirrel Girl
|
|
1
|
2
|
Game Start: You can see the unrevealed locations.
|
Uatu the Watcher
|
|
1
|
2
|
When this card is destroyed, replace it with Spider-Man.
|
Uncle Ben
|
|
1
|
2
|
On Reveal: Banish the card that costs the least in your opponent's deck.
|
Yondu
|
|
1
|
3
|
On Reveal: Discard the rightmost card from your hand.
|
Blade
|
|
1
|
3
|
When this permanently gains Power, add Flames Of The Faltine to your hand. (if in hand or in play)
|
Clea
|
|
1
|
3
|
On Reveal: The last card you played moves here.
|
Ghost-Spider
|
|
1
|
3
|
On Reveal: After you play your next card, move it one location to the left.
|
Iron Fist
|
|
1
|
3
|
Activate: Draw a created card from your deck.
|
King Eitri
|
|
1
|
3
|
When an enemy card moves here, afflict it with -2 Power.
|
Kingpin
|
|
1
|
3
|
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
|
M'Baku
|
|
1
|
3
|
On Reveal: Add a random 2-Cost card to your hand.
|
Maria Hill
|
|
1
|
3
|
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
|
Mantis
|
|
1
|
3
|
"We've got to save this city."
|
Misty Knight
|
|
1
|
3
|
You can move this once.
|
Nightcrawler
|
|
1
|
3
|
When this card moves, +3 Power.
|
Vulture
|
|
1
|
3
|
On Reveal: Remove the abilities on the next card you play.
|
Zero
|
|
1
|
4
|
End of Turn: Discard this from your hand.
|
Black Cat
|
|
1
|
4
|
End of Turn: This moves if a player Snapped.
|
Hydra Bob
|
|
1
|
5
|
After ANY card is played here, this card switches sides.
|
Titania
|
|
1
|
6
|
At the end of the game, move to a location that LOSES you the game. (if possible)
|
Martyr
|
|
1
|
7
|
You can't play this after turn 3. Ongoing: You can't play cards here.
|
Ebony Maw
|
|
2
|
0
|
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
|
Adam Warlock
|
|
2
|
0
|
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
|
Fastball Special
|
|
2
|
0
|
Ongoing: +2 Power for each time you discarded a card this game.
|
Morbius
|
|
2
|
0
|
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
|
Sandstorm
|
|
2
|
0
|
End of Turn: +3 Power if you played (exactly) 2 cards.
|
Thena
|
|
2
|
1
|
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
|
Bruce Banner
|
|
2
|
1
|
Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
|
Chamber
|
|
2
|
1
|
Ongoing: +1 Power for each other Ongoing card you have in play.
|
Goliath
|
|
2
|
1
|
End of Turn: You lose 1 Max Energy and this gains +3 Power.
|
Havok
|
|
2
|
1
|
Activate: Destroy the next card you play this turn to gain its Power.
|
Kid Omega
|
|
2
|
1
|
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
|
Lockheed
|
|
2
|
1
|
Ongoing: You can move one of your other cards away from here each turn.
|
Madame Web
|
|
2
|
1
|
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
|
Moondragon
|
|
2
|
1
|
When an enemy card moves, steal 2 Power from it. (once per turn)
|
Scream
|
|
2
|
1
|
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
|
Surge
|
|
2
|
1
|
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
|
Wild Child
|
|
2
|
2
|
Activate: Give one of your cards at each other location +2 Power.
|
Awesome Andy
|
|
2
|
2
|
When this is destroyed, replace it with the Winter Soldier.
|
Bucky Barnes
|
|
2
|
2
|
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
|
Carnage
|
|
2
|
2
|
When this moves to a location, +2 Power for each enemy card there.
|
Dagger
|
|
2
|
2
|
Ongoing: +2 Power for each location that's full on your side.
|
Dazzler
|
|
2
|
2
|
After you play a card with higher Power here, give this +2 Power and move this to another location.
|
Ezekiel Sims
|
|
2
|
2
|
On Reveal: Give the next card you play +2 Power.
|
Forge
|
|
2
|
2
|
Ongoing: Nobody can play cards that cost 4 or more here.
|
Goose
|
|
2
|
2
|
Objective: Have 6 different Powers among your other cards in play ➡️ +6 Power. (0/6)
|
Juggneraut Horseman of War
|
|
2
|
2
|
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
|
Lasher
|
|
2
|
2
|
On Reveal: If this is at the middle location, +3 Power.
|
Medusa
|
|
2
|
2
|
At the start of each turn, add an Incantation to your hand.
|
Merlin
|
|
2
|
2
|
On Reveal: Add a Sinister Clone here with the same Power.
|
Mister Sinister
|
|
2
|
2
|
Ongoing: If both sides here are full, +6 Power.
|
Mojo
|
|
2
|
2
|
Objective: Cards in play are afflicted with -5 Power ➡️ Put a card from your hand here. (0/5)
|
Polaris Horseman of Pestilence
|
|
2
|
2
|
On Reveal: Next turn, you get +1 Energy.
|
Psylocke
|
|
2
|
2
|
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
|
Ravonna Renslayer
|
|
2
|
2
|
Activate: Give your card that last moved +2 Power and move it back to its previous location.
|
Sparky
|
|
2
|
2
|
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
|
Star Hawk
|
|
2
|
2
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
Star-Lord
|
|
2
|
2
|
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
|
Strange Supreme
|
|
2
|
2
|
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
|
Thaddeus Ross
|
|
2
|
2
|
When a card enters your hand from anywhere (except your deck), +1 Power.
|
The Collector
|
|
2
|
2
|
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
|
Toxin
|
|
2
|
2
|
Ongoing: Your cards that were created in your hand have +2 Power.
|
Victoria Hand
|
|
2
|
2
|
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
|
Wade Wilson
|
|
2
|
2
|
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
|
White Widow
|
|
2
|
2
|
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
|
Zombie Mister Fantastic
|
|
2
|
3
|
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
|
Angel
|
|
2
|
3
|
After you play a card here, +1 Power.
|
Angela
|
|
2
|
3
|
Ongoing: Cards here can't be destroyed.
|
Armor
|
|
2
|
3
|
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
|
Askani'son
|
|
2
|
3
|
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
|
Baron Mordo
|
|
2
|
3
|
Activate: Until the end of next turn, your 1-Cost cards cost 0.
|
Black Swan
|
|
2
|
3
|
Activate: Destroy an enemy created card here.
|
Cobra
|
|
2
|
3
|
On Reveal: Discard the card that costs the least from your hand.
|
Colleen Wing
|
|
2
|
3
|
On turn 5, you get to see your opponent's plays before you make your own.
|
Daredevil
|
|
2
|
3
|
On Reveal: One of your cards destroyed last turn gets revived here.
|
Elixir
|
|
2
|
3
|
On Reveal: Return your 1-Cost cards to your hand.
|
Falcon
|
|
2
|
3
|
When one of your cards is destroyed, this uses that card’s On Reveal.
|
Firehair
|
|
2
|
3
|
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
|
Gorgon
|
|
2
|
3
|
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
|
Grand Master
|
|
2
|
3
|
Each turn this is in play, swap to a new Activate ability until one is used.
|
H.E.R.B.I.E.
|
|
2
|
3
|
On Reveal: Add 2 Arrows to your hand.
|
Hawkeye Kate Bishop
|
|
2
|
3
|
On Reveal: Merge this into one of your cards here.
|
Hulkbuster
|
|
2
|
3
|
On Reveal: Add a random 4-Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
|
Iron Patriot
|
|
2
|
3
|
Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
|
Joaquin Torres Falcon II
|
|
2
|
3
|
Activate: Next turn, you get +1 Energy.
|
Jennifer Kale
|
|
2
|
3
|
When a card moves here, this gains +2 Power.
|
Kraven
|
|
2
|
3
|
On Reveal: Add the Sword of Fu Xi to another location.
|
Lin Lie Iron Fist
|
|
2
|
3
|
Activate: After you play your next character, swap it with one from your deck.
|
Lockjaw
|
|
2
|
3
|
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
|
Marrow
|
|
2
|
3
|
On Reveal: Add 2 Sentinel to your opponent's hand.
|
Master Mold
|
|
2
|
3
|
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
|
Magus
|
|
2
|
3
|
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
|
Mirage
|
|
2
|
3
|
After the next time you play a 6-Cost card, double this card's Power
|
Nova Frankie Raye
|
|
2
|
3
|
On Reveal: Give every card in your deck +1 Power.
|
Okoye
|
|
2
|
3
|
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
|
Peni Parker
|
|
2
|
3
|
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
|
Pixie
|
|
2
|
3
|
On Reveal: Swap the positions of the other two locations.
|
Quake
|
|
2
|
3
|
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
|
Red Shift
|
|
2
|
3
|
On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.
|
Sam Wilson Captain America
|
|
2
|
3
|
On Reveal: Replace this location with a new one.
|
Scarlet Witch
|
|
2
|
3
|
On Reveal: Afflict cards in your opponent's hand with -1 Power.
|
Scorpion
|
|
2
|
3
|
On Reveal: Add another Sentinel to your hand.
|
Sentinel
|
|
2
|
3
|
When you discard this, add two copies that Cost 0 to your hand.
|
Swarm
|
|
2
|
3
|
After you play a card here, move it to the middle location.
|
Topaz
|
|
2
|
3
|
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
|
Toxie Doxie
|
|
2
|
3
|
Ongoing: 4-Cost or more cards here have -3 Power.
|
U.S. Agent
|
|
2
|
3
|
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
|
Valentina
|
|
2
|
3
|
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
|
Weapon X Wolverine
|
|
2
|
3
|
When this is discarded or destroyed, regenerate it with +2 Power at a random location.
|
Wolverine
|
|
2
|
3
|
After ANY 3 or 4-Cost card is played here, move it to another location.
|
Xorn
|
|
2
|
4
|
Objective: Your cards are destroyed 4 times ➡️ Resurrect one here with +5 Power. (0/4)
|
Archangel Horseman of Death
|
|
2
|
4
|
On Reveal: Draw a card from your opponent's deck.
|
Cable
|
|
2
|
4
|
On Reveal: Next turn, both players can move cards to this location.
|
Cloak
|
|
2
|
4
|
Ongoing: Can't be destroyed, moved, or have its Power reduced.
|
Colossus
|
|
2
|
4
|
On Reveal: Move your highest-Power card(s) to this location.
|
Doctor Strange
|
|
2
|
4
|
You always draw this card on turn 2, and not before.
|
Domino
|
|
2
|
4
|
Ongoing: Cards you play here are not revealed until the game ends.
|
Invisible Woman
|
|
2
|
4
|
You can move this once. Nothing can stop you from moving or playing this to any location.
|
Jeff the Baby Land Shark
|
|
2
|
4
|
When this moves, add a copy to the old location.
|
Multiple Man
|
|
2
|
4
|
"I'm gonna blast you!"
|
Shocker
|
|
2
|
4
|
On Reveal: Move to another location and pull an enemy card from here to there.
|
Spider-Man
|
|
2
|
4
|
End of Turn: If you're winning here, discard the leftmost card from your hand.
|
Zombie Power Man
|
|
2
|
5
|
On Reveal: Set the Power of all cards in your deck to 3.
|
Agent Venom
|
|
2
|
5
|
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
|
Mysterio
|
|
2
|
5
|
On Reveal: Add a Rock to your side of this location.
|
Rhino
|
|
2
|
5
|
After ANY card is played here, move this to another location.
|
Silk
|
|
2
|
6
|
Ongoing: -4 Power if your opponent has 4 cards here.
|
Lizard
|
|
2
|
6
|
On Reveal: Your opponent draws 2 cards.
|
Maximus
|
|
2
|
7
|
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
|
The First Ghost Rider
|
|
3
|
-4
|
On Reveal: Switch sides.
|
Green Goblin
|
|
3
|
0
|
On Reveal: Copy the text of an On Reveal card in your hand.
|
Astral Projection
|
|
3
|
0
|
On Reveal: Steal 1 Power from each card in your opponent's deck.
|
Cassandra Nova
|
|
3
|
0
|
Ongoing: Your highest-Power cards have +3 Power.
|
Cerebro
|
|
3
|
0
|
On Reveal: Give 2 of your other cards +3 Power.
|
Ironheart
|
|
3
|
0
|
On Reveal: Become a copy of a card in your opponent's hand.
|
Morph
|
|
3
|
0
|
On Reveal: +2 Power for each different Power among all other cards here.
|
Sage
|
|
3
|
1
|
Ongoing: Adjacent locations have +3 Power.
|
Mister Fantastic
|
|
3
|
1
|
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
|
Mystique
|
|
3
|
1
|
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
|
Nightmare
|
|
3
|
1
|
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
|
Storm
|
|
3
|
1
|
Objective: End 2 turns in a row with unspent Energy ➡️ Give your other cards here and in your hand +2 Power (0/2)
|
Storm Horseman of Famine
|
|
3
|
2
|
After you play a card, this gains +1 Power.
|
Bishop
|
|
3
|
2
|
On Reveal: Add 2 Broodlings here with the same Power.
|
Brood
|
|
3
|
2
|
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
|
Bullseye
|
|
3
|
2
|
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
|
Captain Carter
|
|
3
|
2
|
When this moves, double its Power.
|
Human Torch
|
|
3
|
2
|
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
|
Human Torch First Steps
|
|
3
|
2
|
Ongoing: Your cards can’t have their Power reduced.
|
Luke Cage
|
|
3
|
2
|
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
|
Magik
|
|
3
|
2
|
End of Turn: Give 3 of your 1-Cost cards +1 Power.
|
Marvel Boy
|
|
3
|
2
|
Activate: Give the next card you play Power equal to this card’s Power.
|
Maverick
|
|
3
|
2
|
Ongoing: Your cards with no abilities have +2 Power.
|
Patriot
|
|
3
|
2
|
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
|
Red Guardian
|
|
3
|
2
|
On Reveal: Give your other 3-Cost cards +2 Power.
|
Silver Surfer
|
|
3
|
2
|
On Reveal: +2 Power for each other card you have here.
|
Wolfsbane
|
|
3
|
3
|
Activate: Add a Widow's Bite to your opponent’s hand.
|
Black Widow
|
|
3
|
3
|
Ongoing: Your other Ongoing cards here have +2 Power.
|
Captain America
|
|
3
|
3
|
On Reveal: Copy the text of another card here you revealed this turn.
|
Chameleon
|
|
3
|
3
|
Ongoing: On Reveal abilities won't happen here.
|
Cosmo
|
|
3
|
3
|
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
|
Diamondback
|
|
3
|
3
|
On Reveal: Add a copy of the last card you played to your hand. (if able)
|
Frigga
|
|
3
|
3
|
On Reveal: Discard a card from your hand to destroy a random enemy card.
|
Gambit
|
|
3
|
3
|
Objective: Play 6 total Cost of created cards ➡️ Randomly destroy up to 4 total Cost of enemy cards. (0/6)
|
Gambit Horseman of Death
|
|
3
|
3
|
On Reveal: Afflict all other cards with -1 Power.
|
Hazmat
|
|
3
|
3
|
On Reveal: Gain +2 Power for each other card you played this turn
|
Hit-Monkey
|
|
3
|
3
|
Ongoing: +1 Power for each time one of your cards moved this game.
|
Hydra Stomper
|
|
3
|
3
|
Activate: This turn your End of Turn abilities repeat.
|
Invisible Woman First Steps
|
|
3
|
3
|
Ongoing: Your cards here with increased Power have +2 Power.
|
Jack Flag
|
|
3
|
3
|
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
|
Jocasta
|
|
3
|
3
|
On Reveal: Destroy ALL 1-Cost cards.
|
Killmonger
|
|
3
|
3
|
On Reveal: Banish the top card of your deck. If it was 4-Cost or higher, +2 Energy next turn, otherwise give this +4 Power.
|
Kraglin
|
|
3
|
3
|
End of Turn: Runs from your hand to a random location. (if possible)
|
Makkari
|
|
3
|
3
|
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
|
Mobius M. Mobius
|
|
3
|
3
|
On Reveal: Discard an even-costed card from each player's hand.
|
Moon Knight
|
|
3
|
3
|
Ongoing: +1 Power for each opposing card at this location.
|
Punisher
|
|
3
|
3
|
You can move this once. After your opponent plays a card here, steal 1 Power from it.
|
Rocket & Groot
|
|
3
|
3
|
On Reveal: Steal the text from an enemy Ongoing card here.
|
Rogue
|
|
3
|
3
|
Ongoing: +1 Power for each turn in which you spent all your Energy.
|
Speed
|
|
3
|
3
|
You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
|
Spider-Punk
|
|
3
|
3
|
Ongoing: +6 Power if your hand has one or fewer cards.
|
Strong Guy
|
|
3
|
3
|
On Reveal: Destroy your other cards here. Add their Power to this card.
|
Venom
|