Description | Answer | % Correct |
---|---|---|
User loses Fire typing after attacking | Burn Up | 64%
|
Attacking Electric move which restores user's HP | Parabolic Charge | 61%
|
-2 Attack to target. Flying type move | Feather Dance | 60%
|
Protects team from having stats lowered for 5 turns | Mist | 51%
|
If target faints from this move, +3 Attack to user | Fell Stinger | 50%
|
If user faints to an attack before making another move, that attack loses all remaining PP | Grudge | 45%
|
Signature move of Alolan Exeggutor | Dragon Hammer | 43%
|
Reverses target's stat changes | Topsy-Turvy | 43%
|
Ground move with same effect as Recover | Shore Up | 38%
|
Attacking move which requires the user to eat its held berry | Belch | 36%
|
If the user goes before the target, the target's move for the turn becomes Electric type | Electrify | 36%
|
Prior to Generation VII, it was the only Special move with positive priority | Vacuum Wave | 36%
|
Attacking move that bypasses accuracy checks. Move has -1 priority | Vital Throw | 36%
|
Psychic attacking move which removes screens | Psychic Fangs | 33%
|
-1 Attack, Special Attack, and Speed to poisoned target(s) | Venom Drench | 33%
|
Attacking move with 80 power and 75 accuracy | Slam | 32%
|
User eats its held berry, gaining the berry's effect as well as +2 Defense | Stuff Cheeks | 31%
|
All Pokémon eat their held berry | Teatime | 29%
|
If the target uses a Fire move this turn, the target is damaged instead of using the move. Move has +1 priority | Powder | 28%
|
Makes target weaker to Fire moves and drops target's speed one stage | Tar Shot | 28%
|
Attacking move which becomes more powerful at lower PP | Trump Card | 28%
|
Swaps the Defense and Special Defense stats of all Pokémon for 5 turns | Wonder Room | 28%
|
User's attack the next turn is guaranteed to result in a Critical Hit | Laser Focus | 27%
|
-1 Attack to target. Move has +1 priority | Baby-Doll Eyes | 26%
|
Attacking move which burns opponent(s) whose stats increased the same turn | Burning Jealousy | 26%
|
-2 Special Attack to target(s). Only works on Pokémon of the opposite gender | Captivate | 26%
|
Physical Grass move which may cause flinching | Needle Arm | 22%
|
+1 Attack and Special Attack to all Grass Pokémon currently in battle | Rototiller | 22%
|
Non-signature Physical move which is guaranteed to result in a Critical Hit | Storm Throw | 22%
|
After the initial attack, this Grass move traps the target and damages them for 4-5 turns | Snap Trap | 21%
|
Attacking move which prevents user and target from switching until one faints | Jaw Lock | 20%
|
Heals user and allies by 25% of their max HP | Life Dew | 20%
|
Changes the target to a pure Psychic type | Magic Powder | 17%
|
Prevents all non-Ghost Pokémon from switching out or running away the next turn | Fairy Lock | 16%
|
+1 Attack and Special Attack to allies with Plus or Minus | Gear Up | 16%
|
+1 Defense and Special Defense to allies with Plus or Minus | Magnetic Flux | 16%
|
Fairy move, +1 Special Defense to an ally | Aromatic Mist | 15%
|
Physical Grass move which also lowers target's Attack one stage | Trop Kick | 15%
|
Heals target by 50% of max HP. Heals more in Grassy Terrain | Floral Healing | 14%
|
Heals target's status condition and, if successful, heals user by 50% of their max HP | Purify | 14%
|
+1 Defense to all Grass Pokémon currently in battle | Flower Shield | 13%
|
Attacking move with 40% chance to lower Accuracy | Night Daze | 7%
|
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