Type
|
Phys/Spec/Status
|
Special Effects
|
Answer
|
Ice
|
Status
|
Storm damages all types except ice for 5 turns
|
Hail
|
Fighting
|
Physical
|
Lowers users Speed
|
Hammer Arm
|
Normal
|
Status
|
Doubles monetary gains of the battle
|
Happy Hour
|
Normal
|
Status
|
Raises users Def.
|
Harden
|
Ice
|
Status
|
Eliminates all stat changes on the field
|
Haze
|
Normal
|
Physical
|
User takes 1/4 recoil damage
|
Head Charge
|
Rock
|
Physical
|
User takes 1/2 recoil damage
|
Head Smash
|
Normal
|
Physical
|
May make foe flinch
|
Headbutt
|
Normal
|
Status
|
Eliminates all status conditions in party
|
Heal Bell
|
Psychic
|
Status
|
Foe cannot using healing moves, items or abilities for 5 turns
|
Heal Block
|
Bug
|
Status
|
Heal 1/2 maximum HP
|
Heal Order
|
Psychic
|
Status
|
Heal target pokemon by 1/2 HP
|
Heal Pulse
|
Psychic
|
Status
|
User faints, replacement healed by 1/2 HP and status
|
Healing Wish
|
Psychic
|
Physical
|
May make foe flinch
|
Heart Stamp
|
Psychic
|
Status
|
User switches stat changes with the target
|
Heart Swap
|
Fire
|
Physical
|
Deals more damage if user is heavier than target
|
Heat Crash
|
Fire
|
Special
|
May burn foe
|
Heat Wave
|
Steel
|
Physical
|
Deals more damage if user is heavier than target
|
Heavy Slam
|
Normal
|
Status
|
Boosts power of ally's attack
|
Helping Hand
|
Ghost
|
Special
|
Power is doubled if target is statused
|
Hex
|
Varies
|
Special
|
Move type depends on users IVs
|
Hidden Power
|
Ground
|
Physical
|
N/A
|
High Horsepower
|
Fighting
|
Physical
|
User takes recoil damage if it misses
|
High Jump Kick
|
Normal
|
Physical
|
Target is left with at least 1HP
|
Hold Back
|
Normal
|
Status
|
Does nothing
|
Hold Hands
|
Dark
|
Status
|
Raises users Atk and Accuracy
|
Hone Claws
|
Normal
|
Physical
|
N/A
|
Horn Attack
|
Grass
|
Physical
|
User receives 1/2 damage as recovery HP
|
Horn Leech
|
Normal
|
Status
|
Raises users Atk
|
Howl
|
Flying
|
Special
|
May confuse foe, cannot miss in rain
|
Hurricane
|
Water
|
Special
|
User cannot move turn after use
|
Hydro Cannon
|
Water
|
Special
|
N/A
|
Hydro Pump
|
Normal
|
Special
|
User cannot move turn after use
|
Hyper Beam
|
Normal
|
Physical
|
May make foe flinch
|
Hyper Fang
|
Normal
|
Special
|
N/A
|
Hyper Voice
|
Dark
|
Physical
|
Ignores protect and detect. Lowers users Def.
|
Hyperspace Fury
|
Psychic
|
Special
|
Ignores protect and detect.
|
Hyperspace Hole
|
Psychic
|
Status
|
Puts target to sleep
|
Hypnosis
|