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Hearthstone mechanics

Name each hearthstone mechanic, from original days up to castle Nathria.
Quiz by Cookiemonster13
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Last updated: September 28, 2022
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First submittedSeptember 28, 2022
Times taken71
Average score64.0%
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Hint
Answer
Must be attacked before heroes.
Taunt
Can't be targeted before it attacks.
Stealth
Can attack immediately.
Charge
Prevent the first time it takes damage.
Divine Shield
Does something when you play it from your hand.
Battlecry
Does something when it dies.
Deathrattle
Triggers if you played another card this turn.
Combo
Can't be interacted with by either players.
Dormant
Can't be interacted with by your opponent.
Immune
Choose one of two options.
Choose one
Choose one of three cards to put in your hand.
Discover
The character skips its next attack.
Freeze
Gains life for each damage dealt.
Lifesteal
Destroys any minion it damages.
Poisonous
Triggers when played from left or right most position in hand.
Outcast
You have less mana next turn.
Overload
Can attack minions immediately.
Rush
Hidden from opponent until triggered.
Secret
Removes all text from a card.
Silence
Can attack twice per turn.
Windfury
Your spells deal more damage.
Spell Damage
Can attack four times a turn.
Mega-Windfury
Choose one of three upgrades for a minion.
Adapt
Comes in with extra appendages when summoned.
Colossal
Gains an additional effect when you play a card that costs more.
Corrupt
Hint
Answer
Pick one of three cards at the bottom of your deck to put on top.
Dredge
Can play unlimited times in a turn; copies can't cost less than 1 mana.
Echo
Triggers the first time it takes damage.
Frenzy
Triggers when dealing exact lethal damage
Honourable kill
Triggers when a specified amount of minions die while in your hand.
Infuse
Triggers when using your hero power.
Inspire
Triggers your Galakrond's Hero power and improves him if you do it enough times.
Invoke
Generated 1 cost minions with battlecries.
Lackey
When placed to the left of a mech, it adds all stats and text to it.
Magnetic
Triggers when dealing excess damage to a source.
Overkill
1 mana spell card that starts in your hand. Finish its conditions to get the reward!
Quest
1 mana spell that starts in your hand. Finish its condition to get the reward and the next condition, up to three times.
Questline
First time the minion dies, return it with 1 health.
Reborn
Put onto the battlefield from your deck.
Recruit
Spell that doesn't automatically start in your hand. Finish the condition to get the reward!
Sidequest
Triggers after the first time you cast a spell.
Spellburst
You can spend 1 mana and drag this into your deck to shuffle and draw a card.
Tradeable
You can cast these spells twice.
Twinspell
1 mana spells with minor benefits.
Spare parts
Each one summoned is +1+1 bigger than the last.
Jade Golem
Adds a 2 mana card to your opponents hand that damages them on their turn for two turns in a row. Deals more damage each time.
Abyssal Curse
Triggers after x friendly minions die. Battlegrounds only.
Avenge
Start of your turn, add a spell to your hand. Battlegrounds only.
Spellcraft
If this card is in your deck, you are a specific class. Duels only.
Allied
Hero power must be used if able. Solo/Tavern brawl only.
Auto-cast
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