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All Electric-Type Pokémon moves (SV)

Name all Electric-type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
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Last updated: September 11, 2023
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First submittedSeptember 11, 2023
Times taken22
Average score74.5%
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Gen
Category
Base Power
Description
Answer
VII
Special
195
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
10,000,000 Volt Thunderbolt
VIII
Physical
110
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
Aura Wheel
VIII
Physical
85
The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target.
Bolt Beak
V
Physical
130
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Bolt Strike
VII
Special
60
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Buzzy Buzz
VII
Physical
210
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Catastropika
III
Status
-
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge
IV
Special
50
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Charge Beam
IV
Special
80
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Discharge
IX
Physical
120
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Double Shock
VI
Status
-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Eerie Impulse
VI
Status
-
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electric Terrain
VI
Status
-
If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.
Electrify
V
Special
-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electro Ball
IX
Special
100
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Electro Drift
V
Special
55
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Electro Web
V
Physical
100
The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
Fusion Bolt
VIII
Physical/Special
-
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
G-Max Stun Shock
VIII
Physical/Special
-
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
G-Max Volt Crash
VII
Physical/Special
-
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc
VI
Status
-
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Ion Deluge
IV
Status
-
The user levitates using electrically generated magnetism for five turns.
Magnet Rise
VI
Status
-
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Magnetic Flux
VIII
Physical/Special
-
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Lightning
VI
Physical
20
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Nuzzle
VIII
Special
80
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overdrive
VI
Special
65
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parabolic Charge
VII
Special
-
The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Pika Papow
VII
Physical
100
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Plasma Fists
VIII
Special
70
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Rising Voltage
III
Special
60
The user strikes the target with a quick jolt of electricity. This attack never misses.
Shock Wave
II
Physical
65
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Spark
VII
Special
175
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Stoked Sparksurfer
I
Special
110
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder
VIII
Special
80
The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
Thunder Cage
IV
Physical
65
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Fang
I
Physical
75
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Punch
I
Special
40
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Shock
I
Status
-
The user launches a weak jolt of electricity that paralyzes the target.
Thunder Wave
I
Special
90
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunderbolt
V
Special
70
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Switch
III
Physical
120
The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.
Volt Tackle
V
Physical
90
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
WIld Charge
VIII
Special
100
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
Wildbolt Storm
II
Special
120
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Zap Cannon
VII
Physical
80
The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
Zing Zap
VII
Physical
80
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Zippy Zap
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