Gen
|
Category
|
Base Power
|
Description
|
Answer
|
VII
|
Physical/Special
|
-
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
|
All-Out Pummeling
|
III
|
Physical
|
15
|
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
|
Arm Thrust
|
IV
|
Special
|
80
|
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
|
Aura Sphere
|
IX
|
Physical
|
120
|
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
|
Axe Kick
|
VIII
|
Physical
|
80
|
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
|
Body Press
|
III
|
Physical
|
75
|
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
|
Brick Break
|
III
|
Status
|
-
|
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
|
Bulk Up
|
V
|
Physical
|
60
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
Circle Throw
|
IV
|
Physical
|
120
|
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
|
Close Combat
|
VIII
|
Status
|
-
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
Coaching
|
IX
|
Physical
|
100
|
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
|
Collision Course
|
IX
|
Physical
|
100
|
This move is only used by a Starmobile. It may paralyze the opponent.
|
Combat Torque
|
I
|
Physical
|
-
|
A retaliatory attack that counters any physical move, inflicting double the damage taken.
|
Counter
|
II
|
Physical
|
100
|
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
|
Cross Chop
|
II
|
Status
|
-
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
Detect
|
I
|
Physical
|
30
|
The user attacks by kicking the target twice in a row using two feet.
|
Double Kick
|
IV
|
Physical
|
75
|
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
|
Drain Punch
|
II
|
Physical
|
100
|
The user attacks by punching the target with full concentrated power. This also confuses the target.
|
Dynamic Punch
|
V
|
Special
|
-
|
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
|
Final Gambit
|
VI
|
Physical
|
100
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
Flying Press
|
IV
|
Special
|
120
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
|
Focus Blast
|
III
|
Physical
|
150
|
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
|
Focus Punch
|
IV
|
Physical
|
60
|
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
Force Palm
|
VIII
|
Physical/Special
|
-
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
|
G-Max Chi Strike
|
IV
|
Physical
|
100
|
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
|
Hammer Arm
|
I
|
Physical
|
130
|
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
|
High Jump Kick
|
I
|
Physical
|
100
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
Jump Kick
|
I
|
Physical
|
50
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
Karate Chop
|
I
|
Physical
|
-
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
|
Low Kick
|
V
|
Physical
|
65
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
Low Sweep
|
II
|
Physical
|
40
|
The user throws a punch at blinding speed. This move always goes first.
|
Mach Punch
|
VI
|
Status
|
-
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
|
Mat Block
|
VIII
|
Physical/Special
|
-
|
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
|
Max Knuckle
|
VIII
|
Physical
|
150
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
|
Meteor Assault
|
VIII
|
Status
|
-
|
This move boosts all the user's stats but prevents the user from switching out or fleeing.
|
No Retreat
|
VIII
|
Status
|
-
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
|
Octolock
|
VI
|
Physical
|
40
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
Power-Up Punch
|
V
|
Status
|
-
|
The user protects itself and its allies from priority moves.
|
Quick Guard
|
III
|
Physical
|
60
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
|
Revenge
|
II
|
Physical
|
-
|
An all-out attack that becomes more powerful the less HP the user has.
|
Reversal
|
II
|
Physical
|
40
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
Rock Smash
|
I
|
Physical
|
60
|
The user lashes out with a quick, spinning kick. This may also make the target flinch.
|
Rolling Kick
|
V
|
Physical
|
90
|
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
|
Sacred Sword
|
V
|
Special
|
85
|
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
|
Secret Sword
|
I
|
Physical
|
-
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
Seismic Toss
|
III
|
Physical
|
85
|
The user attacks the target with an uppercut thrown skyward with force.
|
Sky Uppercut
|
V
|
Physical
|
60
|
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
|
Storm Throw
|
I
|
Physical
|
80
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
|
Submission
|
III
|
Physical
|
120
|
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
|
Super Power
|
VIII
|
Physical
|
90
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
|
Thunderous Kick
|
VIII
|
Physical
|
90
|
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
|
Triple Arrows
|
II
|
Physical
|
10
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
Triple Kick
|
IV
|
Special
|
40
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
Vacuum Wave
|
VIII
|
Status
|
-
|
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
|
Victory Dance
|
II
|
Physical
|
70
|
The user attacks last. In return, this throw move never misses.
|
Vital Throw
|
IV
|
Physical
|
70
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
|
Wake-Up Slap
|