thumbnail

All Ground-Type Pokémon moves (SV)

Name all Ground type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
Rate:
Last updated: September 14, 2023
You have not attempted this quiz yet.
First submittedSeptember 14, 2023
Times taken16
Average score83.9%
Report this quizReport
5:00
Well done!
0
 / 31 guessed
The quiz is paused. You have remaining.
Scoring
You scored / = %
This beats or equals % of test takers also scored 100%
The average score is
Your high score is
Your fastest time is
Keep scrolling down for answers and more stats ...
Gen
Category
Base Power
Description
Answer
I
Physical
65
The user clubs the target with a bone. This may also make the target flinch.
Bone Club
II
Physical
25
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
Bone Rush
I
Physical
50
The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
Bonemerang
V
Physical
60
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Bulldoze
I
Physical
80
The user burrows into the ground on the first turn, then attacks on the next turn.
Dig
V
Physical
80
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
Drill Run
IV
Special
90
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earth Power
I
Physical
100
The user sets off an earthquake that strikes every Pokémon around it.
Earthquake
I
Physical
-
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Fissure
VIII
Physical/Special
-
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
G-Max Sandblast
VIII
Physical
120
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
Headlong Rush
VII
Physical
95
The user fiercely attacks the target using its entire body.
High Horsepower
VI
Physical
90
The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
Land's Wrath
II
Physical
-
The user attacks everything around it with a ground-shaking quake. Its power varies.
Magnitude
VIII
Physical/Special
-
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
Max Quake
IV
Special
65
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mud Bomb
III
Special
55
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Shot
II
Special
20
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mud Slap
III
Status
-
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Mud Sport
VI
Physical
120
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Precipice Blades
VI
Status
-
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Rototiller
I
Status
-
Sand is hurled in the target's face, lowering the target's accuracy.
Sand Attack
III
Physical
35
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sand Tomb
VIII
Special
120
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
Sandsear Storm
VIII
Special
70
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Scorching Sands
VII
Status
-
The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
Shore Up
II
Status
-
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Spikes
VII
Physical
75
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stomping Tantrum
VII
Physical/Special
-
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Tectonic Rage
VI
Physical
90
This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
Thousand Arrows
VI
Physical
90
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
Thousand Waves
Comments
No comments yet