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All Normal-Type Pokémon moves (SV)

Name all Normal type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
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Last updated: September 11, 2023
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First submittedSeptember 3, 2023
Times taken24
Average score54.5%
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Gen
Category
Base Power
Description
Answer
IV
Status
-
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Acupressure
V
Status
-
The user helps the target and makes it use its move right after the user.
After You
III
Status
-
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Assist
II
Status
-
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Attract
I
Physical
15
Round objects are hurled at the target to strike two to five times in a row.
Barrage
II
Status
-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Baton Pass
II
Status
-
The user maximizes its Attack stat but loses HP equal to half its max HP.
Belly Drum
V
Status
-
The user passes its held item to the target when the target isn't holding an item.
Bestow
I
Physical
-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bide
I
Physical
15
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
BInd
III
Status
-
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Block
I
Physical
85
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Body Slam
VI
Special
140
The user attacks everything around it with the destructive power of a terrible explosive sound.
Boomburst
VII
Physical/Special
-
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breackneck Blitz
III
Status
-
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Camouflage
IV
Status
-
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Captivate
VI
Status
-
The Pokémon congratulates you on your special day!
Celebrate
V
Physical
70
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Chip Away
I
Physical
18
The target is hit with a flurry of punches that strike two to five times in a row.
Comet Punch
VI
Status
-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confide
I
Physical
10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Constrict
I
Status
-
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion
II
Status
-
The user changes its type to make itself resistant to the type of the move the target used last.
Conversion 2
IV
Status
-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Copycat
VIII
Status
-
With its mysterious power, the user swaps the effects on either side of the field.
Court Change
III
Physical
60
The user endearingly approaches the target, then steals the target's held item.
Covet
III
Physical
75
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Crush Claw
IV
Physical
-
The target is crushed with great force. The more HP the target has left, the greater the move's power.
Crush Grip
I
Physical
50
The target is cut with a scythe, a claw, or the like to inflict damage.
Cut
I
Status
-
The user curls up and boosts its Defense stat.
Defense Curl
I
Status
-
For four turns, the target will be unable to use whichever move it last used.
Desable
I
Physical
70
The target is hit with rhythmically launched punches. This may also leave the target confused.
Dizzy Punch
IX
Status
-
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
Doodle
IV
Physical
35
The user slams the target with a tail or the like. The target is hit twice in a row.
Double Hit
I
Physical
15
The target is slapped repeatedly, back and forth, two to five times in a row.
Double Slap
I
Status
-
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Double Team
I
Physical
120
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Double-edge
V
Special
40
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Echoed Voice
I
Physical
100
A large egg is hurled at the target with maximum force to inflict damage.
Egg Bomb
II
Status
-
The user compels the target to keep using the move it encored for three turns.
Encore
III
Physical
-
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endeavor
II
Status
-
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Endure
V
Status
-
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Entrainment
I
Physical
250
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Explosion
VII
Status
-
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Evoboost
II
Physical
80
The user charges the target at blinding speed. This move always goes first.
Extreme Speed
III
Physical
70
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Facade
III
Physical
40
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Fake Out
II
Physical
40
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
False Swipe
IV
Physical
30
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Feint
IX
Status
-
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Fillet Away
II
Physical
-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flail
I
Status
-
The user flashes a bright light that cuts the target's accuracy.
Flash
I
Status
-
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus Energy
III
Status
-
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
Follow Me
II
Status
-
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Foresight
II
Physical
-
This full-power attack grows more powerful the less the user likes its Trainer.
Frustration
I
Physical
15
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
Fury Attack
I
Physical
18
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
Fury Swipes
VIII
Physical/Special
-
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
G-Max Cuddle
VIII
Physical/Special
-
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
G-Max Gold Rush
VIII
Physical/Special
-
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
G-Max Replenish
IV
Physical
150
The user charges at the target using every bit of its power. The user can't move on the next turn.
Giga Impact
I
Status
-
The user intimidates the target with the pattern on its belly to cause paralysis.
Glare
I
Status
-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Growl
I
Status
-
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
Growth
I
Physical
-
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
Guillotine
VI
Status
-
Using Happy Hour doubles the amount of prize money received after battle.
Happy Hour
I
Status
-
The user stiffens all the muscles in its body to boost its Defense stat.
Harden
V
Physical
120
The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
Head Charge
I
Physical
70
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Headbutt
II
Status
-
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Heal Bell
III
Status
-
The user assists an ally by boosting the power of that ally's attack.
Helping Hand
II
Special
-
A unique attack that varies in type depending on the Pokémon using it.
Hidden Power
VI
Physical
40
The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Back
VI
Status
-
The user and an ally hold hands. This makes them very happy.
Hold Hands
I
Physical
65
The target is jabbed with a sharply pointed horn to inflict damage.
Horn Attack
I
Physical
-
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn Drill
III
Status
-
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Howl
I
Special
150
The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Beam
IX
Physical
100
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Hyper Drill
I
Physical
80
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper Fang
III
Special
90
The user attacks by letting loose a horribly loud, resounding cry.
Hyper Voice
IV
Special
100
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
Judgement
VII
Status
-
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Laser Focus
IV
Physical
140
This move can be used only after the user has used all the other moves it knows in the battle.
Last Resort
I
Status
-
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Leer
II
Status
-
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Lock-On
I
Status
-
With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
Lovely Kiss
IV
Status
-
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Lucky Chant
VIII
Status
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Guard
VIII
Physical/Special
-
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Strike
IV
Status
-
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Me First
II
Status
-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mean Look
I
Physical
120
The target is attacked by a kick launched with muscle-packed power.
Mega Kick
I
Physical
80
The target is slugged by a punch thrown with muscle-packed power.
Mega Punch
I
Status
-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Metronome
II
Status
-
The user restores its own HP by up to half its max HP.
Milk Drink
I
Status
-
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Mimic
II
Status
-
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Mind Reader
I
Status
-
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
Minimize
II
Status
-
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun
VII
Physical
120
Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
Multi-Attack
IV
Physical
-
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Natural Gift
III
Status
-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Nature Power
VI
Status
-
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Noble Roar
III
Status
-
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Odor Sleuth
II
Status
-
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Pain Split
I
Physical
-
Coins are hurled at the target to inflict damage. Money is earned after the battle.
Pay Day
II
Status
-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Perish Song
VI
Status
-
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Nice
IX
Physical
20
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Population Bomb
I
Physical
40
The target is physically pounded with a long tail, a foreleg, or the like.
Pound
VIII
Status
-
The user swaps its Attack and Defense stats.
Power Shift
II
Physical
-
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Present
II
Status
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Protect
II
Status
-
The user hypnotizes itself into copying any stat change made by the target.
Psych Up
VII
Physical
-
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Pulverizing Pancake
I
Physical
40
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Quick Attack
I
Physical
20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rage
IX
Physical
90
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Raging Bull
II
Physical
50
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Rapid Spin
I
Special
80
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Razor Wind
I
Status
-
The user regenerates its cells, restoring its own HP by up to half its max HP.
Recover
III
Status
-
The user recycles a held item that has been used in battle so it can be used again.
Recycle
V
Status
-
The user reflects the target's type to become the same type as the target.
Reflect Type
III
Status
-
The user rests to cure itself of poisoning, a burn, or paralysis.
Refresh
V
Special
75
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Relic Song
V
Physical
70
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Retaliate
II
Physical
-
This full-power attack grows more powerful the more the user likes its Trainer.
Return
VII
Special
90
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
Revelation Dance
IX
Status
-
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Revival Blessing
I
Status
-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Roar
IV
Physical
90
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Climb
V
Special
60
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Round
II
Status
-
The user creates a protective field that prevents status conditions for five turns.
Safe Guard
II
Status
-
The user frightens the target with a scary face to harshly lower its Speed stat.
Scary Face
I
Physical
40
Hard, pointed, sharp claws rake the target to inflict damage.
Scratch
I
Status
-
An earsplitting screech harshly lowers the target's Defense stat.
Screech
III
Physical
70
The additional effects of this attack depend upon where it was used.
Secret Power
I
Physical
200
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Self-Destruct
I
Status
-
The user makes its edges more jagged, which raises its Attack stat.
Sharpen
IX
Status
-
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Shed Tail
V
Status
-
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
Shell Smash
V
Status
-
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Simple Beam
I
Status
-
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Sing
II
Status
-
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Sketch
I
Physical
130
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Skull Bash
III
Status
-
The user slacks off, restoring its own HP by up to half its max HP.
Slack Off
I
Physical
80
The target is slammed with a long tail, vines, or the like to inflict damage.
Slam
I
Physical
70
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Slash
II
Status
-
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sleep Talk
III
Physical
70
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Smelling Salts
I
Status
-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Smokescreen
II
Special
50
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snore
I
Status
-
The user restores its own HP by up to half its max HP.
Soft-Boiled
I
Special
-
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Sonic Boom
I
Physical
20
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spike Cannon
I
Status
-
The user just flops and splashes around to no effect at all...
Splash
III
Special
-
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Split-Up
VII
Status
-
The user shines a spotlight on the target so that only the target will be attacked during the turn.
Spotlight
III
Status
-
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Stockpile
I
Physical
65
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Stomp
I
Physical
80
The target is slugged with a punch thrown at maximum power.
Strength
I
Physical
50
This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
Struggle
VIII
Status
-
The user eats its held Berry, then sharply boosts its Defense stat.
Stuff Cheeks
I
Status
-
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Substitute
I
Physical
-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Super Fang
I
Status
-
The user generates odd sound waves from its body that confuse the target.
Supersonic
II
Status
-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swagger
III
Status
-
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Swallow
II
Status
-
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
Sweet Scent
I
Special
60
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swift
I
Status
-
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Swords Dance
I
Physical
40
A physical attack in which the user charges and slams into the target with its whole body.
Tackle
V
Physical
25
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
Tail Slap
I
Status
-
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Tail Whip
I
Physical
90
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Take Down
VII
Status
-
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Tearful Look
VIII
Status
-
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
Teatime
V
Special
120
The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
Techno Blast
III
Status
-
The user performs a wobbly dance that confuses every Pokémon around it.
Teeter Dance
IX
Special
80
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
Tera Blast
VIII
Special
50
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
Terrain Pulse
I
Physical
120
The user rampages and attacks for two to three turns. The user then becomes confused.
Thrash
III
Status
-
The user tickles the target into laughing, lowering its Attack and Defense stats.
Tickle
IX
Status
-
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
Tidy Up
I
Status
-
The user transforms into a copy of the target, right down to having the same move set.
Transform
I
Special
80
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Tri Attack
IV
Special
-
The fewer PP this move has, the greater its power.
Trump Card
III
Special
90
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Uproar
VII
Physical
-
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Veevee Volley
I
Physical
55
The target is gripped and squeezed from both sides to inflict damage.
Vise Grip
III
Special
50
This move's type and power change depending on the weather at the time the move is used.
Weather Ball
I
Status
-
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Whirlwind
III
Status
-
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Wish
V
Status
-
The user is roused, and its Attack and Sp. Atk stats are boosted.
Work Up
I
Physical
15
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wrap
IV
Special
-
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Wring Out
III
Status
-
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Yawn
1 Comments
+1
Level 16
Dec 31, 2023
The moves Disable and Spit Up are misspelled (as "Desable" and "Split-Up" respectively). Just so you're aware.