Gen | Category | Base Power | Description | Answer | % Correct |
---|---|---|---|---|---|
I | Special | 150 | The target is attacked with a powerful beam. The user can't move on the next turn. | Hyper Beam | 86%
|
I | Physical | 85 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Body Slam | 82%
|
I | Physical | 250 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Explosion | 82%
|
I | Status | - | The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | Mimic | 82%
|
II | Status | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Protect | 82%
|
I | Physical | 40 | Hard, pointed, sharp claws rake the target to inflict damage. | Scratch | 82%
|
I | Physical | 70 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | Slash | 82%
|
I | Physical | 40 | A physical attack in which the user charges and slams into the target with its whole body. | Tackle | 82%
|
I | Physical | 50 | The target is cut with a scythe, a claw, or the like to inflict damage. | Cut | 79%
|
I | Status | - | The user curls up and boosts its Defense stat. | Defense Curl | 79%
|
I | Status | - | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | Double Team | 79%
|
I | Status | - | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Growl | 79%
|
I | Status | - | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | Leer | 79%
|
I | Physical | 120 | The target is attacked by a kick launched with muscle-packed power. | Mega Kick | 79%
|
I | Status | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. | Metronome | 79%
|
I | Physical | 200 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | Self-Destruct | 79%
|
I | Physical | 80 | The target is slammed with a long tail, vines, or the like to inflict damage. | Slam | 79%
|
V | Status | - | The user helps the target and makes it use its move right after the user. | After You | 75%
|
II | Status | - | The user maximizes its Attack stat but loses HP equal to half its max HP. | Belly Drum | 75%
|
I | Physical | 120 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Double-edge | 75%
|
I | Status | - | The user flashes a bright light that cuts the target's accuracy. | Flash | 75%
|
I | Physical | 18 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | Fury Swipes | 75%
|
I | Physical | 70 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Headbutt | 75%
|
I | Physical | 65 | The target is jabbed with a sharply pointed horn to inflict damage. | Horn Attack | 75%
|
I | Physical | 80 | The target is slugged by a punch thrown with muscle-packed power. | Mega Punch | 75%
|
I | Status | - | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | Minimize | 75%
|
I | Physical | 40 | The target is physically pounded with a long tail, a foreleg, or the like. | Pound | 75%
|
I | Physical | 40 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | Quick Attack | 75%
|
V | Special | 60 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | Round | 75%
|
II | Status | - | The user frightens the target with a scary face to harshly lower its Speed stat. | Scary Face | 75%
|
I | Status | - | An earsplitting screech harshly lowers the target's Defense stat. | Screech | 75%
|
I | Status | - | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. | Sing | 75%
|
I | Status | - | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | Tail Whip | 75%
|
IV | Status | - | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | Acupressure | 71%
|
II | Status | - | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | Attract | 71%
|
II | Status | - | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Baton Pass | 71%
|
I | Physical | 15 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. | BInd | 71%
|
II | Status | - | The user compels the target to keep using the move it encored for three turns. | Encore | 71%
|
I | Physical | 80 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | Hyper Fang | 71%
|
I | Status | - | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Roar | 71%
|
V | Physical | 25 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. | Tail Slap | 71%
|
I | Physical | 15 | The target is slapped repeatedly, back and forth, two to five times in a row. | Double Slap | 68%
|
I | Physical | 100 | A large egg is hurled at the target with maximum force to inflict damage. | Egg Bomb | 68%
|
II | Status | - | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Endure | 68%
|
I | Status | - | The user intimidates the target with the pattern on its belly to cause paralysis. | Glare | 68%
|
I | Status | - | The user's body grows all at once, boosting the Attack and Sp. Atk stats. | Growth | 68%
|
I | Physical | - | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Horn Drill | 68%
|
III | Status | - | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | Howl | 68%
|
II | Status | - | The user pins the target with a dark, arresting look. The target becomes unable to flee. | Mean Look | 68%
|
III | Status | - | This attack makes use of nature's power. Its effects vary depending on the user's environment. | Nature Power | 68%
|
II | Physical | 50 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | Rapid Spin | 68%
|
I | Status | - | The user regenerates its cells, restoring its own HP by up to half its max HP. | Recover | 68%
|
II | Status | - | This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | Sketch | 68%
|
I | Status | - | The user just flops and splashes around to no effect at all... | Splash | 68%
|
I | Physical | 90 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Take Down | 68%
|
I | Physical | 15 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | Wrap | 68%
|
I | Physical | - | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Bide | 64%
|
IV | Status | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Copycat | 64%
|
IV | Physical | 35 | The user slams the target with a tail or the like. The target is hit twice in a row. | Double Hit | 64%
|
III | Physical | 40 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | Fake Out | 64%
|
II | Physical | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | False Swipe | 64%
|
IV | Physical | 30 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | Feint | 64%
|
II | Physical | - | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Flail | 64%
|
III | Status | - | The user draws attention to itself, making all opposing Pokémon take aim only at the user. | Follow Me | 64%
|
II | Physical | - | This full-power attack grows more powerful the less the user likes its Trainer. | Frustration | 64%
|
IV | Physical | 140 | This move can be used only after the user has used all the other moves it knows in the battle. | Last Resort | 64%
|
II | Status | - | The user takes sure aim at the target. This ensures the user's next move does not miss that target. | Lock-On | 64%
|
I | Physical | - | Coins are hurled at the target to inflict damage. Money is earned after the battle. | Pay Day | 64%
|
II | Status | - | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Perish Song | 64%
|
I | Physical | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Rage | 64%
|
III | Physical | 70 | The additional effects of this attack depend upon where it was used. | Secret Power | 64%
|
I | Physical | 130 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | Skull Bash | 64%
|
I | Status | - | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Substitute | 64%
|
I | Physical | - | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Super Fang | 64%
|
III | Status | - | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | Swallow | 64%
|
III | Special | 90 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Uproar | 64%
|
III | Special | 50 | This move's type and power change depending on the weather at the time the move is used. | Weather Ball | 64%
|
III | Status | - | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Yawn | 64%
|
VI | Special | 140 | The user attacks everything around it with the destructive power of a terrible explosive sound. | Boomburst | 61%
|
II | Physical | 80 | The user charges the target at blinding speed. This move always goes first. | Extreme Speed | 61%
|
III | Physical | 70 | This move's power is doubled if the user is poisoned, burned, or paralyzed. | Facade | 61%
|
IV | Physical | 150 | The user charges at the target using every bit of its power. The user can't move on the next turn. | Giga Impact | 61%
|
VI | Status | - | Using Happy Hour doubles the amount of prize money received after battle. | Happy Hour | 61%
|
III | Status | - | The user assists an ally by boosting the power of that ally's attack. | Helping Hand | 61%
|
II | Special | - | A unique attack that varies in type depending on the Pokémon using it. | Hidden Power | 61%
|
VI | Status | - | The user and an ally hold hands. This makes them very happy. | Hold Hands | 61%
|
III | Special | 90 | The user attacks by letting loose a horribly loud, resounding cry. | Hyper Voice | 61%
|
IV | Special | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. | Judgement | 61%
|
IV | Status | - | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | Me First | 61%
|
VI | Status | - | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | Noble Roar | 61%
|
I | Special | 80 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | Razor Wind | 61%
|
III | Status | - | The user recycles a held item that has been used in battle so it can be used again. | Recycle | 61%
|
I | Status | - | The user makes its edges more jagged, which raises its Attack stat. | Sharpen | 61%
|
V | Status | - | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. | Shell Smash | 61%
|
V | Status | - | The user emits a mysterious psychic wave that changes the target's Ability to Simple. | Simple Beam | 61%
|
II | Status | - | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Sleep Talk | 61%
|
I | Status | - | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | Smokescreen | 61%
|
I | Special | - | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Sonic Boom | 61%
|
I | Physical | 65 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. | Stomp | 61%
|
I | Physical | 50 | This attack is used in desperation only if the user has no remaining PP. It also damages the user a little. | Struggle | 61%
|
III | Status | - | The user performs a wobbly dance that confuses every Pokémon around it. | Teeter Dance | 61%
|
I | Status | - | The user transforms into a copy of the target, right down to having the same move set. | Transform | 61%
|
I | Special | 80 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | Tri Attack | 61%
|
I | Status | - | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Whirlwind | 61%
|
III | Status | - | The user hurriedly and randomly uses a move among those known by ally Pokémon. | Assist | 57%
|
VII | Physical/Special | - | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | Breackneck Blitz | 57%
|
V | Special | 40 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. | Echoed Voice | 57%
|
I | Status | - | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Focus Energy | 57%
|
I | Physical | 15 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. | Fury Attack | 57%
|
I | Status | - | With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. | Lovely Kiss | 57%
|
II | Status | - | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | Pain Split | 57%
|
V | Physical | 70 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | Retaliate | 57%
|
II | Physical | - | This full-power attack grows more powerful the more the user likes its Trainer. | Return | 57%
|
II | Special | 50 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Snore | 57%
|
III | Status | - | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | Stockpile | 57%
|
I | Physical | 80 | The target is slugged with a punch thrown at maximum power. | Strength | 57%
|
II | Status | - | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | Sweet Scent | 57%
|
I | Special | 60 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Swift | 57%
|
I | Status | - | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Swords Dance | 57%
|
III | Status | - | The user tickles the target into laughing, lowering its Attack and Defense stats. | Tickle | 57%
|
III | Status | - | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | Block | 54%
|
VI | Status | - | The Pokémon congratulates you on your special day! | Celebrate | 54%
|
III | Physical | 75 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | Crush Claw | 54%
|
I | Physical | 70 | The target is hit with rhythmically launched punches. This may also leave the target confused. | Dizzy Punch | 54%
|
I | Physical | - | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. | Guillotine | 54%
|
I | Status | - | The user stiffens all the muscles in its body to boost its Defense stat. | Harden | 54%
|
V | Physical | 120 | The user charges its head into the target, using its powerful guard hair. This also damages the user a little. | Head Charge | 54%
|
III | Status | - | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Odor Sleuth | 54%
|
II | Physical | - | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Present | 54%
|
V | Status | - | The user reflects the target's type to become the same type as the target. | Reflect Type | 54%
|
II | Status | - | The user creates a protective field that prevents status conditions for five turns. | Safe Guard | 54%
|
III | Status | - | The user slacks off, restoring its own HP by up to half its max HP. | Slack Off | 54%
|
IX | Special | 80 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. | Tera Blast | 54%
|
III | Physical | - | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Endeavor | 50%
|
II | Status | - | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Foresight | 50%
|
IV | Status | - | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | Lucky Chant | 50%
|
VIII | Physical/Special | - | This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | Max Strike | 50%
|
VII | Physical | 120 | Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user. | Multi-Attack | 50%
|
IX | Physical | 90 | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | Raging Bull | 50%
|
I | Status | - | The user restores its own HP by up to half its max HP. | Soft-Boiled | 50%
|
VII | Status | - | The user shines a spotlight on the target so that only the target will be attacked during the turn. | Spotlight | 50%
|
I | Status | - | The user generates odd sound waves from its body that confuse the target. | Supersonic | 50%
|
IX | Status | - | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. | Tidy Up | 50%
|
I | Physical | 15 | Round objects are hurled at the target to strike two to five times in a row. | Barrage | 46%
|
I | Physical | 18 | The target is hit with a flurry of punches that strike two to five times in a row. | Comet Punch | 46%
|
VI | Status | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | Confide | 46%
|
I | Physical | 10 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | Constrict | 46%
|
I | Status | - | The user changes its type to become the same type as the move at the top of the list of moves it knows. | Conversion | 46%
|
II | Status | - | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. | Heal Bell | 46%
|
VI | Physical | 40 | The user holds back when it attacks, and the target is left with at least 1 HP. | Hold Back | 46%
|
IV | Physical | 90 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | Rock Climb | 46%
|
I | Physical | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | Spike Cannon | 46%
|
VIII | Status | - | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. | Teatime | 46%
|
V | Special | 120 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. | Techno Blast | 46%
|
IV | Special | - | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | Wring Out | 46%
|
II | Status | - | The user changes its type to make itself resistant to the type of the move the target used last. | Conversion 2 | 43%
|
IV | Physical | - | The target is crushed with great force. The more HP the target has left, the greater the move's power. | Crush Grip | 43%
|
VIII | Status | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Max Guard | 43%
|
IX | Physical | 20 | The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | Population Bomb | 43%
|
V | Special | 75 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | Relic Song | 43%
|
VII | Special | 90 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. | Revelation Dance | 43%
|
IX | Status | - | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | Revival Blessing | 43%
|
II | Status | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Swagger | 43%
|
I | Physical | 120 | The user rampages and attacks for two to three turns. The user then becomes confused. | Thrash | 43%
|
III | Status | - | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | Wish | 43%
|
III | Status | - | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | Camouflage | 39%
|
III | Physical | 60 | The user endearingly approaches the target, then steals the target's held item. | Covet | 39%
|
IX | Status | - | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | Doodle | 39%
|
V | Status | - | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Entrainment | 39%
|
VII | Status | - | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | Extreme Evoboost | 39%
|
IX | Physical | 100 | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | Hyper Drill | 39%
|
II | Status | - | The user restores its own HP by up to half its max HP. | Milk Drink | 39%
|
II | Status | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | Mind Reader | 39%
|
VI | Status | - | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | Play Nice | 39%
|
VII | Physical | - | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | Pulverizing Pancake | 39%
|
III | Physical | 70 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | Smelling Salts | 39%
|
VII | Physical | - | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | Veevee Volley | 39%
|
I | Physical | 55 | The target is gripped and squeezed from both sides to inflict damage. | Vise Grip | 39%
|
V | Status | - | The user is roused, and its Attack and Sp. Atk stats are boosted. | Work Up | 39%
|
III | Status | - | The user rests to cure itself of poisoning, a burn, or paralysis. | Refresh | 36%
|
VIII | Special | 50 | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. | Terrain Pulse | 36%
|
II | Status | - | The user restores its own HP. The amount of HP regained varies with the weather. | Morning Sun | 32%
|
IV | Physical | - | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | Natural Gift | 32%
|
II | Status | - | The user hypnotizes itself into copying any stat change made by the target. | Psych Up | 32%
|
IV | Special | - | The fewer PP this move has, the greater its power. | Trump Card | 32%
|
IV | Status | - | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Captivate | 29%
|
V | Physical | 70 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | Chip Away | 29%
|
VIII | Status | - | With its mysterious power, the user swaps the effects on either side of the field. | Court Change | 29%
|
IX | Status | - | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | Fillet Away | 29%
|
VIII | Physical/Special | - | A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | G-Max Cuddle | 29%
|
IX | Status | - | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | Shed Tail | 29%
|
VIII | Status | - | The user eats its held Berry, then sharply boosts its Defense stat. | Stuff Cheeks | 29%
|
VII | Status | - | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | Tearful Look | 29%
|
V | Status | - | The user passes its held item to the target when the target isn't holding an item. | Bestow | 25%
|
VIII | Physical/Special | - | A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | G-Max Gold Rush | 25%
|
VIII | Physical/Special | - | A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | G-Max Replenish | 21%
|
VII | Status | - | The user concentrates intensely. The attack on the next turn always results in a critical hit. | Laser Focus | 21%
|
I | Status | - | For four turns, the target will be unable to use whichever move it last used. | Desable | 14%
|
VIII | Status | - | The user swaps its Attack and Defense stats. | Power Shift | 11%
|
III | Special | - | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | Split-Up | 7%
|