All Normal-Type Pokémon moves (SV) - Statistics

General Stats
  • This quiz has been taken 43 times
  • The average score is 114 of 200
Answer Stats
Gen Category Base Power Description Answer % Correct
I Special 150 The target is attacked with a powerful beam. The user can't move on the next turn. Hyper Beam
86%
I Physical 85 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. Body Slam
82%
I Physical 250 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Explosion
82%
I Status - The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. Mimic
82%
II Status - This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Protect
82%
I Physical 40 Hard, pointed, sharp claws rake the target to inflict damage. Scratch
82%
I Physical 70 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. Slash
82%
I Physical 40 A physical attack in which the user charges and slams into the target with its whole body. Tackle
82%
I Physical 50 The target is cut with a scythe, a claw, or the like to inflict damage. Cut
79%
I Status - The user curls up and boosts its Defense stat. Defense Curl
79%
I Status - By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. Double Team
79%
I Status - The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Growl
79%
I Status - The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. Leer
79%
I Physical 120 The target is attacked by a kick launched with muscle-packed power. Mega Kick
79%
I Status - The user waggles a finger and stimulates its brain into randomly using nearly any move. Metronome
79%
I Physical 200 The user attacks everything around it by causing an explosion. The user faints upon using this move. Self-Destruct
79%
I Physical 80 The target is slammed with a long tail, vines, or the like to inflict damage. Slam
79%
V Status - The user helps the target and makes it use its move right after the user. After You
75%
II Status - The user maximizes its Attack stat but loses HP equal to half its max HP. Belly Drum
75%
I Physical 120 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Double-edge
75%
I Status - The user flashes a bright light that cuts the target's accuracy. Flash
75%
I Physical 18 The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. Fury Swipes
75%
I Physical 70 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Headbutt
75%
I Physical 65 The target is jabbed with a sharply pointed horn to inflict damage. Horn Attack
75%
I Physical 80 The target is slugged by a punch thrown with muscle-packed power. Mega Punch
75%
I Status - The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. Minimize
75%
I Physical 40 The target is physically pounded with a long tail, a foreleg, or the like. Pound
75%
I Physical 40 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. Quick Attack
75%
V Special 60 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. Round
75%
II Status - The user frightens the target with a scary face to harshly lower its Speed stat. Scary Face
75%
I Status - An earsplitting screech harshly lowers the target's Defense stat. Screech
75%
I Status - A soothing lullaby is sung in a beautiful voice that puts the target to sleep. Sing
75%
I Status - The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. Tail Whip
75%
IV Status - The user applies pressure to stress points, sharply boosting one of its or its allies' stats. Acupressure
71%
II Status - If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. Attract
71%
II Status - The user switches places with a party Pokémon in waiting and passes along any stat changes. Baton Pass
71%
I Physical 15 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. BInd
71%
II Status - The user compels the target to keep using the move it encored for three turns. Encore
71%
I Physical 80 The user bites hard on the target with its sharp front fangs. This may also make the target flinch. Hyper Fang
71%
I Status - The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Roar
71%
V Physical 25 The user attacks by striking the target with its hard tail. This move hits two to five times in a row. Tail Slap
71%
I Physical 15 The target is slapped repeatedly, back and forth, two to five times in a row. Double Slap
68%
I Physical 100 A large egg is hurled at the target with maximum force to inflict damage. Egg Bomb
68%
II Status - The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. Endure
68%
I Status - The user intimidates the target with the pattern on its belly to cause paralysis. Glare
68%
I Status - The user's body grows all at once, boosting the Attack and Sp. Atk stats. Growth
68%
I Physical - The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. Horn Drill
68%
III Status - The user howls loudly to rouse itself and its allies. This boosts their Attack stats. Howl
68%
II Status - The user pins the target with a dark, arresting look. The target becomes unable to flee. Mean Look
68%
III Status - This attack makes use of nature's power. Its effects vary depending on the user's environment. Nature Power
68%
II Physical 50 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. Rapid Spin
68%
I Status - The user regenerates its cells, restoring its own HP by up to half its max HP. Recover
68%
II Status - This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. Sketch
68%
I Status - The user just flops and splashes around to no effect at all... Splash
68%
I Physical 90 A reckless full-body charge attack for slamming into the target. This also damages the user a little. Take Down
68%
I Physical 15 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. Wrap
68%
I Physical - The user endures attacks for two turns, then strikes back to cause double the damage taken. Bide
64%
IV Status - The user mimics the move used immediately before it. The move fails if no other move has been used yet. Copycat
64%
IV Physical 35 The user slams the target with a tail or the like. The target is hit twice in a row. Double Hit
64%
III Physical 40 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. Fake Out
64%
II Physical 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. False Swipe
64%
IV Physical 30 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. Feint
64%
II Physical - The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Flail
64%
III Status - The user draws attention to itself, making all opposing Pokémon take aim only at the user. Follow Me
64%
II Physical - This full-power attack grows more powerful the less the user likes its Trainer. Frustration
64%
IV Physical 140 This move can be used only after the user has used all the other moves it knows in the battle. Last Resort
64%
II Status - The user takes sure aim at the target. This ensures the user's next move does not miss that target. Lock-On
64%
I Physical - Coins are hurled at the target to inflict damage. Money is earned after the battle. Pay Day
64%
II Status - Any Pokémon that hears this song faints in three turns, unless it switches out of battle. Perish Song
64%
I Physical 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Rage
64%
III Physical 70 The additional effects of this attack depend upon where it was used. Secret Power
64%
I Physical 130 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Skull Bash
64%
I Status - The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. Substitute
64%
I Physical - The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. Super Fang
64%
III Status - The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. Swallow
64%
III Special 90 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Uproar
64%
III Special 50 This move's type and power change depending on the weather at the time the move is used. Weather Ball
64%
III Status - The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Yawn
64%
VI Special 140 The user attacks everything around it with the destructive power of a terrible explosive sound. Boomburst
61%
II Physical 80 The user charges the target at blinding speed. This move always goes first. Extreme Speed
61%
III Physical 70 This move's power is doubled if the user is poisoned, burned, or paralyzed. Facade
61%
IV Physical 150 The user charges at the target using every bit of its power. The user can't move on the next turn. Giga Impact
61%
VI Status - Using Happy Hour doubles the amount of prize money received after battle. Happy Hour
61%
III Status - The user assists an ally by boosting the power of that ally's attack. Helping Hand
61%
II Special - A unique attack that varies in type depending on the Pokémon using it. Hidden Power
61%
VI Status - The user and an ally hold hands. This makes them very happy. Hold Hands
61%
III Special 90 The user attacks by letting loose a horribly loud, resounding cry. Hyper Voice
61%
IV Special 100 The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. Judgement
61%
IV Status - The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. Me First
61%
VI Status - Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. Noble Roar
61%
I Special 80 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. Razor Wind
61%
III Status - The user recycles a held item that has been used in battle so it can be used again. Recycle
61%
I Status - The user makes its edges more jagged, which raises its Attack stat. Sharpen
61%
V Status - The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. Shell Smash
61%
V Status - The user emits a mysterious psychic wave that changes the target's Ability to Simple. Simple Beam
61%
II Status - The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. Sleep Talk
61%
I Status - The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. Smokescreen
61%
I Special - The target is hit with a destructive shock wave that always inflicts 20 HP damage. Sonic Boom
61%
I Physical 65 The user attacks by stomping on the target with a big foot. This may also make the target flinch. Stomp
61%
I Physical 50 This attack is used in desperation only if the user has no remaining PP. It also damages the user a little. Struggle
61%
III Status - The user performs a wobbly dance that confuses every Pokémon around it. Teeter Dance
61%
I Status - The user transforms into a copy of the target, right down to having the same move set. Transform
61%
I Special 80 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. Tri Attack
61%
I Status - The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Whirlwind
61%
III Status - The user hurriedly and randomly uses a move among those known by ally Pokémon. Assist
57%
VII Physical/Special - The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Breackneck Blitz
57%
V Special 40 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. Echoed Voice
57%
I Status - The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. Focus Energy
57%
I Physical 15 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. Fury Attack
57%
I Status - With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. Lovely Kiss
57%
II Status - The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. Pain Split
57%
V Physical 70 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. Retaliate
57%
II Physical - This full-power attack grows more powerful the more the user likes its Trainer. Return
57%
II Special 50 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Snore
57%
III Status - The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. Stockpile
57%
I Physical 80 The target is slugged with a punch thrown at maximum power. Strength
57%
II Status - The user releases a scent that harshly lowers opposing Pokémon's evasiveness. Sweet Scent
57%
I Special 60 Star-shaped rays are shot at opposing Pokémon. This attack never misses. Swift
57%
I Status - A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. Swords Dance
57%
III Status - The user tickles the target into laughing, lowering its Attack and Defense stats. Tickle
57%
III Status - The user blocks the target's way with arms spread wide to prevent the target from fleeing. Block
54%
VI Status - The Pokémon congratulates you on your special day! Celebrate
54%
III Physical 75 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. Crush Claw
54%
I Physical 70 The target is hit with rhythmically launched punches. This may also leave the target confused. Dizzy Punch
54%
I Physical - A vicious tearing attack with big pincers. The target faints instantly if this attack hits. Guillotine
54%
I Status - The user stiffens all the muscles in its body to boost its Defense stat. Harden
54%
V Physical 120 The user charges its head into the target, using its powerful guard hair. This also damages the user a little. Head Charge
54%
III Status - Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Odor Sleuth
54%
II Physical - The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. Present
54%
V Status - The user reflects the target's type to become the same type as the target. Reflect Type
54%
II Status - The user creates a protective field that prevents status conditions for five turns. Safe Guard
54%
III Status - The user slacks off, restoring its own HP by up to half its max HP. Slack Off
54%
IX Special 80 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. Tera Blast
54%
III Physical - The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. Endeavor
50%
II Status - Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Foresight
50%
IV Status - The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. Lucky Chant
50%
VIII Physical/Special - This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. Max Strike
50%
VII Physical 120 Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user. Multi-Attack
50%
IX Physical 90 The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. Raging Bull
50%
I Status - The user restores its own HP by up to half its max HP. Soft-Boiled
50%
VII Status - The user shines a spotlight on the target so that only the target will be attacked during the turn. Spotlight
50%
I Status - The user generates odd sound waves from its body that confuse the target. Supersonic
50%
IX Status - The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. Tidy Up
50%
I Physical 15 Round objects are hurled at the target to strike two to five times in a row. Barrage
46%
I Physical 18 The target is hit with a flurry of punches that strike two to five times in a row. Comet Punch
46%
VI Status - The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Confide
46%
I Physical 10 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. Constrict
46%
I Status - The user changes its type to become the same type as the move at the top of the list of moves it knows. Conversion
46%
II Status - The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. Heal Bell
46%
VI Physical 40 The user holds back when it attacks, and the target is left with at least 1 HP. Hold Back
46%
IV Physical 90 The user attacks the target by smashing into it with incredible force. This may also confuse the target. Rock Climb
46%
I Physical 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. Spike Cannon
46%
VIII Status - The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. Teatime
46%
V Special 120 The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. Techno Blast
46%
IV Special - The user powerfully wrings the target. The more HP the target has, the greater the move's power. Wring Out
46%
II Status - The user changes its type to make itself resistant to the type of the move the target used last. Conversion 2
43%
IV Physical - The target is crushed with great force. The more HP the target has left, the greater the move's power. Crush Grip
43%
VIII Status - This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Max Guard
43%
IX Physical 20 The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. Population Bomb
43%
V Special 75 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. Relic Song
43%
VII Special 90 The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. Revelation Dance
43%
IX Status - The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. Revival Blessing
43%
II Status - The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. Swagger
43%
I Physical 120 The user rampages and attacks for two to three turns. The user then becomes confused. Thrash
43%
III Status - One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. Wish
43%
III Status - The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. Camouflage
39%
III Physical 60 The user endearingly approaches the target, then steals the target's held item. Covet
39%
IX Status - The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. Doodle
39%
V Status - The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. Entrainment
39%
VII Status - After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. Extreme Evoboost
39%
IX Physical 100 The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. Hyper Drill
39%
II Status - The user restores its own HP by up to half its max HP. Milk Drink
39%
II Status - The user senses the target's movements with its mind to ensure its next attack does not miss the target. Mind Reader
39%
VI Status - The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. Play Nice
39%
VII Physical - Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. Pulverizing Pancake
39%
III Physical 70 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. Smelling Salts
39%
VII Physical - The more Eevee loves its Trainer, the greater the move’s power. It never misses. Veevee Volley
39%
I Physical 55 The target is gripped and squeezed from both sides to inflict damage. Vise Grip
39%
V Status - The user is roused, and its Attack and Sp. Atk stats are boosted. Work Up
39%
III Status - The user rests to cure itself of poisoning, a burn, or paralysis. Refresh
36%
VIII Special 50 The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. Terrain Pulse
36%
II Status - The user restores its own HP. The amount of HP regained varies with the weather. Morning Sun
32%
IV Physical - The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Natural Gift
32%
II Status - The user hypnotizes itself into copying any stat change made by the target. Psych Up
32%
IV Special - The fewer PP this move has, the greater its power. Trump Card
32%
IV Status - If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Captivate
29%
V Physical 70 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. Chip Away
29%
VIII Status - With its mysterious power, the user swaps the effects on either side of the field. Court Change
29%
IX Status - The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. Fillet Away
29%
VIII Physical/Special - A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. G-Max Cuddle
29%
IX Status - The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. Shed Tail
29%
VIII Status - The user eats its held Berry, then sharply boosts its Defense stat. Stuff Cheeks
29%
VII Status - The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. Tearful Look
29%
V Status - The user passes its held item to the target when the target isn't holding an item. Bestow
25%
VIII Physical/Special - A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. G-Max Gold Rush
25%
VIII Physical/Special - A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. G-Max Replenish
21%
VII Status - The user concentrates intensely. The attack on the next turn always results in a critical hit. Laser Focus
21%
I Status - For four turns, the target will be unable to use whichever move it last used. Desable
14%
VIII Status - The user swaps its Attack and Defense stats. Power Shift
11%
III Special - The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. Split-Up
7%
No matching quizzes found
Score Distribution
Percent of People with Each Score
Percentile by Number Answered
Your Score History
You have not taken this quiz