Gen
|
Category
|
Base Power
|
Description
|
Answer
|
IX
|
Physical
|
70
|
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
|
Aqua Cutter
|
IV
|
Physical
|
40
|
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
|
Aqua Jet
|
IV
|
Status
|
-
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
Aqua Ring
|
IX
|
Physical
|
80
|
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
|
Aqua Step
|
IV
|
Physical
|
90
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
Aqua Tail
|
VII
|
Special
|
60
|
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
|
Bouncy Bubble
|
IV
|
Special
|
65
|
This move's power is doubled if the target's HP is at half or less.
|
Brine
|
I
|
Special
|
40
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
|
Bubble
|
I
|
Special
|
65
|
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
|
Bubble Beam
|
IX
|
Special
|
50
|
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
|
Chilling Water
|
I
|
Physical
|
35
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
Clamp
|
I
|
Physical
|
100
|
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
|
Crabhammer
|
III
|
Physical
|
80
|
The user dives on the first turn, then floats up and attacks on the next turn.
|
Dive
|
VIII
|
Physical
|
85
|
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
|
Fishious Rend
|
VIII
|
Physical
|
60
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
Flip Turn
|
VIII
|
Physical/Special
|
-
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
G-Max Cannonade
|
VIII
|
Physical/Special
|
-
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
G-Max Foam Burst
|
VIII
|
Physical/Special
|
160
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
G-Max Hydrosnipe
|
VIII
|
Physical/Special
|
-
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
G-Max Rapid Flow
|
VIII
|
Physical/Special
|
-
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
G-Max Stone Surge
|
III
|
Special
|
150
|
The target is hit with a watery blast. The user can't move on the next turn.
|
Hydro Cannon
|
I
|
Special
|
110
|
The target is blasted by a huge volume of water launched under great pressure.
|
Hydro Pump
|
IX
|
Special
|
80
|
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
|
Hydro Steam
|
VII
|
Physical/Special
|
-
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
Hydro Vortex
|
IX
|
Physical
|
60
|
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
|
Jet Punch
|
VIII
|
Status
|
-
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
|
Life Dew
|
VII
|
Physical
|
85
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
Liquidation
|
VIII
|
Physical/Special
|
-
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
Max Geyser
|
III
|
Special
|
90
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
|
Muddy Water
|
VII
|
Special
|
195
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
|
Oceanic Operetta
|
II
|
Special
|
65
|
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
|
Octazooka
|
VI
|
Special
|
110
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
Origin Pulse
|
II
|
Status
|
-
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
|
Rain Dance
|
V
|
Physical
|
75
|
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
|
Razor Shell
|
V
|
Special
|
80
|
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
|
Scald
|
VIII
|
Special
|
80
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
|
Snipe Shot
|
V
|
Status
|
-
|
The user shoots a torrent of water that changes the target's type to Water.
|
Soak
|
VII
|
Special
|
90
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
|
Sparkling Aria
|
VII
|
Special
|
90
|
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
|
Splishy Splash
|
VI
|
Special
|
110
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
Steam Eruption
|
I
|
Special
|
90
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
Surf
|
VIII
|
Physical
|
25
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
|
Surging Strikes
|
IX
|
Physical
|
30
|
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
|
Triple Dive
|
I
|
Special
|
40
|
The target is blasted with a forceful shot of water.
|
Water Gun
|
V
|
Special
|
80
|
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
|
Water Pledge
|
III
|
Special
|
60
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
Water Pulse
|
VI
|
Special
|
15
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
Water Shuriken
|
III
|
Status
|
-
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
Water Sport
|
III
|
Special
|
150
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
Water Spout
|
I
|
Physical
|
80
|
The user charges at the target and may make it flinch.
|
Waterfall
|
VIII
|
Physical
|
120
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
|
Wave Crash
|
II
|
Special
|
35
|
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
|
Whirlpool
|
I
|
Status
|
-
|
The user withdraws its body into its hard shell, boosting its Defense stat.
|
Withdraw
|