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All Water-Type Pokémon moves (SV)

Name all Water-type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
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Last updated: September 11, 2023
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First submittedSeptember 11, 2023
Times taken22
Average score77.4%
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Gen
Category
Base Power
Description
Answer
IX
Physical
70
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Aqua Cutter
IV
Physical
40
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Aqua Jet
IV
Status
-
The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Ring
IX
Physical
80
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Aqua Step
IV
Physical
90
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Aqua Tail
VII
Special
60
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Bouncy Bubble
IV
Special
65
This move's power is doubled if the target's HP is at half or less.
Brine
I
Special
40
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Bubble
I
Special
65
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Bubble Beam
IX
Special
50
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Chilling Water
I
Physical
35
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Clamp
I
Physical
100
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
Crabhammer
III
Physical
80
The user dives on the first turn, then floats up and attacks on the next turn.
Dive
VIII
Physical
85
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
Fishious Rend
VIII
Physical
60
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Flip Turn
VIII
Physical/Special
-
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
G-Max Cannonade
VIII
Physical/Special
-
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
G-Max Foam Burst
VIII
Physical/Special
160
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
G-Max Hydrosnipe
VIII
Physical/Special
-
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
G-Max Rapid Flow
VIII
Physical/Special
-
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
G-Max Stone Surge
III
Special
150
The target is hit with a watery blast. The user can't move on the next turn.
Hydro Cannon
I
Special
110
The target is blasted by a huge volume of water launched under great pressure.
Hydro Pump
IX
Special
80
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
Hydro Steam
VII
Physical/Special
-
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hydro Vortex
IX
Physical
60
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Jet Punch
VIII
Status
-
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Life Dew
VII
Physical
85
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Liquidation
VIII
Physical/Special
-
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Geyser
III
Special
90
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Muddy Water
VII
Special
195
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Oceanic Operetta
II
Special
65
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
Octazooka
VI
Special
110
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Origin Pulse
II
Status
-
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Rain Dance
V
Physical
75
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Razor Shell
V
Special
80
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Scald
VIII
Special
80
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Snipe Shot
V
Status
-
The user shoots a torrent of water that changes the target's type to Water.
Soak
VII
Special
90
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Sparkling Aria
VII
Special
90
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Splishy Splash
VI
Special
110
The user immerses the target in superheated steam. This may also leave the target with a burn.
Steam Eruption
I
Special
90
The user attacks everything around it by swamping its surroundings with a giant wave.
Surf
VIII
Physical
25
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
Surging Strikes
IX
Physical
30
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Triple Dive
I
Special
40
The target is blasted with a forceful shot of water.
Water Gun
V
Special
80
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pledge
III
Special
60
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Pulse
VI
Special
15
The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Shuriken
III
Status
-
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Water Sport
III
Special
150
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Water Spout
I
Physical
80
The user charges at the target and may make it flinch.
Waterfall
VIII
Physical
120
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Wave Crash
II
Special
35
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Whirlpool
I
Status
-
The user withdraws its body into its hard shell, boosting its Defense stat.
Withdraw
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