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Undercards Quiz - Legendary
Last updated: December 15, 2022
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December 15, 2022
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Dodge (2). Magic: Add a Bone to the enemy hand.
Haste. Magic: Paralyze a monster. Delay: If it's dead and this is alive, return to your deck with +1 base ATK. At 4, turn into Snowgrave.
Haste. Dust: Return to your hand with -1/-1/-1 base stats. At 1 base ATK or less turn into Demon Flowey.
Whenever you cast a spell that isn't Generated, add a copy of it to your hand.
Magic: Add Flour, Eggs, and Milk to your deck. Dust: Draw a TOKEN card.
Magic: Look at all non-DT monsters in the enemy hand. Choose one. Halve its ATK and HP. Add an exact copy to your hand.
Mio Mio San
Charge. Whenever this attacks the opponent, give 2 random monsters in your hand +1 ATK.
Shock: Give +2 HP to you. Support: Give the attacker +2 HP and trigger the Shock.
Taunt. Magic: Fill your hand with Too Many Dogs.
Magic: Add a Royal Invention of your soul to your hand.
Magic: Add a Jevilstail to your hand and add the Freedom artifact. If you spent 4+ G on spells last turn, increase its counter by 1.
Magic: Fill your board with Blue Houses and the enemy board with Red Houses. Delay: Kill all Blue Houses.
Need: You spent 18+ G on TOKEN cards this game. Magic: Add the IQ artifact.
Magic: Have another non-DT monster's stats (rounded up) and add an exact copy of it to your hand. If it was an ally, earn 3 G.
Mad Mew Mew
Need: You spent G on spells last turn. Magic: Cast the highest cost spell in your deck (max cost: 10, targets the monster in front).
Transparency. You are Invulnerable. Magic: Add a Puzzle Box to the enemy hand.
Charge. Dodge (3). Magic and Turn start: Add a Gaster Blaster to your hand.
Magic: Look at the enemy hand. Choose a card to send to the enemy deck.
Magic: Remove negative effects from all other ally monsters and fully heal them.
Armor. Magic: Add a random different Gerson's artifact.
Magic: Look at all non-DT monsters in your hand and choose one. Summon a 3/3 copy of it.
Magic: Return a non-DT ally monster to your hand with -8 cost (except Reporter MTT). Delay: Burn it if it's not on the board.
Magic, Dust, Shock, Support, and Turn end: Shuffle a Hyperlink Blocked into the opponent's deck.
Taunt. Magic: Set the stats of all other ally monsters and the monster in front of this to 3/3.
Enemy monsters take +2 DMG from spells. Magic: Add 2 Spades to your hand.
Magic: Catch a monster. Dust: Release it. Turn start: Silence this and add a Shadow Crystal to your hand.
Magic: Kill a damaged monster. Heal HP to you equal to its ATK.
Magic: Shuffle your hand into your deck. Add a copy of each unique Amalgamate in your dustpile to your hand with -1/+1/+1.
Haste. Delay: Add a Spider Donut to your hand and a Spider Croissant to your deck. Turn end: Add another Spider Donut.
Taunt. Magic: Kill all monsters with <= 2 HP.
Magic: Set an enemy monster's ATK to 1 and gain HP equal to the amount of ATK decreased.
Haste. Whenever this attacks and kills a non-DT monster, add a 5/5/5 copy of the dead monster to your hand.
Can only be damaged by 4 or more DMG. Magic: Deal 3 DMG to all monsters and the opponent. Excess DMG is healed as HP to you.
Magic: If either player has 10 or more G (after spending G on this), set both players' G to 0.
Dust: Deal DMG equal to its ATK to all monsters and half to the opponent.
Haste. Magic: Give Taunt to all monsters with 9 or more base cost in your hand and deck.
Need: 40 or more monsters in both dustpiles. Magic: Burn them to add a copy of the enemy hand to your deck (except DT cards).
Haste. Deal the difference of DMG dealt to an enemy monster to the enemy player.
Need: More cards in your dustpile than your deck. Magic: Summon a 5/5 Cake and two 3/3 Spincakes.
Haste. Whenever this attacks and kills a monster, it can attack another monster. Magic: Program (2): Gain Armor.
Taunt. Magic: Choose An Enemy Monster. Summon A 5/5 Werewire That Catches That Monster.
Magic: Kill all damaged monsters.
Haste. Magic: Trigger all Synergy effects you triggered this game. Can only trigger the same effect up to 2 times.
Magic: Look at all Chaos Weapons and choose one to cast.
Support: Give the attacker +2/+2.
Magic: Deal 1 DMG to the lowest HP enemy monster 8 times. Summon a Spear with base stats equal to DMG not dealt.
Magic: Heal its owner by 30 HP.
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