one of the caveats at the top says that it doesn't include unused mobs. Zombie horses are really cool, but they don't spawn naturally and can only be accessed through commands
An allay is a passive mob that can help you pick up items that you dropped, mob dropped, or a block dropped. There can help you hold things and trade what you have that you gave them. To find them, they usually are at pillager outposts in the wooden cages. As long as you give an item to the allay, it will follow you immediately. Just do it fast before it flies away.
It would also mean accepting pillage for pillager, bog for bogged, Vindicate for vindicator, ravage for ravager, evoke for evoker, guard for guardian, wander trade for wandering trader, creep for creeper, shulk for shulker, ward for warden, pole bear for polar bear, or sniff for sniffer. I feel like you get the point, but i also just wanted to say that :/
You forgot the brown mushroom. Also the chicken/spider jockey and skeleton horsemen should be removed because the chicken jockey is just a baby zombie riding a chicken and the spider jockey and skeleton horseman are just a skeleton riding a skeleton horse/spider and are not their own unique mobs.
Skeleton horseman should be counted... They have a unique spawn mechanic (trap horse during a thunderstorm) & aren't found in any other way
Brown mooshroom shouldn't; it's literally just a retexture; it's not unique per se.
I get what you mean about the jockeys, but Mojang did publish those as "separate" mobs in their handbooks, even though they're just two smooshed together
I took a screenshot of the answers when I clicked give up on my first attempt. Then I just copied all the answers on my second one. Lol, I've done that with basically every quiz on the video game badge.
Because they're neutral mobs. While Cave Spiders do attack you in mineshafts when you see them, that's because the light level is low enough for them to be hostile. If you used a spawn egg to spawn one in on the surface during the daytime, they wouldn't attack, just like regular Spiders.
Glad that the quiz was updated but why is the Skeleton Horseman categorized as a separate mob when its also a jockey (specifically a skeleton on a skeleton horse)? I think it should count if you just write skeleton horse^^
Spider jockey, chicken jockey, and skeleton horseman, but no strider jockey or ravager jockey? I think the jockeys really should be removed since they're just two mobs together.
Also, drowned should be moved to the neutral section. They don't attack during the day, just like spiders.
@TurkeyCookTime I agree, and I think that they should remove "Skeleton Horseman" because it's just a skeleton with an enchanted bow and enchanted iron helmet. But if the source they're using says otherwise, I guess that's too bad for us.
https://minecraft.fandom.com/wiki/Llama#Data_values
Brown mooshroom shouldn't; it's literally just a retexture; it's not unique per se.
I get what you mean about the jockeys, but Mojang did publish those as "separate" mobs in their handbooks, even though they're just two smooshed together
camel
sniffer
Zombie horses, giants, mutants, and illusioners aren't naturally spawning mobs
Zombie horsemen don't exist as far as I'm aware
But IDK for camels, ravager jockeys, and strider jockeys
the zombie becomes super buff
the creeper becomes massive
and I don't remember how the skeleton and enderman are affected
Upcoming mobs: Armadillo, Breeze
"Zombified Piglin riding a strider" isn't on the list either.
Camel
Sniffer
Armadillo
Breeze
Bogged
They don't have a healthbar and imo that's what qualifies you to being a boss
Also, drowned should be moved to the neutral section. They don't attack during the day, just like spiders.
By the way, can you accept "brute piglin" as piglin brute? I tried that and got confused.
Chicken jockey.
1. The quiz should be updated every 3 months not 2 years
2. Add the nautilus its jockey and its zombie version
3. The pufferfish should be moved to hostile because if you eat it, it will poison you