Statistics for IB Computer Science Topic 1.2 - System Design Basics

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General Stats

  • This quiz has been taken 105 times
    (100 since last reset)
  • The average score is 18 of 57

Answer Stats

DefinitionTerm% Correct
Physical element, e.g. screen, CPUHardware
88%
Where computer systems are interconnected to for sharing resources and dataNetwork
84%
Can communicate and work with a computer, e.g. I/O devices, printersPeripheral device
79%
Series of instructions that can be understood by CPUSoftware
74%
Direct face-to-face procedure aiming to obtain reliable and valid data verbally from person or group (of stakeholders); however, the process is time-consumingInterview
56%
Individuals, teams, groups, or organizations that have an interest in the development of a product or might be affected by outcome of projectStakeholders
56%
Holds saved data, which are received by the clientServer
53%
Person or organization paying for projectClient
51%
Accepts incoming data packets, reads their destination address, distributes them across networksRouter
51%
Spending time in different departments to see where current procedures and processes could be made more efficient, as well as where obstructions occur. Independent of user bias but time-consumingDirect observation
49%
Protection of hardware, software, peripherals, and computer networks from unauthorized access. Can be achieved with biometrics, passwords, firewalls, etc.Security
47%
People used in an organization, business, or economyHuman resources
44%
Potential to accomplish user goals.Usability
44%
Controls data flow access among network entitiesFirewall
44%
Person who will ultimately use product or systemEnd-user
44%
Questions are carefully constructed to obtain unambiguous results. Time saving unlike above twoQuestionnaires
42%
Potential of meeting needs of as many individuals possible, especially those with impairments (loss/abnormality of psychological, physiological, anatomical structure or function) or disabilities (inability to perform activities normally)Accessibility
40%
Working or non-working preliminary version of final product that gives an idea of how final product will work.Prototype
40%
Design of safe and comfortable products, systems, or processes for peopleErgonomics
40%
Predefined technical rules and conventions that developers should follow. Allow for compatibility, easy communication, and interoperability.Standards/Protocols
37%
Shows how data moves through system and data stores used. Does not specify type of data storage and type of data.Data flow diagram
35%
Attributes names to network addresses; finds web address from link.Domain Name System server
35%
Efficiency
35%
Protecting completeness and accuracy of dataIntegrity
30%
Describes data processing system, including flow of data through any individual programs involved but without detailsSystem flow chart
28%
Clients request information and servers perform tasks in order to provide informationClient-server
28%
Heavily depends on server to which it is connectedThin client
28%
Repetition of steps for specific number of times or until operations yield expected results, usually following difficulties.Iteration
28%
Device that only consists of keyboard, monitor, and network cardDumb terminal
26%
Questionnaires consisting of Yes/No, short response, and box checking questions that are easy to analyze and summarizeClosed questionnaires
26%
Questionnaires consisting of free response questions that allow greater depth of responses, although difficult to interpret or summarizeOpen questionnaires
26%
Similarly to how a post office manages mail/post, manages email flow in and out of network, checks that an email address is valid, allows users to access emails, etc.Email server
26%
When people change behaviours due to aboveHawthorne Effect
26%
Memorability
26%
Disparity between people with and without access to IT systems/infrastructures, due to economic costs, financial costs, lack of literacy, language skills, and basic resourcesDigital Divide/Equality of Access
26%
Type of above that is strictly standardized with a set of prepared questions; not really flexible.Structured interview
23%
Error
21%
Ideas, discoveries, pictures, and other works protected by copyright laws from unauthorized and illegal reproductionIntellectual property
21%
Appropriate behaviour in a digital world, including using IT ethically, respectfully, and without threatDigital citizenship
19%
Controlling how and to what extent data is used and distributedPrivacy
19%
Readability/Comprehensibility
19%
Using IT to monitor individuals or groups of people with or without their knowledge -> also a privacy issueSurveillance
19%
Describes (sub-)functions of system, as well as relationships between modules of computer program. Straightforward, can split large problem into smaller ones.Structure chart
16%
Result of successful IT systemCompetitive advantage
16%
Learnability
16%
Defines specific customer requirements of system{Requirements specification} document
14%
Identification, retrieval, and management of various sources in order to find information on a topic, potential areas of interest for further studies, derive conclusions, and develop guidelines for practicesLiterature search
14%
How well an IT system functionsReliability
14%
Eight quality components of aboveComplexity/Simplicity
14%
Satisfaction
14%
When only one copy is updatedInconsistency
12%
Effectiveness
12%
Process of designing system modules individually and then combining the modules to form solution to overall problemModular design
12%
Examining this includes analysis of competitive factors, benefits, vulnerabilities, successful characteristics, breakthroughs introduced, design features, user/stakeholder acceptanceCompeting products
7%
Involves detailed examination of current system, analysis of functions and procedures, studying business and system documentsExamining current systems
7%
Procedures and measures that promote appropriate use of computers, networks, information systems, and technologiesIT Policies
2%
Ability to manage resources and employees effectively to gain advantage over competitors.Organizational capabilities
2%

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