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Destiny 2 - All enemy castes by description
Guess each caste of each enemy race.
Does not include the Scarlet Keep variants of Hive.
Does not include specific/important figures among the enemy ranks (campaign/raid/strike bosses & minibosses))
Last updated: January 14, 2020
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December 6, 2019
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The most basic caste of Hive. Attacks with a flurry of dangerous melee.
Variant of the above, explodes on contact
Big and bulky; carries a blaster or a sword and shield. Harbors multiple variants based on raids or strikes.
Floating, armored orb. Named for it's eerie calls. Fires ballistic projectiles.
Basic infantry. Shoots purple projectiles.
Floating, horned creatures that are proficient in sorcery.
Giant, lumbering creatures that fire a continuous beam of lethal energy from their eye(s?)
Most common caste of Vex. Named after small, malevolent, belowground creatures.
Named after the one-eyed monster that had its eye stabbed out by Odysseus.
Broken, headless Goblins. When defeated, they will explode, leaving a deadly puddle of Vex Milk.
Large creatures found most commonly on Mercury during the public event.
Small, flying Vex with tendrils. Named after the winged creatures of Greek mythology.
Improved Goblins. Sport ornate horns on their heads.
Large, flying Vex with a shield on some sides of it's body.
Medium-sized Vex with shields and the ability to teleport.
The most basic caste of Cabal.
A slight step up. Carries a personal shield that can expand into a shape similar to that of a Sentinel Titan's arc super ability
Utilizes jump jets. Has an orange personal shield.
Heavy units. Carry heavy gatling gun-like weapons.
Small, lanky sniper units. Have decorative horns on their helmets.
Small, vicious, doglike creatures.
Most basic caste of Fallen.
Slightly stronger than the above. Four-armed.
Medium-sized Fallen. Carry Scorch Cannons and can teleport.
Called "High Priests"
The seven individuals who assisted Prince Uldren Sov in the escape of the Prison of Elders.
Hooded caste. Can teleport. Mainly uses melee weapons to attack. Utilizes cloaking technology to sneak around.
Flying, drone-like enemies that shoot arc projectiles.
Variant of the above. Loaded with explosives.
FLoating, spherical machines.
Sometimes called "spearmen" or "pikemen". Carry long spears.
The most basic caste of Taken. Resembles the Hive Thrall.
A "Taken" hive variant. Basic infantry.
A "Taken" Fallen enemy. Can teleport, carries a Scorch Cannon.
A "Taken" Cabal heavy.
"Taken" basic caste of Vex
Upgraded "Taken" caste of the above.
"Taken" Hive caste. Heavy infantry, carries a projectile weapon or a sword/shield.
Another "Taken" Vex. Big and heavy, can teleport.
Giant, "Taken" Hive creature with a singular eye that fires a deadly projectile.
Another "Taken" Cabal. Carries a shield that can throw the targeted enemy back several yards.
Another "Taken" Hive creature. Similar to the Shadow Thrall in naming and action.
"Taken" Cabal sniper
"Taken" Fallen. Can teleport.
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