Cost
|
Power
|
Ability
|
Answer
|
0
|
1
|
N/A
|
Wasp
|
0
|
2
|
On Reveal: Afflict your other cards here with -1 Power.
|
Yellowjacket
|
1
|
-3
|
On Reveal: Add a Demon to your hand.
|
The Hood
|
1
|
0
|
On Reveal: Steal 2 Power from the top card of your opponent's deck.
|
Silver Sable
|
1
|
1
|
Ongoing: If your side of this location is full, +4 Power.
|
Ant-Man
|
1
|
1
|
On Reveal: Set the Power of all cards in your hand to 3.
|
Bast
|
1
|
1
|
When this is destroyed, return it to your hand with double the Power.
|
Deadpool
|
1
|
1
|
On Reveal: If you play a card at this location next turn, +3 Power.
|
Hawkeye
|
1
|
1
|
When this returns to your hand, +1 Power. Returns at the start of each turn.
|
Kitty Pryde
|
1
|
1
|
When you discard a card, this gains +1 Power and can move next turn.
|
Miek
|
1
|
1
|
Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)
|
Nebula
|
1
|
1
|
When this is destroyed, give your cards +1 Power.
|
Nova
|
1
|
1
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
Rocket Raccoon
|
1
|
1
|
On Reveal: Transform the leftmost card in your opponent's hand into a Pig, keeping its Power and Cost.
|
Spider-Ham
|
1
|
1
|
End of Turn: Gain +1 Power for each unspent Energy.
|
Sunspot
|
1
|
2
|
On Reveal: Add a random card to your hand.
|
Agent 13
|
1
|
2
|
After you play a card here, merge this with it.
|
Agony
|
1
|
2
|
On Reveal: Give the top card of your deck +2 Power.
|
America Chavez
|
1
|
2
|
Activate: After you play your next card, give it +1 Power and move it to the right.
|
Araña
|
1
|
2
|
When a card moves, follow it to gain +2 Power. (once per turn)
|
Batroc the Leaper
|
1
|
2
|
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
|
Black Knight
|
1
|
2
|
When this permanently gains Power, add Flames Of The Faltine to your hand. (if in hand or in play)
|
Clea
|
1
|
2
|
After your opponent plays an Ongoing card here, remove its abilities.
|
Echo
|
1
|
2
|
On Reveal: Destroy an enemy 1-Cost card here.
|
Elektra
|
1
|
2
|
On Reveal: The last card you played moves here.
|
Ghost-Spider
|
1
|
2
|
Ongoing: Tap this to see the top card of your deck.
|
Howard the Duck
|
1
|
2
|
When this moves, double its Power.
|
Human Torch
|
1
|
2
|
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
|
Iceman
|
1
|
2
|
On Reveal: After you play your next card, move it one location to the left.
|
Iron Fist
|
1
|
2
|
Activate: Draw a created card from your deck.
|
King Eitri
|
1
|
2
|
When an enemy card moves here, afflict it with -2 Power.
|
Kingpin
|
1
|
2
|
On Reveal: Shuffle a Rock into your opponent's deck.
|
Korg
|
1
|
2
|
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
|
Loki
|
1
|
2
|
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
|
Mantis
|
1
|
2
|
On Reveal: Add a random 2-Cost card to your hand.
|
Maria Hill
|
1
|
2
|
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
|
M'Baku
|
1
|
2
|
N/A
|
Misty Knight
|
1
|
2
|
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
|
Nico Minoru
|
1
|
2
|
You can move this once.
|
Nightcrawler
|
1
|
2
|
Starts in your opening hand.
|
Quicksilver
|
1
|
2
|
Ongoing: Your created cards cost 1 less. (minimum 1)
|
Quinjet
|
1
|
2
|
When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
|
Scorn
|
1
|
2
|
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
|
Selene
|
1
|
2
|
On Reveal: Add the Hawk and Bear auroras to your hand.
|
Snowguard
|
1
|
2
|
On Reveal: Add a 1-Power Squirrel to each other location.
|
Squirrel Girl
|
1
|
2
|
Game Start: You can see the unrevealed locations.
|
Uatu the Watcher
|
1
|
2
|
When this card is destroyed, replace it with Spider-Man.
|
Uncle Ben
|
1
|
2
|
When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.
|
X-23
|
1
|
2
|
On Reveal: Banish the card that costs the least in your opponent's deck.
|
Yondu
|
1
|
2
|
On Reveal: On Reveal: Give each 4-Cost card in your deck -1 Cost.
|
Zabu
|
1
|
3
|
On Reveal: Discard the rightmost card from your hand.
|
Blade
|
1
|
3
|
On Reveal: Remove the abilities from all Ongoing cards in your deck.
|
Sauron
|
1
|
3
|
On Reveal: Remove the abilities on the next card you play.
|
Zero
|
1
|
4
|
End of Turn: This moves if a player Snapped.
|
Hydra Bob
|
1
|
5
|
At the end of the game, move to a location that LOSES you the game. (if possible)
|
Martyr
|
1
|
5
|
After ANY card is played here, this card switches sides.
|
Titania
|
1
|
7
|
You can't play this after turn 3. Ongoing: You can't play cards here.
|
Ebony Maw
|
2
|
0
|
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
|
Adam Warlock
|
2
|
0
|
End of Turn: You lose 1 Max Energy and this gains +4 Power.
|
Havok
|
2
|
0
|
Ongoing: +2 Power for each time you discarded a card this game.
|
Morbius
|
2
|
0
|
End of Turn: +3 Power if you played (exactly) 2 cards.
|
Thena
|
2
|
1
|
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
|
Bruce Banner
|
2
|
1
|
When this is destroyed, replace it with the Winter Soldier.
|
Bucky Barnes
|
2
|
1
|
Ongoing: +1 Power for each other Ongoing card you have in play.
|
Goliath
|
2
|
1
|
Ongoing: You can move one of your other cards away from here each turn.
|
Madame Web
|
2
|
1
|
When an enemy card moves, steal 2 Power from it. (once per turn)
|
Scream
|
2
|
1
|
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
|
Strange Supreme
|
2
|
2
|
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
|
Carnage
|
2
|
2
|
When this moves to a location, +2 Power for each enemy card there.
|
Dagger
|
2
|
2
|
Ongoing: +2 Power for each location that's full on your side.
|
Dazzler
|
2
|
2
|
On Reveal: Give the next card you play +2 Power.
|
Forge
|
2
|
2
|
Ongoing: Nobody can play cards that cost 4, 5, or 6 here.
|
Goose
|
2
|
2
|
Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
|
Joaquin Torres Falcon II
|
2
|
2
|
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
|
Lasher
|
2
|
2
|
On Reveal: Add 2 Sentinel to your opponent's hand.
|
Master Mold
|
2
|
2
|
On Reveal: If this is at the middle location, +3 Power.
|
Medusa
|
2
|
2
|
On Reveal: Copy the card that costs the least from your opponent's hand into your hand. Give it +2 Power.
|
Mirage
|
2
|
2
|
On Reveal: Add a Sinister Clone here with the same Power.
|
Mister Sinister
|
2
|
2
|
Ongoing: If both sides here are full, +6 Power.
|
Mojo
|
2
|
2
|
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
|
Pixie
|
2
|
2
|
On Reveal: Next turn, you get +1 Energy.
|
Psylocke
|
2
|
2
|
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
|
Ravonna Renslayer
|
2
|
2
|
Game Start: Add Cap's Shield to a random location. Ongoing: You can move Cap's Shield.
|
Sam Wilson Captain America
|
2
|
2
|
On Reveal: Reset all cards here to their original Power.
|
Shadow King
|
2
|
2
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
Star-Lord
|
2
|
2
|
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
|
Surge
|
2
|
2
|
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
|
Thaddeus Ross
|
2
|
2
|
When a card enters your hand from anywhere (except your deck), +1 Power.
|
The Collector
|
2
|
2
|
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
|
Toxin
|
2
|
2
|
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
|
White Widow
|
2
|
3
|
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
|
Angel
|
2
|
3
|
After you play a card here, +1 Power.
|
Angela
|
2
|
3
|
Ongoing: Cards here can't be destroyed.
|
Armor
|
2
|
3
|
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
|
Baron Mordo
|
2
|
3
|
Activate: Until the end of next turn, your 1-Cost cards cost 0.
|
Black Swan
|
2
|
3
|
On Reveal: Draw a card from your opponent's deck.
|
Cable
|
2
|
3
|
Ongoing: Can't be destroyed, moved, or have its Power reduced.
|
Colossus
|
2
|
3
|
On turn 5, you get to see your opponent's plays before you make your own.
|
Daredevil
|
2
|
3
|
On Reveal: Move your highest-Power card(s) to this location.
|
Doctor Strange
|
2
|
3
|
You always draw this card on turn 2, and not before.
|
Domino
|
2
|
3
|
On Reveal: One of your cards destroyed last turn gets revived here.
|
Elixir
|
2
|
3
|
On Reveal: Return your 1-Cost cards to your hand.
|
Falcon
|
2
|
3
|
Activate: Resurrect the highest-Power discarded or destroyed enemy card to your side of this location.
|
Fenris Wolf
|
2
|
3
|
When one of your cards is destroyed, this uses that card’s On Reveal.
|
Firehair
|
2
|
3
|
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
|
Gorgon
|
2
|
3
|
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
|
Grand Master
|
2
|
3
|
On Reveal: Add 2 Arrows to your hand.
|
Hawkeye Kate Bishop
|
2
|
3
|
On Reveal: Merge this with one of your cards here.
|
Hulkbuster
|
2
|
3
|
Ongoing: Cards you play here are not revealed until the game ends.
|
Invisible Woman
|
2
|
3
|
On Reveal: Add a random 4, 5, or 6-Cost card to your hand. If you’re winning here after next turn, give it -3 Cost.
|
Iron Patriot
|
2
|
3
|
You can move this once. Nothing can stop you from moving or playing this to any location.
|
Jeff the Baby Land Shark
|
2
|
3
|
When a card moves here, this gains +2 Power.
|
Kraven
|
2
|
3
|
At the start of each turn, add an Incantation to your hand.
|
Merlin
|
2
|
3
|
When this moves, add a copy to the old location.
|
Multiple Man
|
2
|
3
|
On Reveal: Give every card in your deck +1 Power.
|
Okoye
|
2
|
3
|
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
|
Peni Parker
|
2
|
3
|
On Reveal: Swap the positions of the other two locations.
|
Quake
|
2
|
3
|
On Reveal: Replace this location with a random new one.
|
Scarlet Witch
|
2
|
3
|
On Reveal: Afflict cards in your opponent's hand with -1 Power.
|
Scorpion
|
2
|
3
|
On Reveal: Add another Sentinel to your hand.
|
Sentinel
|
2
|
3
|
N/A
|
Shocker
|
2
|
3
|
When you discard this, add two copies that Cost 0 to your hand.
|
Swarm
|
2
|
3
|
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
|
Toxie Doxie
|
2
|
3
|
Ongoing: 4, 5, and 6-Cost cards here have -3 Power.
|
U.S. Agent
|
2
|
3
|
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
|
Valentina
|
2
|
3
|
Ongoing: Your cards that were created in your hand have +2 Power.
|
Victoria Hand
|
2
|
3
|
When this is discarded or destroyed, regenerate it with +2 Power at a random location.
|
Wolverine
|
2
|
3
|
After ANY 3 or 4-Cost card is played here, move it to another location.
|
Xorn
|
2
|
4
|
On Reveal: Next turn, both players can move cards to this location.
|
Cloak
|
2
|
4
|
On Reveal: Discard the card that costs the least from your hand.
|
Colleen Wing
|
2
|
4
|
As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.
|
Mysterio
|
2
|
4
|
On Reveal: Move to another location and pull an enemy card from here to there.
|
Spider-Man
|
2
|
5
|
On Reveal: Set the Power of all cards in your deck to 3.
|
Agent Venom
|
2
|
5
|
After ANY card is played here, this moves to another location.
|
Silk
|
2
|
6
|
End of Turn: Discard this from your hand.
|
Black Cat
|
2
|
6
|
Ongoing: -4 Power if your opponent has 4 cards here.
|
Lizard
|
2
|
6
|
On Reveal: Your opponent draws 2 cards.
|
Maximus
|
2
|
6
|
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
|
The First Ghost Rider
|
3
|
-3
|
On Reveal: Switch sides.
|
Green Goblin
|
3
|
-1
|
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
|
Nightmare
|
3
|
0
|
On Reveal: Steal 1 Power from each card in your opponent's deck.
|
Cassandra Nova
|
3
|
0
|
Ongoing: Your highest-Power cards have +3 Power.
|
Cerebro
|
3
|
0
|
On Reveal: Give 3 of your other cards +2 Power.
|
Ironheart
|
3
|
0
|
On Reveal: Become a copy of a card in your opponent's hand.
|
Morph
|
3
|
0
|
On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play)
|
Mystique
|
3
|
0
|
On Reveal: +2 Power for each different Power among all other cards here.
|
Sage
|
3
|
1
|
End of Turn: Give 3 of your 1-Cost cards +1 Power.
|
Marvel Boy
|
3
|
1
|
Ongoing: Adjacent locations have +3 Power.
|
Mister Fantastic
|
3
|
1
|
On Reveal: +2 Power for each other card you have here.
|
Wolfsbane
|
3
|
2
|
After you play a card, this gains +1 Power.
|
Bishop
|
3
|
2
|
On Reveal: Add 2 Broodlings to this location with the same Power.
|
Brood
|
3
|
2
|
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
|
Captain Carter
|
3
|
2
|
Ongoing: +1 Power for each time one of your cards moved this game.
|
Hydra Stomper
|
3
|
2
|
Ongoing: Your cards can’t have their Power reduced.
|
Luke Cage
|
3
|
2
|
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
|
Magik
|
3
|
2
|
Ongoing: Your cards with no abilities have +2 Power.
|
Patriot
|
3
|
2
|
You can move this once. After your opponent plays a card here, steal 1 Power from it.
|
Rocket & Groot
|
3
|
2
|
On Reveal: Steal the text from an enemy Ongoing card here.
|
Rogue
|
3
|
2
|
On Reveal: Give your other 3-Cost cards +2 Power.
|
Silver Surfer
|
3
|
2
|
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
|
Storm
|
3
|
3
|
Activate: Add a Widow's Bite to your opponent’s hand.
|
Black Widow
|
3
|
3
|
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
|
Bullseye
|
3
|
3
|
Ongoing: Your other Ongoing cards here have +2 Power.
|
Captain America
|
3
|
3
|
Ongoing: On Reveal abilities won't happen here.
|
Cosmo
|
3
|
3
|
On Reveal: Add a Rock to each other location, for both players.
|
Debrii
|
3
|
3
|
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
|
Diamondback
|
3
|
3
|
Discard a card from your hand to destroy a random enemy card.
|
Gambit
|
3
|
3
|
On Reveal: If your opponent played a card here this turn, +4 Power.
|
Groot
|
3
|
3
|
On Reveal: Afflict all other cards with -1 Power.
|
Hazmat
|
3
|
3
|
On Reveal: Gain +2 Power for each other card you played this turn
|
Hit-Monkey
|
3
|
3
|
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
|
Juggernaut
|
3
|
3
|
On Reveal: Destroy ALL 1-Cost cards.
|
Killmonger
|
3
|
3
|
End of Turn: Runs from your hand to a random location. (if possible)
|
Makkari
|
3
|
3
|
Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
|
Mobius M. Mobius
|
3
|
3
|
On Reveal: Discard an even-costed card from each player's hand.
|
Moon Knight
|
3
|
3
|
On Reveal: Give all cards in your hand +1 Power.
|
Nakia
|
3
|
3
|
After an enemy card is played here, destroy it. (once per game)
|
Negasonic Teenage Warhead
|
3
|
3
|
Ongoing: +1 Power for each opposing card at this location.
|
Punisher
|