No.
|
Character
|
Clue
|
1
|
Riou
|
The starting player character. The adopted son of Genkaku, adoptive brother of #3.
|
2
|
Mukumuku
|
An adorable little squirrel with a red cape. There are four others, but he's the only Star of Destiny.
|
3
|
Nanami
|
The headstrong, confident, adopted daughter of Genkaku. Adoptive sister of the player character.
|
4
|
Gengen
|
A kobold you meet early on. He's energetic, happy-go-lucky and his spirt is undefeatable.
|
5
|
Rikimaru
|
A swordsman on a quest for vengeance. He runs out of money and is starving when you get him out of a bind.
|
6
|
Millie
|
An eccentric girl dressed in blue who owns an unassuming monstrosity of a pet named Bonaparte.
|
7
|
Kinnison
|
A hunter found in Ryube forest, where he lives with #8. Nature is his thing.
|
8
|
Shiro
|
The wolf-dog compaion of #7. Rarely seen without him.
|
9
|
Zamza
|
This guy is a great mage. Just ask him yourself, he'll gladly tell you. His Fire Dragon style backs his words up.
|
10
|
Apple
|
A former pupil of Mathiu Silverberg. She now assists his most promising former student, #23.
|
11
|
Hanna
|
Dressed in furs and swinging a big sword, this woman might make you think she's a berzerker, but she's not.
|
12
|
Tsai
|
So skilled with the spear is this man that he was taught how to make Fire Spears. Father of #82.
|
13
|
Tuta
|
A young boy who serves as a travelling apprentice doctor. Trained by #25 and works beside him.
|
14
|
Anita
|
A fencer-type swordswoman of considerable skill. Her rival is the swordswoman of #75. Likes to drink.
|
15
|
Templeton
|
The castle cartographer from Suiko I. Though he hates war, this is the second one he's voluntarily joined.
|
16
|
Gilbert
|
The middle-aged leader of a mercenary company. Fights against you until #20 and #21 talk to him.
|
17
|
Bolgan
|
The big, hulking fire breather of the circus troupe trio.
|
18
|
Eilie
|
The younger sister of #19. She's the knife thrower with the red sash of the circus troupe trio.
|
19
|
Rina
|
The older sister of #18. She's the fortune teller with the long hair and the green sash of the circus troupe trio.
|
20
|
Flik
|
Central character dressed in blue. He now leads a mercenary company with #21. Forever grieving for Odessa.
|
21
|
Viktor
|
Central loudmouth character. Runs the mercenary fort with #20. Still hates vampires.
|
22
|
Freed Yamamoto
|
The aide to the mayor of South Window. A serious man and husband of #33.
|
23
|
Shu
|
The tactician. Was the star pupil of Mathiu Silverberg, but he used his teachings for personal gain and lost favour.
|
24
|
Barbara
|
A suffer-no-fools warehouse keeper who you first meet in the mercenary fort. Knew #21 from way back.
|
25
|
Huan
|
The castle's doctor. Tends to the wounded with his dutiful assistant, #13. Bears a close resemblance to #23.
|
26
|
Leona
|
She's the keeper of the bar, first at the mercenary fort and later at the North Window Castle.
|
27
|
Luc
|
Powerful magician apprentice of Leknaat. Watches over the tablets marking the 108 stars.
|
28
|
Amada
|
This fisherman likes to duel so much, you fight him TWICE. Also watches the sluice gates of Radat.
|
29
|
Tai Ho
|
Fisherman/Smuggler of Suiko 1. He took a job from Kun To and wound up in Dunan when war broke out.
|
30
|
Yam Koo
|
The easy-going oath brother of #29. He can be found fishing on the docks when #29 isn't getting into trouble.
|
31
|
Oulan
|
A fierce warrior woman who offers to be your bodyguard. She's good at what she does, so take her up on it.
|
32
|
Richmond
|
There ain't nuthin' this private eye can't get to the bottom of. Let this detective take care of your investigations.
|
33
|
Yoshino Yamamoto
|
The devoted, caring wife of #22. She's good at laundry, better in battle. Don't take her shy nature as weakness.
|
34
|
Alex
|
Though a caring husband to #35 and father of their son, he gets caught up in his search for the Sindar ruins.
|
35
|
Hilda
|
#34's ever-patient wife. She tends an inn while #34 scours nearby Sindar ruins. Later runs an inn at the castle.
|
36
|
Adlai
|
Suiko 2's elevator operator. Quite the eccentric, to get his attention you have to throw a rune at him!
|
37
|
Clive
|
A mysterious, hooded gunner of the Howling Voice Guild. Is hot on the trail of a woman named Elza.
|
38
|
Taki
|
A kindly little granny. She joins up with the army to offer her decades of valuable wisdom.
|
39
|
Hans
|
Suiko 2's castle armourer.
|
40
|
Tetsu
|
The bathmaker/attendant for this game.
|
41
|
Chaco
|
A thieving young Winger person. Despite his lawless ways, he rallies Two River's divided people together.
|
42
|
Fitcher
|
An expert in foreign relations, despite his often foolish demeanor. Useful for covert diplomatic operations.
|
43
|
Ridley/Boris Wizen
|
A no-nonsense Kobold who whips the Unification Army into shape. Or his son, depending on things go.
|
44
|
Stallion
|
Blue-haired elf from Suiko 1. Bears the Godspeed Rune that allows him to run at blinding speeds.
|
45
|
Hai Yo
|
This installation's enthusiastic chef. Has a tragic past with the Black Dragon Clan of cooks.
|
46
|
Shilo
|
The chinchirorin-playing gambler of Suiko 2.
|
47
|
Sid
|
A cackling psycho Winger living in the sewers of Two River, where he's known for terrifying residents.
|
48
|
Gabocha
|
A friendly young kobold who follows his hero, #4, into the Unification Army.
|
49
|
Gadget
|
An invention of Juppo's that looks like a barrel on wheels. Constantly tries to hide from #50.
|
50
|
Meg
|
Neice of the trickster Juppo. She sets out for adventure with his invention, #49, as her companion.
|
51
|
Wakaba
|
A teenaged martial artist wearing orange. She's in search of her roaving mentor, #88.
|
52
|
Tony
|
A hard-working farmer just in need of a place to set some crops. He'll feed you whole army if you let him.
|
53
|
Hix
|
From the Warrior's Village of Toran. On a quest to be a warrior with his wife, #54.
|
54
|
Tengaar
|
#53's wife. Every bit the confident warrior he is not, but she brings out the best in him.
|
55
|
Emilia
|
The librarian of the Greenhill university, she helps the player get around campus during its enemy occupation.
|
56
|
Teresa Wisemail
|
The much respected acting mayor of Greenhill. A diplomatic, educated woman with natural leadership skills.
|
57
|
Nina
|
A student of the Greenhill University with an unhealthy obsession with #20.
|
58
|
Shin
|
The bodyguard of #56. A tall, imposing, quiet man dressed in orange who is not to be messed with.
|
59
|
Jeane
|
Immortal runemistress known for her stunning beauty who appears in all games, often scantily clad.
|
60
|
Yuzu
|
A child who happens to know a great deal about livestock. She tends to the animals at the castle.
|
61
|
Viki
|
Clumsy magician who bears the Blinking Rune of teleportation. She has appeared in all main Suiko games.
|
62
|
Futch
|
A brave, young dragon knight from Toran in search of a new dragon. Helps with the war effort once he does.
|
63
|
Humphrey Mintz
|
A swordsman of few words from Suiko 1. Accompanying #62 on his quest when war breaks out.
|
64
|
Camus
|
One of two Knights of Matilda to join the Unification Army. He's the more amiable one dressed in red.
|
65
|
Miklotov
|
The other Matilda Knight to join you. He's a serious man with an unshakable sense of justice. Dressed in blue.
|
66
|
Kiba Windamier
|
A respected Highland General. His loyalty is to Agares and he defects to your army when Agares is betrayed.
|
67
|
Klaus Windamier
|
Son of #66. Joins up with the Unification army when his father does. Quite the astute tactician for his age.
|
68
|
Badeaux
|
A beastmaster of sorts. He lives in the woods, leads monsters/animals into battle and isn't very sociable.
|
69
|
Connell
|
The sound effect person for this game. A kid from the Forest Village.
|
70
|
Ayda
|
This expert archer is a protector of the forest. She can sneak through the woods in major battles. #7 likes her.
|
71
|
Abizboah/Feather/Sigfried
|
Slot 1 for the three creatures to recruit: A griffin, a kraken or a unicorn. You can only pick two, so they share slots.
|
72
|
Abizboah/Feather/Sigfried
|
Slot 2 for the creatures. Kraken has a wife and kid that don't count as stars. Griffin is cool. Unicorn is weird.
|
73
|
Lebrante
|
The game's appraiser. Really into collecting Celadon urns.
|
74
|
Simone Verdricci
|
Although foppish, this aristocrat will swear eternal loyalty if you find his rose brooch. Pals with #105.
|
75
|
Kasumi/Valeria
|
You pick one of these two Suiko 1 women, now both generals in Toran. Ninja or fencer? Both excellent choices.
|
76
|
Sheena
|
Returns from Suiko 1. The womanizing son of the current President of Toran. Fantastic in battle.
|
77
|
Lorelai
|
She's back! The explorer/mercenary from Suiko 1 who only joins the strong. Goes way back with #84.
|
78
|
Gordon
|
He's the first trader in the series. Trade goods and sundries enough and he'll open a shop in the castle.
|
79
|
Mondo
|
The older of the two ninjas you can recruit from Rokaku. You get him earlier if you pick the ninja at #75.
|
80
|
Sasuke
|
The adolescent ninja you can recruit from Rokaku. Has a crush on the ninja at #75.
|
81
|
Bob
|
A man with dreadlocks who lives among the kobolds in Two-River. Turns out it's because he's a werewolf.
|
82
|
Tomo
|
Daughter of #12. She waits for him at his old hut and insists on joining when you find her.
|
83
|
Annallee
|
The timid little singer from Harmonia. Searching for her bandmates, #101 and #102, when you find her.
|
84
|
Killey
|
A frigid, ruthless man garbed in red. He's in pursuit of Sindar ruins. Knows #77 well, much to his chagrin.
|
85
|
Karen
|
A dancer who was trained by Mina of Suiko 1. Her stage persona is wildly different from her mild appearance.
|
86
|
Maximillian
|
An aging knight who seeks to destroy evil wherever it might be. The character is an homage to Don Quixote.
|
87
|
Hoi
|
Uses the main character's name when commiting robberies, getting him and the player beaten up.
|
88
|
Long Chan Chan
|
The martial arts instructor of #51. Invented his own style that he teaches #51. Together they're a force.
|
89
|
Tenkou
|
The elderly window maker from Crom. Joins the army to help out.
|
90
|
Raura
|
A close friend of #59. She works with magic scrolls. Has a terrible sense of direction, though.
|
91
|
Gijimu
|
The leader of the Lampdragon Bandits, not afraid to get in a scrap. Brother of #94 and #95.
|
92
|
Hauser
|
The general of the Muse Army, until Luca Blight happens. Joins up when you prove yourself by slaying Neclord.
|
93
|
Kahn Marley
|
From a family of vampire hunters. Particularly interested in destroying Neclord.
|
94
|
Koyo
|
Little brother of #91 and #95. Reaches out for help when #95 is taken by Neclord.
|
95
|
Lo Wen
|
Middle child and sister to #91 and #94. Is kidnapped by Neclord, but can normally hold her own.
|
96
|
Marlowe
|
A bespectacled bookworm from Tinto who dreams of going on an adventure like those he reads about.
|
97
|
Sierra Mikain
|
A vampiric woman who is nearly a millenia old. Had the Moon Rune stolen from her by Neclord.
|
98
|
Jess
|
He was the vice-mayor of muse. Accuses the player of killing the mayor, but withdraws the accusation later.
|
99
|
Georg Prime
|
A swordsman of unrivaled skill who has been and fought nearly everywhere, including Falena and Toran.
|
100
|
Gantetsu
|
A big, bald monk of nearly peerless strength. So strong is he, that you'll need half a dozen people to move him.
|
101
|
Pico
|
A handsome travelling troubadour who excites the ladies wherever he performs. Bandmate of #83 and #102.
|
102
|
Alberto
|
The bass player and defacto leader of the band he performs in with #83 and #101.
|
103
|
Jude
|
The sculptor of the game. Bring him some clay and he'll make statues for days.
|
104
|
Tessai
|
The blacksmith of the game. You don't get him until late, REALLY wants to temper the Star Dragon Sword.
|
105
|
Vincent De Boule
|
A foppish aristocrat who believes he has friends everywhere. Although he really is friends with #74.
|
106
|
Genshu
|
A former assassin who quit the lifestyle. Still a fearsome swordsman. Also a sword enthusiast.
|
107
|
Pesmerga
|
An immortal, perhaps godly being who looks like a knight in black armour. Has a score to settle with Yuber.
|
108
|
Mazus
|
Outside of his tutor, Crowley of Suiko 1, there's probably not a magician alive that can rival him.
|