All Pokemon Abilities - Statistics

General Stats
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  • The average score is 94 of 252
Answer Stats
Hint Answer % Correct
Reduces foes attack stat Intimidate
88%
Makes pokemon immune to ground moves Levitate
86%
Boosts fire moves when HP is low Blaze
81%
Only supereffective moves will hit. Wonder Guard
81%
Raises speed stat each turn Speed Boost
80%
Boosts water moves when HP is low Torrent
78%
Pokemon changes weather to rain when it enters battle Drizzle
77%
Pokemon changes weather to harsh sunshine when it enters battle Drought
77%
Boosts grass moves when HP is low Overgrow
77%
Pokemon is unable to be OHKO'd when HP is full Sturdy
77%
Boosts speed stat in rain. Swift Swim
76%
Contact with pokémon cause burn status. Makes eggs hatch faster when next to eggs in party Flame Body
75%
Prevents foe from fleeing Arena Trap
74%
Pokemon raises pp usage Pressure
74%
Contact with pokémon may cause paralysis status Static
74%
Boosts fire moves when hit by a fire move. If the pokémon is in the lead spot, chance of encountering a fire type pokémon is increased Flash Fire
73%
Boosts attack stat if under a status condition Guts
73%
Prevents weather effects Cloud Nine
72%
Boosts speed stat in sunshine Chlorophyll
71%
Prevents the use of self destructing moves Damp
71%
Pokemon is protected from sleep status Insomnia
71%
Draws in all electric moves to boost special attack stat. If the pokémon is in the lead spot, chance of encountering a electric type pokémon is increased Lightning Rod
71%
Increases special attack if another pokemon has plus or minus ability Plus
71%
Restores HP if hit by a water move. Water Absorb
71%
Increases special attack if another pokemon has plus or minus ability Minus
70%
Contact with pokemon may cause infatiation status Cute Charm
66%
Boosts the power of punching moves. Iron Fist
64%
Pokémon changes weather to sandstorm when it enters battle. Sand Stream
64%
Prevents foe from fleeing Shadow Tag
64%
The Pokémon summons a hailstorm in battle Snow Warning
64%
Makes pokemon immune to sound-based moves. Soundproof
64%
Boosts bug moves when HP is low Swarm
64%
Eliminates weather effects Air Lock
63%
The Pokémon may pick up items. Pickup
63%
Contact with the Pokémon may cause poison status Poison Point
63%
Restores HP if hit by an electric move. Volt Absorb
63%
Prevents stats from being lowered by other pokemon Clear Body
62%
Boosts pokémon's evasion stat in sandstorm. Sand Veil
62%
Quickly awakens from sleep status Early Bird
61%
Reveals foes held item Frisk
61%
Boosts attack stat after knocking out any pokemon. Moxie
60%
Enables a sure getaway from wild Pokémon Run Away
60%
Reduces HP if it is hot. Water restores HP. Dry Skin
59%
Moves can be used regardless of Abilities. Mold Breaker
58%
Pokémon gradually regains HP in rain. Rain Dish
58%
Inflicts damage to the attacker on contact. Rough Skin
58%
Protects the pokémon from recoil damage. Rock Head
57%
Enables moves to hit Ghost-type Pokémon. Block Intimidate Scrappy
56%
Temporarily halves Attack and Speed. Slow Start
56%
Pokémon copies a foe's Ability. Trace
56%
Contact with pokemon may cause poison, paralysis or sleep status Effect Spore
55%
Prevents other pokémon from lowering accuracy. Keen eye
55%
Pokemon is protected from paralysis status Limber
55%
Prevents Steel-type Pokémon from fleeing Magnet Pull
55%
Changes the Pokémon's type to its last used move. Protean
55%
The Pokémon is protected against critical hits. Shell Armor
55%
Passes a burn, poison, or paralysis status to the foe. If the pokémon is in the lead spot, chance of encountering a wild pokémon with the same nature is now guaranteed Synchronize
55%
Restores HP if the Pokémon is poisoned. Poison Heal
54%
Boosts accuracy Compound Eyes
53%
Boosts the likelihood of added effects appearing. Serene Grace
53%
Draws in all Water-type moves to up Sp. Attack. If the pokémon is in the lead spot, chance of encountering a water type pokémon is increased Storm Drain
53%
Powers up the Pokémon's weaker moves. Technician
53%
All the Pokémon's moves become the Normal type. Normalise
52%
In sunshine, Sp. Atk is boosted but HP decreases. Solar Power
52%
Transforms with the weather Forecast
51%
Protects the Pokémon from indirect damage. Magic Guard
51%
Pokémon may heal its own status problems. Shed Skin
51%
Makes the foe nervous and unable to eat Berries. Unnerve
51%
Powers up moves of the same type. Adaptability
50%
Boosts the Attack stat, but lowers accuracy. Hustle
50%
Pokémon is protected from flinching. Blocks Intimidate Inner Focus
50%
Ensures attacks by or against the Pokémon land. No guard
50%
Restores a little HP when withdrawn from battle. Regenerator
50%
Damages the attacker landing the finishing hit. Aftermath
49%
Encourages the early use of a held Berry. Gluttony
49%
It transforms itself into the Pokémon it is facing. Imposter
49%
The Pokémon can't use any held items. Klutz
49%
Gives priority to a status move Prankster
49%
Raises evasion in a hailstorm. Snow Cloak
49%
Raises the Pokémon's Attack stat. Huge Power
48%
Doubles all stat changes. Simple
48%
Protects from critical hits Battle Armor
47%
Prevents it from becoming infatuated. Protects from taunt. Blocks Intimidtate Oblivious
47%
Powers up moves if they become critical hits. Sniper
46%
Ignores any stat changes in the Pokémon. Unaware
46%
Contact with this Pokémon spreads this Ability. Mummy
45%
Senses a foe's supereffective moves. Anticipation
44%
When its stats are lowered attack stat increases. Defiant
44%
Damages attackers using any draining move. Liquid Ooze
44%
Raises one stat and lowers another. Moody
44%
All status problems heal when pokemon switches out. Natural Cure
44%
Boosts pokémon's speed stat in a sandstorm. Sand Rush
44%
Lowers stats when HP drops below half. Defeatist
43%
The Pokémon creates a Grassy Terrain when it enters a battle. Grassy Surge
43%
Enters battle disguised as the last Pokémon in the party. Illusion
43%
Inflicts damage to the attacker on contact. Iron Barbs
43%
Reflects status moves. Magic Bounce
43%
Turns Normal-type moves into Fairy-type moves. Pixilate
43%
May poison targets when a pokémon makes contact. Poison Touch
43%
Increases the frequency of multi-strike moves. Skill Link
43%
Maxes Attack after taking a critical hit. Anger Point
42%
The Pokémon creates an Electric Terrain when it enters a battle. Electric Surge
42%
The Pokémon may gather Honey from somewhere. Honey Gather
42%
The Pokémon gradually regains HP in a hailstorm. Ice Body
42%
Pokemon is protected from confused status. Blocks Intimidate Own Tempo
42%
Powers up moves that have recoil damage. Reckless
42%
May disable a move used on the Pokémon. Cursed Body
41%
Pokemon is protected from frozen status. Makes eggs hatch faster when next to eggs in party Magma Armor
41%
Adjusts power according to a foe's defenses. Download
40%
Raises Speed each time the Pokémon flinches. Steadfast
40%
Raises Speed if a held item is used. Unburden
40%
Reduces a sleeping foe's HP. Bad Dreams
39%
Avoids damage for one turn. Disguise
39%
Heals status problems if it is raining. Hydration
39%
Pokemon is protected from poison status Immunity
39%
The Pokémon creates a Misty Terrain when it enters a battle. Misty Surge
39%
The Pokémon creates a Psychic Terrain when it enters a battle. Psychic Surge
39%
The stench may cause the target to flinch. Stench
39%
Protects the Pokémon from item theft. Sticky Hold
39%
Pokemon is protected from sleep status Vital Spirit
39%
Protects the Pokémon from ball and bomb moves. Bulletproof
38%
Raises the likelihood of meeting wild Pokémon. Illuminate
38%
Changes the Pokémon's type to its last used move. Libero
38%
Boosts the power of biting moves. Strong Jaw
37%
Powers up “not very effective” moves. Tinted Lens
37%
Physical attacks lower defense stat and raises speed stat. Weak Armor
37%
Doubles the Pokémon's weight. Heavy Metal
36%
Raises attack stat when hit by a dark move. Justified
36%
Halves the Pokémon's weight. Light Metal
36%
Reduces damage when HP is full. Multiscale
36%
Changes type to match the held Plate. Multitype
36%
Removes added effects to increase move damage. Sheer Force
36%
Protects the Pokémon from Defense-lowering effects. Big Pecks
35%
Creates strong winds when the ability activates. Delta Stream
35%
May create another Berry after one is used. If the pokémon is in the lead spot, chance of encountering a grass type pokémon is increased Harvest
35%
Prevents attack stat from being lowered by other pokemon Hyper Cutter
35%
Raises pokemons attack stat Pure Power
35%
The Pokémon can poison Steel and Poison types. Corrosion
32%
May heal an ally's status conditions. Healer
32%
Negates all moves that force switching out, improves chances of hooking a pokemon when fishing Suction Cups
32%
Heightens the critical-hit ratios of moves. If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item is increased Super Luck
32%
Transform into Ash-Greninja after causing opponent to faint. Battle Bond
31%
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. Beast Boost
31%
Raises power of Fairy type moves for all Pokémon in battle. Fairy Aura
31%
Gives priority to Flying-type moves. Gale Wings
31%
Makes it rain heavily when the ability activates. Primordial Sea
31%
Boosts the Pokémon's Speed stat in a hailstorm. Slush Rush
31%
Raises evasion if the Pokémon is confused. Tangled Feet
31%
Pokemon is protected from burn status Water Veil
31%
Prevents problems with status in sunny weather. Leaf Guard
30%
Turns Normal-type moves into Flying-type moves. Aerilate
29%
Raises power of Dark type moves for all Pokémon in battle. Dark Aura
29%
Turns the sunlight extremely harsh when the ability activates. Desolate Land
29%
Switches out when HP falls below 50%. Emergency Exit
29%
Reveals one move a foe has. Forewarn
29%
Boosts Attack in battle. Intrepid Sword
29%
Raises Special Attack when the Pokémon's stats are lowered. Competitive
28%
Halves damage from contact moves, but doubles damage from Fire-type moves. Fluffy
28%
Reduces damage done to allies. Friend Guard
28%
Ignores the foe's barriers and substitutes. If pokemon is in the lead spot the amount of wild pokémon encounters is reduced Infiltrator
28%
Boosts certain moves' power in a sandstorm. Sand Force
28%
Reduces damage from super-effective attacks. Filter
27%
Steals an item when hit by another Pokémon. Pickpocket
26%
Turns Normal-type moves into Ice-type moves. Refrigerate
26%
Reduces damage from super-effective attacks. Solid Rock
26%
Anticipates an ally's attack and dodges it. Telepathy
26%
Restores additional HP when a Berry is consumed. Cheek Pouch
25%
Boosts move power when the Pokémon moves last. Analytic
24%
Boosts pokémons attack and special defense stats when it is sunny. Flower Gift
24%
Contact with the Pokémon lowers the attacker's Speed stat. Gooey
24%
All sound-based moves become Water-type moves. Liquid Voice
24%
Powers up physical attacks when poisoned. Toxic Boost
24%
Combines Unnerve and Chilling Neigh/Grim Neigh As One
23%
Changes the pokémon's type to the foe's move. Colour Change
23%
The Pokémon steals the held item of a Pokémon it hits with a move. Magician
23%
Boosts the power of aura and pulse moves. Mega Launcher
23%
The Pokémon moves after all other Pokémon do. Stall
23%
Moves can be used regardless of Abilities. Teravolt
23%
Boosts the power of contact moves. Tough Claws
23%
Changes Wishiwashi to School Form. Schooling
22%
Moves can be used regardless of Abilities. Turboblaze
22%
Switches out when HP drops below half. Wimp Out
22%
Reduces power of Dark- and Fairy-type moves. Aura Break
21%
Bug, Ghost or Dark type moves scare it and boost its Speed. Activates when the opponent's Intimidate ability activates Rattled
21%
Copies the foe's Dance moves. Dancer
20%
Reduces damage from physical moves. Fur Coat
20%
Normal-type moves become Electric-type moves and their power boosted. Galvanise
20%
Powers up special attacks when burned. Flare Boost
19%
Prevents other Pokémon from lowering its stats. Full Metal Body
19%
Weakens the power of Fire-type moves. Heatproof
19%
Protects the Pokémon from weather damage. Overcoat
19%
Blocks the added effects of attacks taken. Shield Dust
19%
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns. Water Bubble
19%
Changes form when HP drops below half. Zen Mode
19%
Protects allies from attacks that limit their move choices. Aroma Veil
18%
Boosts Attack after knocking out a Pokémon. Chilling Neigh
18%
Boosts Defense in battle. Dauntless Shield
18%
Changes form depending on moves used. Stance Change
18%
Boosts Special Attack after knocking out a Pokémon. Grim Neigh
17%
The Pokémon uses its moves without making contact with the target. Long Reach
17%
Raises Defense when attacked. Stamina
17%
Powers up Steel-type moves. Steelworker
17%
Prevents lowering of ally Grass-type Pokémon's stats. Flower Veil
16%
Deals damage upon fainting. Innards Out
16%
Neutralizes abilities of all Pokémon in battle. Neutralizing Gas
16%
Changes type depending on held item. RKS System
16%
Reduces damage when HP is full. Shadow Shield
15%
Prevents stats from being lowered by other pokemon White Smoke
15%
Retrieves a Poké Ball from a failed throw. Ball Fetch
14%
The Pokémon copies the Ability of a defeated ally. Power of Alchemy
14%
Drastically raises Speed when hit by a Fire- or Water-type move. Steam Engine
14%
Prevents the Pokémon and allies from falling asleep. Sweet Veil
14%
Gives priority to restorative moves Triage
14%
Makes status-changing moves more likely to miss. Wonder Skin
14%
The Pokémon's attacks become critical hits if the target is poisoned. Merciless
13%
Prevents use of priority moves. Queenly Majesty
13%
Sharply raises Defense when hit by a Water-type move. Water Compaction
13%
Avoids damage from Physical moves for one turn. Ice Face
12%
Reduces damage from super-effective attacks. Prism Armor
12%
Doubles Speed during Electric Terrain. Surge Surfer
12%
Swaps abilities with opponents on contact. Wandering Spirit
12%
Raises power of teammates' Special moves. Battery
11%
Boosts the Defense stat in Grassy Terrain. Grass Pelt
11%
Reflects any stat-lowering effects. Mirror Armor
11%
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. Perish Body
10%
Just being next to the Pokémon powers up moves. Power Spot
10%
Boosts sound-based moves and halves damage from the same moves. Punk Rock
10%
Powers up Dragon-type moves. Dragons Maw
9%
Prevents the Pokémon and its allies from being poisoned. Pastel Veil
9%
Changes form when HP drops below half. Power Construct
9%
Raises Special Attack when an ally faints. Soul-Heart
9%
Powers up ally Pokémon's Steel-type moves. Steely Spirit
9%
The Pokémon can pass an item to an ally. Symbiosis
9%
Powers up Electric-type moves. Transistor
9%
Lowers foe's Speed when hit. Cotton Down
8%
Changes forms each turn. Hunger Switch
8%
Halves damage from Special moves. Ice Scales
8%
Inherits an ally's ability when it faints. Reciever
8%
Nullifies effects of Light Screen, Reflect, and Aurora Veil. Screen Cleaner
8%
Changes stats when HP drops below half. Shields Down
8%
Deals double damage to Pokémon switching in. Stakeout
8%
Returns with a catch in its mouth after using Surf or Dive. Gulp Missile
7%
Powers up moves that are super effective. Neuro Force
7%
Ignores moves and abilities that draw in moves. Stalwart
7%
Contact with the Pokémon lowers the attacker's Speed stat. Tangled Hair
7%
Doubles the effect of berries. Ripen
6%
Changes type depending on the terrain. Mimicry
4%
Ignores moves and abilities that draw in moves. Propeller Tail
4%
Raises Special Attack when HP drops below half. Berzerk
3%
The Pokémon is always asleep but can still attack. Comotose
3%
Allows the Pokémon to attack twice. Perental Bond
2%
Boosts the Pokémon's Attack stat but only allows the use of the first selected move. Gorilla Tactis
1%
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