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Hint
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Answer
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Eliminates weather effects
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Air Lock
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Prevents foe from fleeing
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Arena Trap
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Only supereffective moves will hit.
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Wonder Guard
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Protects from critical hits
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Battle Armor
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Quickly awakens from sleep status
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Early Bird
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Boosts accuracy
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Compound Eyes
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Prevents the use of self destructing moves
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Damp
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Contact with pokemon may cause infatiation status
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Cute Charm
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Boosts fire moves when hit by a fire move. If the pokémon is in the lead spot, chance of encountering a fire type pokémon is increased
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Flash Fire
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Boosts speed stat in sunshine
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Chlorophyll
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Boosts speed stat in rain.
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Swift Swim
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Prevents attack stat from being lowered by other pokemon
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Hyper Cutter
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Raises speed stat each turn
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Speed Boost
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Transforms with the weather
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Forecast
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Makes pokemon immune to ground moves
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Levitate
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Boosts attack stat if under a status condition
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Guts
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Increases special attack if another pokemon has plus or minus ability
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Minus
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Increases special attack if another pokemon has plus or minus ability
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Plus
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Draws in all electric moves to boost special attack stat. If the pokémon is in the lead spot, chance of encountering a electric type pokémon is increased
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Lightning Rod
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Protects the Pokémon from Defense-lowering effects.
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Big Pecks
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Pokemon is protected from confused status. Blocks Intimidate
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Own Tempo
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Pokemon is protected from paralysis status
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Limber
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Pokemon is protected from sleep status
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Vital Spirit
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Pokemon is protected from poison status
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Immunity
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Pokemon is protected from burn status
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Water Veil
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Boosts pokémon's evasion stat in sandstorm.
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Sand Veil
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Pokemon is protected from frozen status. Makes eggs hatch faster when next to eggs in party
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Magma Armor
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Reduces foes attack stat
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Intimidate
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Prevents weather effects
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Cloud Nine
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Damages attackers using any draining move.
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Liquid Ooze
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Pokemon raises pp usage
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Pressure
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Boosts grass moves when HP is low
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Overgrow
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Boosts fire moves when HP is low
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Blaze
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Boosts water moves when HP is low
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Torrent
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Boosts bug moves when HP is low
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Swarm
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Prevents stats from being lowered by other pokemon
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White Smoke
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Pokémon may heal its own status problems.
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Shed Skin
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Raises pokemons attack stat
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Pure Power
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Pokemon is unable to be OHKO'd when HP is full
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Sturdy
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Pokémon gradually regains HP in rain.
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Rain Dish
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Raises the likelihood of meeting wild Pokémon.
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Illuminate
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Prevents other pokémon from lowering accuracy.
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Keen eye
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Pokemon changes weather to rain when it enters battle
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Drizzle
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Pokémon changes weather to sandstorm when it enters battle.
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Sand Stream
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Pokemon changes weather to harsh sunshine when it enters battle
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Drought
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Contact with pokémon may cause paralysis status
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Static
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Inflicts damage to the attacker on contact.
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Rough Skin
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Contact with pokémon cause burn status. Makes eggs hatch faster when next to eggs in party
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Flame Body
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Contact with pokemon may cause poison, paralysis or sleep status
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Effect Spore
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Contact with the Pokémon may cause poison status
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Poison Point
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Boosts the Attack stat, but lowers accuracy.
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Hustle
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Boosts the likelihood of added effects appearing.
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Serene Grace
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Prevents stats from being lowered by other pokemon
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Clear Body
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Prevents Steel-type Pokémon from fleeing
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Magnet Pull
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Makes pokemon immune to sound-based moves.
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Soundproof
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Restores HP if hit by an electric move.
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Volt Absorb
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Restores HP if hit by a water move.
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Water Absorb
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The Pokémon may pick up items.
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Pickup
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Passes a burn, poison, or paralysis status to the foe. If the pokémon is in the lead spot, chance of encountering a wild pokémon with the same nature is now guaranteed
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Synchronize
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Negates all moves that force switching out, improves chances of hooking a pokemon when fishing
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Suction Cups
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The Pokémon is protected against critical hits.
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Shell Armor
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Pokémon copies a foe's Ability.
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Trace
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Pokémon is protected from flinching. Blocks Intimidate
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Inner Focus
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Pokemon is protected from sleep status
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Insomnia
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All status problems heal when pokemon switches out.
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Natural Cure
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Protects the pokémon from recoil damage.
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Rock Head
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Enables a sure getaway from wild Pokémon
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Run Away
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Prevents foe from fleeing
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Shadow Tag
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Prevents it from becoming infatuated. Protects from taunt. Blocks Intimidtate
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Oblivious
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Changes the pokémon's type to the foe's move.
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Colour Change
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Raises the Pokémon's Attack stat.
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Huge Power
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Blocks the added effects of attacks taken.
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Shield Dust
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The stench may cause the target to flinch.
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Stench
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Protects the Pokémon from item theft.
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Sticky Hold
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Powers up moves of the same type.
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Adaptability
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Boosts pokémons attack and special defense stats when it is sunny.
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Flower Gift
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Damages the attacker landing the finishing hit.
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Aftermath
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Maxes Attack after taking a critical hit.
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Anger Point
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Heightens the critical-hit ratios of moves. If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item is increased
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Super Luck
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Reduces a sleeping foe's HP.
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Bad Dreams
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Weakens the power of Fire-type moves.
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Heatproof
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The Pokémon moves after all other Pokémon do.
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Stall
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Reveals one move a foe has.
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Forewarn
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Senses a foe's supereffective moves.
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Anticipation
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Reveals foes held item
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Frisk
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Enables moves to hit Ghost-type Pokémon. Block Intimidate
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Scrappy
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Heals status problems if it is raining.
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Hydration
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Boosts the power of punching moves.
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Iron Fist
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The Pokémon can't use any held items.
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Klutz
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Adjusts power according to a foe's defenses.
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Download
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Reduces damage from super-effective attacks.
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Filter
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Raises Speed each time the Pokémon flinches.
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Steadfast
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In sunshine, Sp. Atk is boosted but HP decreases.
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Solar Power
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Reduces HP if it is hot. Water restores HP.
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Dry Skin
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Encourages the early use of a held Berry.
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Gluttony
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Powers up moves that have recoil damage.
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Reckless
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Prevents problems with status in sunny weather.
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Leaf Guard
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Protects the Pokémon from indirect damage.
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Magic Guard
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Draws in all Water-type moves to up Sp. Attack. If the pokémon is in the lead spot, chance of encountering a water type pokémon is increased
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Storm Drain
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Reduces damage from super-effective attacks.
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Solid Rock
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Powers up “not very effective” moves.
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Tinted Lens
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Moves can be used regardless of Abilities.
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Mold Breaker
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Ignores any stat changes in the Pokémon.
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Unaware
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Ensures attacks by or against the Pokémon land.
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No guard
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All the Pokémon's moves become the Normal type.
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Normalise
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Doubles all stat changes.
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Simple
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Restores HP if the Pokémon is poisoned.
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Poison Heal
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Powers up the Pokémon's weaker moves.
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Technician
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Increases the frequency of multi-strike moves.
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Skill Link
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The Pokémon may gather Honey from somewhere.
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Honey Gather
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Powers up moves if they become critical hits.
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Sniper
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The Pokémon gradually regains HP in a hailstorm.
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Ice Body
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Raises evasion in a hailstorm.
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Snow Cloak
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The Pokémon summons a hailstorm in battle
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Snow Warning
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Raises evasion if the Pokémon is confused.
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Tangled Feet
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Raises Speed if a held item is used.
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Unburden
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Temporarily halves Attack and Speed.
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Slow Start
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Changes type to match the held Plate.
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Multitype
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Raises one stat and lowers another.
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Moody
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Lowers stats when HP drops below half.
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Defeatist
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When its stats are lowered attack stat increases.
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Defiant
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Boosts attack stat after knocking out any pokemon.
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Moxie
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Physical attacks lower defense stat and raises speed stat.
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Weak Armor
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Enters battle disguised as the last Pokémon in the party.
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Illusion
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Restores a little HP when withdrawn from battle.
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Regenerator
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It transforms itself into the Pokémon it is facing.
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Imposter
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May heal an ally's status conditions.
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Healer
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Reduces damage done to allies.
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Friend Guard
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Reflects status moves.
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Magic Bounce
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Anticipates an ally's attack and dodges it.
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Telepathy
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Contact with this Pokémon spreads this Ability.
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Mummy
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May create another Berry after one is used. If the pokémon is in the lead spot, chance of encountering a grass type pokémon is increased
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Harvest
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Makes the foe nervous and unable to eat Berries.
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Unnerve
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Gives priority to a status move
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Prankster
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Boosts move power when the Pokémon moves last.
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Analytic
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Halves the Pokémon's weight.
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Light Metal
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Doubles the Pokémon's weight.
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Heavy Metal
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Ignores the foe's barriers and substitutes. If pokemon is in the lead spot the amount of wild pokémon encounters is reduced
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Infiltrator
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Bug, Ghost or Dark type moves scare it and boost its Speed. Activates when the opponent's Intimidate ability activates
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Rattled
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Raises attack stat when hit by a dark move.
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Justified
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Moves can be used regardless of Abilities.
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Teravolt
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Moves can be used regardless of Abilities.
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Turboblaze
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Removes added effects to increase move damage.
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Sheer Force
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Steals an item when hit by another Pokémon.
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Pickpocket
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May disable a move used on the Pokémon.
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Cursed Body
|
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Reduces damage when HP is full.
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Multiscale
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Powers up special attacks when burned.
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Flare Boost
|
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Powers up physical attacks when poisoned.
|
|
Toxic Boost
|
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May poison targets when a pokémon makes contact.
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Poison Touch
|
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Inflicts damage to the attacker on contact.
|
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Iron Barbs
|
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Protects the Pokémon from weather damage.
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Overcoat
|
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Boosts certain moves' power in a sandstorm.
|
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Sand Force
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Boosts pokémon's speed stat in a sandstorm.
|
|
Sand Rush
|
|
Makes status-changing moves more likely to miss.
|
|
Wonder Skin
|
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Changes form when HP drops below half.
|
|
Zen Mode
|
|
Turns Normal-type moves into Flying-type moves.
|
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Aerilate
|
|
Turns Normal-type moves into Fairy-type moves.
|
|
Pixilate
|
|
Turns Normal-type moves into Ice-type moves.
|
|
Refrigerate
|
|
Raises power of Fairy type moves for all Pokémon in battle.
|
|
Fairy Aura
|
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Raises power of Dark type moves for all Pokémon in battle.
|
|
Dark Aura
|
|
Reduces power of Dark- and Fairy-type moves.
|
|
Aura Break
|
|
Restores additional HP when a Berry is consumed.
|
|
Cheek Pouch
|
|
Changes form depending on moves used.
|
|
Stance Change
|
|
Raises Special Attack when the Pokémon's stats are lowered.
|
|
Competitive
|
|
Creates strong winds when the ability activates.
|
|
Delta Stream
|
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Turns the sunlight extremely harsh when the ability activates.
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Desolate Land
|
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Makes it rain heavily when the ability activates.
|
|
Primordial Sea
|
|
Allows the Pokémon to attack twice.
|
|
Perental Bond
|
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Prevents lowering of ally Grass-type Pokémon's stats.
|
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Flower Veil
|
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Protects allies from attacks that limit their move choices.
|
|
Aroma Veil
|
|
Prevents the Pokémon and allies from falling asleep.
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Sweet Veil
|
|
Reduces damage from physical moves.
|
|
Fur Coat
|
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
|
Gooey
|
|
Boosts the Defense stat in Grassy Terrain.
|
|
Grass Pelt
|
|
The Pokémon steals the held item of a Pokémon it hits with a move.
|
|
Magician
|
|
Protects the Pokémon from ball and bomb moves.
|
|
Bulletproof
|
|
Changes the Pokémon's type to its last used move.
|
|
Protean
|
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The Pokémon can pass an item to an ally.
|
|
Symbiosis
|
|
Boosts the power of aura and pulse moves.
|
|
Mega Launcher
|
|
Boosts the power of contact moves.
|
|
Tough Claws
|
|
Boosts the power of biting moves.
|
|
Strong Jaw
|
|
Gives priority to Flying-type moves.
|
|
Gale Wings
|
|
Raises power of teammates' Special moves.
|
|
Battery
|
|
Raises Special Attack when HP drops below half.
|
|
Berzerk
|
|
All sound-based moves become Water-type moves.
|
|
Liquid Voice
|
|
The Pokémon can poison Steel and Poison types.
|
|
Corrosion
|
|
The Pokémon copies the Ability of a defeated ally.
|
|
Power of Alchemy
|
|
The Pokémon creates a Misty Terrain when it enters a battle.
|
|
Misty Surge
|
|
The Pokémon creates a Psychic Terrain when it enters a battle.
|
|
Psychic Surge
|
|
The Pokémon creates a Grassy Terrain when it enters a battle.
|
|
Grassy Surge
|
|
The Pokémon creates an Electric Terrain when it enters a battle.
|
|
Electric Surge
|
|
Avoids damage for one turn.
|
|
Disguise
|
|
Transform into Ash-Greninja after causing opponent to faint.
|
|
Battle Bond
|
|
Switches out when HP falls below 50%.
|
|
Emergency Exit
|
|
Switches out when HP drops below half.
|
|
Wimp Out
|
|
The Pokémon uses its moves without making contact with the target.
|
|
Long Reach
|
|
Prevents other Pokémon from lowering its stats.
|
|
Full Metal Body
|
|
Normal-type moves become Electric-type moves and their power boosted.
|
|
Galvanise
|
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
|
Tangled Hair
|
|
Copies the foe's Dance moves.
|
|
Dancer
|
|
Powers up moves that are super effective.
|
|
Neuro Force
|
|
Sharply raises Defense when hit by a Water-type move.
|
|
Water Compaction
|
|
Powers up Steel-type moves.
|
|
Steelworker
|
|
Boosts the Pokémon's Speed stat in a hailstorm.
|
|
Slush Rush
|
|
Changes form when HP drops below half.
|
|
Power Construct
|
|
Halves damage from contact moves, but doubles damage from Fire-type moves.
|
|
Fluffy
|
|
Reduces damage from super-effective attacks.
|
|
Prism Armor
|
|
Raises Special Attack when an ally faints.
|
|
Soul-Heart
|
|
Doubles Speed during Electric Terrain.
|
|
Surge Surfer
|
|
Prevents use of priority moves.
|
|
Queenly Majesty
|
|
Inherits an ally's ability when it faints.
|
|
Reciever
|
|
Changes type depending on held item.
|
|
RKS System
|
|
Gives priority to restorative moves
|
|
Triage
|
|
The Pokémon is always asleep but can still attack.
|
|
Comotose
|
|
Deals damage upon fainting.
|
|
Innards Out
|
|
Changes Wishiwashi to School Form.
|
|
Schooling
|
|
The Pokémon's attacks become critical hits if the target is poisoned.
|
|
Merciless
|
|
Reduces damage when HP is full.
|
|
Shadow Shield
|
|
Changes stats when HP drops below half.
|
|
Shields Down
|
|
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
|
|
Beast Boost
|
|
Deals double damage to Pokémon switching in.
|
|
Stakeout
|
|
Raises Defense when attacked.
|
|
Stamina
|
|
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
|
|
Water Bubble
|
|
Boosts Special Attack after knocking out a Pokémon.
|
|
Grim Neigh
|
|
Boosts Attack after knocking out a Pokémon.
|
|
Chilling Neigh
|
|
Combines Unnerve and Chilling Neigh/Grim Neigh
|
|
As One
|
|
Powers up Dragon-type moves.
|
|
Dragons Maw
|
|
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
|
|
Gorilla Tactis
|
|
Lowers foe's Speed when hit.
|
|
Cotton Down
|
|
Drastically raises Speed when hit by a Fire- or Water-type move.
|
|
Steam Engine
|
|
Just being next to the Pokémon powers up moves.
|
|
Power Spot
|
|
Reflects any stat-lowering effects.
|
|
Mirror Armor
|
|
Retrieves a Poké Ball from a failed throw.
|
|
Ball Fetch
|
|
Avoids damage from Physical moves for one turn.
|
|
Ice Face
|
|
Halves damage from Special moves.
|
|
Ice Scales
|
|
Boosts Attack in battle.
|
|
Intrepid Sword
|
|
Boosts Defense in battle.
|
|
Dauntless Shield
|
|
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
|
|
Perish Body
|
|
Changes type depending on the terrain.
|
|
Mimicry
|
|
Returns with a catch in its mouth after using Surf or Dive.
|
|
Gulp Missile
|
|
Changes the Pokémon's type to its last used move.
|
|
Libero
|
|
Swaps abilities with opponents on contact.
|
|
Wandering Spirit
|
|
Neutralizes abilities of all Pokémon in battle.
|
|
Neutralizing Gas
|
|
Prevents the Pokémon and its allies from being poisoned.
|
|
Pastel Veil
|
|
Ignores moves and abilities that draw in moves.
|
|
Stalwart
|
|
Ignores moves and abilities that draw in moves.
|
|
Propeller Tail
|
|
Boosts sound-based moves and halves damage from the same moves.
|
|
Punk Rock
|
|
Doubles the effect of berries.
|
|
Ripen
|
|
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
|
|
Screen Cleaner
|
|
Powers up ally Pokémon's Steel-type moves.
|
|
Steely Spirit
|
|
Changes forms each turn.
|
|
Hunger Switch
|
|
Powers up Electric-type moves.
|
|
Transistor
|
Misspelled parental bond, gorilla tactics, comatose