|
Type
|
Hint
|
Answer
|
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Class
|
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage
|
Barbarian
|
|
Class
|
These travelling troubadours master song, speech, and the magic within
|
Bard
|
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Class
|
Representatives of the gods they worship, wielding potent divine magic for good or ill
|
Cleric
|
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Class
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Channel the elemental forces of nature and share a deep kinship with animals
|
Druid
|
|
Class
|
Mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin
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Fighter
|
|
Class
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Some reach enlightenment by languid meditation - others do so in the heat of battle
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Monk
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Class
|
A promise made so deeply that it becomes divine in itself, burning bright enough to inspire allies and smite foes
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Paladin
|
|
Class
|
Unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey
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Ranger
|
|
Class
|
With stealth, skill, and uncanny reflexes, their versatility lets them get the upper hand in almost any situation
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Rogue
|
|
Class
|
Natural spellcasters, drawing on inherent magic from a gift or bloodline
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Sorcerer
|
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Class
|
Bound by a pact to an all-powerful patron
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Warlock
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|
Class
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Masters of the arcane, combining ancient spells with modern research
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Wizard
|
|
Playable Origin
|
The Pale Elf
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Astarion
|
|
Playable Origin
|
The Wizard of Waterdeep
|
Gale
|
|
Playable Origin
|
The Githyanki Warrior
|
Lae'zel
|
|
Playable Origin
|
Fury of Avernus
|
Karlach
|
|
Playable Origin
|
Daughter of Darkness
|
Shadowheart
|
|
Playable Origin
|
The Blade of Avernus
|
Wyll
|
|
Playable Origin
|
Walked a path paved with blood
|
The Dark Urge
|
|
Playable Companion
|
Archdruid
|
Halsin
|
|
Playable Companion
|
True Soul of the Absolute
|
Minthara
|
|
Playable Companion
|
High Harper of Baldur's Gate
|
Jaheira
|
|
Playable Companion
|
The Mad Rashemaar
|
Minsc
|
|
Playable Race
|
The most common face in Faerûn
|
Human
|
|
Playable Race
|
Long lived, and have an affinity for magic
|
Elf
|
|
Playable Race
|
Driven to the Underdark
|
Drow
|
|
Playable Race
|
Struggle without a community to call their own
|
Half-Elf
|
|
Playable Race
|
Creatures of intense emotion
|
Half-Orc
|
|
Playable Race
|
Small yet capable
|
Halfling
|
|
Playable Race
|
As durable and unyielding as their homes of stone
|
Dwarf
|
|
Playable Race
|
Small, clever, and energetic
|
Gnome
|
|
Playable Race
|
Descended from devils of the Nine Hells
|
Tiefling
|
|
Playable Race
|
Possess a ruthlessness borne from mind flayer enslavement
|
Githyanki
|
|
Playable Race
|
A proud race that values clan and skills above all else
|
Dragonborn
|
|
Playable Subrace
|
Heirs of the mystical Feywild
|
High Elf
|
|
Playable Subrace
|
Spend their reclusive lives in Faerûn's forests
|
Wood Elf
|
|
Playable Subrace
|
Raised by Lolth's cult
|
Lolth-sworn Drow
|
|
Playable Subrace
|
Aim to settle their conflict with Lolth, and each other
|
Seldarine Drow
|
|
Playable Subrace
|
A touch of the Feywild remains in their bloodline
|
High Half-Elf
|
|
Playable Subrace
|
Many break away from isolation in Faerûn's forests to explore the rest of the Realms
|
Wood Half-Elf
|
|
Playable Subrace
|
They aren't usually raised in the Underdark
|
Drow Half-Elf
|
|
Playable Subrace
|
Stealthy but social
|
Lightfoot Halfling
|
|
Playable Subrace
|
Legend has it that dwarven blood gave them their hardiness
|
Strongheart Halfling
|
|
Playable Subrace
|
Known for their confidence and keen intuition
|
Gold Dwarf
|
|
Playable Subrace
|
They will endure anything to restore their ancestral homelands
|
Shield Dwarf
|
|
Playable Subrace
|
Once enslaved by the eldritch mind flayers
|
Duergar
|
|
Playable Subrace
|
Named as such for their hardiness and affinity for metal
|
Rock Gnome
|
|
Playable Subrace
|
They master magic and craftsmanship in their distant, idyllic groves
|
Forest Gnome
|
|
Playable Subrace
|
More guarded than their surface cousins
|
Deep Gnome
|
|
Playable Subrace
|
Bound to Nessus, the deepest layer of the Hells
|
Asmodeus Tiefling
|
|
Playable Subrace
|
Descended from the archdevil Mephistopheles
|
Mephistopheles Tiefling
|
|
Playable Subrace
|
Can channel searing flame to punish their enemies
|
Zariel Tiefling
|
|
Playable Subrace
|
Charcoal colouration and fizzling, acrid breath
|
Black Dragonborn
|
|
Playable Subrace
|
Sapphire scales and charged, crackling breath
|
Blue Dragonborn
|
|
Playable Subrace
|
Burnished ochre hue and flickering, fiery breath
|
Brass Dragonborn
|
|
Playable Subrace
|
Shining sepia scales and sparking breath
|
Bronze Dragonborn
|
|
Playable Subrace
|
Pink-gold colouration and corrosive breath
|
Copper Dragonborn
|
|
Playable Subrace
|
Resplendent shine and roiling, blazing breath
|
Gold Dragonborn
|
|
Playable Subrace
|
Brilliant emerald aspect and stinking, putrid breath
|
Green Dragonborn
|
|
Playable Subrace
|
Bright scarlet likeness and roiling, burning breath
|
Red Dragonborn
|
|
Playable Subrace
|
Glinting shine and scorching cold breath
|
Silver Dragonborn
|
|
Playable Subrace
|
Snowy aspect and frosty breath
|
White Dragonborn
|
|
Background
|
Serving the gods and discovering their sacred works will guide you to greatness
|
Acolyte
|
|
Background
|
Bending the truth and turning allies against each other will lead to greater success down the road
|
Charlatan
|
|
Background
|
Profiting from criminal enterprise will lead to greater opportunities in the future
|
Criminal
|
|
Background
|
Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura
|
Entertainer
|
|
Background
|
Saving innocents in imminent danger will make your legend grow
|
Folk Hero
|
|
Background
|
Repairing and discovering rare crafts will bring new inspiration
|
Guild Artisan
|
|
Background
|
Accumulating renown, power, and loyalty will raise your status
|
Noble
|
|
Background
|
Surviving unusual hazards of the wild will enhance your prowess and understanding
|
Outlander
|
|
Background
|
Learning about rare lore of the world will inspire you to put this knowledge to greater purpose
|
Sage
|
|
Background
|
Show smart tactics and bravery on the battlefield to enhance your prowess
|
Soldier
|
|
Background
|
Using your street smarts bolsters your spirit for the journey ahead
|
Urchin
|
|
Background
|
A wicked moment, person, or thing that cannot be slain by sword or spell haunts your mind and flickers in your peripheral vision
|
Haunted One
|
|
Act One Bosses
|
Cambion in the service of Zariel
|
Commander Zhalk
|
|
Act One Bosses
|
A fussy trader of potions, lotions, quirks, and sundries
|
Auntie Ethel
|
|
Act One Bosses
|
Gnoll Warlord
|
Flind
|
|
Act One Bosses
|
Guardian of the Enchanted Tower
|
Bernard
|
|
Act One Bosses
|
Recently injured by the Cult of the Absolute
|
Owlbear
|
|
Act One Bosses
|
Predator of the Dark, an armoured monster that burrows through underground tunnels
|
Bulette
|
|
Act One Bosses
|
True Soul of the Absolute located in the Goblin Camp
|
Dror Ragzlin
|
|
Act One Bosses
|
High Priestess of the Absolute
|
Priestess Gut
|
|
Act One Bosses
|
True Soul of the Absolute who can become a companion
|
Nightwarden Minthara
|
|
Act One Bosses
|
True Soul of the Absolute located in Grymforge
|
Nere
|
|
Act One Bosses
|
Eternal Protector of the Forge
|
Grym
|
|
Act One Bosses
|
Archdruid
|
Kagha
|
|
Act One Bosses
|
Predator of the Ethereal Plane
|
Phase Spider Matriarch
|
|
Act One Bosses
|
Githyanki Warrior, she and her comrades comb the Wilderness in search of a powerful weapon
|
Sarth Baretha
|
|
Act One Bosses
|
Inquisitor of Vlaakith
|
Ch'r'ai W'wargaz
|
|
Act One Bosses
|
Predator of the Dark, has a single huge eye and four eyestalks
|
Spectator
|
|
Act Two Bosses
|
Agent of the Absolute, a former member of the Flaming Fist
|
Marcus
|
|
Act Two Bosses
|
Shadowed Spirit of the Land
|
Oliver
|
|
Act Two Bosses
|
A rotting heap of animated vegetation, bloated with the remains of plants, animals, and sewage systems.
|
Shadow-Cursed Shambling Mound
|
|
Act Two Bosses
|
Visage of the Dead God
|
Apostle of Myrkul
|
|
Act Two Bosses
|
Light of the Absolute
|
Kar'niss
|
|
Act Two Bosses
|
An orthon who has been trapped in the Gauntlet of Shar for many years
|
Yurgir
|
|
Act Two Bosses
|
Half-Orc high-ranking member of the Cult of the Absolute
|
Disciple Z'rell
|
|
Act Two Bosses
|
Commander of the Reborn Dead
|
Balthazar
|
|
Act Two Bosses
|
Undead master surgeon, Shar's Scalpel
|
Malus Thorm
|
|
Act Two Bosses
|
Wretched Distiller
|
Thisobald Thorm
|
|
Act Two Bosses
|
Accursed Keeper of Coins
|
Gerringothe Thorm
|
|
Act Two Bosses
|
Absolute General, chosen of Myrkul
|
Ketheric Thorm
|
|
Act Two Bosses
|
Avatar of Vlaakith, waiting in ambush
|
Ch'r'ai Tska'an
|
|
Act Three Bosses
|
Was one of the three finest thieves in Baldur's Gate, found in the Lower City Sewers
|
Aelis Siryasius
|
|
Act Three Bosses
|
Proprietor of Sorcerous Sundries
|
Lorroakan
|
|
Act Three Bosses
|
Archduke Nominee, chosen of Bane
|
Lord Enver Gortash
|
|
Act Three Bosses
|
Heart of the Gate, The Waiting Storm
|
Ansur
|
|
Act Three Bosses
|
Undead mummy lord
|
Mystic Carrion
|
|
Act Three Bosses
|
Vampire Lord
|
Cazador Szarr
|
|
Act Three Bosses
|
Guildmaster
|
Nine-Fingers Keene
|
|
Act Three Bosses
|
Paladin of Vlaakith, sent to learn more about the mysterious Emperor
|
Ch'r'ai Har'rak
|
|
Act Three Bosses
|
Githyanki Draconic Cohort that has been psychically enslaved
|
Dominated Red Dragon
|
|
Act Three Bosses
|
A daughter of Bhaalspawns, chosen of Bhaal
|
Orin the Red
|
|
Act Three Bosses
|
Master of the House of Hope
|
Raphael
|
|
Act Three Bosses
|
Gortash's Magnum Opus
|
Steel Watcher Titan
|
|
Act Three Bosses
|
Justice of the Murder Tribunal
|
Sarevok Anchev
|
|
Act Three Bosses
|
Mother Superior of Shar
|
Viconia DeVir
|
|
Act Three Bosses
|
The Absolute
|
The Netherbrain
|
|
Act One Camp followers
|
Found stuck to a windmill
|
Barcus Wroot
|
|
Act One Camp followers
|
Gale's fluffy companion and assistant
|
Tara
|
|
Act One Camp followers
|
Found interviewing a bear and is not very good at performing eye surgery
|
Volo
|
|
Act One Camp followers
|
A scribe, a seneschal - a keeper of records
|
Withers
|
|
Act Two Camp followers
|
Orphaned child, destined to follow the Weave
|
Arabella
|
|
Act Two Camp followers
|
An unaging nature-spirit, appearing as a tiefling child
|
Thaniel
|
|
Act Three Camp followers
|
High elven Selûnite and father of God's favourite princess
|
Arnell Hallowleaf
|
|
Act Three Camp followers
|
Human Selûnite and mother of God's favourite princess
|
Emmeline Hallowleaf
|
|
Act Three Camp followers
|
The Nightsong
|
Dame Aylin
|
|
Act Three Camp followers
|
Cleric of Selûne who is helping a group of Harpers
|
Isobel Thorm
|
|
Act Three Camp followers
|
Infernal patron of Wyll
|
Mizora
|
|
Act Three Camp followers
|
Supreme Marshall of the Flaming Fist and the father of Wyll
|
Ulder Ravengard
|
|
Act Three Camp followers
|
Human child searching for her missing mother
|
Yenna
|
|
Camp Pets
|
An orphaned beast
|
Owlbear Cub
|
|
Camp Pets
|
The goodest boy in all the realms
|
Scratch
|
|
Camp Pets
|
Best friend to the Human child searching for her missing mother
|
Grub
|
|
Prologue Location
|
A flying illithid ship visited during the prologue, travelling through the Hells
|
Nautiloid
|
|
Act One Locations
|
A large ruin near to the grove, with the remnants of what was once a chapel
|
Overgrown Ruins
|
|
Act One Locations
|
A trail at the edge of the wilderness, leading off to the Monastery
|
Mountain Pass
|
|
Act One Locations
|
Picturesque wetlands that give way to a Putrid Bog when held under scrutiny
|
Sunlit Wetlands
|
|
Act One Locations
|
An abandoned village, now occupied by goblins
|
Blighted Village
|
|
Act One Locations
|
A sacred grove and home to druids, and temporary refuge for a group of tiefling refugees
|
Emerald Grove
|
|
Act One Locations
|
An old Selûnite temple in use as a base of operations for the Cult of the Absolute
|
Goblin Camp
|
|
Act One Locations
|
A long stretch of road that connects Elturel and Baldur's Gate, running parallel to the river Chionthar
|
The Risen Road
|
|
Act One Locations
|
An inn on the above road, in flames after an assault from the Absolute
|
Waukeen's Rest
|
|
Act One Locations
|
A seculded monastery for monks of Lathander
|
Rosymorn Monastery
|
|
Act One Locations
|
Above monastery's living quarters, transformed into a githyanki base
|
Crèche Y'llek
|
|
Act One Locations
|
An isolated wizard tower protected by Arcane Cannons
|
Arcane Tower
|
|
Act One Locations
|
Home of the myconids, lead by Sovereign Spaw
|
Ebonlake Grotto
|
|
Act One Locations
|
An abandoned village on a beach beside the Ebonlake
|
Decrepit Village
|
|
Act One Locations
|
Home of the legendary adamantine forge, built by Sharran worshippers in times past
|
Grymforge
|
|
Act Two Locations
|
A sanctuary within the Shadow-Cursed Lands
|
Last Light Inn
|
|
Act Two Locations
|
A now empty town, previously home to followers of Selûne and the Thorm family
|
Reithwin Town
|
|
Act Two Locations
|
Hospital staffed entirely by undead
|
House of Healing
|
|
Act Two Locations
|
The Thorm family mausoleum
|
Grand Mausoleum
|
|
Act Two Locations
|
A plane of shadows and domain of Shar
|
Shadowfell
|
|
Act Two Locations
|
Entrance to the above
|
Gauntlet of Shar
|
|
Act Two Locations
|
The seat of the Absolute and base of their operations
|
Moonrise Towers
|
|
Act Three Locations
|
The southern-most district of Baldur's Gate
|
Rivington
|
|
Act Three Locations
|
A crossing between the above and the Lower City of Baldur's Gate
|
Wyrm's Crossing
|
|
Act Three Locations
|
An extraplanar circus run by ringmaster Lucretious
|
Circus of the Last Days
|
|
Act Three Locations
|
A house of pleasure
|
Sharess' Caress
|
|
Act Three Locations
|
An island-fortress which serves as one of the Flaming Fist's headquarters
|
Wyrm's Rock Fortress
|
|
Act Three Locations
|
Hidden below the above Fortress, four trials await you to prove your worth
|
The Wyrmway
|
|
Act Three Locations
|
Long-forgotten cave deep under Baldur's Gate, the final resting place of the protector of Baldur's Gate
|
The Dragon's Sanctum
|
|
Act Three Locations
|
A banking and storage facility found along the southern coast of the Lower City
|
Counting House
|
|
Act Three Locations
|
A curio store run by Helsik
|
Devil's Fee
|
|
Act Three Locations
|
A well-known tavern, popular with adventurers and independent operators
|
Elfsong Tavern
|
|
Act Three Locations
|
An underwater prison
|
The Iron Throne
|
|
Act Three Locations
|
A healing house run by Sharran cultists
|
House of Grief
|
|
Act Three Locations
|
Factory for Gortash's Steel Watch
|
Steel Watch Foundry
|
|
Act Three Locations
|
A large magical marketplace
|
Sorcerous Sundries
|
|
Act Three Locations
|
Home of the proprietor of the above
|
Ramazith's Tower
|
|
Act Three Locations
|
Palace of the Vampire Lord
|
Szarr Palace
|
|
Act Three Locations
|
A large tavern with an old ship's bow protruding from the side
|
The Blushing Mermaid
|
|
Act Three Locations
|
An outdoor temple to Bitch Queen Umberlee
|
Water Queen's House
|
|
Act Three Locations
|
The remains of an old city, located in a vast cavern beneath Baldur's Gate
|
Undercity Ruins
|
|
Act Three Locations
|
Unholy Assassins of Bhaal are elected here
|
Murder Tribunal
|
|
Act Three Locations
|
The innermost sanctum of the Cultists of Bhaal
|
Bhaal Temple
|
|
Act Three Locations
|
Raphael's home in the hells
|
House of Hope
|
|
Act Three Locations
|
A location within the Mysterious Artefact
|
Astral Plane
|
|
Act Three Locations
|
Battleground on which the Illithid Invasion takes place
|
High Hall
|
|
Legendary Weapons
|
Greatsword once wielded by Balduran, the founder of Baldur's Gate
|
Balduran's Giantslayer
|
|
Legendary Weapons
|
Thunderous trident designed for the champion of the wind goddess Akadi
|
Nyrulna
|
|
Legendary Weapons
|
Shortsword that belonged by the Deathbringer of Bhaal, soaked in the blood of her victims
|
Crimson Mischief
|
|
Legendary Weapons
|
Mace favoured by celestial devas, the vanguards of the divine ranks of paradise.
|
Devotee's Mace
|
|
Legendary Weapons
|
Shield of immense caliber wielded by Viconia
|
Viconia's Walking Fortress
|
|
Legendary Weapons
|
Dagger that grew from the first blood spilled by the Lord of Murder when he ascended
|
Bloodthirst
|
|
Legendary Weapons
|
Longbow blasted from the corpse of the Steelwatcher Titan
|
Gontr Mael
|
|
Legendary Weapons
|
Mace hidden below the Rosymorn Monastery
|
The Blood of Lathander
|
|
Legendary Weapons
|
Rapier gifted to Lora by her own mother, Lenore the Fleet
|
Duellist's Prerogative
|
|
Legendary Weapons
|
Spear gifted by Dame Aylin for sparing her life
|
Selûne's Spear of Night
|
|
Legendary Weapons
|
Spear gifted to Shadowheart for killing the Nightsong
|
Shar's Spear of Evening
|
|
Legendary Weapons
|
Githyanki greatsword gifted by Kith'rak Voss for securing the Orphic Hammer
|
Silver Sword of the Astral Plane
|
|
Legendary Weapons
|
Quarterstaff stored in Ramazith's Tower
|
Markoheshkir
|
|
Legendary Armour
|
Heavy armour forged by Carixim, soul-stuffed forgemaster of hellish Avernus
|
Helldusk Armour
|
|
Legendary Armour
|
Gloves rewarded for saving Hope
|
Gloves of Soul Catching
|
|
Legendary Armour
|
Helmet, once worn by Balduran the Brave
|
Helm of Balduran
|
|
Damage Types
|
These three are collectively referred to as physical damage
|
Bludgeoning
|
|
Damage Types
|
Piercing
|
|
Damage Types
|
Slashing
|
|
Damage Types
|
All of the remaining damage types
|
Cold
|
|
Damage Types
|
Fire
|
|
Damage Types
|
Lightning
|
|
Damage Types
|
Thunder
|
|
Damage Types
|
Acid
|
|
Damage Types
|
Poison
|
|
Damage Types
|
Radiant
|
|
Damage Types
|
Necrotic
|
|
Damage Types
|
Force
|
|
Damage Types
|
Psychic
|
|
Difficulty Modes
|
The easiest mode available
|
Explorer
|
|
Difficulty Modes
|
The default mode to which all others modes are compared
|
Balanced
|
|
Difficulty Modes
|
The original hard mode
|
Tactician
|
|
Difficulty Modes
|
The newer, improved hard mode
|
Honour
|
|
Difficulty Modes
|
The mode that let's you tweak various gameplay elements
|
Custom
|
|
Achievements
|
Take control of the nautiloid and escape the Hells
|
Descent From Avernus
|
|
Achievements
|
Defeat Commander Zhalk on the nautiloid
|
Devil's in the Details
|
|
Achievements
|
Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough
|
She Cannot Be Caged!
|
|
Achievements
|
Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for
|
You Have Two Hands for a Reason
|
|
Achievements
|
Play fetch with Scratch - the best boy in the Realms
|
Fetch Quest
|
|
Achievements
|
Сonsume a parasite and unlock a new power - is it meant to wriggle the whole way down?
|
Expand Your Mind
|
|
Achievements
|
Kill the Spider Matriarch before her eggs hatch - why do they have so many legs?
|
Pest Control
|
|
Achievements
|
Find and summon the quasit Shovel. Or is her name... Fork? Maybe Basket?
|
Rude, Crude, and Full of Attitude
|
|
Achievements
|
Craft an item in the Adamantine Forge
|
Forged in Blood and Fire
|
|
Achievements
|
Kill the Adamantine Golem without using the Forge Hammer
|
A Grym Fate
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Achievements
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Leave Act One - for somewhere altogether darker
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The Plot Thickens
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Achievements
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Ally with Voss against the Githyanki God-Queen. Good luck
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The Lich-Queen's Wrath
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Achievements
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Kill the Surgeon before he performs surgery on you in combat
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Non-Invasive Procedure
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Achievements
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Defeat the Toll Collector without her using gold against you - excellent budgeting
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Penny Pincher
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Achievements
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Rescue all the prisoners from the depths of Moonrise Towers in one playthrough
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Under Lock and Key
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Achievements
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Defeat the Apostle of Myrkul before it consumes any necromites
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No Free Lunches
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Achievements
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Steal the Blood of Lathander from underneath Rosymorn Monastery
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Taking Blood
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Achievements
|
Leave Act Two - Baldur's Gate is just over the horizon
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The City Awaits
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Achievements
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Defeat Gortash in Wyrm's Rock without activating any traps
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Fancy Footwork
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Achievements
|
Kill Orin while her cultists are performing their ritual chant
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First Blood
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Achievements
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In the Wyrmway, wait until the dragon is mid-flight, then knock it out of the sky - KAPOW
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Crash Landing
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Achievements
|
Coat the streets of Baldur's Gate in blood - become an Unholy Assassin of Bhaal
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Murder in Baldur's Gate
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Achievements
|
Become Bhaal's ultimate weapon - become his Slayer
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Embrace Your Urge
|
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Achievements
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Kill the red dragon in the Upper City
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Interfectorem Draconis
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Achievements
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Let Astarion bite you at night - ouch
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Just a Nibble
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Achievements
|
Stabilise Gale's Netherese orb
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Repairing the Weave
|
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Achievements
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Gift Shadowheart a night orchid - her favourite flower. Always knew she was a softie
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To Bloom in Darkest Night
|
|
Achievements
|
Break Wyll's pact with Mizora
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Loophole
|
|
Achievements
|
Go on a date with Karlach - now that's playing with fire
|
Hot Date
|
|
Achievements
|
Romance the Emperor
|
Mind Blown
|
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Achievements
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Kill a creature with falling damage
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Shove Off
|
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Achievements
|
Recruit a hireling. You can befriend them or use them as cannon-fodder - we won't judge
|
Outsourcing
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Achievements
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Earn a hundred gold from playing sweet, sweet music in a single playthrough
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Busker
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Achievements
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Dig up five buried chests in a single playthrough - treasure!
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Dig for Victory
|
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Achievements
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Use one enemy as an improvised weapon against another
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Kill Two Birds With One Gnome
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Achievements
|
Kill a character with an Unarmed Strike
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Fists of Fury
|
|
Achievements
|
Defeat twenty opponents while drunk - down them
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Punch Drunk
|
|
Achievements
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Take four full Long Rests in a single playthrough - adventuring's tiring work
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Bedrolls and Breakfast
|
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Achievements
|
Break out of prison after being arrested - aren't you daring?
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Escapologist
|
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Achievements
|
Successfully use Detect Thoughts to pry into someone's thoughts
|
No Penny Required
|
|
Achievements
|
Perform five attacks in one turn. Your enemies won't know what hit them (literally)
|
Action Surge
|
|
Achievements
|
Complete ten background goals in a single playthrough - you are one with your character
|
Roleplayer
|
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Achievements
|
Read 100 different books in a single playthrough. Adventuring isn't just daring quests, you know
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Bookworm
|
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Achievements
|
Create three unique alchemical solutions in a single playthrough - bottoms up!
|
Homebrewer
|
|
Achievements
|
Long Rest using only alcohol - a time-honoured dwarven tradition
|
Bottoms Up
|
|
Achievements
|
Multiclass into every class in one playthrough without asking Withers to change your character
|
Jack-of-all-Trades
|
|
Achievements
|
Save every tiefling refugee you can throughout the game in a single playthrough
|
Leave No One Behind
|
|
Achievements
|
Finish the game (with a heartfelt 'thank you!' from Larian Studios)
|
All's Well That Ends Well
|
|
Achievements
|
Reign with terror: take control of the Netherbrain and bend the world to your will
|
Absolute Power Corrupts
|
|
Achievements
|
Save the realms: destroy the Absolute once and for all
|
Hero of the Forgotten Realms
|
|
Achievements
|
Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world
|
Sins of the Father
|
|
Achievements
|
Make the ultimate sacrifice: become a mind flayer to defeat the Netherbrain
|
Ceremorphosis
|
|
Achievements
|
Complete the game in Tactician mode
|
Critical Hit
|
|
Achievements
|
Complete the game in Honour mode
|
Foehammer
|